These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Arena-pvp in hisec?

Author
Eugene Kerner
TunDraGon
Goonswarm Federation
#21 - 2013-01-21 17:07:49 UTC
Lipbite wrote:
Arenas won't make EVE PvP more attractive for me though they will allow to burn more ships - which is good for economy. So I think it's ok.

And if low-sec will be less populated as a result of arenas implementation - it's ok for me too because it will make exploration more accessible.


Says empty

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Roime
Mea Culpa.
Shadow Cartel
#22 - 2013-01-21 17:19:39 UTC
Why do we need games inside a game?

Why do we have to turn the one, unique aspect of this sandbox into a meaningless sport, served at the comfort of hisec?

.

Rordan D'Kherr
Imperial Academy
Amarr Empire
#23 - 2013-01-21 18:27:43 UTC
I for myself wait for the ability to fly through "dangerous" space safely because I haven't set my pvp flag. Consensual pvp and all...

Don't be scared, because being afk is not a crime.

Google Voices
Doomheim
#24 - 2013-01-21 18:35:14 UTC
Warp Planet6 wrote:
Hello my fellow eve players,

I was thinking about that duelling mode aka "1 vs 1" feature that will come to hisec soon-ish.

There are many posts about pros and cons. And there are many demands for "arenas" based on that duelling mode as a restricted environment to shoot people in hisec, which is called "consensual pvp".

I for myself believe that, besides war declarations and the current ways to use Concord reaction time as a mitigation, the designated pvp-spaces lowsec and nullsec could suffer here. Or else: Why should I go to the dangerous lowsec when I can pewpew in hisec?

Now I am asking you, a part of the community who actually uses the forums, about your opinion on this. Are duels, arenas etc. as a game mechanic to do "consensual pvp" a good thing in this unique sandbox MMO called EVE Online?



What were you thinking about? They are simply reintroducing the can flipping option. It's not dueling when other people can and will interfere....

"Fozzie could not comment on when this issue would be resolved and stated that “one day Veritas will come up to me and say ‘hey I fixed off-grid boosting’”, but he had no idea on a potential timeframe for this sort of miracle."

Kalanaja
Sebiestor Tribe
Minmatar Republic
#25 - 2013-01-21 19:09:17 UTC  |  Edited by: Kalanaja
It just makes it so two people can fight. As the poster above me said. It reintroduces the can flip fighting from before. Dueling does not mean the fight is over when one person or the other is at structure or 1hp left. Like normal, the duelists can still blow each others ships up. They did not add any wowish mechanics to stop a fight before the ships would actually explode. And someone can still come up and conduct ganking operations if they so wish with the normal mechanics of consequences applying.
Sura Sadiva
Entropic Tactical Crew
#26 - 2013-01-21 20:02:00 UTC
The duelling thing is horrible.

As open world PvP EvE never had specific areas designed for combat or not. What changes are the consequences of it for the player according to the system security status. So is a blunt and objective mechanics: no matter who you are, no matter what you want, if you aggress illegaly Concord blow you up, your sec status get a penality and so on...

Duelling system slightly shift the focus of this from an objective logic to the players decisions and consent; it's an inverion of the previouslogic; it's a little step closer to consneual PvP.

Next step will be the already announced duelling system for fleets. Then everything will be ready for the change.

Sarah Schneider
Native Freshfood
Minmatar Republic
#27 - 2013-01-21 20:06:45 UTC
Destination SkillQueue wrote:
If it's player organized, has real losses, it doesn't offer any NPC/CCP provided rewards and it can be interfered with(no instancing) it's all ok. That is just providing tools for the players to do and organize their own fun. Remove one or more of those conditions and I'd say it doesn't belong in EVE and can cause serious harm to the normal PvP activities and the wider game.

This. Not empty quoting.

If Eve "arenas" met these requirements, I'm fine with it. Otherwise, it's a huge no no.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

FourierTransformer
#28 - 2013-01-21 20:11:02 UTC  |  Edited by: FourierTransformer
-Structured 1v1's already exist. See RvB.
-Structured 1v1's have not destroyed other forms of pvp. Again, see RvB.
-Duel 1v1's are not without risk. Both parties can receive neutral reps at the cost of suspect status for the reppers. Both parties are susceptible to all forms of high sec ganking e.g. tornado alpha fleets popping shiny expensive ships.

The proposed 1v1's are scarcely any different from the can flipping 1v1's available in expansions prior to crimewatch. You could get neutral reps and ganks in those as well. And the PvP community at large was FINE with can flipping for the most part.

The proposed changes are not adding a new feature, they are re-instituting an old one.

The ONLY thing that changed is the obfuscation of mechanics. The new dueling system will be more transparent then the old one, and transparency is a good thing, particularly for newer players.
Google Voices
Doomheim
#29 - 2013-01-21 20:22:51 UTC
Sura Sadiva wrote:
The duelling thing is horrible.

As open world PvP EvE never had specific areas designed for combat or not. What changes are the consequences of it for the player according to the system security status. So is a blunt and objective mechanics: no matter who you are, no matter what you want, if you aggress illegaly Concord blow you up, your sec status get a penality and so on...

Duelling system slightly shift the focus of this from an objective logic to the players decisions and consent; it's an inverion of the previouslogic; it's a little step closer to consneual PvP.

Next step will be the already announced duelling system for fleets. Then everything will be ready for the change.




This has been in game for years....it's called "can flipping".....

All they are doing is reintroducing an already broken mechanic that they broke with the crimewatch patch....Shocked

"Fozzie could not comment on when this issue would be resolved and stated that “one day Veritas will come up to me and say ‘hey I fixed off-grid boosting’”, but he had no idea on a potential timeframe for this sort of miracle."

Unsuccessful At Everything
The Troll Bridge
#30 - 2013-01-21 21:05:28 UTC
CCP, when are you implementing Pandas?

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Merouk Baas
#31 - 2013-01-21 21:11:28 UTC
In the summer, actually. Didn't they announce they are re-modeling all the Gallente ships? Dominix will look like a Panda in space, rather than its current model.
Nicolo da'Vicenza
Viziam
Amarr Empire
#32 - 2013-01-21 21:12:41 UTC
first they put in a 'duel mechanic'
next they put in a mechanic to make the concord waiver expire when one of the ships enters structure to ensure honoure combat among the 'duelling community'.
after that will be gradual phasing out/non-iteration of highsec PvP because 'PvPers can duel each other if they want to PVP, i want to mine ore'
Renzo Ruderi
Doomheim
#33 - 2013-01-21 21:28:34 UTC
It'd be nice if people who want to play World of Tanks simply went and played World of Tanks, instead of constantly trying to shoehorn that crap into EVE.
Vincent Athena
Photosynth
#34 - 2013-01-21 21:35:17 UTC  |  Edited by: Vincent Athena
Warp Planet6 wrote:
Why should I go to the dangerous lowsec when I can pewpew in hisec?


1) To claim a valuable moon for moon mining
2) To defend a system or area from interlopers so you can do your own stuff in there
3) Because you prefer more unpredictable PvP to setup "fair" situations
4) Because you are -10 and cannot enter high sec
5) To interfere with supply lines going to other groups in low sec, or null sec
6) Because arenas in high sec will not allow you to PvP with carriers or other capital ships
7) Because you are a role player and want to beat back the evil Caldari for the Glory of the Gallente via FW.

Know a Frozen fan? Check this out

Frozen fanfiction

Tippia
Sunshine and Lollipops
#35 - 2013-01-21 21:39:18 UTC
Nicolo da'Vicenza wrote:
first they put in a 'duel mechanic'
next they put in a mechanic to make the concord waiver expire when one of the ships enters structure to ensure honoure combat among the 'duelling community'.
after that will be gradual phasing out/non-iteration of highsec PvP because 'PvPers can duel each other if they want to PVP, i want to mine ore'

Well, so far it's been nearly a decade between the first and the second step in that chain of events… and it may well be another ten before it actually happens. That would put that phase-out on schedule for 2050 or so.
Frying Doom
#36 - 2013-01-21 21:45:39 UTC
Tippia wrote:
Nicolo da'Vicenza wrote:
first they put in a 'duel mechanic'
next they put in a mechanic to make the concord waiver expire when one of the ships enters structure to ensure honoure combat among the 'duelling community'.
after that will be gradual phasing out/non-iteration of highsec PvP because 'PvPers can duel each other if they want to PVP, i want to mine ore'

Well, so far it's been nearly a decade between the first and the second step in that chain of events… and it may well be another ten before it actually happens. That would put that phase-out on schedule for 2050 or so.

Did you miss the CSM minutes?

This is the new and improved CCP

so probably 2045Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Nicolo da'Vicenza
Viziam
Amarr Empire
#37 - 2013-01-21 22:08:27 UTC
Tippia wrote:
Nicolo da'Vicenza wrote:
first they put in a 'duel mechanic'
next they put in a mechanic to make the concord waiver expire when one of the ships enters structure to ensure honoure combat among the 'duelling community'.
after that will be gradual phasing out/non-iteration of highsec PvP because 'PvPers can duel each other if they want to PVP, i want to mine ore'

Well, so far it's been nearly a decade between the first and the second step in that chain of events… and it may well be another ten before it actually happens. That would put that phase-out on schedule for 2050 or so.

"literally all changes must be put in perspective within EVE's 10 year span" - some idiot
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#38 - 2013-01-21 22:23:22 UTC  |  Edited by: Captain Tardbar
Why does two same sex consenting adults consenting to pvp affect your ability to beat your lawful wife?

It's not like people are going to say "Well I was going to go lowsec and hope no one shoots me, but instead I'll stay in hi-sec and duel."

The logic.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Sura Sadiva
Entropic Tactical Crew
#39 - 2013-01-21 22:29:56 UTC
Warp Planet6 wrote:

Why should I go to the dangerous lowsec when I can pewpew in hisec?


Because...

Because if you decide to live in high sec with all the advantages, safety and benefits of high sec you have to renounche to something; cannot have everything for free.

As well as people living in low, null, or WH renounce to some high sec benefits.


More safety = less freedom


Sura Sadiva
Entropic Tactical Crew
#40 - 2013-01-21 22:36:11 UTC
Google Voices wrote:

This has been in game for years....it's called "can flipping".....
All they are doing is reintroducing an already broken mechanic that they broke with the crimewatch patch....Shocked


This is not true.

- Can flipping is still there and usable exactly in the same way. Only, the new flag system made it a bit more "uncomfortable" to use in high sec. Yes, now is not wise to use can flipping on Rens undock, just go in safe spot in a quiet system

- Can flipping for duels never been a feautere or a game mechanic. It was only a "trick" used by players to set up duels without Cncord jumpin in. It's still perfeclty usable so. Duelling system is a brand new feauture ADDED to this, to introduce in EvE something new: consensual, safe duels policied by game mechanics and flag system. Not managed by players.