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Industrial wardec counter mechanic

Author
Murk Paradox
Ministry of War
Amarr Empire
#41 - 2013-01-21 22:58:59 UTC
Sounds like Null Sov isn't for you.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Maire Gheren
Imperial Shipment
Amarr Empire
#42 - 2013-01-21 23:08:20 UTC
Grenduk wrote:
I dont get these "fight back" folks, have you ever been decced? Wardeccers dont fight to lose, they station hump. Bringing frigates against massively buffer tanked battleships resulting in easy drone kills or docking games while they lulz in local..

So make some undock bookmarks and start loling at them instead, shortly before you warp back in at zero on the bait frigate you let them attack and (now that they have an aggression timer running) scramble, tackle, and dismantle their fancy ship.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#43 - 2013-01-21 23:08:42 UTC
Natsett Amuinn wrote:
baltec1 wrote:


You can do this, Its just a question of money and intel.

What good is the bounty on a high sec corp, who doesn't undock, and has nothing to lose?

There's no control over the T2 market. The corporation that's responcible for the bulk of the market can't be wardeced. Ganking isn't the solution. Is anyone denying that the bulk of T2 products on the market isn't made by people in NPC corporations?

I face the equivilent of a NPC corp guy being able to come to null, and if I shoot them CONCORD pwns me and they can shoot me all day. I'm not exagerating this.

There is NO sufficient means of poking the biggest instigators in EVE. The only thing ganking enough people to have an impact will do, is lead to changes that make EVE safer. Gank enough frieghters and CCP will do something with them. Gank enough miners and CCP will...

When I fly around high sec, I see miners from NPC corps. I don't see many miners from player run corps. And when they are in a corp, I check that corp out and it's usually an incredibly small number of people, usually whatever sitting in the belt mining, with a name having only a numerical difference.


I already got the intel part down. I know exactly who it is that impacts me. There isn't enough ISK for anyone to fight back.
I have the tools to fight back against other player run corporations, but they aren't the ones impacting me. The corporations that impact me, CCP says I can't put a bounty on them, and if I want to poke them I have to gank them.

The supply line aspect of it all doesn't really bother me. Ganking frieghters to disrupt the enemy is about the only thing that's working. NPC corp guys moving goods is fine with me. I think it's actually good for the game that the NPC corps be used to avoid the wardec for the purpose of moving things around; crazy, I know.

It doesn't matter where you play, if you're an industrialist and you're in a player run corporation, ther'se four corporations that will have massive impact on what you do, and you can't do **** about it. We can't disrupt NPC corp production enough to reach a point where player run corps have control over the goods on the market; it's never happend.



Give that power to the high sec corporation and they will grow, they will fight to hold onto it power. Those that can't, will ally with those that can. Those that simply wouldn't lke to take part in a more dynamic high sec would just have to pay whatever the player run corporations decide they should.

Wardecs represent a significant level of risk and effort. High sec corporations that stay together are not being rewarded for assuming any of that risk and effort. They have nothing to win or lose.

I believe that high sec corporations should be fighting over the power to control T2 production.
Not the ability to do it, but to tax people for doing it.

That would be an incredibly meaningful thing for people to declare war on each other over in high sec.

War is pretty meaningles when there's nothing being faught over.
And the people we should be going to war with, can't be decced because they have no reason to join a player run corporation.

Let the player run corporations tax those people.


In order to accomplish getting people out of NPC corps and into player run corps, you need a really big carrot and a complete overhaul of how corporations work.

For starters, corporations should pay thier employees instead of tax them like what happens in real life. Basically what there should be is first a corporation market just for its employees which you can easily sell your goods to your own corporation without dealing with outside people. Of course you can do this with corporation contract, but its a pain and not automated.

Secondly, (and some people don't like this) there should be better methods to manage wealth in a corporation. Letting employees have access to some wealth without giving them access to its entireity. It might cut down on corp theft but the truth of the matter is that because you can't control this, people don't want to put the effort into starting a corp.

Also, corp mates should not be able to kill each other automatically without recourse. Concord should get involved with such events. Again, I know people won't like this change, but if the idea is to get people out of NPC corps you need to give them a bigger carrot to get them out.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Abditus Cularius
Clancularius Industries
#44 - 2013-01-21 23:19:07 UTC
The equivilant mechanic would be the ability to forbid people from purchasing from your orders. Forbidding them all orders would be the same of pvp corps being able to bribe concord to not defend against anyone.
Natsett Amuinn
Caldari Provisions
Caldari State
#45 - 2013-01-22 00:03:51 UTC  |  Edited by: Natsett Amuinn
Captain Tardbar wrote:


In order to accomplish getting people out of NPC corps and into player run corps, you need a really big carrot and a complete overhaul of how corporations work.

For starters, corporations should pay thier employees instead of tax them like what happens in real life. Basically what there should be is first a corporation market just for its employees which you can easily sell your goods to your own corporation without dealing with outside people. Of course you can do this with corporation contract, but its a pain and not automated.

Secondly, (and some people don't like this) there should be better methods to manage wealth in a corporation. Letting employees have access to some wealth without giving them access to its entireity. It might cut down on corp theft but the truth of the matter is that because you can't control this, people don't want to put the effort into starting a corp.

Also, corp mates should not be able to kill each other automatically without recourse. Concord should get involved with such events. Again, I know people won't like this change, but if the idea is to get people out of NPC corps you need to give them a bigger carrot to get them out.

I don't know about you, but I think being able to control a high sec station is a HUGE frigging carot.

If players run corps control the stations, then WHO controls it becomes a dynamic and they would be tied directly into all T2 production in EVE.

Wanting to oust one group in favor of another would be a real thing in high sec.
I'd support the group that's supporting me.

A corporation driving down the cost of T2 goods by providing lots of lines and cheap production costs would be someone I'd contribute in removing; in favor of the guy that reduces lines and increases costs.

It wouldn't matter that the NPC corps do the producing at that point. And if owning the station provided real benefits to being in the corp or another allied with it, people would join corps for that.


Look how many one man corps get formed to avoid a piddly tax rate.
You think peole wouldn't join a player run corp because they have a significant impact on their ability to produce goods and make MORE isk.

I think they would.
Katran Luftschreck
Royal Ammatar Engineering Corps
#46 - 2013-01-22 01:36:06 UTC
I suggested a "boycott" function for the market before, but as others pointed out then, alts would make it moot.

Show me a hardcore PvP/pirate/ganker/wanker that doesn't have a perfectly law-abiding hisec carebare money-maker alt and I'll show you a liar.

http://youtu.be/t0q2F8NsYQ0

Piugattuk
Litla Sundlaugin
#47 - 2013-01-22 01:51:35 UTC
Grenduk wrote:
Dave Stark wrote:
oh, also i think we just all missed the flaw of:

buy goods on an out of corp alt.
contract it to your other character.
totally ignore this entire mechanic.


Isn't that all smart players do with wardecs anyway? Stay docked, contract to alts and red frog resulting in a contract and login game that sucks all the fun out?


Shhhh, don't say this...CCP may gimp this and my alts won't be worth the time I put in them to be on par with my main.
Nicolo da'Vicenza
Viziam
Amarr Empire
#48 - 2013-01-22 02:17:32 UTC
Dave Stark wrote:
Nicolo da'Vicenza wrote:
ban npc corps

and where do all the people in npc corps end up?

effectively 1man player corps, deccable but undissolvable (because there is no NPC corps)
FloppieTheBanjoClown
Arcana Imperii Ltd.
#49 - 2013-01-22 04:11:12 UTC
Won't work. If you can't figure out why, I'm not going to tell you.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#50 - 2013-01-22 04:13:39 UTC
Katran Luftschreck wrote:
Show me a hardcore PvP/pirate/ganker/wanker that doesn't have a perfectly law-abiding hisec carebare money-maker alt and I'll show you a liar.

Ahem.

I don't have a money-maker alt. I get my money through wardecs, ganks, theft, scams, and if I need to, exploration. I have no problem pulling out my Tengu and doing a little scanning while my wartargets cower in stations waiting for me to go away.

Founding member of the Belligerent Undesirables movement.

Vaju Enki
Secular Wisdom
#51 - 2013-01-22 21:27:08 UTC
Nicolo da'Vicenza wrote:
Dave Stark wrote:
Nicolo da'Vicenza wrote:
ban npc corps

and where do all the people in npc corps end up?

effectively 1man player corps, deccable but undissolvable (because there is no NPC corps)


Thumbs up.

The Tears Must Flow

Natsett Amuinn
Caldari Provisions
Caldari State
#52 - 2013-01-22 22:06:21 UTC
I think it's interesting that people think dumping others into one man corps woudln't work.

I wouldn't want them to do that but, but...


Is that not what it's like already?
Isn't high sec full of one man corps? I'm pretty sure it is.

They just have the NPC corps to exploit when you wardec them.

I think some of you guys have an unrealistic idea that the NPC corps are full of "new" players. They're barely full of new characters. Good lord!

lol, the NPC corps don't house new players, people. It's a bunch of ******* alts of people in other corporations.
I know, I have some of my own!



Obviously I'm exagerating, there's new players in the NPC corps.
But the truth is, it's not that many, and a whole hell of a lot of those guys are just like me. They have a corped main, and NPC alts.

Because there's no reason to put an industrialist or mission runner in a corporation.
Ranger 1
Ranger Corp
Vae. Victis.
#53 - 2013-01-22 22:22:48 UTC
Dave Stark wrote:
Grenduk wrote:
Dave Stark wrote:
Jamyl Khanid wrote:
Dave Stark wrote:

my wardec immune npc corp laughs at you.


This 1000 times.

They are here for a reason. The same people that cry foul about you keeping an NPC alt would have no hesitation about Awox-ing your corp or disbanding your entire alliance with a meta alt. Don't let others dictate strategy unless you like being a follower.


not even an npc alt, it's a main character. as the goon so eloquently points out, there's nothing in high sec worth fighting or owning so why not sit in a wardec immune npc corp?


Personally, a few reasons. 1) T2 invention. 2) 0.75 production in a POS 3) JC access to 0.0 PI 4) social aspects


and as a miner i have no interest in any of those. hence, npc corp.

I've always felt that the variety of ore should be a lot more granular though out the various sec level's as well... where you find better ore in .5 systems than in .9, and varieties of or in low sec unavailable anywhere else.

Anyway, carry on...

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Dave Stark
#54 - 2013-01-22 22:30:33 UTC
Ranger 1 wrote:
I've always felt that the variety of ore should be a lot more granular though out the various sec level's as well... where you find better ore in .5 systems than in .9, and varieties of or in low sec unavailable anywhere else.

Anyway, carry on...


so you mean, exactly how it works now?
Mister S Burke
Doomheim
#55 - 2013-01-22 22:31:55 UTC
Psychotic Monk wrote:


But pvp players are stalking you and fighting you and generally getting all the way up into your cheese fries. Why shouldn't you have to work to get up into our business?

.


No they don't, they run away if you undock more than 1 T1 frigate.
Pookie McPook
The Whiskers of Kurvi-Tasch
#56 - 2013-01-22 22:43:57 UTC
Grenduk wrote:
Wardecs are perfect as is.
PVP corps can deny industrial corps access to their preferred play style because eve is a harsh and cold universe.

Problem is, it's not harsh and cold for the PVP corp. They get what they want without any consequences. We need a counter mechanic for industrial focused players that provides the same emergent gameplay fun!


That's a little bit idealistic and, dare I say it, niaive. It's a bit like saying that wildebeest should be able to pwn the lions on the Serengeti. Their defense is numbers and therefore statistics. Industrial corps have a fairly stress free life with few dangers costing them ISK. PVP corps however live a high octane, expensive life. View the PVP corps as the carnivores at the top of the food chain and industrial corps the herbivores they feast off. Nature can be cruel, but not half as cruel as EVE.
Grenduk
Grey Manufacturing
#57 - 2013-01-22 22:51:50 UTC
Reading responses, reading dev responses to posts like mine, thinking about the game, I've come to a realization.

If you dont crave pvp and want it all the time, you should quit this game. The game is for pvp, thats it. Anything else exists just to facilitate and service pvp. All mechanics in the game are designed to provide variety to the pvpers.

Mining, industry, and PVE exist only to create an artificial value to pvp loss, thus giving pvp "meaning".

The sooner you accept it, you'll be happier in game and out (even if that means playing another game).

might as well lock this thread now.
bongsmoke
Visine Red
420 Chronicles of EvE
#58 - 2013-01-22 23:55:07 UTC
Psychotic Monk wrote:
That's not something that the industrial player is *doing*. If pvp corps attacking industrial corps only had to throw in the dec and walk away, then we'd be talking.

But pvp players are stalking you and fighting you and generally getting all the way up into your cheese fries. Why shouldn't you have to work to get up into our business?

Additionally, as an experienced user of game mechanics, I know that I would be using that same 'industrial dec' on you. And probably as many corps as I possibly could.

Remember, any tool given to you is also given to me, and vice versa.


But doesn't an Indy corp have bpo's and the material already for pvp ships? Seems pvp corp still loses.

I support this thread for pvp tears.
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