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EVE's summer expansion better focus on sovereignty

Author
James Amril-Kesh
Viziam
Amarr Empire
#541 - 2013-01-30 02:59:21 UTC
I believe so, yeah.

Enjoying the rain today? ;)

Sura Sadiva
Entropic Tactical Crew
#542 - 2013-01-30 03:02:24 UTC
Malcanis wrote:

And little skirmishes like Burn Jita and Hulkageddon were just short term comedy events by one alliance. You don't want to think about what would happen to empire if most of the sov alliances decided to get serious about making a point.


Do you know what is wrong (and is bad to see this coming just from you, generally always intelligent and accurate in your articles)?

It's not the requests of focus on some problems in sppecific areas of the game, this ccould also be right, I'm not discussing this here. What is wrong is just this bully/blackmailing tone; sounds like:

"CCP better do as we say or we'll use our alliances to grief your customers base as we already proved".

Are you folks really so naive? Do you really think you can dictate a company policy, development, marketing using... what? spaceships?!

CCP can allow you to do things since is accettable or goes in a direction usefull for them; but be sure, if they want to get rid of any alliance, hulkagedon, burn jita they could do in seconds.

And I don't think is too smart to push things to the point to force the company to count some numbers and to evaluate in what kind of gameplay the majority (moons or not) of their customers is involved". And for what I read around, I suspect this already started.

I think a more gloabl and intelligent vision (instead of lobbing attitude) about the game needs would be far more productive for everyone.

Cearain
Plus 10 NV
#543 - 2013-01-30 03:42:00 UTC
Sura Sadiva wrote:
Malcanis wrote:

And little skirmishes like Burn Jita and Hulkageddon were just short term comedy events by one alliance. You don't want to think about what would happen to empire if most of the sov alliances decided to get serious about making a point.


Do you know what is wrong (and is bad to see this coming just from you, generally always intelligent and accurate in your articles)?

It's not the requests of focus on some problems in sppecific areas of the game, this ccould also be right, I'm not discussing this here. What is wrong is just this bully/blackmailing tone; sounds like:

"CCP better do as we say or we'll use our alliances to grief your customers base as we already proved".

Are you folks really so naive? Do you really think you can dictate a company policy, development, marketing using... what? spaceships?!

CCP can allow you to do things since is accettable or goes in a direction usefull for them; but be sure, if they want to get rid of any alliance, hulkagedon, burn jita they could do in seconds.

And I don't think is too smart to push things to the point to force the company to count some numbers and to evaluate in what kind of gameplay the majority (moons or not) of their customers is involved". And for what I read around, I suspect this already started.

I think a more gloabl and intelligent vision (instead of lobbing attitude) about the game needs would be far more productive for everyone.




Its just a silly threat anyway. Burn jita and hulkageddon are both great things to do every now and then, but few want to camp the jita undock and gates as the main thing they do in eve.

This is just trying to play to the whole null sec versus high sec gimmick. Roll

Gradually the risk adverse people got into power in null sec. That is why all of a sudden we have no more wars. If BOB was run by risk adverse players they would not have started all themassive wars EVE used to have either. They would sit on their moons and create thunderdomes. Sov grinds were not that much better back then.

We just have a stretch of very risk adverse players who are interested in ammassing lots of assets (aka carebearing) leading the null sec alliances now. Plus the sov mechanics don't really encourage people to try to take new space once they have it. Thats why things seem to be settling into a situation where the risk adverse players win and the wars stop. I don't know that will last long.

But really I can't even imagine the amount of isk these alliances must have amassed with no major wars going on for years in a computer game.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nicolo da'Vicenza
Viziam
Amarr Empire
#544 - 2013-01-31 22:57:47 UTC  |  Edited by: Nicolo da'Vicenza
hey james I hear you boys (RAZOR) are burning your way over to help MACTEP in some sov warfare
guess sov warfare must've been fixed this week if you still toeing the party line
maybe if things go bad, sov'll be announced back to "broken" status by next week and in response you'll head back north
James Amril-Kesh
Viziam
Amarr Empire
#545 - 2013-02-01 03:07:49 UTC
We're not going to be shooting structures.

Enjoying the rain today? ;)

Alavaria Fera
GoonWaffe
#546 - 2013-02-01 04:10:09 UTC
James Amril-Kesh wrote:
We're not going to be shooting structures.

You should, I hear nulli is there, wouldn't you want to grind their structures again or something?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nicolo da'Vicenza
Viziam
Amarr Empire
#547 - 2013-02-01 05:19:14 UTC
oh okay you helpin defend SOLAR's sov isn't an example of sov warfare
cool
James Amril-Kesh
Viziam
Amarr Empire
#548 - 2013-02-01 06:30:21 UTC
Nicolo da'Vicenza wrote:
oh okay you helpin defend SOLAR's sov isn't an example of sov warfare
cool

I think you're missing the point.
Which is sad because if I recall correctly you were all supportive earlier.

Enjoying the rain today? ;)

Snot Shot
Brutor Tribe
Minmatar Republic
#549 - 2013-02-05 16:29:41 UTC
TLDR = Future of Null Sec = No “Sovereignty” and “Freeport” all currently anchored 0.0 stations…….key word… “currently”. This approach will establish a solid foundation from which to rebuild Null Sec mechanics and allow CCP to actually “tweak” them for years to come without a catastrophic implosion….

Many of you know I’ve been promoting this idea for a while via forums, twitter, etc. and I know it’s not a popular option be it that many Null Sec players for the last 10 years have spent hours shooting structures to “claim” their piece of null sec. Your efforts will not go wasted so bear with me a bit as this wonderful sense of ownership won’t go away….

So let’s think about this for a few minutes. Null Sec with a clean SOV slate.…… No more grinding structures, ping ponging timers, alarm clocking, and any other horrendous nightmares you can think of from the last 10 years’ experience. You can change/impact the Null Sec landscape every time you log in and not be subjected to weeks of structures, timers, camps, and blobs… CCP wouldn’t be faced with trying to fix something that’s always been broken, to make something else that can be “gamed by the few” and gridlocked again like it is now. They simply turned it off……..SOV all across 0.0 drops…..and the players take control over the new sandbox….

So what are some of the outcomes to doing this…………SOV goes away effectively turning Null Sec back into the “Lawless Space” it’s always been advertised as…………..Station docking doors are flung wide open across all of Null Sec and 10 years of trapped assets are unlocked for thousands of current, and past, pilots to use again. Pilots are logging in by the thousands and Null Sec springs back to life.

• Alliances are no longer pinned under the weight of coalitions in order to “keep their space”………..they simply need to live in, and actively defend it for it to be theirs.
• Local and regional politics would develop with leaders/war lord’s etc. coming out of the wood works to govern with limited power to hold over players’ heads.
• Back room deals can be made by the lowest level grunt each day which could drastically impact what happens throughout a constellation or region……stronger relationships are born.
• Contracts mechanics are developed to support regional trade and local deals.
• Ninja living in Null Sec could be done by anyone who wanted to take the risk alone, in Corps, Alliances by choice while others hunted them.
• Grass roots market HUBs and industry in Null Sec would grow to amazing size and use all over null sec….Jita size HUBs policed by Mercs etc………. Mos Isley Space Station etc…
• And so many other opportunities for player driven content would come to life all around 0.0 as players were free to move where they wanted if they were willing to take the risk and develop the relationships..

So no SOV………all the stations are free ported……….now what? Where can I plant my Alliance flag? What will it be?........my thought an “Alliance Capital Station”……destructible……

Alliance Capital Station - Each Alliance can launch one “Capital Station” (Per Region?) which is destructible. Mechanics of how it’s destructible, timers, and what drops is something CCP/Players can toy with.

Thoughts/options that make it “special”:

• “Capital Stations” allow for Super Carriers to dock
• Docking rights can be set in Capital Stations unlike the local free ported stations
• Super Carrier Construction Upgrade Slots to be added to the Capital Station
• Anchorable mods on the station, large guns, webs, etc. so gunners can use them and station can defend itself like a POS.
• Industry upgrades can be added, taxes collected, etc.
• It takes an Alliance to up keep it……….they take fuel, food, dancers, janitors, cows, booze, drugs, etc to operate/maintain………..or it goes off line..
• Walking in station upgrades, Licenses granted for such things as Casinos, bars, shops etc…….only available at Alliance Capital Stations………the more come the more isk you make
• DUST Upgrades to be added later, whatever those are.

Embassy’s – (Its already going on so why not make it official) An Alliance holding a Region with a Capital Station, can secure an “Embassy” in a Free-Ported station in each of the Constellations within the Region held. The benefits of such an Embassy can be decided as this mechanics are hammered out. Maybe some sort of benefits to anyone using the station for trade, industry, or whatever which in turn allows the Alliance to tax the goings on in that station etc.

So what about Jump Bridges, Cyno Gens, Jammers, CSAAs, and all the other SOV driven items? Without getting to ******* complicated, I’m pretty sure most of you guys can figure out how to tie those back into the system without turning 0.0 into the same mess it’s in now.

Twitter = @Snot_Shot  - “If you don't stand for something, you'll fall for anything"

evesnotshot.blogspot.com

Alavaria Fera
GoonWaffe
#550 - 2013-02-05 16:31:46 UTC
Snot Shot wrote:
TLDR = Future of Null Sec = No “Sovereignty” and “Freeport” all currently anchored 0.0 stations…….key word… “currently”. This approach will establish a solid foundation from which to rebuild Null Sec mechanics and allow CCP to actually “tweak” them for years to come without a catastrophic implosion….

Many of you know I’ve been promoting this idea for a while via forums, twitter, etc. and I know it’s not a popular option be it that many Null Sec players for the last 10 years have spent hours shooting structures to “claim” their piece of null sec. Your efforts will not go wasted so bear with me a bit as this wonderful sense of ownership won’t go away….

So let’s think about this for a few minutes. Null Sec with a clean SOV slate.…… No more grinding structures, ping ponging timers, alarm clocking, and any other horrendous nightmares you can think of from the last 10 years’ experience. You can change/impact the Null Sec landscape every time you log in and not be subjected to weeks of structures, timers, camps, and blobs… CCP wouldn’t be faced with trying to fix something that’s always been broken, to make something else that can be “gamed by the few” and gridlocked again like it is now. They simply turned it off……..SOV all across 0.0 drops…..and the players take control over the new sandbox….

So what are some of the outcomes to doing this…………SOV goes away effectively turning Null Sec back into the “Lawless Space” it’s always been advertised as…………..Station docking doors are flung wide open across all of Null Sec and 10 years of trapped assets are unlocked for thousands of current, and past, pilots to use again. Pilots are logging in by the thousands and Null Sec springs back to life.

So the space empire building reverts to just being NPC null, basically.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Snot Shot
Brutor Tribe
Minmatar Republic
#551 - 2013-02-05 16:35:42 UTC
Alavaria Fera wrote:
Snot Shot wrote:
TLDR = Future of Null Sec = No “Sovereignty” and “Freeport” all currently anchored 0.0 stations…….key word… “currently”. This approach will establish a solid foundation from which to rebuild Null Sec mechanics and allow CCP to actually “tweak” them for years to come without a catastrophic implosion….

Many of you know I’ve been promoting this idea for a while via forums, twitter, etc. and I know it’s not a popular option be it that many Null Sec players for the last 10 years have spent hours shooting structures to “claim” their piece of null sec. Your efforts will not go wasted so bear with me a bit as this wonderful sense of ownership won’t go away….

So let’s think about this for a few minutes. Null Sec with a clean SOV slate.…… No more grinding structures, ping ponging timers, alarm clocking, and any other horrendous nightmares you can think of from the last 10 years’ experience. You can change/impact the Null Sec landscape every time you log in and not be subjected to weeks of structures, timers, camps, and blobs… CCP wouldn’t be faced with trying to fix something that’s always been broken, to make something else that can be “gamed by the few” and gridlocked again like it is now. They simply turned it off……..SOV all across 0.0 drops…..and the players take control over the new sandbox….

So what are some of the outcomes to doing this…………SOV goes away effectively turning Null Sec back into the “Lawless Space” it’s always been advertised as…………..Station docking doors are flung wide open across all of Null Sec and 10 years of trapped assets are unlocked for thousands of current, and past, pilots to use again. Pilots are logging in by the thousands and Null Sec springs back to life.

So the space empire building reverts to just being NPC null, basically.

And then.................

Alliance Capital Station - Each Alliance can launch one “Capital Station” (Per Region?) which is destructible. Mechanics of how it’s destructible, timers, and what drops is something CCP/Players can toy with.

Thoughts/options that make it “special”:

• “Capital Stations” allow for Super Carriers to dock
• Docking rights can be set in Capital Stations unlike the local free ported stations
• Super Carrier Construction Upgrade Slots to be added to the Capital Station
• Anchorable mods on the station, large guns, webs, etc. so gunners can use them and station can defend itself like a POS.
• Industry upgrades can be added, taxes collected, etc.
• It takes an Alliance to up keep it……….they take fuel, food, dancers, janitors, cows, booze, drugs, etc to operate/maintain………..or it goes off line..
• Walking in station upgrades, Licenses granted for such things as Casinos, bars, shops etc…….only available at Alliance Capital Stations………the more come the more isk you make
• DUST Upgrades to be added later, whatever those are.

Embassy’s – (Its already going on so why not make it official) An Alliance holding a Region with a Capital Station, can secure an “Embassy” in a Free-Ported station in each of the Constellations within the Region held. The benefits of such an Embassy can be decided as this mechanics are hammered out. Maybe some sort of benefits to anyone using the station for trade, industry, or whatever which in turn allows the Alliance to tax the goings on in that station etc.

So what about Jump Bridges, Cyno Gens, Jammers, CSAAs, and all the other SOV driven items? Without getting to ******* complicated, I’m pretty sure most of you guys can figure out how to tie those back into the system without turning 0.0 into the same mess it’s in now....Blink

Twitter = @Snot_Shot  - “If you don't stand for something, you'll fall for anything"

evesnotshot.blogspot.com

RAP ACTION HERO
#552 - 2013-02-05 17:28:04 UTC
so you don't want space barbies in highsec but in null, lol

vitoc erryday

Gizznitt Malikite
Agony Unleashed
Agony Empire
#553 - 2013-02-05 17:31:01 UTC

In my personal opinion... Sov needs serious tweaking, but can be revamped within the current framework to be very solid....


1.) Replace all RF timers on all Sov Structures with a dynamic set of RF timers on the IHUB only....
--- Create a "Sov Index" (a number between 0-3), and give the IHUB that many RF timers... System use should be the primary metric to determine your Sov Index, and in the current framework might be the sum of all your Military, Industrial, and Strategic Indexes / 4x the number of Systems you claim.... If you don't use your systems, your Sov Index will == 0, and you wont' have any RF timers on your systems.

--- Why is this good... because claiming many regions you don't use opens up your systems to blitz attacks... Small entities can then take systems at random... and will.... You shouldn't "artificially limit" how many systems an Alliance owns... but instead make it harder to hold systems you aren't using... and easier to defend systems you are using...

2.) Add small gang objectives to Sov.... I imagine randomly spawning objectives that allow you to shift an RF's exit timer.... Complete enough of these objectives, and the IHUB exits RF 12 hours early, or 18 hours later....
--- Why is this good... The only way a small group can defend or attack a larger group is by being mobile and unpredictable... This mechanic allows them to shift timers away from large CTA calls... and introduces a larger sense of immediacy into the Sov Game. It also means taking a defended system requires more than forming up a 500 man fleet at a specific time with two days notice, and instead requires a more continual presence, or at least the ability to shift with the timers...
Mr R4nd0m
Doomheim
#554 - 2013-02-05 17:59:05 UTC
This is whats needed.

Stop allowing alliances to control lots of regions is ridiculous

Allow alliances only to control half of a region meaning they can hold 51% of the stations in that region. No more!

Move NPC Nullsec well away from 0.0 Sov. Usually you find not only large alliances controls multiple regions they control the NPC region as well. WTF no no.

Remove passive income - full stop - god damn work for your isk, everyone else has to.

Restrict alliance numbers! 2000 max!


Temmu Guerra
Viziam
Amarr Empire
#555 - 2013-02-05 18:12:29 UTC
Mr R4nd0m wrote:
This is whats needed.

Stop allowing alliances to control lots of regions is ridiculous

Allow alliances only to control half of a region meaning they can hold 51% of the stations in that region. No more!

Move NPC Nullsec well away from 0.0 Sov. Usually you find not only large alliances controls multiple regions they control the NPC region as well. WTF no no.

Remove passive income - full stop - god damn work for your isk, everyone else has to.

Restrict alliance numbers! 2000 max!





Someone is upset that he has a pretty crappy diplo team...
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#556 - 2013-02-05 18:19:57 UTC
Mr R4nd0m wrote:
This is whats needed.

Stop allowing alliances to control lots of regions is ridiculous

Allow alliances only to control half of a region meaning they can hold 51% of the stations in that region. No more!

Move NPC Nullsec well away from 0.0 Sov. Usually you find not only large alliances controls multiple regions they control the NPC region as well. WTF no no.

Remove passive income - full stop - god damn work for your isk, everyone else has to.

Restrict alliance numbers! 2000 max!





Say hello to Goonswarm A, Goonswarm B, Goonswarm C, etc. (Not picking on Goonswarm. They just leap to mind as one of the biggest alliances)

We already have Coalitions, with no in game support. limit alliance sizes and you'll get the same thing happening.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ranger 1
Ranger Corp
Vae. Victis.
#557 - 2013-02-05 18:34:45 UTC
The main mechanic that needs to be fixed is simple in concept.

The more space you hold sov in the more lucurative it becomes, and the more difficult it is to hold.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#558 - 2013-02-05 18:35:40 UTC
Mr R4nd0m wrote:
This is whats needed.

Stop allowing alliances to control lots of regions is ridiculous

Allow alliances only to control half of a region meaning they can hold 51% of the stations in that region. No more!

Move NPC Nullsec well away from 0.0 Sov. Usually you find not only large alliances controls multiple regions they control the NPC region as well. WTF no no.

Remove passive income - full stop - god damn work for your isk, everyone else has to.

Restrict alliance numbers! 2000 max!




Artificial limits are boring....

Just add an over-extension drawback..... If you take a bunch of space you don't use... make it easier to lose your space...

Hell, I'd let one alliance own all of nullsec... but if they aren't using their space, make it so I can ninja destroy their TCUs without having to play the RF timer games.... Allow single attack headshots to destroy the sov of a system when it's not being used, and then everything will sort itself out....
Xpaulusx
Naari LLC
#559 - 2013-02-15 13:25:56 UTC
Snot Shot wrote:
TLDR = Future of Null Sec = No “Sovereignty” and “Freeport” all currently anchored 0.0 stations…….key word… “currently”. This approach will establish a solid foundation from which to rebuild Null Sec mechanics and allow CCP to actually “tweak” them for years to come without a catastrophic implosion….

Many of you know I’ve been promoting this idea for a while via forums, twitter, etc. and I know it’s not a popular option be it that many Null Sec players for the last 10 years have spent hours shooting structures to “claim” their piece of null sec. Your efforts will not go wasted so bear with me a bit as this wonderful sense of ownership won’t go away….

So let’s think about this for a few minutes. Null Sec with a clean SOV slate.…… No more grinding structures, ping ponging timers, alarm clocking, and any other horrendous nightmares you can think of from the last 10 years’ experience. You can change/impact the Null Sec landscape every time you log in and not be subjected to weeks of structures, timers, camps, and blobs… CCP wouldn’t be faced with trying to fix something that’s always been broken, to make something else that can be “gamed by the few” and gridlocked again like it is now. They simply turned it off……..SOV all across 0.0 drops…..and the players take control over the new sandbox….

So what are some of the outcomes to doing this…………SOV goes away effectively turning Null Sec back into the “Lawless Space” it’s always been advertised as…………..Station docking doors are flung wide open across all of Null Sec and 10 years of trapped assets are unlocked for thousands of current, and past, pilots to use again. Pilots are logging in by the thousands and Null Sec springs back to life.

• Alliances are no longer pinned under the weight of coalitions in order to “keep their space”………..they simply need to live in, and actively defend it for it to be theirs.
• Local and regional politics would develop with leaders/war lord’s etc. coming out of the wood works to govern with limited power to hold over players’ heads.
• Back room deals can be made by the lowest level grunt each day which could drastically impact what happens throughout a constellation or region……stronger relationships are born.
• Contracts mechanics are developed to support regional trade and local deals.
• Ninja living in Null Sec could be done by anyone who wanted to take the risk alone, in Corps, Alliances by choice while others hunted them.
• Grass roots market HUBs and industry in Null Sec would grow to amazing size and use all over null sec….Jita size HUBs policed by Mercs etc………. Mos Isley Space Station etc…
• And so many other opportunities for player driven content would come to life all around 0.0 as players were free to move where they wanted if they were willing to take the risk and develop the relationships..

So no SOV………all the stations are free ported……….now what? Where can I plant my Alliance flag? What will it be?........my thought an “Alliance Capital Station”……destructible……

Alliance Capital Station - Each Alliance can launch one “Capital Station” (Per Region?) which is destructible. Mechanics of how it’s destructible, timers, and what drops is something CCP/Players can toy with.

Thoughts/options that make it “special”:

• “Capital Stations” allow for Super Carriers to dock
• Docking rights can be set in Capital Stations unlike the local free ported stations
• Super Carrier Construction Upgrade Slots to be added to the Capital Station
• Anchorable mods on the station, large guns, webs, etc. so gunners can use them and station can defend itself like a POS.
• Industry upgrades can be added, taxes collected, etc.
• It takes an Alliance to up keep it……….they take fuel, food, dancers, janitors, cows, booze, drugs, etc to operate/maintain………..or it goes off line..
• Walking in station upgrades, Licenses granted for such things as Casinos, bars, shops etc…….only available at Alliance Capital Stations………the more come the more isk you make
• DUST Upgrades to be added later, whatever those are.

Embassy’s – (Its already going on so why not make it official) An Alliance holding a Region with a Capital Station, can secure an “Embassy” in a Free-Ported station in each of the Constellations within the Region held. The benefits of such an Embassy can be decided as this mechanics are hammered out. Maybe some sort of benefits to anyone using the station for trade, industry, or whatever which in turn allows the Alliance to tax the goings on in that station etc.

So what about Jump Bridges, Cyno Gens, Jammers, CSAAs, and all the other SOV driven items? Without getting to ******* complicated, I’m pretty sure most of you guys can figure out how to tie those back into the system without turning 0.0 into the same mess it’s in now.


Very interesting, i could actually get behind this because it could work if done properly. Would certainly shake up things which needs to be done. Null Sec is ridiculous right now.

......................................................

Celly Smunt
Neutin Local LLC
#560 - 2013-02-18 05:01:27 UTC
SOV love bumpage.....

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.