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EVE's summer expansion better focus on sovereignty

Author
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#261 - 2013-01-24 21:18:00 UTC
Dave Stark wrote:

does that stop the issue of sov mechanics being **** any less of a fact? not in the slightest.


Still, when there was no risk involved , it didnt stop anyone form sov grinding :D

BALEX, bringing piracy on a whole new level.

Dave Stark
#262 - 2013-01-24 21:23:04 UTC
Zloco Crendraven wrote:
Dave Stark wrote:

does that stop the issue of sov mechanics being **** any less of a fact? not in the slightest.


Still, when there was no risk involved , it didnt stop anyone form sov grinding :D


"still, when he was only 2 miles in to the marathon that didn't stop him running. why did he stop at 25 miles?"

you seem to think people don't burn out, people don't get bored of doing the same **** over and over (hell, i'm getting bored of trying to explain the point to you). as i said, it comes a point where people go "this system is **** but we have to use it, well enough is enough we don't want to carry on using it" instead of carrying on enduring a system they hate they just decided to have 0.0 style rvb.
Nicolo da'Vicenza
Viziam
Amarr Empire
#263 - 2013-01-24 21:25:35 UTC  |  Edited by: Nicolo da'Vicenza
Tell me more about sov war, NPC corper.
If you think this is the first politically unsavory decision made by a nullsec leader masked by 'it's the game mechanics' fault', think again.
Dave Stark
#264 - 2013-01-24 21:28:07 UTC
Nicolo da'Vicenza wrote:
Tell me more about sov war, NPC corper.


what is it you'd like to know?

i remember your corp, they helped my old corp mate when he managed to get a freighter tackled by a rapier when he was told not to fly it to wherever he was going, even more so since it only came out of the cooker less than a day previous. ah, the days when i was new to null sec.

so yes, enough of the nostaliga, what was it you wanted to know?
Gorn Arming
Deep Core Mining Inc.
Caldari State
#265 - 2013-01-24 21:33:07 UTC
There's a big difference between sov grinding against the clowns in Cobalt Edge (or any other small group we've invaded recently) and the HBC.

Against lesser entities, we could afford to deploy large numbers of mostly unsupervised dreads and supers to grind the structures down--in effect bypassing the worst elements of the sov grind.

If the CFC fought the HBC, neither side would have that luxury--it would be back to the bad old days of shooting structures in subcapitals as the hours stretch into days and the days into weeks. Nobody wants to do that anymore.
Gianna Thirostin
Doomheim
#266 - 2013-01-24 21:33:17 UTC
Dave Stark wrote:
Zloco Crendraven wrote:
Dave Stark wrote:

does that stop the issue of sov mechanics being **** any less of a fact? not in the slightest.


Still, when there was no risk involved , it didnt stop anyone form sov grinding :D


"still, when he was only 2 miles in to the marathon that didn't stop him running. why did he stop at 25 miles?"

you seem to think people don't burn out, people don't get bored of doing the same **** over and over (hell, i'm getting bored of trying to explain the point to you). as i said, it comes a point where people go "this system is **** but we have to use it, well enough is enough we don't want to carry on using it" instead of carrying on enduring a system they hate they just decided to have 0.0 style rvb.


Then they move onto something else to make their game fun. Like I said earlier, if they want RvB 0.0, then its their content. Just because they created their content and made it so to win a full blown sov-war involves grinding whole regions, doesnt mean that the whole landscape needs to change. Not to mention the fact that any change that happens will mean they can benefit the most from those changes Blink
Dave Stark
#267 - 2013-01-24 21:37:48 UTC
Gianna Thirostin wrote:
Not to mention the fact that any change that happens will mean they can benefit the most from those changes Blink


i disagree, but saying "changes" rather than anything specific doesn't leave much room for me to say more than that.
not that i really care what happens to sov, i just find it amusing the amount of tinfoil flying around and people just seem unwilling to accept that a bad system is bad.
James Amril-Kesh
Viziam
Amarr Empire
#268 - 2013-01-24 21:42:50 UTC
Gorn Arming wrote:
There's a big difference between sov grinding against the clowns in Cobalt Edge (or any other small group we've invaded recently) and the HBC.

Against lesser entities, we could afford to deploy large numbers of mostly unsupervised dreads and supers to grind the structures down--in effect bypassing the worst elements of the sov grind.

If the CFC fought the HBC, neither side would have that luxury--it would be back to the bad old days of shooting structures in subcapitals as the hours stretch into days and the days into weeks. Nobody wants to do that anymore.

Good point. The HBC and CFC also both have a lot more systems than pretty much anybody else.

Enjoying the rain today? ;)

Gianna Thirostin
Doomheim
#269 - 2013-01-24 21:44:09 UTC
Dave Stark wrote:
Gianna Thirostin wrote:
Not to mention the fact that any change that happens will mean they can benefit the most from those changes Blink


i disagree, but saying "changes" rather than anything specific doesn't leave much room for me to say more than that.
not that i really care what happens to sov, i just find it amusing the amount of tinfoil flying around and people just seem unwilling to accept that a bad system is bad.


Thats cool, I wasnt actually referring to any specific changes, just saying in general that any change helps the big guy most or hurts the big guy least (I think thats even a law around here on the forums?Blink
You say bad system, I say system twisted to its current state by player-generated content.
Dave Stark
#270 - 2013-01-24 21:57:43 UTC
Gianna Thirostin wrote:
Dave Stark wrote:
Gianna Thirostin wrote:
Not to mention the fact that any change that happens will mean they can benefit the most from those changes Blink


i disagree, but saying "changes" rather than anything specific doesn't leave much room for me to say more than that.
not that i really care what happens to sov, i just find it amusing the amount of tinfoil flying around and people just seem unwilling to accept that a bad system is bad.


Thats cool, I wasnt actually referring to any specific changes, just saying in general that any change helps the big guy most or hurts the big guy least (I think thats even a law around here on the forums?Blink
You say bad system, I say system twisted to its current state by player-generated content.


i am familiar with the law you are talking about, however there are always exceptions to rules :P

i'll agree, to an extent. obviously, the system isn't brilliant, and obviously the current situation in null sec is hardly ideal. however, i think the situation has merely highlight that it is actually a bad system and people can only put up with a bad system for so long.

i'll merely parrot what some one said to me earlier: why would any one actually want to own that much of null sec? is there even anything of value in other areas of null that they don't have in their own space?
sure you can twist that in to "they don't have tech" but then i counter with "but surely they would invade anyway if sov was fun, because they'd have fun doing it?"
Tarvos Telesto
Blood Fanatics
#271 - 2013-01-25 00:18:35 UTC  |  Edited by: Tarvos Telesto
Agree with OP.

Also this whole infinity source of isk suck hard , tech moons produce more isk than alliances needs, here enough isk to bulid few titans per month in fact these capitals supply never move to battle, i dont know where all these titans are because we got 400 of them few years ago and now probably even more... Sov and moons mechanic need big cut.

Also CCP are responsible for this ****, they ignore every importand aspect of game since years, while they focus on shiny usseles things.

CCP stop discuss with CSM and stop waiting for thier (i want this or maybe this) you are responsible for your product.

EvE isn't game, its style of living.

Aryth
University of Caille
Gallente Federation
#272 - 2013-01-25 00:40:30 UTC
People should remember that this is not just about SOV mechanics.

It is about income streams and the accessibility of null.
People should want to play in null, it should be the endgame. But right now there is little reason to own space. Note i said space, not moons. Point sources of income is bad for EVE and is killing null.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Haoibuni
Short Bus Buccaneers
SL0W CHILDREN AT PLAY
#273 - 2013-01-25 00:50:56 UTC  |  Edited by: Haoibuni
Benny Ohu wrote:
ps i've shot like ten structures ever and i hate it already

how do you people do this on a regular basis


You do what's known as the Ninja AFK.

You simply take the risk of getting your ship popped and podded whilst you do ironing / exercise / cook your breakfast / shower / get 40 winks (with your headphones on, of course).

You'll be surprised how often you get away with it.
Frostys Virpio
State War Academy
Caldari State
#274 - 2013-01-25 00:53:26 UTC
Zloco Crendraven wrote:


yeah..but suddenly it became really really really boring, that the most awesome war was slipped away.



The most awesome war you talk about would probably have been the longest SOV grind ever seen. Would would want to get into that?
Marlona Sky
State War Academy
Caldari State
#275 - 2013-01-25 01:43:01 UTC
A related issue, which some have touched on, is the ease of power projection. It is impossible to contest any part of the HBC or CFC without having to fight the entirety of said coalition at once. There is no attacking some system in the far north without having to consider the fact that in the far south, everyone can be there within a few minutes.

Remember, crossing the entirety of the map from one extreme to the other is trivial if you have the cynos and fuel already staged and even setting those up is easy.
La Nariz
Aliastra
Gallente Federation
#276 - 2013-01-25 02:39:56 UTC  |  Edited by: La Nariz
Marlona Sky wrote:
A related issue, which some have touched on, is the ease of power projection. It is impossible to contest any part of the HBC or CFC without having to fight the entirety of said coalition at once. There is no attacking some system in the far north without having to consider the fact that in the far south, everyone can be there within a few minutes.

Remember, crossing the entirety of the map from one extreme to the other is trivial if you have the cynos and fuel already staged and even setting those up is easy.


Okay let me put it simply why your idea is dumb, nerfing power projection will hurt these big coalitions you hate the least and the small fledgeling alliances trying to take space the most. We have the resources to make up for the nerfs, we have the people to make up for any other nerfs, we can cut our holding corps/alliances into smaller alliances to make up for any stupid tax. Those small alliances have none of the above and will struggle more to defend their space.

All nerfing power projection will do is make nullsec less fun to play in. Making something arduous and unfun is one of the contributing reasons to an HBC+CFC war being averted. Your idea is dumb and bad, try again, this time with something relevant to sov warfare.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Alavaria Fera
GoonWaffe
#277 - 2013-01-25 03:04:39 UTC
La Nariz wrote:
Marlona Sky wrote:
A related issue, which some have touched on, is the ease of power projection. It is impossible to contest any part of the HBC or CFC without having to fight the entirety of said coalition at once. There is no attacking some system in the far north without having to consider the fact that in the far south, everyone can be there within a few minutes.

Remember, crossing the entirety of the map from one extreme to the other is trivial if you have the cynos and fuel already staged and even setting those up is easy.


Okay let me put it simply why your idea is dumb, nerfing power projection will hurt these big coalitions you hate the least and the small fledgeling alliances trying to take space the most. We have the resources to make up for the nerfs, we have the people to make up for any other nerfs, we can cut our holding corps/alliances into smaller alliances to make up for any stupid tax. Those small alliances have none of the above and will struggle more to defend their space.

All nerfing power projection will do is make nullsec less fun to play in. Making something arduous and unfun is one of the contributing reasons to an HBC+CFC war being averted. Your idea is dumb and bad, try again, this time with something relevant to sov warfare.

What if we just make all of nullsec crap? Then we'd have tons of CVAs living in terrible space. Also, increase the structure shooting to provide stability in the sovereignty system.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Marlona Sky
State War Academy
Caldari State
#278 - 2013-01-25 04:11:36 UTC
La Nariz wrote:
Marlona Sky wrote:
A related issue, which some have touched on, is the ease of power projection. It is impossible to contest any part of the HBC or CFC without having to fight the entirety of said coalition at once. There is no attacking some system in the far north without having to consider the fact that in the far south, everyone can be there within a few minutes.

Remember, crossing the entirety of the map from one extreme to the other is trivial if you have the cynos and fuel already staged and even setting those up is easy.


Okay let me put it simply why your idea is dumb, nerfing power projection will hurt these big coalitions you hate the least and the small fledgeling alliances trying to take space the most. We have the resources to make up for the nerfs, we have the people to make up for any other nerfs, we can cut our holding corps/alliances into smaller alliances to make up for any stupid tax. Those small alliances have none of the above and will struggle more to defend their space.

All nerfing power projection will do is make nullsec less fun to play in. Making something arduous and unfun is one of the contributing reasons to an HBC+CFC war being averted. Your idea is dumb and bad, try again, this time with something relevant to sov warfare.


Currently a small alliance when attacking a close neighbor has to worry about every blue they have no matter where they happen to be on the map. How could that be any worse if power projection was nerfed?
Mara Rinn
Cosmic Goo Convertor
#279 - 2013-01-25 04:53:00 UTC  |  Edited by: Mara Rinn
La Nariz wrote:
Okay let me put it simply why your idea is dumb, nerfing power projection will hurt these big coalitions you hate the least and the small fledgeling alliances trying to take space the most. We have the resources to make up for the nerfs, we have the people to make up for any other nerfs, we can cut our holding corps/alliances into smaller alliances to make up for any stupid tax. Those small alliances have none of the above and will struggle more to defend their space.


Smaller alliances won't need to move their capital assets as far as the bigger alliances will, thus nerfing "projection" in the form of cyno delays, shorter ranges, higher fuel consumption, limits to capacity of a single cyno, etc will just encourage larger alliances to keep multiple sets of ships lying around for their fleets to reship into as a means of evading per-hull timers. Changes to cyno travel such as spool up times are only to address the issue of "hot dropping", not as a means for restricting "force projection". A spool up time of a minute would only delay the arrival of a fleet from North to South by about four to five minutes, in a game where reaction time is measured in hours.

The main thing that does and will hurt smaller alliances is the ability for larger alliances to batphone their pilots and have 1000 people in fleet with a few hours notice. That is to say, the same thing that has always been the case which is the game of N+1.

A Faction Warfare style system of hull-restricted bunker encounter sites would allow alliances to tune their defenses to particular ship sizes (more bunker for smaller ships, or fewer bunkers for larger ships, for example) and provide active engagement for sovereignty warfare rather than the passive affair that is parking a hundred dreadnoughts in siege and blapping for hours.

The force with the greater numbers will still have the numerical advantage, but the home team will have the shortest distance to send their reinforcements.
SmilingVagrant
Doomheim
#280 - 2013-01-25 05:06:15 UTC
Haoibuni wrote:
Benny Ohu wrote:
ps i've shot like ten structures ever and i hate it already

how do you people do this on a regular basis


You do what's known as the Ninja AFK.

You simply take the risk of getting your ship popped and podded whilst you do ironing / exercise / cook your breakfast / shower / get 40 winks (with your headphones on, of course).

You'll be surprised how often you get away with it.


Is that why I always see your geddon hanging around newly anchored pos at 3am?