These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

The upside of Planned Obsolescence

First post
Author
Corey Fumimasa
CFM Salvage
#1 - 2013-01-21 14:15:22 UTC
Planned obsolescence is the practice of building things with foreknowledge that they will wear out. It equates to a maintenance and replacement cost over time.

“That’s horrible idea, I don’t want my ships to wear out!”

Consider though the market possibilities of using a ship for a few months and selling it cheap to some new guy. He gets a leg up into a bigger boat and you can buy a new one at half cost.

Salvage could be fleshed out to be a little more interesting. Maybe rather than having upkeep be 100% npc sink, noctis pilots could have an upkeep option. It would be a lot of fun if the repairs required some of the cheaper salvage components, just to give them some more value and meaning.

Mechanics like this encourage player to player interaction without forcing it on anyone, and they create an atmosphere that is less agreeable to bots.

This isn’t an option that results in shiny new toys, but it would lend greatly to the feeling that Eve is a gritty dark world. For myself that feeling is worth more than all the carnival rides and WiS candy on the interweb.

Thanks for your time in consideration of this idea.
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#2 - 2013-01-21 14:20:13 UTC
As an idea, your post is not in the correct forums to attract the type of attention it would otherwise have in the Ideas Forum.
I will comment about your idea once this thread has been moved there.

o7
Zol Interbottom
Blimp Requisition Services
#3 - 2013-01-21 14:23:14 UTC
I thought I was playing dystopian libertarian space soap, not capitalist money grab

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

Tippia
Sunshine and Lollipops
#4 - 2013-01-21 14:24:42 UTC
Zol Interbottom wrote:
I thought I was playing dystopian libertarian space soap, not capitalist money grab

Is there a difference?
Corey Fumimasa
CFM Salvage
#5 - 2013-01-21 14:28:48 UTC  |  Edited by: Corey Fumimasa
Thorn Galen wrote:
As an idea, your post is not in the correct forums to attract the type of attention it would otherwise have in the Ideas Forum.
I will comment about your idea once this thread has been moved there.

o7


I don't want to discuss specific implementation, only to get a general feel for the idea. It will be more fruitful to discuss specifics once it becomes clear what people would like to see from such a thing.

I look forward to discussing things more there.
Zol Interbottom
Blimp Requisition Services
#6 - 2013-01-21 14:29:15 UTC
Tippia wrote:
Zol Interbottom wrote:
I thought I was playing dystopian libertarian space soap, not capitalist money grab

Is there a difference?


I do what I want in space libertarianism, I don't have no government regulation telling me that I have to make ships last a certain amount of time at minimum or maximum, what happens when someone is injured in an accident or I blow them up when they buy it off me?

I could be sued by space lawyers at space court

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

CCP Eterne
C C P
C C P Alliance
#7 - 2013-01-21 14:43:20 UTC
Moving to Features & Ideas Discussion.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Callic Veratar
#8 - 2013-01-21 17:12:30 UTC
It's a neat idea, but the issue is not in terms of RP or lore or isk sinks, it's in the monotony and tediousness of having do to something before you can do what you want to do. Any regular logistics activity rapidly changes from a neat feature to a chore to a source of anger, see Planetary Interaction or Starbase Management.
Corey Fumimasa
CFM Salvage
#9 - 2013-01-21 17:38:02 UTC
Callic Veratar wrote:
It's a neat idea, but the issue is not in terms of RP or lore or isk sinks, it's in the monotony and tediousness of having do to something before you can do what you want to do. Any regular logistics activity rapidly changes from a neat feature to a chore to a source of anger, see Planetary Interaction or Starbase Management.


well really the whole game seems like a chore sometimes. Its just that many of the current chores are solo in nature. It would be neat to have some more dynamic options.

Say the first 30% of wear and tear have no adverse affects. A pilot is flying around at 25% and a noctis shows up in system and advertises mobile repairs in local at 50% station rates. Its kind of a fun interaction that saves some isk for anyone who flags him down.

On the other side, if people don't want to be bothered maybe they can just set up automatic repair programs for their ships. In that way the isk gets sinked. I'm all for more sinks and faucets in the economy. ISK flow just feels really static lately.
Jimmy Gunsmythe
Sebiestor Tribe
#10 - 2013-02-16 15:16:55 UTC
So long as you have to use metal scraps to repair the ship, I'm game.

John Hancock

Corey Fumimasa
CFM Salvage
#11 - 2013-02-16 15:26:33 UTC
Jimmy Gunsmythe wrote:
So long as you have to use metal scraps to repair the ship, I'm game.

You somehow look like a scrap metal tycoon.
Skorpynekomimi
#12 - 2013-02-16 15:53:48 UTC
So, this is just creating a sink for nanite paste and some salvage.

Economic PVP

Corey Fumimasa
CFM Salvage
#13 - 2013-02-16 16:38:52 UTC
Skorpynekomimi wrote:
So, this is just creating a sink for nanite paste and some salvage.


The term "Sink" in Eve means something that removes ISK from the game; NPC taxes and fee's, clone costs, ISK spent in LP stores. If there were ship maintanence costs payable to NPC stations that ISK would also be "sinked". If you pay a pilot in a Noctis to perform the maintenence then that money is just circulated in the game.

Ship maintanence set up this way would be a great sink and at the same time create a new career path for people. Just another in game option for interaction is all. And a market for all the worthless scrap would be interesting.
Alvatore DiMarco
Capricious Endeavours Ltd
#14 - 2013-02-16 17:54:24 UTC  |  Edited by: Alvatore DiMarco
He said a sink for nanite paste and salvage, not ISK.

The answer to his question is "Yes."

EDIT: That being said, while this is an interesting idea and a clever way to give more value to nanite paste/salvage pieces, I agree that it would be annoying to start with, become a chore, and then just result in ships being allowed to rot and blow up.

Not to mention that there'd need to be a huge revision to the market to allow for the sale of "Pre-owned ships".

God-awful annoying routine maintenance is for cars. Let's leave it out of spaceships that are supposedly already swimming in repair nanites and fully-automated diagnostic/maintenance systems.
Nariya Kentaya
Ministry of War
Amarr Empire
#15 - 2013-02-16 18:56:53 UTC
Corey Fumimasa wrote:
Planned obsolescence is the practice of building things with foreknowledge that they will wear out. It equates to a maintenance and replacement cost over time.

“That’s horrible idea, I don’t want my ships to wear out!”

Consider though the market possibilities of using a ship for a few months and selling it cheap to some new guy. He gets a leg up into a bigger boat and you can buy a new one at half cost.

Salvage could be fleshed out to be a little more interesting. Maybe rather than having upkeep be 100% npc sink, noctis pilots could have an upkeep option. It would be a lot of fun if the repairs required some of the cheaper salvage components, just to give them some more value and meaning.

Mechanics like this encourage player to player interaction without forcing it on anyone, and they create an atmosphere that is less agreeable to bots.

This isn’t an option that results in shiny new toys, but it would lend greatly to the feeling that Eve is a gritty dark world. For myself that feeling is worth more than all the carnival rides and WiS candy on the interweb.

Thanks for your time in consideration of this idea.

Maybe im misunderstanding some mechanic in your post, but id have to disagree.

I live in a C6, you know how often we get acess to k-space in an area thats actually USABLE for supplies? (hint hin, middle of nullsec isnt where were going to send our haulers). when your talking 150+ active players, NONE FO WHICH can dock in the system they ar ein everyday, it would get to the point in wormhoels where YOU DIDNT LOG ON UNLESS THERES A CTA. since logging on at any other time would be burning your ship.

so yeah, not supported, dont want another 15 hours of cycling statics every week just to bring IN haulers full of salvage.
Alvatore DiMarco
Capricious Endeavours Ltd
#16 - 2013-02-16 18:59:03 UTC
A brief derailment:

I'd like to see outposts in W-space. Destructible outposts, but nonetheless.
Corey Fumimasa
CFM Salvage
#17 - 2013-02-16 19:29:24 UTC
Nariya Kentaya wrote:

Maybe im misunderstanding some mechanic in your post, but id have to disagree.

I live in a C6, you know how often we get acess to k-space in an area thats actually USABLE for supplies? (hint hin, middle of nullsec isnt where were going to send our haulers). when your talking 150+ active players, NONE FO WHICH can dock in the system they ar ein everyday, it would get to the point in wormhoels where YOU DIDNT LOG ON UNLESS THERES A CTA. since logging on at any other time would be burning your ship.

so yeah, not supported, dont want another 15 hours of cycling statics every week just to bring IN haulers full of salvage.


The point of ship degradation over time is to create an NPC sink that could also be tapped by properly skilled and equipped players. I had not considered people who live deep in W-space, TY for posting. I think it should be a minor sink and one that is easily overcome, as someone else pointed out it could become very onerous over time. There is no reason that POS docking bays couldn't have an auto maintenance function the same way that NPC stations would.

And someone in your corp would still have the option of skilling a noctis up to the point where they could do the repairs for cheaper using salvage material.

I think CCP is going to reduce clone costs for high SP characters soon. And so the ship maintenance sink could help to even that out.
Corey Fumimasa
CFM Salvage
#18 - 2013-02-16 19:34:33 UTC
Alvatore DiMarco wrote:
He said a sink for nanite paste and salvage, not ISK.

The answer to his question is "Yes."

EDIT: That being said, while this is an interesting idea and a clever way to give more value to nanite paste/salvage pieces, I agree that it would be annoying to start with, become a chore, and then just result in ships being allowed to rot and blow up.

Not to mention that there'd need to be a huge revision to the market to allow for the sale of "Pre-owned ships".

God-awful annoying routine maintenance is for cars. Let's leave it out of spaceships that are supposedly already swimming in repair nanites and fully-automated diagnostic/maintenance systems.


I've never heard the term "sink" in Eve used outside of ISK sink. is the only reason I commented on that.

Re: irritating after a time, yes I agree. there should be a completely automated way to overcome this degradation, but it should be expensive enough that a trained noctis pilot could do it cheaper than the NPC mechanics and still make some ISK for himself.

As it stands right now Eve has a few big ways to remove ISK from the game, I think a little more diversification in that area would make things like buying new clones less expensive.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#19 - 2013-02-16 19:46:21 UTC
Corey Fumimasa wrote:
I've never heard the term "sink" in Eve used outside of ISK sink. is the only reason I commented on that.

Re: irritating after a time, yes I agree. there should be a completely automated way to overcome this degradation, but it should be expensive enough that a trained noctis pilot could do it cheaper than the NPC mechanics and still make some ISK for himself.

As it stands right now Eve has a few big ways to remove ISK from the game, I think a little more diversification in that area would make things like buying new clones less expensive.

If this system is ever going to go live - prices for salvage needed for maintenance will skyrocket to the point where there is no profit between station/noctis maintenance. So unless noctis pilot gets those salvage parts himself he wont get any profit and even then it'll be more profitable to just sell those @ market - less hassle.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Corey Fumimasa
CFM Salvage
#20 - 2013-02-16 19:54:55 UTC  |  Edited by: Corey Fumimasa
Kirimeena D'Zbrkesbris wrote:

If this system is ever going to go live - prices for salvage needed for maintenance will skyrocket to the point where there is no profit between station/noctis maintenance. So unless noctis pilot gets those salvage parts himself he wont get any profit and even then it'll be more profitable to just sell those @ market - less hassle.


I'm sure that the good folks at CCP can balance those requirements; either by requiring small ammounts of salvage for the repairs or by seeding more junk. Who knows it might make looting level 2's a good passtime for bored noctis pilots. And actually the price will never go above the cost of maintenance at NPC bays. I think we will see a small and easily controlled rise in the scrap market. That sort of thing is probably a good economy management tool for CCP.
12Next page