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High sec industrial corporations focus.

Author
Spr09
Abyssal Echoes
Invidia Gloriae Comes
#41 - 2013-01-22 02:15:07 UTC
OP, as much as new people don't help the economy they still deserve a chance in EVE. This isn't a game about catering to the veterans, it's a free roam universe where anyone can do whatever they damn well please. If they stay in an NPC corp and mine to their heart's content, then that's their problem, CCP can't just overhaul an entire system and ruin a new player's experience in highsec just because the old farts don't like them.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#42 - 2013-01-22 02:18:22 UTC
Rellik B00n

if you would use my suggested system, they cant really do that, they could only affect it like a reall economy... example if they bought up every possible production and research slot in entire universe, it cost them so much ISK, that they need to get it back out on the market, if they dident they bankrupt themself... and this is the beuty of it all, its self regulating like a market is, yes they can stomp in and do nasty things with their might, but they cant shut you down... they get control, just not absolute control... there must be some mechanic where they can affect people that "hide" NPC corps that affect them... actions and consequense, on the other side i agree with you also, that it needs to be a balance to this so high sec isent gulped up also... but if i understand OP, He want the anbility to put hurt on enemies that use NPC corps to fuel enemies war effort etc...
Juny Wuny
Sebiestor Tribe
Minmatar Republic
#43 - 2013-01-22 02:38:50 UTC
The problem with buffing highsec player run corporations is that it opens the door for existing player run corporations to take over highsec. If the industry is already better in highsec and you give PC corps more power whats to stop a nullsec PC corp from taking over? Nothing. They are already organized as well.

At the moment the big alliances can't really "control" highsec like they do nullsec. Furthermore, to me it seems highsec PVE works just fine. Honestly, don't fix whats not broken.

If nullsec industry is lacking compared to highsec then buff nullsec industry. It should be better anyways because it requires more effort. Leave highsec alone - it's not meant for people who are "super veterans" anyway. Highsec is meant to be a starting ground for new players.

In most cases it is already hard to leave a NPC corp for a PC corp. The paranoia is a two-way street in EVE, unlike most games where its just a one-way street. That is a different problem, and will not be solved by nerfing highsec.
Zan Shiro
Doomheim
#44 - 2013-01-22 03:05:32 UTC
Juny Wuny wrote:
The problem with buffing highsec player run corporations is that it opens the door for existing player run corporations to take over highsec. If the industry is already better in highsec and you give PC corps more power whats to stop a nullsec PC corp from taking over? Nothing. They are already organized as well..




This basically. The empire indy alt is one of the most common isk makers (and isk savers) used by 0.0 alliance members.

Even the 0.0 crews active in empire from time to time (goon ice breaking parties for example) run without many of the bene's of their 0.0 setup. This would jsut give their empire interests a nice boost. A boost they don't need imo.

Natsett Amuinn
Caldari Provisions
Caldari State
#45 - 2013-01-22 03:28:36 UTC
Rellik B00n wrote:
mmhmm.

1. what happens when a really large entity gets involved in these high sec wars? Like umm, idk, er, well i just cant think of any massive alliances, can you?

The four that come to mind are:

The Gallente
The Caldari
The Amaar
The Minmatar

That is the situation already, only instead of being a large PLAYER RUN group, it's undeccable NPC corps.
Quote:

2. when player corps can produce better goods more efficiently than NPC corps whats to stop a large entity shutting all the player corps down and leaving many players much worse off?

You shouldn't be able to prevent anyone from entering or using a high sec station.
You would only control the cost, tax, and focus of the station.

Npc corp members, as well as other corporations and alliances not allied with you should still be able to use the station. A player run corp would control how much those peope paied. If you wanted to make it as cheap for them to manufacture as your corp, then so be it.
Quote:

3. high security space is run by NPC corporations. As I understand it these same corporations are what keeps high sec as high sec.

So the player run corporation, in a player run game, should be precluded from the story of EVE?

Perhaps it would be more interesting if the player run corporations, in our player run game, started writing the narrative within high sec, as apposed to the non evolving story that currently exists.

Do you know what Ishikones importance is?
Would seing Red Frog Freight in the corp box when you're docked take something away from the game?

The NPC corporations can be preserved in high sec. 1-0.8 systems.
Those same systems would only allow for T1 production.

Quote:

I kind of see where you are coming from: give people something real to fight over. However these things already exist in other areas of space, they are neither required nor needed in high sec space, and ultimately the only people that would benefit from these changes are not high sec residents.


edit: for clarity - no thanks, this just opens the door to players that already own much of EvE taking all the rest of it.

CCP basically ask the CSM, "how can we improve the state of high sec wardecs.", and the fact that no one denies the fact that there's a huge imbalance when it comes to industry and the NPC corp, is a big indicator that there is indeed a problem.



I"m not asking for anyone to "take anything".

I'm asking CCP to give high sec corporation more cotrol over the space they already have. One group is already in control of much of EVE. The NPC corp, where you go when you get wardecced, and continue to do everything you were doing while you were in a player run corp.

Natsett Amuinn
Caldari Provisions
Caldari State
#46 - 2013-01-22 03:37:43 UTC
Spr09 wrote:
OP, as much as new people don't help the economy they still deserve a chance in EVE. This isn't a game about catering to the veterans, it's a free roam universe where anyone can do whatever they damn well please. If they stay in an NPC corp and mine to their heart's content, then that's their problem, CCP can't just overhaul an entire system and ruin a new player's experience in highsec just because the old farts don't like them.

Player corporations in control of a station has zero impact on the new player.

I suggest nothing that limits anyone from being able to do anything.
No one would be forced to do anything.
You can stay in the NPC corp and mine your heart out.

I just think the player controlled corporation should be the one respncible for taxing you when you go to refine that ore.

I would even give player corporations the ability to upgrade an asteroid belt. Before an upgrade it would be standard concentration ores, and the player corp in control of a station in that system can upgrade it to have the higher concentration ones.

All the ore would be available, as well as the minerals.
Player corporations would be responcible for the effective yeild of a belt though.

You would still have CONCORD, NPC corps, and the ability for NPC corps members to mine those belts and build T2 goods.

Who owns it shouldn't make much difference to you beyond, "is someone nearby offering cheaper lines, lower tax, and better belts." If they are, you go there.


Natsett Amuinn
Caldari Provisions
Caldari State
#47 - 2013-01-22 03:56:03 UTC
Juny Wuny wrote:
The problem with buffing highsec player run corporations is that it opens the door for existing player run corporations to take over highsec. If the industry is already better in highsec and you give PC corps more power whats to stop a nullsec PC corp from taking over? Nothing. They are already organized as well.

Same responce.

ANY player run corp is better than an NPC one that can't be wardecced.
Other players in high sec will dec anyone they don't like there.

If goons takes a station in high sec, everyone and there mother would dec us in high sec. If we're busy trying to hold high sec stations, we're not going to be able to hold null sec systems. I think you guys oversestimate us, and underestimate your fellow high sec corporations.
Quote:

At the moment the big alliances can't really "control" highsec like they do nullsec. Furthermore, to me it seems highsec PVE works just fine. Honestly, don't fix whats not broken.

Nothing I've suggested would have any impact on PvE.
Quote:

If nullsec industry is lacking compared to highsec then buff nullsec industry. It should be better anyways because it requires more effort. Leave highsec alone - it's not meant for people who are "super veterans" anyway. Highsec is meant to be a starting ground for new players.

There's no such thing as "buff null industry"
Null industry is just an inconvenient bastard due to some mechanics issues. Stupid stuff like number of "worthwhile" production slots. I never don't have slots available in null, but I do have wonderfull slots with things like 5k or 10k per hour production lines. I still produce all my stuff for "near" high sec line cost.

A buff isn't really fixing what I feel is the problem of not just some industrial things, but an overal issue with high sec corporations and wardecs.
Quote:

In most cases it is already hard to leave a NPC corp for a PC corp. The paranoia is a two-way street in EVE, unlike most games where its just a one-way street. That is a different problem, and will not be solved by nerfing highsec.

It's fine with me if you want to stay in the NPC corp.

I do understand that some people just want to relax and do their thing without worrying about people in a corp. I"m not the "join a corp or leave" guy.

I started in '05, I joined one corp and I've been there for like the last year. I'm all for not screwing with ones ability to play as they would like.

Player run corps should always be the focus though. They're integral to EVE, and one of it's biggest assetts.
High sec should be structured around them just as much as null is structured around them.


In my honest opinion, I think the only difference between null and high sec should be CONCORD.
You fight for control of moons in a concord free enviroment in null.
You fight for control of asteroid belts in a concord patrolled high sec.

I'm not asking for this though.

Just the stations, and maybe the ability to upgrade belts.
Juny Wuny
Sebiestor Tribe
Minmatar Republic
#48 - 2013-01-22 04:58:53 UTC
Natsett Amuinn wrote:

Same responce.

ANY player run corp is better than an NPC one that can't be wardecced.
Other players in high sec will dec anyone they don't like there.

If goons takes a station in high sec, everyone and there mother would dec us in high sec. If we're busy trying to hold high sec stations, we're not going to be able to hold null sec systems. I think you guys oversestimate us, and underestimate your fellow high sec corporations.


Well. I agree with you here. It doesn't make much since for a superpower to split its resources too thin. That's when they start falling. It still doesn't solve the problem for the new of the new though. New players would be inclined to join a PC of some kind in this situation. The problem is getting into one worth their salt when you are a week old? Yeah.

Quote:
Nothing I've suggested would have any impact on PvE.


Do you count PVE as missions/incursions only?

I'm just going to leave nullsec stuff alone 'cause I don't really know much about it. I've already voiced my uninformed opinion. :P

Quote:

It's fine with me if you want to stay in the NPC corp.


I'm not the person who wishes to stay in an NPC corp. Just feel the need to clarify that. In fact the only reason my industry characters are there is because I have no reason to leave the NPC corps. At all. My point is this is not always an easy task. Especially if you are a week old. Really you have few options. I'm not saying there are no options, it's just there are few.

Quote:

I do understand that some people just want to relax and do their thing without worrying about people in a corp. I"m not the "join a corp or leave" guy.

I started in '05, I joined one corp and I've been there for like the last year. I'm all for not screwing with ones ability to play as they would like.

Player run corps should always be the focus though. They're integral to EVE, and one of it's biggest assetts.
High sec should be structured around them just as much as null is structured around them.


In my honest opinion, I think the only difference between null and high sec should be CONCORD.
You fight for control of moons in a concord free enviroment in null.
You fight for control of asteroid belts in a concord patrolled high sec.

I'm not asking for this though.

Just the stations, and maybe the ability to upgrade belts.


I do like the idea. I'm just not sure if it can be implemented without completely shunning out real newbies. There is already as serious barrier between most veterans and newbies in this game. As for me. I've been playing about a year. Haven't had real time to situate myself in game due to real life. Such is life.
Erler Oldaughdyn
Imperial Academy
Amarr Empire
#49 - 2013-01-22 06:23:20 UTC
Instead of changing a system that works, and lets face it, it does work. Why not create something entirely new for high sec corps to own and fight over?

A simple solution would be to allow a sort of limited sov within a deadspace pocket. You could build an acceleration gate, within your deadspace area you could have a pos or maybe even an outpost without using charters.
Dolorous Tremmens
The Scope
Gallente Federation
#50 - 2013-01-22 06:47:23 UTC
It has been suggested in another thread, which didn't go over very well, a few holes were poked in it.

As for the system working, why are you in your NPC corp?

http://wiki.eveonline.com/en/wiki/Category:NPC_corporations

just in case its tl;dr for you the relevant line is:

Please note: NPC corporations are not meant for human players. The only time you are allowed or intended to be part of an NPC corporation is when you leave a player corp, in which case the NPC corporation acts as a placeholder until you find a new one.

I'd link the other thread with the suggestion you made, but thats what the search function is for.

And this isn't about getting a small pocket you can hide in and post a sign saying "girls keep out" or the like, its about empowering highsec residents, and letting them be the biggest part of eve, and proud of it. They are the biggest part. and they're the least visible, because NPC corps outshine the player owned ones.

And thats a pretty DULL shine

Get some Eve. Make it yours.

Erler Oldaughdyn
Imperial Academy
Amarr Empire
#51 - 2013-01-22 06:59:08 UTC
I have 2 accounts, with 5 characters, this character I made during a high sec war dec that went badly, basically they stomped us and then wouldnt let us out of it. My main character was trapped in a station, we were all under orders not to go out if any wt's were on. So i made this guy to bring him supplies.

I currently have 1 character in a normal high sec player owned corp, and 2 characters that belong to a private corp with a private pos for my own use. I decided to use a pos for copy slots. I now use it for manufacturing as well as copying and me research.
Dolorous Tremmens
The Scope
Gallente Federation
#52 - 2013-01-22 07:23:46 UTC  |  Edited by: Dolorous Tremmens
Erler Oldaughdyn wrote:
I have 2 accounts, with 5 characters, this character I made during a high sec war dec that went badly, basically they stomped us and then wouldnt let us out of it. My main character was trapped in a station, we were all under orders not to go out if any wt's were on. So i made this guy to bring him supplies.

I currently have 1 character in a normal high sec player owned corp, and 2 characters that belong to a private corp with a private pos for my own use. I decided to use a pos for copy slots. I now use it for manufacturing as well as copying and me research.



Good on you, thats the spirit. Most people make good use of NPC corps that way. I've got 4 accounts, and this is the least useful, so i use it for posting. I've been dumped back into this NPC corp because I couldn't be online enough to help my old corpmates, so I trimmed the fat for them and droped out. Now i'm back for a time, but not long enough to get back into the rhythm of nullsec.

When i can come back for a good solid time, I'm back there as fast as i can fill out the 4 apps for my mains. All my character slots are filled, they're just too useful. But every time I'm forced by circumstance to stay in highsec ( which makes my skin crawl after being used to null for so long) I'm saddened by what happened to make your posting toon needed.

Happened to me a few times before i gave up and joined a corp that I'll be proud to join again. If highsec had given me better, I might have stayed. If it had more to offer, some RL friends would have played longer than their second wardecced corp dissolution.

All the more reason to note that the system is broken, and its been broken for longer than I've been playing the game.

Your previous post stated it perfectly, and thats what this thread is about. Something entirely new for highsec corps to own and fight over. It also lets NPC corp characters find a place for themselves, but make and do more if they join, or are supporting their player owned corp station of choice.

A Deadspace pocket kingdom would be no solution, its just a mini null and anything you put in there would be blown up because it wouldn't affect the opportunist that found it and blew it up first. It would be killboard padding, and thats a race industrialists lose more often then not.

Get some Eve. Make it yours.

Natsett Amuinn
Caldari Provisions
Caldari State
#53 - 2013-01-22 15:55:51 UTC
Erler Oldaughdyn wrote:
Instead of changing a system that works, and lets face it, it does work. Why not create something entirely new for high sec corps to own and fight over?

A simple solution would be to allow a sort of limited sov within a deadspace pocket. You could build an acceleration gate, within your deadspace area you could have a pos or maybe even an outpost without using charters.

It's not working though.

Nor doI want anything to change. A sov system, more structured towards industy; in high sec, would be both something new as well as something that is proven to work.

Warfare works in null. When someone attacks other will undock and fight, or lose something. Structure grinding is a horrible, horrible but people do it. We don't drop corp, we don't disband, and if you don't undock you lose something.

Thre's no way in null sec for you to do anything when I declare war on you, to make it so that there is no possible win or lose end result.

I believe there are a lot of people in high sec that want to PvP, but many people simply feel that it doesn't have much purpose. I agree with that. I believe that there are few situations where a high sec wardec is anything more than a means for people to try and aquire legal targets, but the people they're declaring war on have no reason or motivation to fight.

People that form high sec corporations do so know that they can be wardecced; they are assuming added risk and putting in extra effort. With no real ownership for most of these guys in high sec, the wardec that comes through looks really pointless. It's like running in WoW doing "world pvp", not much use to it. Not all wars, but I think, and I suspect CCP does as well, that many of them boil down to this.

That's A problem.

THE problem is a lack of ownership or stake in anything for the high sec corporation.
Most people do not care about eHonor, and they're not going to fight for nothing.


Once upon a time I played this game. I was on a PvE server, because my friends didn't "like" PvP. Then one day the developers of this game added this little mechanic that, when you killed a member of the opposing faction, you got an "honor point". As you killed more peope and got more points, you would progress up a ranking system and get a "title" in front of your name.

Everyone on a server, where in order to do PvP you had to flag yourself, was running around killing each other.
The day before, they were not. The moment "carebears" had something to fight for, they became as agressive as any PvPer.

And then the developers put in a "dishonor" system, and most of the people stopped. The "carebears" got mad that a penalty was introduced that could effect hem while PvPing.

I know they'll engage in real wars in high sec. I know they'll fight if given something to fight for. I know for a fact that "carebears" do not dissaprove of PvP, they dissaprove of meaningless PvP.



I guarantee you , that if you give them something like the stations to fight over, they will fight.
When new players come to EVE, and can actually see people engaging in meaningful wars, they can enter a station and see that that station is being run by players, MORE people will stay with EVE.

New guys come to EVE, they see red crosses and rocks, but none of the stuff people write about about. They can't just fly to null and see a big fleet engagement, they can't experience the truelly player driven dynamic that exists in null.

If you put some of that player driven dynamic in high sec, where a new player can actually see it first hand (Youtube videos are the god awful worst, and do EVE zero credit. You watch a hundred little boxes and have no idea what's really going on.) more of those new guys will be likely to stick around AND join a player corporation to take part.

It would also go a long way to smoothing the transition from moving from high sec to null sec. I never had a problem with the idea of someone being able to shoot me in null, it was intimidating because of the entirely player driven aspect of it.
Natsett Amuinn
Caldari Provisions
Caldari State
#54 - 2013-01-22 16:29:54 UTC
Juny Wuny wrote:


Well. I agree with you here. It doesn't make much since for a superpower to split its resources too thin. That's when they start falling. It still doesn't solve the problem for the new of the new though. New players would be inclined to join a PC of some kind in this situation. The problem is getting into one worth their salt when you are a week old? Yeah.

Keep in mind, Goonwaffe has guys joining EVE, and from day one they're playing in null. Some corps won't let the new guy, yes, but not everyone.

The new guy would still have the NPC space, they'd still be able to do everything they're doing.
Ther's a ton of systems in high sec, and that's a ton of stations. Just .7 and below could make it so that high sec corps can't be that exclusive, and need even the new guy in order to fill their numbers.
Quote:

Do you count PVE as missions/incursions only?

I consider PvE to be anything that doesn't invovle actively shooting other people.
I know guys around here like to argue that, "everying in EVE is PvP, even market trading!" I'm not one of them. Ther's competition in things like the market, but it's not what most people would really consider to be "PvP".

Ratting, mission running, exploration, plexes, anoms, incursions, mining, bulding, research, invention.

PvE is actually a concern for me, as I think that null has grown to large for CCP to keep funelling players into specific sytems for PvE content, and they need to give corporations the ability to upgrade a system to have mission agents; so that null systems will have more people flying around in them.

It's a game of sharks and minnows. PvE generates minnows, the roaming gangs are sharks. CCP created an enviroment where the majority of minnows have nothing to eat where they live, so they're going other places. That leads to the sharks not having any minnows where they expec the minnows to be, which results in large areas of space being empty.

This would actually be one of my first steps to getting "the null guys" back in null, playing in there space.
We're in your space mostly because, for the majority of us, there's simply nothing to do in ours. There's to many people for everyone to be going to NPC null at this point.
Quote:

I'm not the person who wishes to stay in an NPC corp. Just feel the need to clarify that. In fact the only reason my industry characters are there is because I have no reason to leave the NPC corps. At all. My point is this is not always an easy task. Especially if you are a week old. Really you have few options. I'm not saying there are no options, it's just there are few.

The underlined part is really the brunt of my problem.
Because as a dedicated industrialist, I agree with you, and I dislike it. First there's no real benefit to joining a corporation, and then then you can be impacted negatively. When there's no benefit to start with, that negative impact becomes a huge motivator in the way that you play.

Owning a statin can give your industrialists lower taxes, better refines, cheaper lines, more lines, faster production, faster and cheaper research. The things you get in a PoS, IF your corp has one, and most do not.

And as far as the new player, as long as you always have access to the station they'll be fine. Whether or not someone will recruit them an issue of the people doing the recruiting. The "no new players" mentality that some corps have is simply wrong. Goons has the opposite policy; are we not one of the largest corporations in EVE?
Quote:

I do like the idea. I'm just not sure if it can be implemented without completely shunning out real newbies. There is already as serious barrier between most veterans and newbies in this game. As for me. I've been playing about a year. Haven't had real time to situate myself in game due to real life. Such is life.

Unfortunately, sompe people in EVE just haven't figured out that ones worth isn't really measured in SP. We'll always have those peope with an "elitist mentality".

I think that's more a community problem that should be adressed within the community. There's nothing CCP can do, or any mehcanic that can be implimented to really discourage that sort of behavior.

If corporations have a tangible reason to grow, I think that sort of mentality will actually lesson, as it would be better to have that extra body then to not. High sec is a big space, and those guys very well could find that they NEED to recruit new players if they want to compete with others.

And then you'll have corps form that are very inclusive. A "goon" in high sec could be a good thing. A group of players that is laid back, just trying to have fun, and doesn't care if you're a day old or 10 years old; without the SA type for requirement.

For the record, I was invited to join and sponsored into goons. I didn't come throug the SA forums. Goons doesn't "openly" recruit from in game, but that's not the same as saying they do not recruit from in game.

I really believe that with an emphasis on the player corporation in high sec, and by giving them something of value to control, you'll see a lot more corporations growing in high sec, and many of them will actively recrruit new players. I really do think that much of the recruitment problem stems from an abundance of really small corps that aren't really trying to expand, and those that are, are usually involved in some level of PvP activity and have a need to recruit pilots that are capable of doing more than just tackling.
Sean Parisi
Blackrise Vanguard
#55 - 2013-01-22 17:04:34 UTC
As far as I'm concerned you need to be in a corporation in order to do 'advanced' manufacturing. It is pretty much essential to have a POS to do any sort of Tech 2 Manufacturing. So NPC corps are pretty much limited to doing tier 1 manufacturing.

Also I do not see how limiting their ability to use public lab slots (Because there are tons of those available, they obviously aren't always filled) really matters.
Natsett Amuinn
Caldari Provisions
Caldari State
#56 - 2013-01-22 17:47:06 UTC  |  Edited by: Natsett Amuinn
Sean Parisi wrote:
As far as I'm concerned you need to be in a corporation in order to do 'advanced' manufacturing. It is pretty much essential to have a POS to do any sort of Tech 2 Manufacturing. So NPC corps are pretty much limited to doing tier 1 manufacturing.

Also I do not see how limiting their ability to use public lab slots (Because there are tons of those available, they obviously aren't always filled) really matters.

You do not need a PoS for T2 manufacturing, and I'm willing to bet that if CCP looked at what PoS's are used for, what they will find is that they're primarilly set up for the purpose of research and invention.

Because of the abundance of production lines available you don't need the PoS to produce. However, good luck researching in timely fashion without a PoS.

CCP Soundwave said they were discussing internally the idea of moving T2 production to .7 and lower systems.
That would reduce the how much is being produced in NPC stations in high sec, and make the PoS something that more people use to build from.

Most everyone I talk to that is involved with PoS's are either doing something other than T2 production for their corporation, or they're guys that started one man corporation for the purpose of anchoring a PoS to do something other than T2 production.

The idea behind limitting them, as far as the way CCP wants to do it, is to encourage more people to join player run corps, work from a PoS, or move to low or null sec.

I DO NOT want to limit anyone.
Not everyone wants to play outside high sec, and I don't think anyone should be forced to.
Not everyone want to play in a player run corp, and I don't think anyone should be forcec to.

I'm not saying limit the ability to use public lab slots, I'm saying give player run corps the ability to determine what those public slots cost, and how many there are based on the "focus" they give the station.

If they can take control of a station, and they see that there's a demand for more research in that area, they can set the station up to do more research, and have fewer production lines. If they want the station to do more production because they can set the station up to focus on production and it'll have fewer reearch slots available.

Then let them decide what the public and member line costs are, refine rates, and taxes.

It would be a conflict driver, giving wardecs in high sec real "meaning", a real incentive for industrialists to join a player corp because it'll actually give you an advantage in industry over NPC corps, and having NPC corp members producting large volumes of T2 goods won't be a big deal because a player run corp is responcible for taxing the.

If I feel that corp isn't taxing enough, I can bounty the corp that runs the station (eventually we'll be able to bounty THE STRUCTURE ITSELF), knowing that because they own the station, and someone else can take it from them, they wouldn't be able to disband or drop corp, and if they do not actively defend the station it can be flipped and come under control of someone that will charge more.


High sec is the only area of EVE that does not have this kind of player driven dynamic. Low sec has it, null sec has it, even WH space has it. High sec does not.

By just giving the player corps in high sec control over the stations, many issues that people face in EVE would be alleviated. Wardecs would have meaning, NPC corps would not be the prefered destination of the industrialist, and other industrialist in every area of EVE would be to poke back at people in a way that is meaningful.

We do not impact high sec industry through wardecs, we do it by ganking. That's unacceptable, inefficient, and unsustanable. Not to mention it's incredibly detructive for the game. We gank enough ****, it beomes a problem, and CCP is put in a position wher they HAVE to deal with it.

Having something to control will allow the player corp in high sec to have something that they can build around.
That's why null corps grow, it's why you find LARGE corporations in null sec.

Having things to win or lose encourages more cooperation, organization, and player dynamics. It helps to foster enviroments where people become more "atached" to the corps they play in, and gives a sense of being a part of something that is meaningful.

It works in null, it can work in high.
The only thing high sec must have, is CONCORD. All else should be possible.

The more player driven dynamics, the bigger the sandbox, and the better EVE gets.
I'm not advocating anything that would fundimentally change high sec. Station control would only give the high sec corp real meaning. Everyone would still be able to do everything they're currently doing and play the way they choose.


High sec player corporations deserve to be rewarded for assuming risk and effort, that reward should be control in high sec.
Currently the high sec corp is given nothing for putting up with wardecs. The only difference between a high sec corp and a null one is CONCORD, and null is rewarded with the ability to claim sov to control T2 material production.

Null corps are rewarded, high sec corps are not.
Erler Oldaughdyn
Imperial Academy
Amarr Empire
#57 - 2013-01-22 23:24:14 UTC
I'm not going to argue that that there is little/no monetary benefit to a high sec corp at present.

But you must remember that high sec must be a training grounds for new players before anything else. The high sec corps often run roams through low/null in order to help train people who want to go to low or null.

Therefore if you want to create a carrot to dangle in front of people to lure them into high sec corps you need something that will have little/no negative impact on the status quo, only potential benefit for those that risk going for it.

Regardless of the specifics, I still feel a new resource that requires a structure in space to "collect", that would be used to create a new type of item is the best kind of carrot to dangle. That would allow larger high sec corps and alliances to form and battle over the resource while leaving everyone else alone.
Zan Shiro
Doomheim
#58 - 2013-01-22 23:32:14 UTC
Sean Parisi wrote:
As far as I'm concerned you need to be in a corporation in order to do 'advanced' manufacturing. It is pretty much essential to have a POS to do any sort of Tech 2 Manufacturing. So NPC corps are pretty much limited to doing tier 1 manufacturing. .



Not really...depends on your market. I ran a pretty good t2 bs line from invention to building pure public lab. Granted it was in my 1 man corp, but it may as well be NPC since pos-less.


What I did:
bought preresearched t1 bs bpo (for cheap base model ship in addition to copy)
spam public for copy (if you travel, you can find good times here)
spam invention in public (sometimes open slots nearby, or it was take the transport out for a spin)
build on invent hits.

Since costly and time consuming to build I could never feed lines in the 10's of these even I wanted to. I made blops, they don't sell like say hac's. So even If I spammed them in the 10's of ships....a lot would never sell fast anyway. So my public research reliance never really a hinderance. Filled the wallet nice with how all the scheduling and sales worked out imo.


Now mods and ammo you'd have a point but...not a hard and fast rule either. Ammo for example. Faster you get to marekt, faster you are going to play isk war games for them imo.
Dolorous Tremmens
The Scope
Gallente Federation
#59 - 2013-01-23 00:06:54 UTC
Erler Oldaughdyn wrote:
I'm not going to argue that that there is little/no monetary benefit to a high sec corp at present.

But you must remember that high sec must be a training grounds for new players before anything else. The high sec corps often run roams through low/null in order to help train people who want to go to low or null.

Therefore if you want to create a carrot to dangle in front of people to lure them into high sec corps you need something that will have little/no negative impact on the status quo, only potential benefit for those that risk going for it.

Regardless of the specifics, I still feel a new resource that requires a structure in space to "collect", that would be used to create a new type of item is the best kind of carrot to dangle. That would allow larger high sec corps and alliances to form and battle over the resource while leaving everyone else alone.



I can't see how this would benefit anyone but NPC residents. There would still be no incentive to become a player corp, and would just be a way for highsec to have something that the other 3 regions ( null, low, WH) don't, which is not the point of highsec.

Highsec is, as you said, a place to nurture new players in a lower risk enviornment. NPC corps do a bit of this nurturing, in fact most of it, because there is no reason to be in an industrial corp apart from possibly lower taxes. Incursions were an excellent example. While they still occured in the 2 other types of normal space, they flourished the most in Highsec. nullsec incursions never had the same draw as the ones in highsec did, because comparatively, highsec incursions paid out far more than any other task/reward system in place.

Much the same would occur if another carrot was added to the bunch. NPC corps would still keep the huge bulk of members.

No matter the change, the only way everyone will be left alone is if there is no change, and that is unnaccceptable. NPC's will be impacted, but not as much as they think. they will be empowering themselves and if they ever leave their nest it will be to a slightly warmer eve, where PVP will have a reason, a real reason apart from being someone else killboard padding.

You can still go for roams in nullsec to train for low/null. Great for combat for those that want that in low and null. What about those that want to train for low and null manufaturing and research? I don't believe the curent system handles that very well at all.

Should even the smallest of the sweeping changes mentioned here occur, there would be a time of adjustment. That could be minimized, but undoubtably there will still be an impact.

Get some Eve. Make it yours.

Dolorous Tremmens
The Scope
Gallente Federation
#60 - 2013-01-23 00:23:09 UTC  |  Edited by: Dolorous Tremmens
CCP's way is not to buff when they can nerf and get something close to what they want. They introduce something new, innovative, and see what happens. Then they tweak. Small changes for the positive, stronger changes for the negative, respectively to achieve a balance, or close enough to be accepted.

Should the staton/system affiliation/ownership occur, and manufactuing is transitioned to Corps, I would be willing to bet it would be a gradual transition. A gradual lessening of slots in NPC stations for certain types of jobs, A gradual take over of some sytem stations, not a gigantic number of new stations popping up everywhere.

There would be alot of work by player corps involved to take over stewardship of those stations, and continual work for their upkeepand improvement. There would be alot of work involved and Resources needed to build a station, and a decent number of systems have no station in them, and would be ideal for an established corp to expand into, and almost monopolize resources, by virtue of convenience should they build a station.

They should be rewarded by their risk in doing something like that. its a huge amount of isk and resources, and currently that option is only available to people in nullsec. You can't build titans in highsec for damn good reasons, but I've seen corps in null build one not because they had surplus cash, but because it was a worthy goal, something to work towards. Tangible, visual and useful. Usefull not just to that corp, but to its alliance.
Clearly a titan can't be used for that in highsec, but what about a station?

Get some Eve. Make it yours.