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an idea to solve pvp

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Author
StarReign
#1 - 2013-01-22 10:50:46 UTC
well its kinda simple really,something occured to me while being stalked by pirates today....

why is it in the game of EVE,the loser loses everything but the winner gains everything?

just by the virtue that ur ship lasted slightly longer than ur opponent that he has to bear the cost of pvp(which is often great) while u get away without a mere scratch(except the occasional repair bill which is a drop compared to losing ur entire ship and fittings)?

when u look at games like Starcraft,Command and conquer,Earth 2025,Civilisation,Ogame and even boardgames like RIsk,u noticed that whenever u engage the enemy for profit or gain or simply to be a douchebag,theres is always a price to pay,regardless of who emerges the victor.IN WAR EVERYBODY HAS CASUALTIES.

There should be a threshhold in eve whereby ur ships starts incurring extensive structural damage once the enemy has dealt a critical amount of damage to u.

And the cost of this damage should be subtantial to make the pirates BLEED from their aholes.

CCP IF U MAKE THIS HAPPEN I SWEAR I WILL BE HAPPY TO ENGAGE IN PVP ALL DAY LONG EVEN IF I KNOW I WOULD LOSE 100% OF THE TIME JUST THE FACT THAT I MADE THE BASTARD HURT IN SOME WAY.
Rordan D'Kherr
Imperial Academy
Amarr Empire
#2 - 2013-01-22 10:53:04 UTC
StarReign wrote:

And the cost of this damage should be subtantial to make the pirates BLEED from their aholes.


Repair costs already exist.

Don't be scared, because being afk is not a crime.

StarReign
#3 - 2013-01-22 10:59:40 UTC  |  Edited by: StarReign
Ummm.....u can negate that cost simply by having a couple of armour or hull reppers.the damage has to be permanent and SUBSTANTIAL.

And gimme a break,repair costs are a joke.

Rordan D'Kherr wrote:
StarReign wrote:

And the cost of this damage should be subtantial to make the pirates BLEED from their aholes.


Repair costs already exist.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#4 - 2013-01-22 11:00:29 UTC  |  Edited by: Alice Saki
Oh He Mad.

On this Doll Show me where the Pirate touched you.

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Rebecha Pucontis
Doomheim
#5 - 2013-01-22 11:00:36 UTC
StarReign wrote:
well its kinda simple really,something occured to me while being stalked by pirates today....

why is it in the game of EVE,the loser loses everything but the winner gains everything?

just by the virtue that ur ship lasted slightly longer than ur opponent that he has to bear the cost of pvp(which is often great) while u get away without a mere scratch(except the occasional repair bill which is a drop compared to losing ur entire ship and fittings)?

when u look at games like Starcraft,Command and conquer,Earth 2025,Civilisation,Ogame and even boardgames like RIsk,u noticed that whenever u engage the enemy for profit or gain or simply to be a douchebag,theres is always a price to pay,regardless of who emerges the victor.IN WAR EVERYBODY HAS CASUALTIES.

There should be a threshhold in eve whereby ur ships starts incurring extensive structural damage once the enemy has dealt a critical amount of damage to u.

And the cost of this damage should be subtantial to make the pirates BLEED from their aholes.

CCP IF U MAKE THIS HAPPEN I SWEAR I WILL BE HAPPY TO ENGAGE IN PVP ALL DAY LONG EVEN IF I KNOW I WOULD LOSE 100% OF THE TIME JUST THE FACT THAT I MADE THE BASTARD HURT IN SOME WAY.


This already is the case, but the problem is your mindset is focused on 1v1 battles, whereas fleet battle can have varying levels of success depending on enemy losses and your own losses. It is the same with games like risk, they all use large armies rather than focusing on a solo soldier.
StarReign
#6 - 2013-01-22 11:02:53 UTC
yeah yeah ok,im mad...take ur troll replies someplace else.

Alice Saki wrote:
Oh He Mad.

On this Doll Show me where the Pirate touched you.

Christ Illusion
Atrocity Vendors
#7 - 2013-01-22 11:03:55 UTC
omg
Ptraci
3 R Corporation
#8 - 2013-01-22 11:04:35 UTC
StarReign wrote:

CCP IF U MAKE THIS HAPPEN I SWEAR I WILL BE HAPPY TO ENGAGE IN PVP ALL DAY LONG EVEN IF I KNOW I WOULD LOSE 100% OF THE TIME JUST THE FACT THAT I MADE THE BASTARD HURT IN SOME WAY.


You did make the bastard hurt. After all, he probably has to use some paste to repair the heat damage to his weapons. And there's the price of faction/T2 ammo to consider. It's not cheap.

Or how about, you know, you learn how to defend yourself or at least how to not be a victim.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#9 - 2013-01-22 11:06:21 UTC
StarReign wrote:
yeah yeah ok,im mad...take ur troll replies someplace else.

Alice Saki wrote:
Oh He Mad.

On this Doll Show me where the Pirate touched you.



I see your troll and raise you trollolololol

IB4 lock

No Worries

Leah Solo
Lag No Use
#10 - 2013-01-22 11:11:01 UTC
Sorry OP but your reasoning is way off.

Of course there is only one victor if you have a DUEL. You mention other games where where victor is sometimes at a loss too, after the armies battle it out.

That is true, but guess what..same thing happens in EVE. When FLEET fights occur it's not rare that "winning" side actually suffered more losses than they caused.

So yeah..totally off. Lol
StarReign
#11 - 2013-01-22 11:15:02 UTC  |  Edited by: StarReign
not really,even if i lose everything in the process but caused significant harm to the opposite party would i call it a total loss?No ill call it isk well spent.

the only reason i suggested this is u guys complain about hi sec carebears being unwilling to engage in pvp for varying reasons.often because they are on the losing end competing against the better and stronger eve players.this would give the weaker hi sec players more "leverage" in the world of pvp.

this game mechanic might bring about significant change in solo and small gang pvp.it might even bring about a boom in PVP as u know it.

Leah Solo wrote:
Sorry OP but your reasoning is way off.

Of course there is only one victor if you have a DUEL. You mention other games where where victor is sometimes at a loss too, after the armies battle it out.

That is true, but guess what..same thing happens in EVE. When FLEET fights occur it's not rare that "winning" side actually suffered more losses than they caused.

So yeah..totally off. Lol
StarReign
#12 - 2013-01-22 11:15:51 UTC
double post
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#13 - 2013-01-22 11:18:05 UTC
Winner is the Winner, Nuf Said.

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Whitehound
#14 - 2013-01-22 11:21:03 UTC  |  Edited by: Whitehound
StarReign wrote:
when u look at games like Starcraft,Command and conquer,Earth 2025,Civilisation,Ogame and even boardgames like RIsk,u noticed that whenever u engage the enemy for profit or gain or simply to be a douchebag,theres is always a price to pay,regardless of who emerges the victor.IN WAR EVERYBODY HAS CASUALTIES.

I used to play Hellgate: London on Hardcore Elite mode. It meant that when you die you lose your character and the mobs were the hardest, with some of the monsters being 90% invisible and killing you in a single hit. It was an extreme mode to play in and every time I joined a party it was like having 10,000 Volts flowing through my chair. You worked for months to get a character up to level 50 and only to see it die in a party where one player had to do a Leeroy Jenkins. It was as dumb and stupid as it was hilarious and exciting.

In EVE it is more like the opposite. The more one has the more afraid one becomes to lose it.

So if this gets shifted further to more possessions and away from losses then I fear that it is going to choke some of the fun.

Also, there are players in EVE who play based on who makes the bigger loss, because they fail to win and seek their gratification in knowing that their losses were less. It is a depressing play style and your suggestion would add to it.

Last but not least: Features and Ideas Discussion is where you put threads like yours.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Mag's
Azn Empire
#15 - 2013-01-22 11:22:25 UTC
So you lost and because of that, want the other side to lose something too?
You sir, are in the wrong game.

Also, PvP is not a synonym for combat and nothing here needs to be solved.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Juan Andalusian
Shocky Industries Ltd.
Goonswarm Federation
#16 - 2013-01-22 11:23:59 UTC
StarReign wrote:
the loser loses everything


I understand that this is a very hard concept to grasp and come to terms with given most modern societies' attitudes towards failure and ineptitude.

I will stop talking now and let my good ol' friend George Carlin illustrate this for you to understand.

You're a loser Bobby
Zimmy Zeta
Perkone
Caldari State
#17 - 2013-01-22 11:26:17 UTC
With about 2-3 weeks of training you can fly a mostly t2 fit t1 frigate with nearly the same skill (SP) than a veteran pvp player- the rest is up to combat practice and personal experience.
Why should CCP change the rules if you are not even willing to invest that much to get at least some combat skills?
You want to make the pirate that attacks you suffer?
How about you just shoot him down?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

StarReign
#18 - 2013-01-22 11:29:31 UTC  |  Edited by: StarReign
america may have "won" the war in iraq,pillaged their country and killed osama bin laden but they lost $1.3 trillion taxpayers' dollars in the process.I find that to be a little comforting to know a bunch of terrorist losers with ak47s could accomplish so much.

Juan Andalusian wrote:
StarReign wrote:
the loser loses everything


I understand that this is a very hard concept to grasp and come to terms with given most modern societies' attitudes towards failure and ineptitude.

I will stop talking now and let my good ol' friend George Carlin illustrate this for you to understand.

You're a loser Bobby
Tippia
Sunshine and Lollipops
#19 - 2013-01-22 11:29:55 UTC
Solve what?
Mallak Azaria
Caldari Provisions
Caldari State
#20 - 2013-01-22 11:32:08 UTC
Says fix something that doesn't need fixing. Tries to relate EVE Online to a bunch of RTS games.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

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