These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

an idea to solve pvp

First post First post
Author
Kestrix
The Whispering
#61 - 2013-01-22 13:01:31 UTC  |  Edited by: Kestrix
I like the idea of making repairs time comsuming and expensive, but this idea is defeated by reppers/remote reppers that provide free repairs quickly.

ships take hours/days/weeks to construct from scratch depending on there size but most even if reduced to 1% structure take hardly any time/cost to fix (assuming your not docking and using a station repair service)

Op is correct in saying winning comes at little or no cost.

Would be nice that if a ship goes into structure you have to put it back into a production/repair slot in a station or POS array and it costs you time and minerals to repair the damage.
Corey Fumimasa
CFM Salvage
#62 - 2013-01-22 13:03:44 UTC
Solstice Project wrote:
StarReign wrote:
I love to make tons of isk but i also want a taste of the Hardcoreness in eve every now and then.


StarReign wrote:
pls dont drag my corp into this alright....for whatever its worth,we are just a bunch of nobodies and im only here to post **** and have fun just like anyone else on a forum.


HAHAHAHAHAHAHAHAHAHA ... your CEO will LOVE you, i'm sure. ^_^

edit: 100 Million ISK and i'll pretend your thread never happened.


I know right, ****, I'm thinking about looking up how to war dec someone.
Corey Fumimasa
CFM Salvage
#63 - 2013-01-22 13:06:06 UTC  |  Edited by: Corey Fumimasa
Kestrix wrote:


Op is correct in saying winning comes at little or no cost.

.


That statement is far from true. Winning PvP in Eve is every bit as time intensive, complicated and expensive as manufacturing.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#64 - 2013-01-22 13:06:25 UTC
Corey Fumimasa wrote:
I know right, ****, I'm thinking about looking up how to war dec someone.

Open corpinfo, click on the options button at the topleft, Declare war.
Corey Fumimasa
CFM Salvage
#65 - 2013-01-22 13:07:05 UTC
Solstice Project wrote:
Corey Fumimasa wrote:
I know right, ****, I'm thinking about looking up how to war dec someone.

Open corpinfo, click on the options button at the topleft, Declare war.


Oh, thats easy. TY
Solstice Project
Sebiestor Tribe
Minmatar Republic
#66 - 2013-01-22 13:11:36 UTC
Corey Fumimasa wrote:
Oh, thats easy. TY

Remember to send their CEO my regards. ^_^
Roime
Mea Culpa.
Shadow Cartel
#67 - 2013-01-22 13:12:49 UTC
Kestrix wrote:
I like the idea of making repairs time comsuming and expensive, but this idea is defeated by reppers/remote reppers that provide free repairs quickly.

ships take hours/days/weeks to construct from scratch depending on there size but most even if reduced to 1% structure take hardly any time/cost to fix (assuming your not docking and using a station repair service)

Op is correct in saying winning comes at little or no cost.

Would be nice that if a ship goes into structure you have to put it back into a production/repair slot in a station or POS array and it costs you time and minerals to repair the damage.


This obviously wouldn't solve any of OP's issues, but would be a nice mechanic.

This sort of works already in wormholes / stationless systems, hull repping is terribly slow with modules.

.

Corey Fumimasa
CFM Salvage
#68 - 2013-01-22 13:13:18 UTC
I think he got scared off. Frantically sending corp mails to warn of impending DOOM.
Whitehound
#69 - 2013-01-22 13:13:46 UTC
Kestrix wrote:
Would be nice that if a ship goes into structure you have to put it back into a production/repair slot in a station or POS array and it costs you time and minerals to repair the damage.

Oh my ... that's a Stealth Buff Deluxe 9000 to ganking. EVE will turn into GANKS Online and everyone will now suicide their ships.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#70 - 2013-01-22 13:13:49 UTC
Corey Fumimasa wrote:
I think he got scared off. Frantically sending corp mails to warn of impending DOOM.

He WANTED to taste a bit of hardcore ... and now reality hit him. xD
Jake Warbird
Republic Military School
Minmatar Republic
#71 - 2013-01-22 13:16:18 UTC
If I had 0.01 isk for every pvp solution thread, I'd create my own supercap hotdrop fleet.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#72 - 2013-01-22 13:19:42 UTC
Jake Warbird wrote:
If I had 0.01 isk for every pvp solution thread, I'd create my own supercap hotdrop fleet.
I've sent you even ten times of that.
Corey Fumimasa
CFM Salvage
#73 - 2013-01-22 13:20:29 UTC  |  Edited by: Corey Fumimasa
Roime wrote:


This obviously wouldn't solve any of OP's issues, but would be a nice mechanic.

This sort of works already in wormholes / stationless systems, hull repping is terribly slow with modules.


I think it would be cool if ships "broke down" or maybe worked less efficiently over time. You could repair this "damage" with station services as a sink, or give noctis pilots repair skills/mods so they could make some isk. This mechanic could accelerate in ships used in combat.

here's the thread over on ideas
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=196175
StarReign
#74 - 2013-01-22 13:29:45 UTC
i was thinking the damage would occur to the "structure" of the ship but has 0 effects whatsoever on the modules(so pvp can function at 100% efficency).

this seperate "structural damage" would accumulate during pvp depending on the amount of damage u take during combat.
it could be alot or very little depending on the fight.This damage cannot be repaired by conventional means(reppers or drones etc).

once u accumulate too much "structural damage" say after 4 or 5 heavy pvp battles or so,ur ship will be rendered inoperable unless u dock up and repair.
Corey Fumimasa wrote:
Roime wrote:


This obviously wouldn't solve any of OP's issues, but would be a nice mechanic.

This sort of works already in wormholes / stationless systems, hull repping is terribly slow with modules.


I think it would be cool if ships "broke down" or maybe worked less efficiently over time. You could repair this "damage" with station services as a sink, or give noctis pilots repair skills/mods so they could make some isk. This mechanic could accelerate in ships used in combat.

here's the thread over on ideas
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=196175

MainDrain
Applied Anarchy
The Initiative.
#75 - 2013-01-22 13:31:58 UTC  |  Edited by: MainDrain
Read one page got bored.

To OP, no. The way it is now is fine. If the loss of a ship hurts your wallet too much, fly something smaller that you can afford to lose

I would imagine some 80% of all ships ever built in this game have exploded, its things like that keep people like me in business.

You have to pay for a new ship, the winner has likely had to pay a premium for the expensive factions mods and ammo, not to mention the time taken to train skills and practice to be better than you.

The winner has often paid in advance of killing you, your loot and in this case tears are what refills his empty wallet..

Tl;dr Bad idea, it works, get over your loss


Edit : - The use of CAPS and failing to fully type out a 3 letter word ( your constant use of "u") doesn't really help your cause
Tiberious Thessalonia
True Slave Foundations
#76 - 2013-01-22 13:33:34 UTC
yes, that is surely what this game needs, is a nerf to ship-to-ship PvP for no good reason.

That will surely bring in the subscribers.
StarReign
#77 - 2013-01-22 13:42:45 UTC  |  Edited by: StarReign
its not about how much i lose....its about how much i can make my opponent lose.yeah comprende?

sigh.....u have hi sec suicide ganking in game...how is this any different?

ISNT THIS WHAT EVE IS ABOUT???DESTRUCTION AT ANY COST???
MainDrain wrote:
Read one page got bored.

To OP, no. The way it is now is fine. If the loss of a ship hurts your wallet too much, fly something smaller that you can afford to lose

I would imagine some 80% of all ships ever built in this game have exploded, its things like that keep people like me in business.

You have to pay for a new ship, the winner has likely had to pay a premium for the expensive factions mods and ammo, not to mention the time taken to train skills and practice to be better than you.

The winner has often paid in advance of killing you, your loot and in this case tears are what refills his empty wallet..

Tl;dr Bad idea, it works, get over your loss


Edit : - The use of CAPS and failing to fully type out a 3 letter word ( your constant use of "u") doesn't really help your cause
MainDrain
Applied Anarchy
The Initiative.
#78 - 2013-01-22 13:48:52 UTC
My point was that he has already incurred the loses up front in having to pay for the expensive mods, the more expensive ship that he is flying in order to ensure he wins.

And in the end one day he will find someone that has spent a little bit more on fitting their ship and buying their ship and training their skills so they too lose.

No PVPer has a 100% record, the good ones just have a positive isk ratio
Corey Fumimasa
CFM Salvage
#79 - 2013-01-22 13:49:36 UTC
StarReign wrote:
i was thinking the damage would occur to the "structure" of the ship but has 0 effects whatsoever on the modules(so pvp can function at 100% efficency).

this seperate "structural damage" would accumulate during pvp depending on the amount of damage u take during combat.
it could be alot or very little depending on the fight.This damage cannot be repaired by conventional means(reppers or drones etc).

once u accumulate too much "structural damage" say after 4 or 5 heavy pvp battles or so,ur ship will be rendered inoperable unless u dock up and repair.
Corey Fumimasa wrote:


Yeah it could add some options for interaction within the game. I actually don't care what the specific mechanic is (whatever is easiest for the Devs gets my vote) As long as the change increases oportunity for player interaction. I think giving noctis pilots repair options for this kind of damage is a great way to do that. They could use all that strange salvage material that isnt worth much for the repairs, make a little market for that stuff.

Go bump that thread in ideas if you want to see that sort of thing. Just paste what you've written here into it.
Whitehound
#80 - 2013-01-22 13:52:34 UTC
StarReign wrote:
its not about how much i lose....its about how much i can make my opponent lose.yeah comprende?

sigh.....u have hi sec suicide ganking in game...how is this any different?

ISNT THIS WHAT EVE IS ABOUT???DESTRUCTION AT ANY COST???

No, it isn't. Some do play like this, but don't let them drag you down in their petty ways. Be better, be greater, just win.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.