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S&I Interface > Jobs Tab > Select Job > Cancel Job

Author
Fire Stone
The Scope
Gallente Federation
#1 - 2013-01-22 20:40:41 UTC  |  Edited by: Fire Stone
Hello, industry folk of Tranquility. I have brought up this topic about a dozen times in the past few years and here I am again to petition for your help to get the CSM & or CCP to acknowledge the issue and give an opinion on it. There are many many issues with industry to fix security issues, make it user user friendly, provide more features etc.. I would like to focus on one issue today, the "Cancel Job" button.

I have been doing industry on a large corporate scale for more than 6 years, and the "Cancel Job" button has only been used a few times when I put in a job at a POS for 1 copy run vs 20 I wanted. For any corporation that has more than a few people doing production there is a risk anyone of them can get drunk or angry one night and cancel all the jobs. This provides a loss of all materials used for all jobs canceled. I see this as an unnecessary risk as they are already trusted with the materials in the hanger to put in the job.

Now the only way to allow someone to build from locked down corp bpo is to give them the factory manager role which provides unrestricted access to everyone's corporate build slots.

Would anyone like to help get CCP to change this to any of the following?

1) Remove the button, its rarely used anyway
2) Remove the button for everyone but directors
3) Split the Factory Manager role so users need separate rights to put in jobs and to cancel jobs - Ideal Solution to me
4) Have it so that only the person who started the job (and directors/CEO/new role) can cancel jobs - Thanks Elena. Adds more risk than I would like but a good addition to the list.
5) Community Suggestion???

Thank you for your time/support today. If you have nothing constructive to add to this post please do not post.
No this has never happened to me because we tightly control who can build using corp jobs which should not be necessary.
Elena Thiesant
The Scope
Gallente Federation
#2 - 2013-01-22 20:49:59 UTC
4) Have it so that only the person who started the job (and directors/CEO/new role) can cancel jobs. A person should always be able to cancel a job they started, however rare the need is.
RubyPorto
RubysRhymes
#3 - 2013-01-22 21:18:14 UTC
5) Move the button to a less easily accessible place to avoid drunken mistakes. As far as angry people, well, that's EVE. An Angry person was able to disband the biggest Alliance in the game easier than cancelling all of your industry jobs.

I've used it a number of times when the choice is "cancel the job" or "leave the BPO behind and hope you can get an alt to return for it someday (and hope the station owner doesn't cancel the job)."

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Toku Jiang
Jiang Laboratories and Discovery
#4 - 2013-01-22 21:25:20 UTC
The entire POS manufacturing/lab system is completely 100% hosed. It's why everyone starts their own little manufacturing corp if they want to do that so they don't have to worry about other idiots screwing up the slots.
Rengerel en Distel
#5 - 2013-01-22 21:27:06 UTC
I posted in the POS threadnaught that director only should be able to cancel someone elses job.
director only should be able to offline/unanchor too.

That is, until they switch to personal modular POS.

With the increase in shiptoasting, the Report timer needs to be shortened.

Fire Stone
The Scope
Gallente Federation
#6 - 2013-01-23 00:21:18 UTC
RubyPorto wrote:
5) Move the button to a less easily accessible place to avoid drunken mistakes. As far as angry people, well, that's EVE. An Angry person was able to disband the biggest Alliance in the game easier than cancelling all of your industry jobs.

I've used it a number of times when the choice is "cancel the job" or "leave the BPO behind and hope you can get an alt to return for it someday (and hope the station owner doesn't cancel the job)."


You bring up a very good point I did not think about RubyPorto on why someone would want to cancel a job in Null space. Gives more reason to keep the button vs the option to remove it. I am still sticking my favored solution of #3 so far.

I do agree with Toku Jiang as well that the whole system could use a good overhaul as well as the corp interface but that's for another thread. The CCM 7 meeting minutes tells me it needs to be part of a theme.. Well the theme here is to get more people working together. What better way to help industrialists work together than to remove some of the risk from letting them all build from corp BPO. Also as you said, there are too many solo bandaids players take to be able to build. Fixing this could cause 100's of 2 man corps to disband and join a more active corp to build with.
Ave Kathrina
My Ass Is On Fire
#7 - 2013-01-23 03:55:01 UTC
TL DR

CCP, Science and Industry interface suck harder than the vacum of space.

Please fix.
I've done some really stupid shit in this game.
Emma Royd
Maddled Gommerils
#8 - 2013-01-23 06:05:31 UTC
I think what is most disappointing is the number of times this subject has been brought up over the years, and the COMPLETE LACK OF INTEREST from CCP

It sort of shows their commitment to the S&I community Ugh
RubyPorto
RubysRhymes
#9 - 2013-01-23 06:14:01 UTC
Fire Stone wrote:
What better way to help industrialists work together than to remove some of the risk from letting them all build from corp BPO.


You mean all of it.

The current risk of allowing people to build from a corp BPO is that they cancel your jobs. Since any decent corp allowing members access to BPOs has them locked down, that's the only risk.

You want to let people use your resources? That's fine. But just like one angry guy could disband BOB (turning off all of their Sov), and one forgetful person can forget to pay sov bills (losing all of GSF's sov overnight), allowing people access to your resources comes at some risk, and you have to decide to trust the people you're inviting or accept that risk.

On the other hand, it does seem silly that it's a corp-wide all or nothing thing. I think a decent compromise between reducing silliness and entirely obviating the risks that should accompany the benefits of working together, would be to have a hangar based factory manager role (i.e. you can cancel any jobs started out of your assigned hangar).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Eric Raeder
No Fee Too High
#10 - 2013-01-23 09:06:47 UTC
Emma Royd wrote:
I think what is most disappointing is the number of times this subject has been brought up over the years, and the COMPLETE LACK OF INTEREST from CCP

It sort of shows their commitment to the S&I community Ugh


While various CCP devs do playtest the game in some fashion, one gets the distinct impression no one who actually works for CCP ever builds anything in Eve. They seem to rely on getting whatever items they need through "magic" programmer hacks, or at best, giving themselves near infinite ISK and buying from the market. Thus no CCP dev appears to have direct personal experience with what a half-broken, mindlessly stupid, near unbearably TEDIOUS mess research and industry actually is. I am of the firm belief that if CCP employees actually had to build the items they play with in game, this long neglected part of the game would have been vastly improved years ago.
Mamucha
Rookie Empire Citizens
#11 - 2013-01-23 09:10:40 UTC
Hate to say it, but Science and industry window interface need tons of developer love. Bad news is thats since none of current developer does any industry stuff, its not likely to be fixed any time soon.

Maybe we get lucky and it will be fixed once they get around to fix corporate role system at some point. Needsserious developer love too.

We were recruiting.

Batelle
Federal Navy Academy
#12 - 2013-01-23 16:21:24 UTC
Corp roles are borked and stupid and outdated and have been an untouched feature forever.

Science & Industry interface is borked and stupid and usability has been an untouched feature forever.

Ditto for Poses.

When any of these 3 collide in one issue as the OP is describing, the only course is to lose hope and give into despair.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Ydnari
Estrale Frontiers
#13 - 2013-01-26 11:05:22 UTC
I completely agree with this, and have called for it several times before over the years. Pretty much any of the suggested solutions is fine. Just any way to segregate the current ability to untraceably cancel jobs between more junior members using shared corp blueprints, and larger corporate programs i.e. capital ships.

RubyPorto's suggestion of making it hangar-based is a good one to add to the list, that'd work just fine, the hangar system is there to manage levels of trust and already works for restricting who can start jobs and use materials.

I also agree with the other doom-saying posters who point out that nothing's been improved in this area for years, so I don't have any hopes of it ever being fixed.

Given there's apparently no dev resource assigned to any of this then the "only job starter or director may cancel corp job" option seems the least complicated to implement.

--

Fire Stone
The Scope
Gallente Federation
#14 - 2013-01-29 20:52:40 UTC
Surprise Surprise.. NO CCP REPLIES... Does anyone at CCP, even forum admins read this forum?
Fire Stone
The Scope
Gallente Federation
#15 - 2013-02-01 14:01:07 UTC
Bump for all us forgotten industry folk
Invictra Atreides
Toward the Terra
#16 - 2013-02-01 17:29:11 UTC
I believe the main reason why they don't fix it is that all the code for POS management, Corp roles and the industry stuff is tied together by the same legacy code. The simple solution would be to fix the little problems right? But CCP knows better. They want to overhaul the whole system and separate all those functions onto their separate categories for easier bugfix, programing and addition of new features

What does that actually mean for the players? That CCP employees are too afraid to touch that part of EVE code to fix the small problems. That they plan to fix it only then when they plan to overhaul the whole system, which will take them years!


How much more difficult is it to patch some simple basic functionalities of S&I than to rewrite the whole system. Adding a new role into the old system to allow only some individuals to cancel others jobs can't be that hard?

At the end we are nothing but a small group of industry players that are unseen under the big shadow of Pew Pew players.

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Emma Royd
Maddled Gommerils
#17 - 2013-02-02 20:10:53 UTC
Invictra Atreides wrote:
I believe the main reason why they don't fix it is that all the code for POS management, Corp roles and the industry stuff is tied together by the same old poor code. The simple solution would be to fix the little problems right? But CCP doesn't really care. They want to hope the problem will go away all by itself and the whining industrialists will give up asking

What does that actually mean for the players? That CCP will leave the same old system in place and bury it with the pos expansion, ring mining, and countless other industry needs that people have been crying out for for years


How much more difficult is it to patch some simple basic functionalities of S&I than to rewrite the whole system. Adding a new role into the old system to allow only some individuals to cancel others jobs can't be that hard?

At the end we are nothing but a small group of industry players that are unseen under the big shadow of Pew Pew players.


FYP P
Yes I'm cynical, but I've been playing since 2006 and majority of that time I've been industry so have seen the lack of real interest from CCP. Sure they've given us PI, invention, and some other odds and sods over the years but don't seem willing to invest serious time into the whole industry infrastructure.

I'm not expecting a whole expansion for industry, afterall we're only a minority in the grand scale of things, but when the minority build the ships that the majority play with then surely we deserve some attention and not just be labelled whiny carebears and cast aside like an old holey jumper.

The last I read was the pos revamp was undecided, and there are rumours surrounding the future of industry in high-sec being limited to T1 stuff only, T2 stuff being the 'privilege' of nullsec.

Overall a lack of communication on CCP's behalf to indicate what their plans are, but that could go the way of walking in stations, put on the very back burner.
Huttan Funaila
Caldari Provisions
Caldari State
#18 - 2013-02-04 02:46:41 UTC
Fire Stone wrote:
Surprise Surprise.. NO CCP REPLIES... Does anyone at CCP, even forum admins read this forum?

If you want to make suggestions for the UI, a place that gets developer attention would be the forum titled: Features & Ideas Discussion.

Anyway, there are lots and lots of buttons that are too close to each other. Just ask your local friendly Titan pilot about the difference between "jump" and "bridge". Any button that can destroy 800-900 billion isk is kinda dangerous. Ugh
Fire Stone
The Scope
Gallente Federation
#19 - 2013-02-05 22:53:38 UTC
Huttan Funaila wrote:
Fire Stone wrote:
Surprise Surprise.. NO CCP REPLIES... Does anyone at CCP, even forum admins read this forum?

If you want to make suggestions for the UI, a place that gets developer attention would be the forum titled: Features & Ideas Discussion.


I have one there as well, its titled "CCP Hates Industry People!"
Fire Stone
The Scope
Gallente Federation
#20 - 2013-02-08 17:51:58 UTC
Hey look, no CCP response.. what a surprise..
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