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EVE's summer expansion better focus on sovereignty

Author
Alavaria Fera
GoonWaffe
#501 - 2013-01-26 19:56:30 UTC
La Nariz wrote:
Alavaria Fera wrote:

I thought you were a member of the Official GoonWaffe recruitment team.

And I've seen some other group mentioned in another signature.


Shhh that group is a secret, no one is to know that I am a forums psyops member.

lol no

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Falin Whalen
Federal Navy Academy
Gallente Federation
#502 - 2013-01-26 20:00:28 UTC
Murk Paradox wrote:
Oh? So, to understand better.. you're saying only certain few poeple should be interested in the game. Interesting. Tell me, how does that encourage other people scared of null because they might not know enough about it want to get into null?

Where did I say that? Listen, if a day one newbie came on this forum and put forth an idea that would solve most of the problems with null in one simple stroke, all of nullsec would probably praise him like a messiah.

What we are trying to do is figure out how to put out a burning house. Don't come in with a big red bucket labled "petrol," dump it on the flames, and then loudly proclaim "I'm helping!" Just don't get butthurt when we tell you "You're not helping."

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

La Nariz
Aliastra
Gallente Federation
#503 - 2013-01-26 20:00:38 UTC
Alavaria Fera wrote:
La Nariz wrote:
Alavaria Fera wrote:

I thought you were a member of the Official GoonWaffe recruitment team.

And I've seen some other group mentioned in another signature.


Shhh that group is a secret, no one is to know that I am a forums psyops member.

lol no


lol no

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

La Nariz
Aliastra
Gallente Federation
#504 - 2013-01-26 20:01:35 UTC
Falin Whalen wrote:

What we are trying to do is figure out how to put out a burning house. Don't come in with a big red bucket labled "petrol," dump it on the flames, and then loudly proclaim "I'm helping!" Just don't get butthurt when we tell you "You're not helping."


This man knows what he's talking about here and is being much more kind than he should be at this point.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Alavaria Fera
GoonWaffe
#505 - 2013-01-26 20:23:31 UTC
La Nariz wrote:
Falin Whalen wrote:

What we are trying to do is figure out how to put out a burning house. Don't come in with a big red bucket labled "petrol," dump it on the flames, and then loudly proclaim "I'm helping!" Just don't get butthurt when we tell you "You're not helping."


This man knows what he's talking about here and is being much more kind than he should be at this point.

More like douse yourself in petrol, jump in the fire and complain you're burning.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#506 - 2013-01-26 20:24:02 UTC
Falin Whalen wrote:
Murk Paradox wrote:
Oh? So, to understand better.. you're saying only certain few poeple should be interested in the game. Interesting. Tell me, how does that encourage other people scared of null because they might not know enough about it want to get into null?

Where did I say that? Listen, if a day one newbie came on this forum and put forth an idea that would solve most of the problems with null in one simple stroke, all of nullsec would probably praise him like a messiah.

It would probably one of our day one newbies too... we have a lot of them.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Falin Whalen
Federal Navy Academy
Gallente Federation
#507 - 2013-01-26 20:38:43 UTC
Alavaria Fera wrote:
Falin Whalen wrote:
Murk Paradox wrote:
Oh? So, to understand better.. you're saying only certain few poeple should be interested in the game. Interesting. Tell me, how does that encourage other people scared of null because they might not know enough about it want to get into null?

Where did I say that? Listen, if a day one newbie came on this forum and put forth an idea that would solve most of the problems with null in one simple stroke, all of nullsec would probably praise him like a messiah.

It would probably one of our day one newbies too... we have a lot of them.

So we wouldn't treat him any diffrent, than any of our other day old newbies, gotcha. Big smile

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

La Nariz
Aliastra
Gallente Federation
#508 - 2013-01-26 20:39:20 UTC
Falin Whalen wrote:

So we wouldn't treat him any diffrent, than any of our other day old newbies, gotcha. Big smile


He'd probably get an isk donation broadcast because he fixed sov.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Frostys Virpio
State War Academy
Caldari State
#509 - 2013-01-26 20:40:30 UTC
What about an empire system a little like the civilizations games?



SOV Holding

Every entity holding SOV set his capital in a system. That system is not the seat of it's power. All other SOV system "loyalty" will be absed on proximity to this capital system. Further system are less likely to be loyal to the capital because they are further away and dissident are usually more present in border zone.

How do you deal with dissident? The army. Keeping a force around will reduce the amount of dissent because of the display of force. This force need to be on display and not just a bunch of parked ship in a station so we introduce the anomaly generation based on dissent level.

I hear some people asking "But what is that Frostys?" Well it's pretty simple. Since we can't make the people who really inhabit the SOV unhappy since you know, they are human and we have little control over them, we will display this dissent in term of spawning red crosses. The more red crosses, the less loyal the system is which mean even more red crosses spawning.
"But then large empire can just "generate" good ratting sites with LOTS of target."

NO! The real problem they face with dissent is not the red crosses themself which frankly, can be dealth with kinda easyly. No the real problem is that dissent is also based on system around. If all hell is breaking loose in system X, then system Y just beside it will definately not be under good control. You have to keep your territoty in order of it will crumble.

SOV control will be shown in a similar way to incursion. A progress bar showing 3 color. Blue is the ratio of the current SOV holder, white is the dissent against the current SOV holder and red is the invader's control. (More on invading system later) You keep SOV over a system by keeping your bar over 50%. (It could be another number if needed of course) You basicly have "mandatory" ratting to do in your empire. Larger empire have more to do but they should also have the manpower to do it. The players represent the army of an empire anyway.

This also generate bottom level income which can be taxed. And while industry is not really worth it on a ISK standpoint in null right now, we can also add a system where production of military amterial count in the "display of force" thus reducing the dissent rate.


Loss of SOV

It's bound to happen in a competitive game so we have to structure this too. Or at least explain how it would work under this system.

It's kinda easy. That progress bar, don't let it go under 50%. Smash dissent and invader alike and the population will bow to your will. Let them trash the place and roam your system and the population will consider you too weak to rule over them and leave you. If your control goes under 50%, the system revert to a "free" state where anyone can try to get control. Get it back over 50% to take control of it. Easy right? Well what are you waiting for? Go shoot ships in space to get that palce back!



Winning SOV: The red bar

Want to take sov from someone else huh? Cuz it's fun to have thier shinies. Well get in your ship and do your worst but most importantly, do your worst to player ships. Player losses count for much more than just bashing some NPC in the progress bar. Blueballed by the enemy because he is not undocking? Don't worry, once the system start falling, his income will be reduced and dissent spread faster and faster. Either he will be destroyed by dissent or you. Or he could undock and try to keep his stuff. Your control shows in RED so get that bar filled with your color.

War might last a LONG time. Well that just mean more shooting. War are also not the total focus of an alliance. They can have a force invading in some systems but will need to keep order on thier turf. Large powerblock can't just "hold the line" on the frontier. That boder zone is also more likely to ahve ship to PvP with since there is a need to fly there to keep that border under your control. Not keeping control will slowly turn the territory to neutral even if no other SOV holder attack. There is still strenght in number because you can more easyly hold a large space but that strenght is reduced the larger the empire.


Your system is completely broken because of A B and C.

Well I am posting this for it to be seen and improved if possible. Tear it appart if it deserve that but attackign my credibility is useless. I am not saying this is a better ssytem. It might be terribly broken and worse than the current one. I want to know why to correct the BS part.




The important points :


1- Ship need to fly in your controled space to keep it.

2- That flying generate income thus lowering the pressure on top down income like tech moon.

3- No more structure grind. You still gind something (War is a grind anyway) but it's many small target so you don't really need a massive fleet standing there and cycling thier weapon on the exact same place. More cahnce of PvP too since the other side has to keep his palce in order.




Fake edit : Why is the forum interface crushing my post and askign my to paste a draft with all formatting lost when I type somethign long? Is it a way to call me a shitpoaster?
La Nariz
Aliastra
Gallente Federation
#510 - 2013-01-26 20:53:14 UTC
Frostys Virpio wrote:

The important points :

1- Ship need to fly in your controled space to keep it.

2- That flying generate income thus lowering the pressure on top down income like tech moon.

3- No more structure grind. You still gind something (War is a grind anyway) but it's many small target so you don't really need a massive fleet standing there and cycling thier weapon on the exact same place. More cahnce of PvP too since the other side has to keep his palce in order.


You hit on the important points, the sov rework needs to be based on usage, bottom up isk resources, and less grinding. Point one can be expanded to consider those people who are using the system but not included like traders and industrialists. With a switch from top down stuff like tech moons to bottom up stuff it makes slaughtering the line members a much bigger threat to an alliance and could be a potential conflict driver. Point three everyone hates grinding we can all agree on that its just how much is necessary to give both the defender and attacker a chance.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Alavaria Fera
GoonWaffe
#511 - 2013-01-26 21:12:11 UTC
Frostys Virpio wrote:
You keep SOV over a system by keeping your bar over 50%. (It could be another number if needed of course) You basicly have "mandatory" ratting to do in your empire. .

This sounds familiar.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Frostys Virpio
State War Academy
Caldari State
#512 - 2013-01-26 21:13:03 UTC
La Nariz wrote:
Frostys Virpio wrote:

The important points :

1- Ship need to fly in your controled space to keep it.

2- That flying generate income thus lowering the pressure on top down income like tech moon.

3- No more structure grind. You still gind something (War is a grind anyway) but it's many small target so you don't really need a massive fleet standing there and cycling thier weapon on the exact same place. More cahnce of PvP too since the other side has to keep his palce in order.


You hit on the important points, the sov rework needs to be based on usage, bottom up isk resources, and less grinding. Point one can be expanded to consider those people who are using the system but not included like traders and industrialists. With a switch from top down stuff like tech moons to bottom up stuff it makes slaughtering the line members a much bigger threat to an alliance and could be a potential conflict driver. Point three everyone hates grinding we can all agree on that its just how much is necessary to give both the defender and attacker a chance.


Station like building to buy/anchor maybe. Make it denerate dissent based on utilisation because people don't want to work in it so the system has to be even more protected (this protection generate isk anyway). Give it high sec refine rate and lots of production lines. The cost to run the lines are set price per hours by the alliance which work as a taxe and is paid to the corp/alliance coffer.

Remmeber, the utilisation generate dissent which need to be shot down. While there are more steps to be done, you can still turn a profit off shooting the generated reds. It's harder than high sec I know but getting high sec changed is not the right war to fight if you want a working system in null at some point. There are too many people who oppose it. Make it 1.5 time harder but with 2 time the isks at the end and the hardwokring people would do it. You might even see people forming "industry group" where they make all they can to run the facility as close to 100% as possible so they have more stuff to shoot to rack in money. Can be more player or alts...
Frostys Virpio
State War Academy
Caldari State
#513 - 2013-01-26 21:15:39 UTC
Alavaria Fera wrote:
Frostys Virpio wrote:
You keep SOV over a system by keeping your bar over 50%. (It could be another number if needed of course) You basicly have "mandatory" ratting to do in your empire. .

This sounds familiar.


Please develop on it. Replies with no content don't tell me where to look to improve the idea. And remember I am a high seccer. There are probably many game rules in null which I never encountered wich can put a fog over how I see it.

I'm kinda thinking of amking a new thread with that post. This one is kinda lost in a lot of ****/jokes/flame...
La Nariz
Aliastra
Gallente Federation
#514 - 2013-01-26 21:19:17 UTC
Frostys Virpio wrote:
Alavaria Fera wrote:
Frostys Virpio wrote:
You keep SOV over a system by keeping your bar over 50%. (It could be another number if needed of course) You basicly have "mandatory" ratting to do in your empire. .

This sounds familiar.


Please develop on it. Replies with no content don't tell me where to look to improve the idea. And remember I am a high seccer. There are probably many game rules in null which I never encountered wich can put a fog over how I see it.

I'm kinda thinking of amking a new thread with that post. This one is kinda lost in a lot of ****/jokes/flame...


Yeah a new thread is the best idea this one is reserved for angry pubbie meltdowns.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Frostys Virpio
State War Academy
Caldari State
#515 - 2013-01-26 21:24:59 UTC
La Nariz wrote:
Frostys Virpio wrote:
Alavaria Fera wrote:
Frostys Virpio wrote:
You keep SOV over a system by keeping your bar over 50%. (It could be another number if needed of course) You basicly have "mandatory" ratting to do in your empire. .

This sounds familiar.


Please develop on it. Replies with no content don't tell me where to look to improve the idea. And remember I am a high seccer. There are probably many game rules in null which I never encountered wich can put a fog over how I see it.

I'm kinda thinking of amking a new thread with that post. This one is kinda lost in a lot of ****/jokes/flame...


Yeah a new thread is the best idea this one is reserved for angry pubbie meltdowns.


GD for more visibility or new idea forum for being in the "right" place?
Cearain
Plus 10 NV
#516 - 2013-01-27 00:11:16 UTC
Alavaria Fera wrote:
Frostys Virpio wrote:
You keep SOV over a system by keeping your bar over 50%. (It could be another number if needed of course) You basicly have "mandatory" ratting to do in your empire. .

This sounds familiar.



Make sov holding a sort of pve race. It does sound like that is where allot of these ideas are going.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Il Feytid
State War Academy
Caldari State
#517 - 2013-01-27 00:15:05 UTC
La Nariz wrote:
Frostys Virpio wrote:
Alavaria Fera wrote:
Frostys Virpio wrote:
You keep SOV over a system by keeping your bar over 50%. (It could be another number if needed of course) You basicly have "mandatory" ratting to do in your empire. .

This sounds familiar.


Please develop on it. Replies with no content don't tell me where to look to improve the idea. And remember I am a high seccer. There are probably many game rules in null which I never encountered wich can put a fog over how I see it.

I'm kinda thinking of amking a new thread with that post. This one is kinda lost in a lot of ****/jokes/flame...


Yeah a new thread is the best idea this one is reserved for angry pubbie meltdowns.

Sweet. We will send you a postcard and let you know if the new one is better.

Hold down the fort!
Alavaria Fera
GoonWaffe
#518 - 2013-01-27 00:45:34 UTC
Cearain wrote:
Alavaria Fera wrote:
Frostys Virpio wrote:
You keep SOV over a system by keeping your bar over 50%. (It could be another number if needed of course) You basicly have "mandatory" ratting to do in your empire. .

This sounds familiar.

Make sov holding a sort of pve race. It does sound like that is where allot of these ideas are going.

Pretty much. An interface tracking "the empire" would be nice. Of course, then amusing things happen, if, for example, you have renters ratting, but it's not their sov, so does it count? Would your non-sov-holding renters actually be attacking you? That would be hilarious.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Frostys Virpio
State War Academy
Caldari State
#519 - 2013-01-27 00:54:06 UTC
Alavaria Fera wrote:
Cearain wrote:
Alavaria Fera wrote:
Frostys Virpio wrote:
You keep SOV over a system by keeping your bar over 50%. (It could be another number if needed of course) You basicly have "mandatory" ratting to do in your empire. .

This sounds familiar.

Make sov holding a sort of pve race. It does sound like that is where allot of these ideas are going.

Pretty much. An interface tracking "the empire" would be nice. Of course, then amusing things happen, if, for example, you have renters ratting, but it's not their sov, so does it count? Would your non-sov-holding renters actually be attacking you? That would be hilarious.


This is indeed one of the problem I could not find a solution to compeltely. I though people ratting would be at least from your alliance so it would not affect the sov level but if renters are not in alliance, then I am not sure. A sov interface where you can input corps as mercenaries maybe. Thier ratting in your sov system count as your alliance doing it. Just throwing this as a possibility of course.
fukier
Gallente Federation
#520 - 2013-01-27 01:03:51 UTC
Frostys Virpio wrote:
Alavaria Fera wrote:
Cearain wrote:
Alavaria Fera wrote:
Frostys Virpio wrote:
You keep SOV over a system by keeping your bar over 50%. (It could be another number if needed of course) You basicly have "mandatory" ratting to do in your empire. .

This sounds familiar.

Make sov holding a sort of pve race. It does sound like that is where allot of these ideas are going.

Pretty much. An interface tracking "the empire" would be nice. Of course, then amusing things happen, if, for example, you have renters ratting, but it's not their sov, so does it count? Would your non-sov-holding renters actually be attacking you? That would be hilarious.


This is indeed one of the problem I could not find a solution to compeltely. I though people ratting would be at least from your alliance so it would not affect the sov level but if renters are not in alliance, then I am not sure. A sov interface where you can input corps as mercenaries maybe. Thier ratting in your sov system count as your alliance doing it. Just throwing this as a possibility of course.


it would be an enhanced standings thing... like the treaties that ccp was working on before the 18 month thing.

Think of them as a formal accord that allows for enhanced standings...
At the end of the game both the pawn and the Queen go in the same box.