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Daehan Minhyok for CSM8

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Author
John E Normus
New Order Logistics
CODE.
#21 - 2013-01-27 06:12:25 UTC
Have you consulted with James 315 about your plan to "Save Highsec?" I'm fairly certain he would be interested to know your views on the subject. An even better first step would be to jump over to his blog and see if your "ideas" match up with the New Halaima Code of Conduct.

I wish you luck in the nomination process!

+1 from me

Between Ignorance and Wisdom

Frying Doom
#22 - 2013-01-28 03:00:39 UTC
Two step wrote:
Kainotomiu Ronuken wrote:
You say that you're going to improve some things. That's great, but how do you intend to do it? What especially needs changing?


Oh, you should read his nullsec sov proposal: http://shadowintheblack.blogspot.com/2013/01/fixing-null-sec.html, I'm sure that is the "fix" that every 0.0 person wants.

Best Idea ever...


And after Null is completely deserted we can bulldoze the place and make a huge shopping mall.

Any ideas for the name, New Eden Mart? Captains quarters, bath and beyond?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

rodyas
Tie Fighters Inc
#23 - 2013-01-28 03:04:28 UTC
^

Titan Waterfalls, is my bid for its name.

Signature removed for inappropriate language - CCP Eterne

DaeHan Minhyok
Logical Outcomes
#24 - 2013-01-30 19:51:43 UTC
well it certainly woulnd't b a target
Malcanis
Vanishing Point.
The Initiative.
#25 - 2013-01-30 20:03:31 UTC
Frying Doom wrote:
Two step wrote:
Kainotomiu Ronuken wrote:
You say that you're going to improve some things. That's great, but how do you intend to do it? What especially needs changing?


Oh, you should read his nullsec sov proposal: http://shadowintheblack.blogspot.com/2013/01/fixing-null-sec.html, I'm sure that is the "fix" that every 0.0 person wants.

Best Idea ever...


And after Null is completely deserted we can bulldoze the place and make a huge shopping mall.

Any ideas for the name, New Eden Mart? Captains quarters, bath and beyond?


The Parking Lot

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#26 - 2013-01-30 20:04:49 UTC
Two step wrote:
Kainotomiu Ronuken wrote:
You say that you're going to improve some things. That's great, but how do you intend to do it? What especially needs changing?


Oh, you should read his nullsec sov proposal: http://shadowintheblack.blogspot.com/2013/01/fixing-null-sec.html, I'm sure that is the "fix" that every 0.0 person wants.


Oh look, "Proposal #43016 for CCP to force 0.0 players to stop playing the way I think they shouldn't."

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Kainotomiu Ronuken
koahisquad
#27 - 2013-01-30 21:45:57 UTC
DaeHan Minhyok wrote:
well it certainly woulnd't b a target

...eh?
DaeHan Minhyok
Logical Outcomes
#28 - 2013-02-02 23:33:57 UTC
For those interested in actually being part of the conversation and not just failing at trolling, I would enjoy hearing you opinions both on my ideas, as well as your ideas.

Min
Frying Doom
#29 - 2013-02-03 00:11:29 UTC
Ok so without trolling how about you go through each of these and tell us what exactly you are pushing for, why it needs fixing and what secondary effects that will occur if you are successful.

Improving Customer Relations:
Improving Nullsec
Improving the New Player Experience
Saving High-sec
Integrating and supporting Dust 514
Re balancing Risk Vs. Reward

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Kainotomiu Ronuken
koahisquad
#30 - 2013-02-03 08:58:29 UTC  |  Edited by: Kainotomiu Ronuken
DaeHan Minhyok wrote:
For those interested in actually being part of the conversation and not just failing at trolling, I would enjoy hearing you opinions both on my ideas, as well as your ideas.

Min

Among others, I imagine that you're referring to my 'eh' comment.

That was not a troll, and you do me a disservice by suggesting that it was. As a member of the CSM, you are going to need to be able to communicate your ideas and opinions effectively to both CCP and the playerbase. What I responded to was not effective communication; it made no sense at all. I was asking for clarification, and I think you should provide it.
DaeHan Minhyok
Logical Outcomes
#31 - 2013-02-06 03:31:32 UTC
Kainotomiu Ronuken wrote:
DaeHan Minhyok wrote:
For those interested in actually being part of the conversation and not just failing at trolling, I would enjoy hearing you opinions both on my ideas, as well as your ideas.

Min

Among others, I imagine that you're referring to my 'eh' comment.

That was not a troll, and you do me a disservice by suggesting that it was. As a member of the CSM, you are going to need to be able to communicate your ideas and opinions effectively to both CCP and the playerbase. What I responded to was not effective communication; it made no sense at all. I was asking for clarification, and I think you should provide it.


actually no, I was reffering to the discussion brewing over making nullsec a parking lot/mall :) I was joking back that null sec would not be a target, as in wal-mart's competitor. Just a play on words
DaeHan Minhyok
Logical Outcomes
#32 - 2013-02-06 04:46:18 UTC
Frying Doom wrote:
Ok so without trolling how about you go through each of these and tell us what exactly you are pushing for, why it needs fixing and what secondary effects that will occur if you are successful.

Improving Customer Relations:
Improving Nullsec
Improving the New Player Experience
Saving High-sec
Integrating and supporting Dust 514
Re balancing Risk Vs. Reward


Sure, this is a good point. I will go into as much detail on these points as I can. While I have come up with these ideas, and/or agree with the ideas of others and list them here, I would stress that as a CSM representative I would foster discussion about them among the community before approaching CCP with them. Since sharing my ideas with others in my corp/alliance/coalition I have received both positive and negative feedback about them and certainly taken them into consideration. For example, my idea in my "Fixing Null-Sec" post on my blog were well received by my friends who enjoy ratting and enjoy 0.0 , indeed others have liked them as well. But there are many who dislike the idea. Therefore, while its an attempt at a solution I do notfeel it would ever be a good enough solution to suggest to CCP as a CSM at a future summit, or even casually. Fortunately, it is not teh duty of the CSM to present CCP with ideas in the fashion that many players believe. A CSM member is tasked with vetting CCP ideas, when they are shared, and sharing what they believe will be the reaction of the player-base. In cases where a CSM member does not feel they already know how the player-base will react, it would be wise of them to find a way to check without breaching any NDA that cover the material in question.

As for specific actions I would like to take, or areas I would work to show progress in, as a CSM I would:
Improve customer relations by: Continuing to communicate with the player-base through my podcast, the PODSIDE podcast, other podcasts that invite me, and my blog, as well as other means such as forums and twitter. In addition, I would like to pursue outlining the hierarchy of the petition process and doing what I can to help take the sting out of the phrase, "The logs don't show anything".

Improving Null-sec:
I would like to enlist the help of the community to find solutions to several of the issues that exist in 0.0. This includes current sov mechanics, force projection, top-down vs. bottom-up alliance income, and territory control.

New Player Experience:
The current text based tutorial system needs a major update. Also, the tutorial skip over several important topics such as ganking, placing bounties, podding, and several others.

Saving High-Sec:
Many players who don't live in high-sec look down on it. In general it is believed by many to be disjointed gatherings of new player or in-experienced players, or a whole collection of other derogatory ideas. This is not true, however, High-sec is an important part of the eve "ecosystem". It is my desire to make sure that any plans for other parts of the game do not negatively effect high-sec. In addition, several issue specific to high-sec, such as war-decs, ganking, and missioning require TLC.

Dust 514:
Dust 514 is a new addition to the New Eden Universe. Like it or not, it will be fully integrated with eve one day. I will work to make sure that the players desires' are effectively communicated to CCP when linking dust 514 and Eve. This would include making sure that if/when Dust514 effects 0.0 Sov, that the sovereign owner of the system has the opportunity in Eve to defend their space, not just in Dust514,

Risk vs Reward:
This topic spans all parts of space, including high/low/null-sec and wormholes. As it stands, the rewards in null-sec are disproportionate to the risk of living there, as compared to high-sec as a base. Likewise, low-sec is much more dangerous, for both pirates and industry. Wormholes are considered to be balanced, however, personal and corporate asset security is inbalanced in a way that hampers corp growth.

I hope that this answers your questions, and look forward to further discussions

Min
Lin Suizei
#33 - 2013-02-06 09:16:00 UTC
DaeHan Minhyok wrote:

Improving Null-sec:
I would like to enlist the help of the community to find solutions to several of the issues that exist in 0.0. This includes current sov mechanics, force projection, top-down vs. bottom-up alliance income, and territory control.

New Player Experience:
The current text based tutorial system needs a major update. Also, the tutorial skip over several important topics such as ganking, placing bounties, podding, and several others.

Saving High-Sec:
Many players who don't live in high-sec look down on it. In general it is believed by many to be disjointed gatherings of new player or in-experienced players, or a whole collection of other derogatory ideas. This is not true, however, High-sec is an important part of the eve "ecosystem". It is my desire to make sure that any plans for other parts of the game do not negatively effect high-sec. In addition, several issue specific to high-sec, such as war-decs, ganking, and missioning require TLC.

Dust 514:
Dust 514 is a new addition to the New Eden Universe. Like it or not, it will be fully integrated with eve one day. I will work to make sure that the players desires' are effectively communicated to CCP when linking dust 514 and Eve. This would include making sure that if/when Dust514 effects 0.0 Sov, that the sovereign owner of the system has the opportunity in Eve to defend their space, not just in Dust514,

Risk vs Reward:
This topic spans all parts of space, including high/low/null-sec and wormholes. As it stands, the rewards in null-sec are disproportionate to the risk of living there, as compared to high-sec as a base. Likewise, low-sec is much more dangerous, for both pirates and industry. Wormholes are considered to be balanced, however, personal and corporate asset security is inbalanced in a way that hampers corp growth.


I don't feel any of this helps explain *your* position on things. What's your vision of these items - assuming you had the final say on all of these matters, what would *you* suggest for improving nullsec, the new player experience, highsec, dust514 and risk vs reward?

Lol I can't delete my forum sig.

Poetic Stanziel
The Scope
Gallente Federation
#34 - 2013-02-06 22:20:23 UTC
DaeHan Minhyok
Logical Outcomes
#35 - 2013-02-14 18:48:00 UTC
Lin Suizei wrote:
DaeHan Minhyok wrote:

Improving Null-sec:
I would like to enlist the help of the community to find solutions to several of the issues that exist in 0.0. This includes current sov mechanics, force projection, top-down vs. bottom-up alliance income, and territory control.

New Player Experience:
The current text based tutorial system needs a major update. Also, the tutorial skip over several important topics such as ganking, placing bounties, podding, and several others.

Saving High-Sec:
Many players who don't live in high-sec look down on it. In general it is believed by many to be disjointed gatherings of new player or in-experienced players, or a whole collection of other derogatory ideas. This is not true, however, High-sec is an important part of the eve "ecosystem". It is my desire to make sure that any plans for other parts of the game do not negatively effect high-sec. In addition, several issue specific to high-sec, such as war-decs, ganking, and missioning require TLC.

Dust 514:
Dust 514 is a new addition to the New Eden Universe. Like it or not, it will be fully integrated with eve one day. I will work to make sure that the players desires' are effectively communicated to CCP when linking dust 514 and Eve. This would include making sure that if/when Dust514 effects 0.0 Sov, that the sovereign owner of the system has the opportunity in Eve to defend their space, not just in Dust514,

Risk vs Reward:
This topic spans all parts of space, including high/low/null-sec and wormholes. As it stands, the rewards in null-sec are disproportionate to the risk of living there, as compared to high-sec as a base. Likewise, low-sec is much more dangerous, for both pirates and industry. Wormholes are considered to be balanced, however, personal and corporate asset security is inbalanced in a way that hampers corp growth.


I don't feel any of this helps explain *your* position on things. What's your vision of these items - assuming you had the final say on all of these matters, what would *you* suggest for improving nullsec, the new player experience, highsec, dust514 and risk vs reward?


Unfortunately I don't have the final say, if I did many people would not agree with me if I did, there are always people don't agree with final decisions. My ideas on these topics is that they are among the more important issues that the players wish to have addressed by CCP and if given the opportunity then I will make sure that CCP understands the desires of the player base and that the players are kept informed about the process, the options being considered, and the pros and cons of each choice, so that when a "final decision" is made, even if a pilot doesn't agree with the decision they will at least understand why and can appreciate the intent. That being said, I am a big proponent of revisiting and iterating on existing features.

Min
Xander Phoena
Brutor Tribe
Minmatar Republic
#36 - 2013-02-16 01:57:08 UTC
I interviewed Min as part of the Crossing Zebras CSM8 Election Interviews. You can check it out here:

http://c-z.me/csm8daehanminhyok

www.crossingzebras.com

Endeavour Starfleet
#37 - 2013-02-27 19:45:10 UTC
Hello there!

I would like to name several situations that I feel are detrimental to the game. Give a solution and ask you for your stance on both. I do need answers to all the situations for my vote(s)

POS those three letters bring nightmares to just about anyone having the misfortune of having to operate one. The solution in the long term is obviously modular POS. Yet CCP seems to be backpedaling on implementing this despite the MANY benefits. What is your stance on the possibility of a near term bandage of a form of player POS that is only designed to be the equilivant of a Secure Container for ships until modular POS is ready?

Overpowered passive cloaking. It is now to the point where people are now beyond AFK cloaking but running Twitch.tv streams of enemy stations and systems! Would you support balancing cloaking to punish those who go AFK (Eventually able to be scanned down for decloak) while maintaining the benefits to people actively cloaking (Remaining at their keyboard)

Lack of Ring Mining. Again with the CCP backpedaling despite the many benefits for nullsec and other areas for the game. What is your stand on the crap that is moon mining?

The silly push by some in the community to end or delay "Local" or any effective means for those in a nullsec system to determine if a hostile or unknown is in system in them. This obviously needs no solution but I want your thoughts.

The horrible state of missions in hisec. The solution in my opinion is a complete rewrite to allow for a more incursion like approach that rewards those who want to train up logistic frigs and cruisers or be a specific role in a fleet. Also providing a way for newer players to experience group play in EVE.

Incursion suckage. With the nerfs to Incursions fleets have slowed to a trickle and it was sad to see CCP willing to spend more development time nerfing entire expansions instead of doing what was right being making other aspects of EVE better. Modular POS and Ring mining need dev time sooner so I will admit this ought to be looked at later however I wanted to get your views on them and have this to be some context to the next aspect of Logi.

Logi suckage. Logis do not have the tools to do their job. They need to be able to tell who is locked and taking damage and in large fleets the watchlist can't handle that leading to dependence on broadcasts that most of EVE seems to not know or refuse to use right. Look at any average HQ incursion fleet where people don't broadcast right stressing out logi or in fleet fights where following FCs orders makes it harder to broadcast properly. A solution is a logi only screen that is completely configurable to show who is taking the most DPS and who has the most locks in fleet.

Logi Suckage #2 Reps don't get you on mails? Wut? Solution obviously is to have repping those in fleet land you on killmails generated from fleet.
DaeHan Minhyok
Logical Outcomes
#38 - 2013-03-03 05:17:29 UTC
Modular Pos’s
The idea between modular pos’s in an interesting one. The idea that one you deploy a pos you can get modules for it similar to houses in skyrim would make things more simple. For example, in skyrim you buy a dining room set, and when you next go in your house there are tables set with plates and foods and cutleries and the things one would expect to find in a dining area. As well in Pos’s it would be nice to have modular research packages, or manufacturing packages. As for development time, I think it would be worth it, if it’s done properly, I think CCP needs to continue to interact with the CSM and the general community to get input on ideas for what to include in the modules, and how many modules can be attached to a tower.
I don’t think we need an interim fix that will take six months to a year to develop and only last for six months to a year.

Cloaking
AFK cloaking is considered a legitimate tactic and choosing to remain docked or logged out while an afk cloaker is present. I have long believed that sovereignty holders should be able to deploy a Pos based module that allows them to de-cloak all ships in system. Unfortunately an easy bot could b created to immediately re-cloak the ship or log off the character. For these reasons a solid set of rules which may or may not include limits to how long a player can remain cloaked, or a timer to re-cloak. I believe it would be acceptable and fair for a mechanic that would prevent indefinite afk cloaking.
In regards to streaming of stations undock ramps and/or local, I don’t see any reasonable mechanic that CCCP could implement to prevent this. A mechanic to allow cloakers to be caught could, however, curtail the ability to relay intel in this way.

Moon Mining
Moon Mining is closely tied into the Pos debate. The idea of ring mining could potentially break the bottle-neck of Tec. CCP is currently mid-way through the process of fixing these problems. The addition of alchemy reactions produce other moon materials is one part of this. I feel that I would be able to facilitate the discussion between CCP and players on how best to remove bottle-necks and the ability to form cartel’s to control prices.

Local
The idea that local in null or delay it is ridiculous. The defense for retaining the current system is that players who take sov, pay concord to control the gates and keep the system, this pays for local. Pilots who don’t want local may move to wormholes if they like, and those that want local can stay out of wormholes.

Incursions
It is possible in an average or good fleet to earn just as much isk running incursions as it is running sites in null. This provides the options of nerfing incursions, boosting null, or pretending it’s not a problem. That argument aside, I would like to see incursions from other types of pirates.

Logi
Logi need some love. I would like to see logi represented on kill-mails generated from fights that occurred in which the logi repped combatants, without needing a small gun or drones.
As for mechanic support for logistics, a good mechanic to allow logi to better perform their role is beneficial. Insuring that logistics support provide reps appropriately is up to the pilots providing reps. Currently I’m unaware of any problems with the watch list. In theory, as I understand it, a member will flash when they are receiving agro, and damage shows up on meters for shield, armor, and hull. If the system works this way, I see no need for changes, logistics is a reactionary event, giving the logistics pilots to much knowledge about who is about to attacked would ruin the balance. Other issues in regards to broadcasting is upon the players and dev time would be better spent on other topics.
Poetic Stanziel
The Scope
Gallente Federation
#39 - 2013-03-07 21:24:34 UTC
What is your stance on AFK skill training?
DaeHan Minhyok
Logical Outcomes
#40 - 2013-03-10 06:00:51 UTC
After posting about my positions on logi, I can certainly see where improvements can be made. I took the opportunity to fly in several fleets based around objectives that needed remote repping.

As for afk training.

If an account is being paid for, I see no reason not to allow training to continue at a regular pace. If a player decides not to login during that is up to them. I appreciate that when an account expires skill training continues for some time. I hope that players don't abuse this privilege.
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