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High sec industrial corporations focus.

Author
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#81 - 2013-01-24 02:00:43 UTC  |  Edited by: Malcorian Vandsteidt
Also nat, you need to remember that not everyone wants "war". Some people just want to play the game, explore and relax. Giving highsec more reasons to go to war is just crazy, I mean we finally got highsec where it needs to be justice wise after retribution.

Now pirates suffer consequences for illegal action, and although I agree with you that something needs to be done, what you are suggesting will eventually lead to another type of piracy, Economical, and Industrial terrorism perpetrated on the residents of highsec by griefers and pvp Alliances if not null sec corps.

For no other reason then to read Carebear tear threads about how they can no longer aford to refine or dock at stations in highsec, or hear carebears bitching and moaning in local.

And why? Well.... Why do nullsec alliances take every system they can with no other reasons and no use for it and then ROFL stomp anyone smaller then them who even remotely shows an interest in Soving it, but:

Because they can.
Natsett Amuinn
Caldari Provisions
Caldari State
#82 - 2013-01-24 02:06:35 UTC  |  Edited by: Natsett Amuinn
I should probably clarify.

I woldn't want the overal benfit to the corp to be so great as to allow them to make massive amounts of isk off this. Enough to fund some ship replacement, but not the takever of multiple systems.

Most of the effect would be only in the from of smaller levels of control.
Like being able to make a station go from 50 production slots to 35, and be able to collect a small amount on the jobs. The exact amount would be within a limit though.

I'm talking about financial benefits directly to the corp that's enough to just make it worthwhile for the corp to rally people around it, but not enough that should a corp lose the station it would result in the corporation falling apart.

I don't want it to a moon mining level activity.


I want you to INFLUENCE what is happeing in high sec through station control, not use station control to drive an entire alliance like moon goo.

Balance would be a huge consideration.

I'm saying that CONTROL would motivate high sec corps, NOT profits.
You should make SOME profit so that it's worthwhile at a corporate level, but no nearly on the same level as null sec corporations get from holding sov.


I"m trying not to be overly specific here.


You tell me,
Would your corporation be willing to try and take a station, if you could set the line costs -within limits- for your membes, as well as line costs for non member, and collect a small tax on it.



I would also ask CCP to give more content in null in the form of placeable type PvE content that provided a revenue stream for line members, as well as non membes to come shoot us, before they put in station control in high sec.

I've made suggestions for PvE style conflict drivers to pull the null guys back down to null.


PS: War is a part of the game, whether someone wants it or not is irrelevent. If you start a corp, that's a risk you assume. In high sec you guys get nothing for that risk. I think you deserve the stations for assuming it. I think it's only fair that you have something of value that you can call your own that would make the wardec meaningfull; just like we have in null.

I think it's currently unfair to you guys in high sec.

I'm not a null or die guy. I'm very much the guy that is all about play how you want, where you want guy, but you have to accept consenquences of that. . I play in null becaue I like NOT having concord around, that's all. I don't even do PvP.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#83 - 2013-01-24 02:18:45 UTC
Natsett Amuinn wrote:
I should probably clarify.

I woldn't want the overal benfit to the corp to be so great as to allow them to make massive amounts of isk off this. Enough to fund some ship replacement, but not the takever of multiple systems.

Most of the effect would be only in the from of smaller levels of control.
Like being able to make a station go from 50 production slots to 35, and be able to collect a small amount on the jobs. The exact amount would be within a limit though.

I'm talking about financial benefits directly to the corp that's enough to just make it worthwhile for the corp to rally people around it, but not enough that should a corp lose the station it would result in the corporation falling apart.

I don't want it to a moon mining level activity.


I want you to INFLUENCE what is happeing in high sec through station control, not use station control to drive an entire alliance like moon goo.

Balance would be a huge consideration.

I'm saying that CONTROL would motivate high sec corps, NOT profits.
You should make SOME profit so that it's worthwhile at a corporate level, but no nearly on the same level as null sec corporations get from holding sov.


I"m trying not to be overly specific here.


You tell me,
Would your corporation be willing to try and take a station, if you could set the line costs -within limits- for your membes, as well as line costs for non member, and collect a small tax on it.



I would also ask CCP to give more content in null in the form of placeable type PvE content that provided a revenue stream for line members, as well as non membes to come shoot us, before they put in station control in high sec.

I've made suggestions for PvE style conflict drivers to pull the null guys back down to null.


PS: War is a part of the game, whether someone wants it or not is irrelevent. If you start a corp, that's a risk you assume. In high sec you guys get nothing for that risk. I think you deserve the stations for assuming it. I think it's only fair that you have something of value that you can call your own that would make the wardec meaningfull; just like we have in null.

I think it's currently unfair to you guys in high sec.

I'm not a null or die guy. I'm very much the guy that is all about play how you when, where you want. I play in null becaue I like NOT having concord around, that's all. I don't even do PvP.


1. I agree that control over space motivates people to gain power and interact more with their surroundings.
2. The problem though is that Control, is Influence. Without control which makes a difference it's simply an Illusion.
3. Yea having a station with your alliance and corp name printed on it is an awesome feeling.
4. Yes if I had th resources and people and pvp pilots you better believe I'd try and take one (In lowsec). BUT honestly I'd rather just deploy my own in some BFE lowsec system then try and take one from someone, then defend it because it really would be "MINE or My corps or my Alliances"....
5. According tot he minuets CCP is working on more Null content.

Like I said in the begining I have no issue over all with your concept and Idea, the Issue I have is with what side effects could occur. Like with 0.0 Sov, Large Null Alliances don't take space because they need it, They take it because they "Can". And no other reason. Highsec station will be exactly the same, Griefers and PvP Aliances will take it because "they can" and for no other reason.

Not a single Industrial corp which would make REAL use of this system would ever own a station. Because most of the hardcore Indy corps Don't pvp. And they couldn't handle the wardecs, it would interrupt there mining abilities and income. So they would never even bother with this gameplay, and the entire point of it would serve no point except to give the PvPers something else to fight over.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#84 - 2013-01-24 02:57:42 UTC
Natsett Amuinn wrote:
Fey Ivory wrote:
Nat...

i dont understand what you have against the system im proposing, it is more realistic and it keeps high sec in the hand of the representinve coporations and countries, ewen if as said you make trillions, its still if im nice only maybe 0.1% of the combined economy of Gallante, and thats the thing you cant take ower Highsec, you cant control its economy ITS impossible, a few hundred PEOPLE cant compete with the combined work force of a thosend worlds... but what you could do is target your ISKs against to buy up rights in certain areas, but you cant control it all...

Take me as an example, im part of CAS, CAS is a cooporation belonging to Gallante Federation, its like Rhoden, or any other of Gallantes corps, this said i know big corps can affect you with economy, and since PVP is out of the option, there need to be a system where you can fight back with economy upon those that target you and your friends, action and consequence... so make a economic system...

It doesn't really give high sec corps a reason to grow or provide a meaningful reason to go to war.

The war needs to be incentivised at both the line member level and the corporate level.

To put it extremely simply.
It doesn't allow me to look into a region of high sec, see what's happening there, and bounty the appropriate corporations that I feel are having an impact on my ability to produce.

Untl T2 production is put in the hand of high sec corporations, and high sec corporations have a reason to grow and fight in a war, putting a bounty on a high sec corporation is as meaningful to the individual industrialist as a wardec is on the industrial corp.

I have the financial means to put the bounty system to good use in high sec. I should be allowed to.
In exchange for that I think you should have condierably more control in high sec.

I personally think that's an incredibly fair deal. You could make more isk with a station under your control, while I"m spending mine to convince you to move or raise you production and tax rate.



I agree that you should have a tool to get to those people that affect you... so far so good

But not with military means, high security is high security, and the moment you make it so that industrialist that dont want to pvp, need to they will leave... hmmm thats a problem, so how do we solve this...

Taking away industry, forcing people into player run corps so they still can produce what they do now, and be subject to wardecs... same thing again people that dont want to pvp, will leave, so it dont solve the problem...

You have to create a system where you balance the economy, so you can target them, and vice versa, within the margins of a realistic market economy, you can slow them down, you can hamper them where they are located, but you cant stop them entirely, you dump isks, and they dump isks... costly for you, and costly for them... And as huge the economy in Eve is... and this also involves the npc corps in some way, its a guarante that you cant affect it all, but as mentioned you can affect individuals or areas etc... this could work
Natsett Amuinn
Caldari Provisions
Caldari State
#85 - 2013-01-24 03:22:04 UTC  |  Edited by: Natsett Amuinn
I would honestly rather high sec be able to deply their own. The the stuff they talked about being possible with the PoS revamp could have made that possible. But, that may never happen.

The stuff to do the station control is in the game though, it's not really something I think they would have to make drastic overhauls for. Plus null corps have been asking for better station control tools, and that would be an excellent stepping stone into high sec station control.

Combine a healthy dose of smart balancing, as well as content in null that actually supports the people who want to live in the space, and I really do not think they you'd have to worry about null overrunning high sec.

Now, I can absolutely see null entities using their financial power to support high sec entitites who's motives align with there's. But then, we already do this, but with no formal structure.


To be very honest, the thing that I would be most concerned with woudn't be whether or not null was taking a part in some way, but if null players abandoning null sec in favor of high sec for the purpose of playing with station control because it's more enjoyable than null sov. Balance would have to be done to ensure that people still want to play in null.

As well, the kind of fights you would end up with in high sec would be exactly the kind of fights that a lot of people are complaining about not being able to find. None super, non captial, non titan, no bridges, no cynos, not hotdrops. Nothing but subcap fleets duking it out in a system, and having to be staged locally because you can't use bridges in high sec to move large fleets around quickly High sec corporations already have a fighting wing waiting in reserve, all the people who keep complaining about not being able to find gang fights without worrying about someone hotdropping a fleet of supers on them.

Think about that. No capitals, no supers, no titans. No jump bridge or cyno networks.
No titan briding is a huge limitter. Conflicts should work out to be really locally based in high sec, becaue there's no way to move a large fleet around high sec without going gate to gate. Go to far to harass someones station, or try and take to much, and you're going to have a hard time holding it all because you won't have the mechanics that allow for large empire growth in null, briding.

CCP gave null titan briding so they could move arund easily and grow.
That wouldn't exist in a high sec station control system.

It would generate a lot fo "good fights" that people are always complaining they can't find. And the only people that have to worry about it are those that choose to. Afterall, we all agree to accept the risk of a wardec when we join or form a player corp.
Dolorous Tremmens
The Scope
Gallente Federation
#86 - 2013-01-24 03:52:14 UTC  |  Edited by: Dolorous Tremmens
Malcorian Vandsteidt wrote:
Natsett Amuinn wrote:

I woldn't want the overal benfit to the corp to be so great as to allow them to make massive amounts of isk off this. Enough to fund some ship replacement, but not the takever of multiple systems.

Most of the effect would be only in the from of smaller levels of control.
Like being able to make a station go from 50 production slots to 35, and be able to collect a small amount on the jobs. The exact amount would be within a limit though.

I'm talking about financial benefits directly to the corp that's enough to just make it worthwhile for the corp to rally people around it, but not enough that should a corp lose the station it would result in the corporation falling apart.

I don't want it to a moon mining level activity.
I want you to INFLUENCE what is happeing in high sec through station control, not use station control to drive an entire alliance like moon goo.

Balance would be a huge consideration.

I'm saying that CONTROL would motivate high sec corps, NOT profits.
You should make SOME profit so that it's worthwhile at a corporate level, but no nearly on the same level as null sec corporations get from holding sov.

You tell me,
Would your corporation be willing to try and take a station, if you could set the line costs -within limits- for your membes, as well as line costs for non member, and collect a small tax on it.
I think it's currently unfair to you guys in high sec.


1. I agree that control over space motivates people to gain power and interact more with their surroundings.
2. The problem though is that Control, is Influence. Without control which makes a difference it's simply an Illusion.
3. Yea having a station with your alliance and corp name printed on it is an awesome feeling.
4. Yes if I had th resources and people and pvp pilots you better believe I'd try and take one (In lowsec). BUT honestly I'd rather just deploy my own in some BFE lowsec system then try and take one from someone, then defend it because it really would be "MINE or My corps or my Alliances"....
5. According tot he minuets CCP is working on more Null content.

Like I said in the begining I have no issue over all with your concept and Idea, the Issue I have is with what side effects could occur. Like with 0.0 Sov, Large Null Alliances don't take space because they need it, They take it because they "Can". And no other reason. Highsec station will be exactly the same, Griefers and PvP Aliances will take it because "they can" and for no other reason.
Not a single Industrial corp which would make REAL use of this system would ever own a station. Because most of the hardcore Indy corps Don't pvp. And they couldn't handle the wardecs, it would interrupt there mining abilities and income. So they would never even bother with this gameplay, and the entire point of it would serve no point except to give the PvPers something else to fight over.


I'm quite happy Nat started this thread, as I cut and pasted may of his ideas in another thread. I didn't do this because I enjoy null far more than empire, I did this because I want to see a better game, and better experience for players. I want those players in highsec to enojy their time in eve as much as I do.

There is a Sov map, and there are standings. It would be extremely easy to have as part of the takeover process a complete denial of Sov based groups. You have sov, or are in an alliance with sov, you don't get highsec affiliation rights. This keeps all the big bad null out of empire territorial ownership. Station services are also linked to standings, and you could, if you wanted, deny any large null group access to clones, repair facilities, medical clones/jumpclones etc.

It may be best to not even have .7 as the start for player owned station, but 0.6-0.3,0.1 leaving .7 and .2 for NPC's still, but with a few limiting factors eg. slots, production/reasearch times, multipliers.

I left .1 out, because its still technically empire, same rules for aquisition would hold with exceptions, but no limits would be allowed to be imposed, everyone can refit,repair,medclone/jumpclone, etc. I would ask that CCP use .1 as an experimental area and let aquisition be had for certain groups that allow more relaxed approaches to null.

Standings are great things to work with, as are bounties. If corps can not hold more than one station they'll have to ally with other corps not just in alliances, but coalitions like you see in null. They're not really bound together by anything other than the agreement to be blue to each other. If an alliance is seen as being a goon supporter( just using goon as a handy example), groups can move in on them and do things other than making war/pvp with them. Bounty, and Standings. you don't HAVE to refine the ore you mine in their system, you can wage war simply by overmining their system, and moving ore to your station.

You can place bounties on them, and get other alliances to go to war with them. Because people will, not because you're rewarding them, but because of things that you have listed that nullsec people have staged.

In fact the only 0.0 alliance i would expect to see not shut out of most .6-.2 Player owned stations is CVA, because of their more open boarders approach. I'd be adverse to having controlled docking rights, after all its not null and there should be some kind of limited hospitality in space. You should be able to bar groups at war with your corp/alliance from docking and it should be automatic.

Theres alot more controls that could be put in place, and things can be done to keep Sov groups from gaining power in empire. the reasons to do so are valid.

Get some Eve. Make it yours.

Natsett Amuinn
Caldari Provisions
Caldari State
#87 - 2013-01-24 04:27:25 UTC  |  Edited by: Natsett Amuinn
And that's a big part of what I want to get across.

Station control in high sec, done right, would touch on a really wide viarety of gameplay styles, and mechanics. Pretty much every area of EVE could benefit from tweeks and fixes that could come out of giving high sec player corps control of stations in high sec.

And a lot of those things would be things that people have been asking for.

Perhaps a more fitting theme would be "corporate empowerment." As I really think this should come with improvements on null system upgrades. So that null corps can put meaningful content in there system.

I threw this out in another thread. Same basic principle as the GW2 caravans in WvW; minus having to follow something around.
Quote:
Off the wall thought below.
Maybe something like a station "embassy" that a corporation can install in one system, that will have an effect in a number of adjacent ones.

The corporation can use it to create NPC supply routes that generate PvE content through several systems, using a single destructible object.

It could create NPC cargo ships that "attract" NPC rats. "Red" and "blue" NPC's.

One group feeds on the rats, the other group the cargo ships and "embassy" itself; as well as, obviously, the ratters.

Make it content that will support a large number of people.

Make it pay well.

Make the "bllue" NPC getting destroyed cause the "red" NPC to pay less.

Have it provide small level of passive income to the corporation, but not "significant" that it's generating to much isk, or be considered harmful if lost.

Tie activity to standing, like having an "embassy" destroyed causes the corporation to lose an amount of standing with the appropriate faction.

I even have an idea on a way to spur boarder conflcts using this. Having the "embassy" within range of a non ally sytem would cause the rats in their system to spawn less; if ignored, they eventually just stop spawning. They would have to come to your system and attack your "blue" NPC's or destroy the "embassy" to correct the situation in their space.


I want a better EVE, I have no desire to exploit anyone in high sec.
I spend way to much time thinking about this silly game, figure I'd share some of those thoughts.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#88 - 2013-01-24 04:41:21 UTC
Natsett Amuinn wrote:
And that's a big part of what I want to get across.

Station control in high sec, done right, would touch on a really wide viarety of gameplay styles, and mechanics. Pretty much every area of EVE could benefit from tweeks and fixes that could come out of giving high sec player corps control of stations in high sec.

And a lot of those things would be things that people have been asking for.

Perhaps a more fitting theme would be "corporate empowerment." As I really think this should come with improvements on null system upgrades. So that null corps can put meaningful content in there system.

I threw this out in another thread. Same basic principle as the GW2 caravans in WvW; minus having to follow something around.
Quote:
Off the wall thought below.
Maybe something like a station "embassy" that a corporation can install in one system, that will have an effect in a number of adjacent ones.

The corporation can use it to create NPC supply routes that generate PvE content through several systems, using a single destructible object.

It could create NPC cargo ships that "attract" NPC rats. "Red" and "blue" NPC's.

One group feeds on the rats, the other group the cargo ships and "embassy" itself; as well as, obviously, the ratters.

Make it content that will support a large number of people.

Make it pay well.

Make the "bllue" NPC getting destroyed cause the "red" NPC to pay less.

Have it provide small level of passive income to the corporation, but not "significant" that it's generating to much isk, or be considered harmful if lost.

Tie activity to standing, like having an "embassy" destroyed causes the corporation to lose an amount of standing with the appropriate faction.

I even have an idea on a way to spur boarder conflcts using this. Having the "embassy" within range of a non ally sytem would cause the rats in their system to spawn less; if ignored, they eventually just stop spawning. They would have to come to your system and attack your "blue" NPC's or destroy the "embassy" to correct the situation in their space.


I want a better EVE, I have no desire to exploit anyone in high sec.
I spend way to much time thinking about this silly game, figure I'd share some of those thoughts.


The scientist who invented Nuclear Fission had no intention of it being used to destroy millions of Lives Either.

The moral of which is that if someone can take advantage of a system or thing, in order to oppress , control, or force their way of thinking on others, They will.
Natsett Amuinn
Caldari Provisions
Caldari State
#89 - 2013-01-24 04:55:28 UTC  |  Edited by: Natsett Amuinn
Malcorian Vandsteidt wrote:


The scientist who invented Nuclear Fission had no intention of it being used to destroy millions of Lives Either.

The moral of which is that if someone can take advantage of a system or thing, in order to oppress , control, or force their way of thinking on others, They will.

I'm aware.

I believe that CCP has the means to do this kind of stuff properly.

A few years ago, something like station control just wouldn't have been feasible.
You had to tell CCP in advance if there was going to be a large engagement in a null system, so they could reinforce the server ahead of time. They've done a lot of work to allow them to not have to do that. TiDi was partially developed for this reason. Edit for clarity: I believe they still ask for advanced notice if there's going to a really large event, but the idea was to not have to tell them everytime there might be 600 guys fighting in a system. They want us to be able to have more spontaneous fights without the need to have them reinforce nodes beforehand.

Today CCP has tools to do things that would have been to large a burden a few years ago, as well as a decades worth of information on the way that people utilize tools and interact with each other.



I really think that the thing that would have to be worried about most will be server performance. Have they reached a point where we can have a few hundred people engaged in corporate fighting, in a multitude of systems throughout EVE?

I think they have.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#90 - 2013-01-24 06:16:58 UTC
Nat...

i guess what your saying can work also... im just afraid that, ill be forced to yoin a player corp, to be able to research the advanced stuff, or build them... My point is i should be able to do all researching and building but on a small scale, and stay where i am, i like it in CAS... and many like me feel the same

In any case we are starting to talk in circles, been a good debate though, so keep having fun out there !, and dont hate me to much for disagreeing !
Natsett Amuinn
Caldari Provisions
Caldari State
#91 - 2013-01-24 15:23:36 UTC
Fey Ivory wrote:
Nat...

i guess what your saying can work also... im just afraid that, ill be forced to yoin a player corp, to be able to research the advanced stuff, or build them... My point is i should be able to do all researching and building but on a small scale, and stay where i am, i like it in CAS... and many like me feel the same

In any case we are starting to talk in circles, been a good debate though, so keep having fun out there !, and dont hate me to much for disagreeing !

I agree with you.

The only impact I'd want on you is, do you continue to support who owns the station by doing work in it, do you move to the system next door because they have cheaper production lines, or bounty the hell out of the corp who just took the station and increased production line cost by an additional 500 per hour.

The thing that would change most would be that the stations wouldn't be static. Station A may not always have 100% refine, and station B not always have production lines that cost 1000/ 333. Those condititions would change based on player activity.

If a player corporation wants to set prices up so that NPC corp industrialists are just as good at production and refining as all of it's members, that's.

My issue really boils down to, in the current system it's not a players choice. Mechanics say, do this because it's the most effective and efficient way of doing it. The "this" is, stay in the NPC corp, go to that station that always has the best refine rate and never changes, produce in a station that has the best line costs and never changes.

Instead of CCP making a change that would just arbitrarily make one group not as good, I'd rather a solution that allows for the player run corps in high sec to decide the outcome, and for other player run corps to disagree and be able to use the tools we currently have, knowing that it won't be a wasted effort. If that corp they disagree with doesn't undock, if the members drop corp, or if the corporation disbands, they'll lose control of something.
Dolorous Tremmens
The Scope
Gallente Federation
#92 - 2013-01-24 17:14:15 UTC  |  Edited by: Dolorous Tremmens
Natsett Amuinn wrote:
The only impact I'd want on you is, do you continue to support who owns the station by doing work in it, do you move to the system next door because they have cheaper production lines, or bounty the hell out of the corp who just took the station and increased production line cost by an additional 500 per hour.

The thing that would change most would be that the stations wouldn't be static. Station A may not always have 100% refine, and station B not always have production lines that cost 1000/ 333. Those condititions would change based on player activity.

If a player corporation wants to set prices up so that NPC corp industrialists are just as good at production and refining as all of it's members, that's.

My issue really boils down to, in the current system it's not a players choice. Mechanics say, do this because it's the most effective and efficient way of doing it. The "this" is, stay in the NPC corp, go to that station that always has the best refine rate and never changes, produce in a station that has the best line costs and never changes.

Instead of CCP making a change that would just arbitrarily make one group not as good, I'd rather a solution that allows for the player run corps in high sec to decide the outcome, and for other player run corps to disagree and be able to use the tools we currently have, knowing that it won't be a wasted effort. If that corp they disagree with doesn't undock, if the members drop corp, or if the corporation disbands, they'll lose control of something.


It may even be that you would want to fight, while even being in an NPC corp. You may have made good business contacts and wish them success in defending their station. You would still be free from long lasting agression, because of CAS, but you could fight for what you want on a side of you choose. or not

Keep in mind, there are many passive roles that you do not need to be in a fleet for, like intel. Reporting on where the other side is, just by sitting in a system mining, and telling people what you see in local

Get some Eve. Make it yours.

Dolorous Tremmens
The Scope
Gallente Federation
#93 - 2013-01-25 17:31:07 UTC  |  Edited by: Dolorous Tremmens
Bump, because of others reposting their trash as another thread

I'd also like to see a Dev's thought on the matter

Get some Eve. Make it yours.

Natsett Amuinn
Caldari Provisions
Caldari State
#94 - 2013-01-29 14:49:06 UTC
I would think that more high sec players, in player run corporations, would be intersted in CCP doing stuff like this.
Daichi Yamato
Jabbersnarks and Wonderglass
#95 - 2013-01-29 18:04:11 UTC
Fey Ivory wrote:


Taking away industry, forcing people into player run corps so they still can produce what they do now, and be subject to wardecs... same thing again people that dont want to pvp, will leave, so it dont solve the problem...



ppl not wanting to pvp in a pvp game will leave? i doubt the game will miss them.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Fey Ivory
Center for Advanced Studies
Gallente Federation
#96 - 2013-01-29 18:22:37 UTC
Daichi Yamato wrote:
Fey Ivory wrote:


Taking away industry, forcing people into player run corps so they still can produce what they do now, and be subject to wardecs... same thing again people that dont want to pvp, will leave, so it dont solve the problem...



ppl not wanting to pvp in a pvp game will leave? i doubt the game will miss them.


pvp as i understand it stands for player vs player, in my case i pit my Economy vs anouther persons economy, or do you imply that the economy and production in Eve isent important ?... and as for me leaving or not, i think you under estimate how many like me there are in Eve, and as most of us actually pay to play... you might not miss us, but maybe the creators would
Daichi Yamato
Jabbersnarks and Wonderglass
#97 - 2013-01-31 01:02:04 UTC  |  Edited by: Daichi Yamato
Fey Ivory wrote:


pvp as i understand it stands for player vs player, in my case i pit my Economy vs anouther persons economy, or do you imply that the economy and production in Eve isent important ?... and as for me leaving or not, i think you under estimate how many like me there are in Eve, and as most of us actually pay to play... you might not miss us, but maybe the creators would


actually i took your meaning for PvP in the exact same way. even mining is PvP to me. which is why when u say:
Fey Ivory wrote:

same thing again people that dont want to pvp, will leave, so it dont solve the problem...


i mean ppl who don't want to even compete at mining, trading, exploration, combat AND all the other forms of competition in this game.

if ur not here to try and compete/succeed more than the other guy, then what are u doing here? and no, i doubt they'll be missed, even by CCP. wheres that quote:

"I think we’re just getting closer and closer to a place where the people we lose are people that it’s okay to lose."
-Kristoffer Touborg, Eve lead designer

i dnt mean u specifically are PvP averse, or that this quote is directed toward anything were discussing right now. i'm merely showing that CCP seem to have a desired clientele and aren't about making everyone happy for the sake of subscription money. if anything, getting the wrong ppl out of the game improves the experience for the desired clientele and attracts more like minded people.

as to whoever the wrong or right subscribers are however, i can only offer my opinion ^^

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs