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It is time.

Author
Aza Ebanu
Brutor Tribe
Minmatar Republic
#161 - 2013-01-22 08:32:20 UTC
Frostys Virpio wrote:
[


They added more NPC in the sites which effectively require you to shoot more EHP worth of ship before you can get your reward. Basicly, it means CCP wanted the sites to take more time to complete.


So the answer wasn't that the NPCs needed more EHPs but they needed more bounties? Cool
Aza Ebanu
Brutor Tribe
Minmatar Republic
#162 - 2013-01-22 08:33:57 UTC
RubyPorto wrote:


I showed you that they did nerf FW and Incursions.


So they added more bounties?
RubyPorto
RubysRhymes
#163 - 2013-01-22 08:46:38 UTC
Aza Ebanu wrote:
RubyPorto wrote:


I showed you that they did nerf FW and Incursions.


So they added more bounties?


Nope. If they had, it wouldn't have been a nerf.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Aza Ebanu
Brutor Tribe
Minmatar Republic
#164 - 2013-01-22 08:47:32 UTC
RubyPorto wrote:
Aza Ebanu wrote:
RubyPorto wrote:


I showed you that they did nerf FW and Incursions.


So they added more bounties?


Nope. If they had, it wouldn't have been a nerf.

But they did not increase the NPC's EHP?
RubyPorto
RubysRhymes
#165 - 2013-01-22 09:01:16 UTC  |  Edited by: RubyPorto
Aza Ebanu wrote:
RubyPorto wrote:
Aza Ebanu wrote:
RubyPorto wrote:


I showed you that they did nerf FW and Incursions.


So they added more bounties?


Nope. If they had, it wouldn't have been a nerf.

But they did not increase the NPC's EHP?


Nope. But they did nerf both Incursions and FW pretty harshly, showing your argument of "If they were worried about inflation, they would have nerfed incursions and FW" is bull.

NPC EHP is fine as is.

It's up to you to come up with an actual, compelling argument to the contrary. And, so far, you're best effort has been "I want to make more ISK per hour, so CCP should make things easier for me, and damn the economic consequences." Guess how compelling that is.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Malcanis
Vanishing Point.
The Initiative.
#166 - 2013-01-22 15:14:49 UTC
Aza Ebanu wrote:
Its time to nerf NPCs. They have more hitpoints than necessary: http://games.chruker.dk/eve_online/npc_ships.php?supergroup=5&return_to=
The devs should reduce the hit points of NPCs by about 15% After all the NPCs are smarter now.
So why so many hit points?


Agreed.

Of course it's also time for NPCs to fit their ships properly, use tackle, omnitank, warp off when they're dying and primary the weakest opponent on grid.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#167 - 2013-01-22 15:21:43 UTC
Oh and NPCs never got a damage buff when rigs were introduced, which obviously hugely incresed the effective tank available to PvE ships. Add that to the list!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Aza Ebanu
Brutor Tribe
Minmatar Republic
#168 - 2013-01-22 17:36:21 UTC
Malcanis wrote:
Aza Ebanu wrote:
Its time to nerf NPCs. They have more hitpoints than necessary: http://games.chruker.dk/eve_online/npc_ships.php?supergroup=5&return_to=
The devs should reduce the hit points of NPCs by about 15% After all the NPCs are smarter now.
So why so many hit points?


Agreed.

Of course it's also time for NPCs to fit their ships properly, use tackle, omnitank, warp off when they're dying and primary the weakest opponent on grid.


Yeah they should have that 60% loot drop too.
Malcanis
Vanishing Point.
The Initiative.
#169 - 2013-01-22 18:07:12 UTC
Aza Ebanu wrote:
Malcanis wrote:
Aza Ebanu wrote:
Its time to nerf NPCs. They have more hitpoints than necessary: http://games.chruker.dk/eve_online/npc_ships.php?supergroup=5&return_to=
The devs should reduce the hit points of NPCs by about 15% After all the NPCs are smarter now.
So why so many hit points?


Agreed.

Of course it's also time for NPCs to fit their ships properly, use tackle, omnitank, warp off when they're dying and primary the weakest opponent on grid.


Yeah they should have that 60% loot drop too.



Hahahaha 60%

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

RubyPorto
RubysRhymes
#170 - 2013-01-22 18:14:48 UTC
Aza Ebanu wrote:
Malcanis wrote:
Aza Ebanu wrote:
Its time to nerf NPCs. They have more hitpoints than necessary: http://games.chruker.dk/eve_online/npc_ships.php?supergroup=5&return_to=
The devs should reduce the hit points of NPCs by about 15% After all the NPCs are smarter now.
So why so many hit points?


Agreed.

Of course it's also time for NPCs to fit their ships properly, use tackle, omnitank, warp off when they're dying and primary the weakest opponent on grid.


Yeah they should have that 60% loot drop too.


What 60% loot drop?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Aza Ebanu
Brutor Tribe
Minmatar Republic
#171 - 2013-01-22 18:19:11 UTC
RubyPorto wrote:


What 60% loot drop?

Hey Ruby lets be friends.