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Any news on clone costs?

Author
Demolishar
United Aggression
#21 - 2013-01-23 17:30:46 UTC
James Amril-Kesh wrote:
Demolishar wrote:
Sergeant Acht Scultz wrote:
Demolishar wrote:
https://forums.eveonline.com/default.aspx?g=topics&f=277

Sell your char, buy a lower SP char, get lower clone costs AND a nice lump sum left over as well.



Dumbest thing ever.


Characters are just another commodity.

In real life if you owned some sports car and suddenly ran out of money to run it, what would you do? Oh of course, YOU'd scream to the government to reduce fuel prices and refuse to ever drive again until they do.

Everyone else with common sense would sell it (to someone with the cash to buy it and run it), and buy a smaller, more economical car that they can afford to run.

What's the point of this analogy? It doesn't apply at all.


Clone cost = running cost/ fuel. Char = car.
Elvis Fett
Sebiestor Tribe
Minmatar Republic
#22 - 2013-01-23 17:37:33 UTC
Demolishar wrote:


Clone cost = running cost/ fuel. Char = car.


What kind of sports car do you know that takes fuel that costs 1000x more than regular fuel? OP it is a dumb mechanic. Although I am relatively low SP and my clones are cheap, I feel for you. High SP doesn't mean you have a lot of isk, I know plenty of rich low SP characters and broke high SP characters.

So hopefully CCP will fix it, but in the meantime come play in FW. Not only are there more fights here then anywhere else, we're low sec so you shouldn't be losing any pods. The only problem with little pod loss comes lots of people running very expensive pods, so yeah you got to fight those.
Demolishar
United Aggression
#23 - 2013-01-23 17:53:41 UTC
Demolishar wrote:

High SP doesn't mean you have a lot of isk


Yes, it does. It's simply tied up in a certain asset, which you can easily sell.
Wrayeth
Inexorable Retribution
#24 - 2013-01-23 18:08:34 UTC
Demolishar wrote:
Demolishar wrote:

High SP doesn't mean you have a lot of isk


Yes, it does. It's simply tied up in a certain asset, which you can easily sell.



If you're talking about the character as an asset, I don't view the character as such. As I've said before, my character is my history and reputation within EVE. In a sense, my character is me. I'm not going to sell myself.

In short, not everyone is an alt-aholic. Not everyone wants to use a different character. This is the character I started with, and I'm going to hold on to it until someone pries it from my cold, dead hands. My character is not an "asset."
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#25 - 2013-01-23 18:17:40 UTC
Give players the ability to produce their own clones. Add it as a POS module.Lol

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Demolishar
United Aggression
#26 - 2013-01-23 18:23:17 UTC
Wrayeth wrote:
Demolishar wrote:
Demolishar wrote:

High SP doesn't mean you have a lot of isk


Yes, it does. It's simply tied up in a certain asset, which you can easily sell.



If you're talking about the character as an asset, I don't view the character as such. As I've said before, my character is my history and reputation within EVE. In a sense, my character is me. I'm not going to sell myself.

In short, not everyone is an alt-aholic. Not everyone wants to use a different character. This is the character I started with, and I'm going to hold on to it until someone pries it from my cold, dead hands. My character is not an "asset."


I have a unit of tritanium. I've had it for a long time. I care about it. I love it. I take it everywhere with me. I'm going to hold onto it until someone pries it from my cold, dead hands. My unit of tritanium is not an "asset."
Wrayeth
Inexorable Retribution
#27 - 2013-01-23 18:30:46 UTC
Demolishar wrote:
[quote=Wrayeth][quote=Demolishar]

I have a unit of tritanium. I've had it for a long time. I care about it. I love it. I take it everywhere with me. I'm going to hold onto it until someone pries it from my cold, dead hands. My unit of tritanium is not an "asset."


While that's your prerogative, I would point out that that unit of tritanium does not represent your entire existence in EVE. It has not been the means through which you interact with the cluster. It is not the face your friends and enemies know you by. It is not something you've been progressively customizing over a decade. In short, that unit of tritanium is not "you".
Montevius Williams
The Scope
Gallente Federation
#28 - 2013-01-23 18:44:00 UTC
Demolishar wrote:
https://forums.eveonline.com/default.aspx?g=topics&f=277

Sell your char, buy a lower SP char, get lower clone costs AND a nice lump sum left over as well.


Cant tell if you are serious or trolling.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Demolishar
United Aggression
#29 - 2013-01-23 18:51:34 UTC
Wrayeth wrote:
Demolishar wrote:
[quote=Wrayeth][quote=Demolishar]

I have a unit of tritanium. I've had it for a long time. I care about it. I love it. I take it everywhere with me. I'm going to hold onto it until someone pries it from my cold, dead hands. My unit of tritanium is not an "asset."


While that's your prerogative, I would point out that that unit of tritanium does not represent your entire existence in EVE. It has not been the means through which you interact with the cluster. It is not the face your friends and enemies know you by. It is not something you've been progressively customizing over a decade. In short, that unit of tritanium is not "you".


Most people I know don't even own their original character any more.
James Amril-Kesh
Viziam
Amarr Empire
#30 - 2013-01-23 19:38:35 UTC
Demolishar wrote:
Wrayeth wrote:
Demolishar wrote:
[quote=Wrayeth][quote=Demolishar]

I have a unit of tritanium. I've had it for a long time. I care about it. I love it. I take it everywhere with me. I'm going to hold onto it until someone pries it from my cold, dead hands. My unit of tritanium is not an "asset."


While that's your prerogative, I would point out that that unit of tritanium does not represent your entire existence in EVE. It has not been the means through which you interact with the cluster. It is not the face your friends and enemies know you by. It is not something you've been progressively customizing over a decade. In short, that unit of tritanium is not "you".


Most people I know don't even own their original character any more.

Thread over, your anecdotal experience trumps everything, clearly.

Enjoying the rain today? ;)

Demolishar
United Aggression
#31 - 2013-01-23 19:44:12 UTC
James Amril-Kesh wrote:

Thread over, your anecdotal experience trumps everything, clearly.


If we're ignoring everything but the completely objective: Characters are a commodity, and my original point stands.
Jantunen the Infernal
Aliastra
Gallente Federation
#32 - 2013-01-23 19:47:06 UTC
I don't even have much SP and I still think that clone costs need to be reduced. Atleast maybe add a new extremely high rank skill to reduce them by a certain percentage so that those who wish for cheaper clones can spend their valuable time and SP on acquiring it, when those who don't can just focus on more important everyday skills and come out ahead in that area.
Demolishar
United Aggression
#33 - 2013-01-23 19:48:43 UTC
Jantunen the Infernal wrote:
Atleast maybe add a new extremely high rank skill to reduce them by a certain percentage so that those who wish for cheaper clones can spend their valuable time and SP on acquiring it.


This is an awesome and deliciously ironic idea.
Alaekessa
Matari Combat Research and Manufacture Inc.
#34 - 2013-01-23 20:05:18 UTC
I am currently in an Omicron, though I do plan on getting into much more expensive clones eventually. If it gets fixed before I get there, I'll be appreciative.

TBH, I'd like it if we could get comparatively low cost BPOs and then mass produce ourselves through PI and corpse collecting.

Only other question I really have is why is it that pods are only worth 1m unless the clone inside them had implants? If I manage to pod an Upsilon why don't I get credit for the clone on the kill report?
Tramp Oline
Dread Alliance Please Ignore
Test Alliance Please Ignore
#35 - 2013-01-23 20:06:56 UTC
Give us a skill to reduce clone costs and make our standing with the owner of the station with the medical facility reduce it even more. The way refining costs work.
Inxentas Ultramar
Ultramar Independent Contracting
#36 - 2013-01-23 22:03:29 UTC
Wrayeth wrote:
Inxentas Ultramar wrote:
Roguelike games from the past simply took X percentage out of your wallet. It was a great incentive to not sit on your money.


This could be easily gamed just by focusing on having lots of assets and keeping your wallet small. Besides, it's not like my wallet has lots of ISK in it, anyway.

In regards to the original question, would a passing dev care to respond, even if it's just "we're still looking at it but don't have anything concrete that we can share"?


Completely true, especially with this economic model where it's smarter to invest then to let it sit anyway. Personally after your ship has died and you have lost your implants, I think a player has been punished enough. To throw an economic sanction on top... what is this, Dark Souls!? So far no-one has been able to provide me with a satifying answer to the question why these costs exist in the first place, apart from it's an ISK sink. This topic offers, again, a chance to plainly ask what are they for? Excuse me my stupidity if the answer is so obvious I'm just looking past it.
Katran Luftschreck
Royal Ammatar Engineering Corps
#37 - 2013-01-23 22:04:35 UTC
Flat rate jump-clones for cheap & remove the 24 hour transfer throttle. Make jump clones cost 100,000ISK and make the transfer time just one hour. That would shift a lot of people from a mindset of PvP phobia into one of PvP eagerness. Because OP is right - after a certain point your pod is your most expensive component.

http://youtu.be/t0q2F8NsYQ0

Josef Djugashvilis
#38 - 2013-01-23 22:14:43 UTC
If a player wishes to pvp at BC ship level or below (all races) for most of his/her game time, what would be the optimal number of skill points to train, before stopping to keep clone costs at the minimum level needed to cover said skill points?

This is not a signature.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#39 - 2013-01-23 22:15:30 UTC
Demolishar wrote:
Sergeant Acht Scultz wrote:
Demolishar wrote:
https://forums.eveonline.com/default.aspx?g=topics&f=277

Sell your char, buy a lower SP char, get lower clone costs AND a nice lump sum left over as well.



Dumbest thing ever.


Characters are just another commodity.

In real life if you owned some sports car and suddenly ran out of money to run it, what would you do?


Unlike the random pawn I just don't do things because mu humor depends on day's weather and I don't have the feeling owning superficial goods make of me someone better. So sorry but I can't understand this sports car thing because in my mind when you need this kind of stuff you have some deeper personal/identity issue to solve than you sports car problem.

Quote:
Oh of course, YOU'd scream to the government to reduce fuel prices and refuse to ever drive again until they do.


No I'm on the side who's looking at [insert whatever automobile manufacturer] and other useless actors and sees the truth little people want to face: you don't need them for nothing, absolutely nothing they can do will ever convince me I need them to improve my self or my life style, but THEY need cheep and brainless minds for sure.
I like original, respectable and responsible people so sorry once again, but this example is not talking to me at any level.

Quote:
Everyone else with common sense would sell it (to someone with the cash to buy it and run it), and buy a smaller, more economical car that they can afford to run.


Well again, you're talking about Eve pixels like those were worth of anything else than the personal appreciation you give to them. You might see them as some way of whatever fake, unpersonalized internet pixels worth of whatever value.
To me it's only worth of how much time I'm willing to pay for my subscription and the day come where it worth nothing, it goes down the toilet like every single unworthy thing I've ever done or got because I could.

To bring this more on the OP line of discussion, it's simply idiot to sell the character you put in so much effort because at some point whatever rule or game mechanic pushed the idiocy point at levels beyond all logic. Well bring logic to eve is a mistake I'm aware of that, but at this single point here I can safely say Eve is worth of nothing if improving your character to be able to explore all the areas of Eve gaming requires you to become stupid.

removed inappropriate ASCII art signature - CCP Eterne

FloppieTheBanjoClown
Arcana Imperii Ltd.
#40 - 2013-01-23 22:55:57 UTC
CCP needs to remove clone costs and the goofy standings requirements for jump clones in high sec. Both are a barrier for high-risk PVP behavior.

Founding member of the Belligerent Undesirables movement.

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