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Player Features and Ideas Discussion

 
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Permitting the use of aggressive modules on your ship.

Author
Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#1 - 2013-01-22 09:51:33 UTC
This would be possible via a interface much like the POS password system, a window opens and you type in the characters name you want to allow to use modules on your ship. This would allow further interaction between corps in highsec.
TheSkeptic
Federal Navy Academy
Gallente Federation
#2 - 2013-01-22 10:29:55 UTC
Why don't you just use the modules instead of getting them to? this allows you to actually pilot and interact, they use the ones on their ships, still interacting.

Or, if I'm not understanding what you mean could you give an actual example of how your mechanic would work?

...

Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#3 - 2013-01-22 14:29:20 UTC
TheSkeptic wrote:
Why don't you just use the modules instead of getting them to? this allows you to actually pilot and interact, they use the ones on their ships, still interacting.

Or, if I'm not understanding what you mean could you give an actual example of how your mechanic would work?


For instance if a not logi ship was providing you cap and would be cap stable if it had a nos or 2 taking cap back from the receiving ship
nerdman234
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#4 - 2013-01-24 00:26:19 UTC
I believe what he's saying is that there should be a method for pilot A to activate pilot B's modules. I disagree completely (if that's the case, correct me if I'm wrong). Aside from the coding issues with having two pilots using the same modules, this would take one pilot's skill out of the question and make them just a puppet to another pilot, whether willing or not. For example an alpha tier 3 fleet could simply have a insta-lock ship handle their targeting and they could fit only tracking computers. While this would be feasible in reality, in-game it would be extremely overpowered.
Liang Nuren
No Salvation
Divine Damnation
#5 - 2013-01-24 00:31:15 UTC
This works fine in low sec. Also, apparently the dueling system would also solve this problem.

-Liang

I'm an idiot, don't mind me.

Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#6 - 2013-01-24 05:52:01 UTC
nerdman234 wrote:
I believe what he's saying is that there should be a method for pilot A to activate pilot B's modules. I disagree completely (if that's the case, correct me if I'm wrong). Aside from the coding issues with having two pilots using the same modules, this would take one pilot's skill out of the question and make them just a puppet to another pilot, whether willing or not. For example an alpha tier 3 fleet could simply have a insta-lock ship handle their targeting and they could fit only tracking computers. While this would be feasible in reality, in-game it would be extremely overpowered.


No no no :)

I mean if pilot B had modules that were deemed as aggressive, such as NOS modules then to activate them on pilot A in highsec would tag you as a criminal and get you concorded.
However NOS modules can also be used to create a stable cap transfer between 2 non-logistical ships. as pilot B can give cap and then take less back making (in some cases) your ship to be cap stable. Therefore using them in a non-aggressive stance outside low/null sec is impossible without involving aggression mechanics or concord.


Roime
Mea Culpa.
Shadow Cartel
#7 - 2013-01-24 07:25:19 UTC
Wouldn't it be easier for you to do these things outside hisec, than change the game around you?

Not all the game features can be offered in the starter area.

.

hmskrecik
TransMine Group
Gluten Free Cartel
#8 - 2013-01-24 10:35:27 UTC
Juan Thang wrote:
However NOS modules can also be used to create a stable cap transfer between 2 non-logistical ships. as pilot B can give cap and then take less back making (in some cases) your ship to be cap stable. Therefore using them in a non-aggressive stance outside low/null sec is impossible without involving aggression mechanics or concord.

Have you tried to use cap transfer instead?

For other uses of this 'feature' I agree with opinion that duelling option should suffice.
Hakan MacTrew
Science and Trade Institute
Caldari State
#9 - 2013-01-24 12:01:12 UTC
OP, this already works, its called "Asking that pilot to do it."

This is an MMO, emphasis on Multiplayer. Communication is kind of important.
TheSkeptic
Federal Navy Academy
Gallente Federation
#10 - 2013-01-24 15:14:21 UTC  |  Edited by: TheSkeptic
Juan Thang wrote:
nerdman234 wrote:
I believe what he's saying is that there should be a method for pilot A to activate pilot B's modules. I disagree completely (if that's the case, correct me if I'm wrong). Aside from the coding issues with having two pilots using the same modules, this would take one pilot's skill out of the question and make them just a puppet to another pilot, whether willing or not. For example an alpha tier 3 fleet could simply have a insta-lock ship handle their targeting and they could fit only tracking computers. While this would be feasible in reality, in-game it would be extremely overpowered.


No no no :)

I mean if pilot B had modules that were deemed as aggressive, such as NOS modules then to activate them on pilot A in highsec would tag you as a criminal and get you concorded.
However NOS modules can also be used to create a stable cap transfer between 2 non-logistical ships. as pilot B can give cap and then take less back making (in some cases) your ship to be cap stable. Therefore using them in a non-aggressive stance outside low/null sec is impossible without involving aggression mechanics or concord.




Couldn't you avoid this just by joining the same corp?

Pretty sure when I was testing a tank on one chars ship outside a hi-sec station by shooting it I didn't flag suspect or criminal.

...

Mike Voidstar
Voidstar Free Flight Foundation
#11 - 2013-01-24 15:54:52 UTC
Yes, I have accidently shot my corp mates dozens of times without CONCORD intervention. Being in the same Corp would solve this.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#12 - 2013-01-24 16:46:20 UTC
Juan Thang wrote:
nerdman234 wrote:
I believe what he's saying is that there should be a method for pilot A to activate pilot B's modules. I disagree completely (if that's the case, correct me if I'm wrong). Aside from the coding issues with having two pilots using the same modules, this would take one pilot's skill out of the question and make them just a puppet to another pilot, whether willing or not. For example an alpha tier 3 fleet could simply have a insta-lock ship handle their targeting and they could fit only tracking computers. While this would be feasible in reality, in-game it would be extremely overpowered.


No no no :)

I mean if pilot B had modules that were deemed as aggressive, such as NOS modules then to activate them on pilot A in highsec would tag you as a criminal and get you concorded.
However NOS modules can also be used to create a stable cap transfer between 2 non-logistical ships. as pilot B can give cap and then take less back making (in some cases) your ship to be cap stable. Therefore using them in a non-aggressive stance outside low/null sec is impossible without involving aggression mechanics or concord.




See Liang's Post:
Liang Nuren wrote:
This works fine in low sec. Also, apparently the dueling system would also solve this problem.

-Liang


When the feature comes out early next month... just start a duel with them, and then you can use aggressive modules on them without getting concorded...

The current workaround is to have them steal from a can, become a suspect, and then you can also use aggressive modules on them without getting concorded (although so can everyone else currently).