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High sec industrial corporations focus.

Author
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#21 - 2013-01-21 17:24:37 UTC
Malcorian Vandsteidt wrote:
Actually the vast majority of Research in Eve is done through Highsec Stations with Resarch labs by players in NPC corps.

Given the sheer volume of active Caldari POS's making it extremely difficult to find an empty space around a highsec moon, I find that difficult to believe.
Dolorous Tremmens
The Scope
Gallente Federation
#22 - 2013-01-21 17:52:18 UTC  |  Edited by: Dolorous Tremmens
Hakan MacTrew wrote:

Player generated content, including corps, is the most fundamental part of EvE. If it was up to me, I would remove most of the
NPC stations and allow them to be replaced with player owned stations, built through the modular POS system that there are already many thread about. I would allow them to be built and destroyed through several means and I would see them have all
the attributes and capabilities afforded to the current NPC stations, (aside from being indestructable,) provided their astronomical fuel bills are met. Sales tax would be split between the corp owning the station and the empire who owned the space it is based
in.
This would also apply in SOV areas.
That would be YOUR station, because NPC stations will only ever belong to NPC's.

My issue is NPC corps in general. They are not meant to be the final destination of a player, they are where you begin your EvE career before moving on and a shelter for those ill equiped or too scared to handle PvP. If you want the security afforded by these institutions, your lose out on some benefits to independant corps. Thats the choice you make.

Giving NPC corp members more benfits for using that corps stations over other corps, you just reinforce their unwilling ness to go out and do something for themselves. What you are asking for is to take freedom from the player and reward a 'sheep' mentality, forcing industrialists into NPC corps where they cannot advance or diversify themselves. They would be locked into static
locations in highsec and would never really grow as players. Considering you are a member of Goon Swarm, the self styled emergent gameplay anarchists, I am suprised that you would seek to narrow the minds of so many and that you would seek to
take so much from players and deliver it into the hands of NPC's.

Actually, I think most of the posters making points on here are in agreement that more power needs to be given into the hands
of Player corps.

One is saying take resarch out of NPC stations, still let them mine, but do their refining,research, and maufacturing in Player Corp stations, as well as give player corps real stations to control, with defined refining rates based on standings etc.

One is saying put massive limits on what they can produce, research and refine. Nothing more than t1 cruisers and mods, limited refining, and nothing they can show for BP research to a new corp.

One is saying reduce NPC stations, give player Corps stations to run, make them destructable. Take away enough from the NPC Corps to give them real incentive to join a player corp.
I think there was also mention of abolishing the automatic joining of an NPC corp when you leave a player corp.

We're all on the same page, only slight dissagreements as to how to accomplish this. There is, in fact, alot more agreement than i've summarized, because I was just trying to make the point.

Destructable stations were mentioned in the thread I linked, as well as payments to the empire in which the station is, plus benefit to the station owner.



Get some Eve. Make it yours.

Natsett Amuinn
Caldari Provisions
Caldari State
#23 - 2013-01-21 18:15:49 UTC  |  Edited by: Natsett Amuinn
Hakan MacTrew wrote:
Malcorian Vandsteidt wrote:
Actually the vast majority of Research in Eve is done through Highsec Stations with Resarch labs by players in NPC corps.

Given the sheer volume of active Caldari POS's making it extremely difficult to find an empty space around a highsec moon, I find that difficult to believe.

Let me say this for you again.

CCP's "idea" for improving high sec industry, is to MOVE T2 PRODUCTION TO .7 AND LOWER SYSTEMS.
Think abou that.

They already identified that the NPC corps are producing the bulk of T2 goods, and it's having a great impact on the rest of EVE, because they can not be impacted back.


They asked "how can we improve high sec wardecs"
They identified that high sec wardecs are only used to generate legal targets for the sake of PvP, and in that regard they have little meaning.


Things ARE GOING TO CHANGE.
You can either ask CCP to put those changes in to YOUR HANDS, like I'm doing, or you can keep argueing that the NPC corps aren't a problem and then CCP will make a change that WILL amount to a NERF TO NPC CORPS.


I DO NOT WANT THE NPC CORPS TO BE NERFED.
I DO NOT WANT THE NPC CORP INDUSTRIALIST TO NOT BE ABLE TO PRODUCT T2 GOODS. Which some people wil be squeezed out if they moved T2 production to .7 and lower systems.

Not everyone wants to play in low and null.
Not everyone wants to play in a player run corporation.

I'd rather YOU have a station to run that the NPC corp guy has to use to do advanced production, and were you can provide a place for your members to be BETTER INDUSTRIALIST THAN THE NPC CORP GUYS.

I do not play in high sec.
I do not have any desire to play in high sec.
I have an NPC alt industrialist, my changes would infact effect me as well as YOU.

My NPC alt is BETTER AT INDUSTRY than the guy I'm posting. That is a FACT. I do not put my alt in a corp because it doesn't benefit me in any way. That is a problem.

Do not go down the line of "I just want things handed to me." That's bullshit.
I want YOU to have CONTROL of the space you live in so that you have something FIGHT FOR, and an advantage over the NPC industrialist.


You're not even attempting to tell me how high sec player run corporations being better at industry than the NPC corp would be overpowered, unbalanced, or generally bad for the game.

You keep going on about James315 who doesn't have anything to do with anything I'm writing, but would in fact gain REAL ABILITY to CONTRL a system. Not just "say" he does, and then gank people who don't pay him.



The bulk of T2 PRODUCTION is happening in NPC stations in high sec.
Datacores are coming from NPC agents.
T2 BPC and research is a moot point, it doesn't really matter where the bulk of them come from. The PoS's aren't available to to the majority of players. I don't care where the T2 BPC come from, I care were they get built and who builds them.


Do you not see anything wrong with high sec industry? That's the impression I'm getting, you think there is nothing wrong.
CCP does.

Why would it be bad for a high sec corp to get the same kind of station control that null does? If those stations can't lock anyone out?

PS: Never have I said anything about anyone NOT being able to use a player run station. EVERYONE should be able to, your members should beenefit from cheaper line costrs and refine rates. JUST LIKE THEY DO IN YOUR POS. It already exist, just in a very small scale that has no impact and revolves around exlusive content.
Slackminer
Perkone
Caldari State
#24 - 2013-01-21 20:46:25 UTC
I agree with Natsett Amuinn. I am an industrialist and left high sec because there was no reason to join a player corp there. I love industry but I play a MMO for the community and interaction with other players. There is no real community in high sec for this exact reason. Who wants to take a risk to join a HS player corp when an NPC corp does the same job with no risk.

Ofcourse the one thing I wanted was a group of industrialists working towards some common goal. This does not happen in NPC corps its a bunch of people who farm build and sell for their own reasons. You don't see people from NPC corps building ships on a large scale (as a group) nor producing larger ships like orcas or freighters. I'm not saying that there aren't a few people doing this by themselves. I have built both my orca and freighter without assistance.

I do think HS needs some sort of reason for players to risk being in a Player Corp else why join them. Currently the risk of scams and griefers far out weighs any benefit a player corp can offer. I don't think Natsett's ideas are far fetched nor do I think they would have any serious negative side effects. He DOES want the game to continue exactly as it is for players in NPC corps so that nobody's game play is affect. Just a slight benefit added into the player corp side so that players who want to take the risk of wardecs and scams have a reason to do so.

I think you would see a large increase in player corps in highsec and a reason for real wardecs not just a greifer corp looking for easy kills. Also with the risk of more pvp you would see industrial corps having a bit more of the PVP guys in it for when a war dec does happen. This would lower the amount of griefer wardecs. Would more scam corps pop up? Absolutely, but do you think scams don't exist in your everyday life as it is. Just do your research and make an educated decision. You will also see more room for merc corps who could be paid for protection. No area of eve was designed to be perfectly safe. If you want to be prefectly safe all the time go play Hello Kitty Adventure Island. There is a risk of griefing gankers even when your in a NPC corp.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#25 - 2013-01-21 21:48:10 UTC
Natsett Amuinn wrote:
Hakan MacTrew wrote:
Malcorian Vandsteidt wrote:
Actually the vast majority of Research in Eve is done through Highsec Stations with Resarch labs by players in NPC corps.

Given the sheer volume of active Caldari POS's making it extremely difficult to find an empty space around a highsec moon, I find that difficult to believe.

Let me say this for you again.

CCP's "idea" for improving high sec industry, is to MOVE T2 PRODUCTION TO .7 AND LOWER SYSTEMS.
Think abou that.

They already identified that the NPC corps are producing the bulk of T2 goods, and it's having a great impact on the rest of EVE, because they can not be impacted back.


They asked "how can we improve high sec wardecs"
They identified that high sec wardecs are only used to generate legal targets for the sake of PvP, and in that regard they have little meaning.


Things ARE GOING TO CHANGE.
You can either ask CCP to put those changes in to YOUR HANDS, like I'm doing, or you can keep argueing that the NPC corps aren't a problem and then CCP will make a change that WILL amount to a NERF TO NPC CORPS.


I DO NOT WANT THE NPC CORPS TO BE NERFED.
I DO NOT WANT THE NPC CORP INDUSTRIALIST TO NOT BE ABLE TO PRODUCT T2 GOODS. Which some people wil be squeezed out if they moved T2 production to .7 and lower systems.

Not everyone wants to play in low and null.
Not everyone wants to play in a player run corporation.

I'd rather YOU have a station to run that the NPC corp guy has to use to do advanced production, and were you can provide a place for your members to be BETTER INDUSTRIALIST THAN THE NPC CORP GUYS.

I do not play in high sec.
I do not have any desire to play in high sec.
I have an NPC alt industrialist, my changes would infact effect me as well as YOU.

My NPC alt is BETTER AT INDUSTRY than the guy I'm posting. That is a FACT. I do not put my alt in a corp because it doesn't benefit me in any way. That is a problem.

Do not go down the line of "I just want things handed to me." That's bullshit.
I want YOU to have CONTROL of the space you live in so that you have something FIGHT FOR, and an advantage over the NPC industrialist.


You're not even attempting to tell me how high sec player run corporations being better at industry than the NPC corp would be overpowered, unbalanced, or generally bad for the game.

You keep going on about James315 who doesn't have anything to do with anything I'm writing, but would in fact gain REAL ABILITY to CONTRL a system. Not just "say" he does, and then gank people who don't pay him.



The bulk of T2 PRODUCTION is happening in NPC stations in high sec.
Datacores are coming from NPC agents.
T2 BPC and research is a moot point, it doesn't really matter where the bulk of them come from. The PoS's aren't available to to the majority of players. I don't care where the T2 BPC come from, I care were they get built and who builds them.


Do you not see anything wrong with high sec industry? That's the impression I'm getting, you think there is nothing wrong.
CCP does.

Why would it be bad for a high sec corp to get the same kind of station control that null does? If those stations can't lock anyone out?

PS: Never have I said anything about anyone NOT being able to use a player run station. EVERYONE should be able to, your members should beenefit from cheaper line costrs and refine rates. JUST LIKE THEY DO IN YOUR POS. It already exist, just in a very small scale that has no impact and revolves around exlusive content.


Im all for Player corps owning a station in Highsec, Absolutely.
Zan Shiro
Doomheim
#26 - 2013-01-21 22:42:33 UTC
Why dont people join indy corps? No point to them. A bit of time and motivation and it can be run by yourself. Join an indy corp and you get your splts of labour and payouts you may not like. tried this with friends tbh.....did not like it. Lower sp player A piggy backs off my spec built indy chars work. Was not partial to that. No so much a lone ranger as not digging payout for the haulers when as the indy I got several science skills at 10 mil a pop. I appreciated the hauling but yeah.....I got 100mil more into this venture than they did. Fact i have orca and freighter pilots in the char collection even more of a -1 really. So I cut out the middleman and go solo.



And this whole well make em join player corps to do stuff.....what does it fix? Nothing. Can't get to the indy player in npc via war dec? You get this protection in player corps as well run certain ways.

My indy never leaves station these days. With datacore shift to FW, core farming not worth the daily grind of rp missions imo. Has range skills out the ass as well. take one hauler char not in corp, drag materials to far away stations if needed for research, put order in remotely. My indy now undocks like every 6 months at this point. Dec the indy corp 24/7/365.....its the out of corp hauler you haven't dec'd that is the issue. Dec them enough if you cna track down who it is....stick them in NPC.

Have your npc based indy's make corps it be the same. They'd figure out this setup above. Hell alot of indy's already 1 man it up if only for the hangar and wallet tabs.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#27 - 2013-01-21 22:56:45 UTC  |  Edited by: Fey Ivory
Natsett Amuinn

Thanks, first off, either quate a CCP please, or dont speak as you are or know what a CCP want, its sort of rude debate tactic, thank you...

Iwe had a few thought on this, and your pointing to the one thing "wardecs" many like me, and why we stay in NPC corps, i dont want to be a shoot em up game, and iwe heard many alike saying the same... you are inderectly trying to force a mechaic down upon me and others that think alike, the moment that happens, i will thank CCP for a good game and i will leave... simple couse my money is not valued as much as other players, and at that point i cant for example play something that CCP them self advertice http://www.eveonline.com/sandbox/planetary-industrialist/ you tell me what in that suggest i have to fight ? ... also is their advertising of http://wiki.eveonline.com/en/wiki/Highsec wardeccing isnt even mentioned there... and the main point is that its far to easy to wardec, cost far to little, and it kill new players ability to grow or ewen for new corp and get into the challage of eve, EVE needs more players and competivnes against new games, then you trying to make big corps even more powerfull... but i will not just be uncreative, i will give to you that there is something to what you say, so ill work with you, maybe my newb powers can come up with something ;P

First off, allow all corpses to bribe concord, though this should only affect high sec and whats happens in high sec, a normal player run corps can choose to pay or not to pay, raise the tax abit and or maybe affect how it affects income... this will ewen the playfield for all, people can start form corps, find other that want the relatve safety of highsec, or like me that stays in NPC corps CAS not only for the "safety" but also for the social aspects, thats the most important thing for me, CAS works, lots of older helpfull people that make things happen, as a goon, you probably know exactly how active CAS is, as we actually run things in null from time to time... so, if this happens, we level the play field, but we also need to fix what you point to...

Placing industry, protecting industry, and keeping your industry going, my reasoning is this, Highsec is just that, a relative stability and safety, as a capsular i am to some extent free to act outside the normal laws, but this said, bombing and waring ower industrial complexes, kill people, workers, and i doubt any functioning country want that within them, simply couse it wouldent work... So why not set up some kind of contract options for 1.0 to 0.5 planets, you buy and sell rights to hold industry, that run for a month ?, three months ?... well i to some extent understand your problem once a player in a NPC corp settles you cant move her/him... so these options would be for the "sweet spots of every planet", while all other places outside these "sweet spots" would be up to grabs like now... now you create a system, where big corps can fight with money to bid against each other (maybe ewen effected by standing of faction that hold the planet)... and i as a newb carebear, can still make industry but id have to settle with the less good spots i can find here and there, also i can still live within a relative safe high sec...

*EDIT and research spots could work pretty much the same, a big portion of them rented through a bidding system, while everyone, can atleast be allowed one or two, either through corp standing... again you open up the game, but ads a exonomic warfare between corps, not to mention ISK sinks

**EDIT same goes for player owned stations, place the sweet spots in clusters, and where there is alot of sweet spots for industry, there is also spots for stations, and these slots to build is distrubiuted through options and bidding warfare... and crappy systems, have slots where little people like me can build station, but less good spots... i hope that makes sense

And lastly, Alliances of corps, i can i say i fully understand this, but it really need to change, it must get easier and less costly for small corps to form protection alliances, so they can stand up to bigger ones... or why not allow big ones like Goons be able to offer small corpse protection alliances, and in treaties like that for protection, big corp get tax, one time chunk sum, maybe a set amont of monthly minerals through contracts... but smaller corp be able to work within big corp clusters... i see so much potential dynamic here that help small corpsto grow, instead of pushing or gearing things towards the big corps...

i think that was about it, iwe had on my mind, hope it makes sense or give you some ideas, and as i pointed to earlier, Eve is a old game, it needs to focus on new players more then, giving those that have more, and you need people to learn the game in the pace they want, regardless if they carebear in highsec for along time... or as you suggest simply change eve from how its advertised, change highsec at its root, let pvp loose, let everyone wardec as they choose, but that be without me, and i estimate a rather big % of eves popuation, not to mention that most of these are small fishes ad casual players that pay a steady income to Eve... just dont try sneak change or force me, by taking things away from me, that ultimatly puts me in a corner, where i can mine and only mine, if i ewer do anything outside of that id be subject to wardecs, My money should in the end allow me to do everything in the game, exactly as you... but i choose high sec, low risk, lower gain... you choose null, more risk, more gain
Dolorous Tremmens
The Scope
Gallente Federation
#28 - 2013-01-21 23:22:22 UTC
Fey Ivory wrote:

First off, allow all corpses to bribe concord, though this should only affect high sec and whats happens in high sec, a normal player run corps can choose to pay or not to pay, raise the tax abit and or maybe affect how it affects income... this will ewen the playfield for all, people can start form corps, find other that want the relatve safety of highsec, or like me that stays in NPC corps CAS not only for the "safety" but also for the social aspects, thats the most important thing for me, CAS works, lots of older helpfull people that make things happen, as a goon, you probably know exactly how active CAS is, as we actually run things in null from time to time... so, if this happens, we level the play field, but we also need to fix what you point to...

Placing industry, protecting industry, and keeping your industry going, my reasoning is this, Highsec is just that, a relative stability and safety, as a capsular i am to some extent free to act outside the normal laws, but this said, bombing and waring ower industrial complexes, kill people, workers, and i doubt any functioning country want that within them, simply couse it wouldent work... So why not set up some kind of contract options for 1.0 to 0.5 planets, you buy and sell rights to hold industry, that run for a month ?, three months ?... well i to some extent understand your problem once a player in a NPC corp settles you cant move her/him... so these options would be for the "sweet spots of every planet", while all other places outside these "sweet spots" would be up to grabs like now... now you create a system, where big corps can fight with money to bid against each other (maybe ewen effected by standing of faction that hold the planet)... and i as a newb carebear, can still make industry but id have to settle with the less good spots i can find here and there, also i can still live within a relative safe high sec...

And lastly, Alliances of corps, i can i say i fully understand this, but it really need to change, it must get easier and less costly for small corps to form protection alliances, so they can stand up to bigger ones... or why not allow big ones like Goons be able to offer small corpse protection alliances, and in treaties like that for protection, big corp get tax, one time chunk sum, maybe a set amont of monthly minerals through contracts... but smaller corp be able to work within big corp clusters... i see so much potential dynamic here that help small corpsto grow, instead of pushing or gearing things towards the big corps...


I believe Natsett Amuinn is on your side, he does not want change to NPC corps as much as you seem to think he does. I do, and so do others, but it is opinion. I think there is a loss in translation happening somewhere.

There already is the bribe to concord, it is called the wardec. it only works on player owned corporations.
There are already protection rackets, there are people you pay to stop bothering you. There are also people you pay to protect you.

What has been proposed is NPC's stay protected by their corporations, but must do their work in other stations. You still get what you want, but you help the people who take a risk, instead of helping a group that has no real focus. by that I mean a group like CAS. all the tax you pay is lost. it is not used for any players benefit. it is there to nudge, or push new players out of the creche/crib/nest. it is an incentive, but no one actually gains from it.
If you have to do your refining, production or manufacturing in a real, player owned corporation, they will want your business. you will be helping them, and they will want that help.
Right now, you are not helping. You may be helping people in your corporation by hauling or manufactruring things for them, but all the money you pay in taxes is lost.
it does not stay in the eve economy.
if the most basic things Natsett has proposed go through, you would see competition for your resources. people would pay more for your product, you would pay less. You would still be free from being wardec'd

You would still win by being protected in your nest, and gain more. people would win for their risk in being in player corporations, by giving you the ability to use their station. they would compete to give you better deals.

You and everyone else.

Get some Eve. Make it yours.

Natsett Amuinn
Caldari Provisions
Caldari State
#29 - 2013-01-21 23:24:53 UTC  |  Edited by: Natsett Amuinn
CCP soundwave made the comment about moving T2 production to .7 and lower systems.
I can't tell you in what thread exactly he said it, but he did indeed say it.
It just so happens that you have to anchor a PoS in .7 and below systems. They already tried to raise the tax rate for NPC corp members to encourage people to join player run corps. The only thing this did was encourage one man corps to avoid the tax.

And that leads to an abundance of people who have no real connection to their corporations; so they disband or drop corp when there's a wardec. They will stay in the NPC corp until the war ends, or form a new corp.

There was a great deal of discrussion about high sec wardecs in the CSM minutes.

I do not want to limit you in any way, or force you to join a playe run corp.

I want player run corps to effectively be able to tax you, instead of the NPC ones. It wouldn't be any kind of a drastic change to the way you play, or what you can do.

I just want that station you're working from, to be owned by a high sec corporation. Instead of an NPC one.

And then I want CCP to combine that with THIER idea to move T2 production to .7 and lower.

You put all the industrial power in the hands of player run corporations, not the NPC ones. You give other people the ability to poke back at them for something tangible -afteral, it would benefit me to put a bounty on a corporation that is running the station in a system, producing high quantities of T2 products, and driving down the cost-.

You would still be able to do everything you're doing.

The player run, high sec corporation, needs to be tied to T2 production in a significant way that would make them RESPONCIBLE for it enough to be worth going to war with them.

I don't care how they do it, only that they do.

I can not go to war with the NPC corps, or put a bounty on them, and they control T2 production in EVE.


I do not care about the individual, I care about THE ROLE OF THE HIGH SEC CORPORATION.
High sec is all about industry. It is the industrial backbone of all of EVE, it should be that way. Just make it the result of player run corporation activity and not the NPC corps.

BUFF HIGH SEC CORPORATIONS.
Just do it in a way that is dynamic and fits EVE. High sec station control would ADD CONTENT to EVE, and be very dynamic due to wardecs.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#30 - 2013-01-21 23:33:41 UTC
I get that, and thats why i suggest you that you can buy up slots, be it Industry, research, POS, manufacturing capacity, this way you CAN limit a builder, researcher, within highsec, a sort of economic warfare, but you cant kill it, just control it... It will cost you, and it will cost the one you target, but people cant avoid this, cant start new corp etc... couse they will need those options for more work space in all the fields, and that you need cash for... this gives you a ability, and it leaves me with atleast alittle scraps, to explore all the fields...
Natsett Amuinn
Caldari Provisions
Caldari State
#31 - 2013-01-21 23:52:05 UTC  |  Edited by: Natsett Amuinn
Fey Ivory wrote:
I get that, and thats why i suggest you that you can buy up slots, be it Industry, research, POS, manufacturing capacity, this way you CAN limit a builder, researcher, within highsec, a sort of economic warfare, but you cant kill it, just control it... It will cost you, and it will cost the one you target, but people cant avoid this, cant start new corp etc... couse they will need those options for more work space in all the fields, and that you need cash for... this gives you a ability, and it leaves me with atleast alittle scraps, to explore all the fields...

But this is just station control.

If you can control the station overal and setting things like, line cost, and tax rates, then WHO controls the station becomes a dynamic.


I wouldn't suggest being able to destroy any station in high sec, a PoS yes, not a station.
Only flip the stations.

I want you to decide how much those lines cost, how many of them there are, and what the tax rate in that station is.

The entire thing can be balanced around the type of station it is, manufacturing, research, invention. With the station providing bonuses to you members for using that station in that capacity, and set the price for non members.

Null corps have been doing this for years, and it's worked. I see no reason why any station in .7 or below can't be structured to operate in the same fashion.

Minus the ability to say, "no, you can't build here." Which null stations allow.



EVE is about the individuals within a corporation. The NPC corps are no different. At no point are you not a member of some corporation in EVE. Systems shouldn't be deviced based on the single person, they should fucntion at a corporate level.

The guys that run the corporations need something of benefit to offer it's members. Something they can rally them around and say, "this is ours, and we're not going to let anyone take it from us."

High sec corporations have no role in the grand scheme of things. Low and null sec has no problem with that. It's time the high sec corp had a reason.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#32 - 2013-01-22 00:20:53 UTC  |  Edited by: Fey Ivory
oki, and YaY i just got 6.67 with my corp, no more refine tax !

Here is how i envison my idea...

Every player with a acoount gets a few slot in every field free... you can never hold more free slots in account and it only counts towards your best corp

Manufacturing...
from start you get one slot, then maybe anouther when you get 5 in standing and a thrid when you get say 8standing...

Research...
now research is alittle bit more advanced, so you get your fist at 3 standing, and say second at 7...

Now since im a player, i think i should be able to make my own little station, its a aspect of the game... and i would need to get fuel and other stuff, but id be limited to a small one, a personal one... and same here these player owned station should be limited to one a account... and a station like this can give at cost and extra uppkeep, a ver few more slot, manufacturing or research alike...

Now this gives me a very limited base, i can do everythig, but im small, but it gives me the joy and potential to do everything in the game... IF i want to get lots of slots, i need to BUY/RENT manufacturing slot or research slots on the market, bascially you buy them for each project you wish to do... either use them, sell them, or sit on them till a certain time amount expired and they go back into the market OR a player corp can make a big station, with LOTS of manufacturing slots, research slot, but it is subject to the normal rules of gain and loss...

So what is it that i say, well, it be a bidding war for these extra slots, and the one that holds them, can sell them, sit on them or use them yourself, should they be region wise, or country wise, i dont know, but in the end, you hand ower the control of these slots to the Market... and you also will know what happens if there are no slots around, prices will sky rocket, but you get control for example, i know you bought alot of options, and i come to you and say hey, could i buy a few manufacturing options from you, and you think sure Feys alittle fish, so you sell me a few of your options, then Bob888 comes, and aso wants to buy, but he is a big player, and you say nope... he should have payed more when the options was sold... or pay morewhen more comes up... this gives control, and it gives small people still having alittle of everything...
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#33 - 2013-01-22 00:22:00 UTC
Zan Shiro wrote:
Why dont people join indy corps? No point to them. A bit of time and motivation and it can be run by yourself. Join an indy corp and you get your splts of labour and payouts you may not like. tried this with friends tbh.....did not like it. Lower sp player A piggy backs off my spec built indy chars work. Was not partial to that. No so much a lone ranger as not digging payout for the haulers when as the indy I got several science skills at 10 mil a pop. I appreciated the hauling but yeah.....I got 100mil more into this venture than they did. Fact i have orca and freighter pilots in the char collection even more of a -1 really. So I cut out the middleman and go solo.



And this whole well make em join player corps to do stuff.....what does it fix? Nothing. Can't get to the indy player in npc via war dec? You get this protection in player corps as well run certain ways.

My indy never leaves station these days. With datacore shift to FW, core farming not worth the daily grind of rp missions imo. Has range skills out the ass as well. take one hauler char not in corp, drag materials to far away stations if needed for research, put order in remotely. My indy now undocks like every 6 months at this point. Dec the indy corp 24/7/365.....its the out of corp hauler you haven't dec'd that is the issue. Dec them enough if you cna track down who it is....stick them in NPC.

Have your npc based indy's make corps it be the same. They'd figure out this setup above. Hell alot of indy's already 1 man it up if only for the hangar and wallet tabs.


You should have joined my Indy corp, Pays everyone based on their work, Ship, and time in op. Individually. no unfair splits.
Natsett Amuinn
Caldari Provisions
Caldari State
#34 - 2013-01-22 00:25:18 UTC  |  Edited by: Natsett Amuinn
Malcorian Vandsteidt wrote:


You should have joined my Indy corp, Pays everyone based on their work, Ship, and time in op. Individually. no unfair splits.

I prefer null, and enjoy where I am.

You could still do that,
I want your corp to have a revenue stream that involves taxing people outside your corp to use your station.

It would be a double win for you.

PS: And I'm not a miners.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#35 - 2013-01-22 00:30:50 UTC  |  Edited by: Malcorian Vandsteidt
Natsett Amuinn wrote:
Malcorian Vandsteidt wrote:


You should have joined my Indy corp, Pays everyone based on their work, Ship, and time in op. Individually. no unfair splits.

I prefer null, and enjoy where I am.

You could still do that,
I want your corp to have a revenue stream that involves taxing people outside your corp to use your station.

It would be a double win for you.

PS: And I'm not a miners.


Yea, I agree that Highsec stations should be operated exactly like 0.0 stations (Lowsec ones also) as this would give me a reason to go to lowsec again where small corps and alliances can actually do things, unlike in 0.0 where it's pointless to be small as you just get steamrolled.

The only problem with this would be the large 0.0 Alliances taking over the highsec stations also. which I am 100% against.
Natsett Amuinn
Caldari Provisions
Caldari State
#36 - 2013-01-22 00:53:01 UTC
Malcorian Vandsteidt wrote:

The only problem with this would be the large 0.0 Alliances taking over the highsec stations also. which I am 100% against.

I do keep thinking about this.

Null corps would have an interest, obviously.
However, I don't think we would be making a distinction of Null alliance or high sec alliance. It would really just be corporations. I think a little blurring of the lines would be good for the game.


Keep in mind.
High sec industry is already controlled by a single block.

I'm going with the idea that it's better that those blocks be player cors as apposed to NPC ones.
Even a null alliance controlling an industrial block in high sec would be better than the NPC ones, and the dyanmic of it could to points of contention in high sec that reverbate into null.

Agression itself could also be a limitting factor. Who wouldn't deck goons if we had a station in high sec. It could very well just be to much to manage on top of null sec.

We would obviously ally with a high sec corp in control of high sec systems, and we should, and already do.

Woudln't it be better to know what station goons are working out of in high sec, and be able to agress that station in a meaningful way, than to have us all in the NPC corps where you can't do anything?

We wouldn't be able to blob anyone in capitas and supers in high sec.


And frankly, high sec is to dull. It could use a little largescale warfare to liven things up. There are a ton of people who've never actually seen a few hundred ships fighting. They might be encouraged to participate if in corps that are actively trying to control a station in high sec if they jumped into a system and there happened to be a war actually happening.

You can't do that in null without getting blown up in the process.

It would be a better dynamic then the one that currently exists.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#37 - 2013-01-22 00:59:36 UTC
Natsett Amuinn & Malcorian Vandsteidt

I sort of agree with Nat, here, i just dont agree with that war is a means to control the economy in highsec, it should be done with economical might, read my post #32

in the end off 70s early 80s, i cant remember, the Hunts brothers tried to control the silver market, they bought up silver, and silver skyrocketed, they tried to, but couldent keep it up, and they bankrupted themself and the market crashed... this is bascially the same, you want to control the market, you do it with ISK, what you then do with the bought up slots is up to you, but the back side is, if there is no production or research, its just a loss of isk, and you cant just keep it up in absurdum so you need to get it back in the market... you just gain control
Natsett Amuinn
Caldari Provisions
Caldari State
#38 - 2013-01-22 01:31:07 UTC
Fey Ivory wrote:
Natsett Amuinn & Malcorian Vandsteidt

I sort of agree with Nat, here, i just dont agree with that war is a means to control the economy in highsec, it should be done with economical might, read my post #32

in the end off 70s early 80s, i cant remember, the Hunts brothers tried to control the silver market, they bought up silver, and silver skyrocketed, they tried to, but couldent keep it up, and they bankrupted themself and the market crashed... this is bascially the same, you want to control the market, you do it with ISK, what you then do with the bought up slots is up to you, but the back side is, if there is no production or research, its just a loss of isk, and you cant just keep it up in absurdum so you need to get it back in the market... you just gain control

I agree.

The only significance war has is that,
By giving the economic might to the player run corporation, wars becomeing "meaningful".

At this point, I can put my isk towards something.
Meaningful high sec corporation bounties. The bounty isn't really useful to me if there's nothing being won or lost.

It doesn't help me if you can drop your corp and continue to produce what you're producting that's impacting me. NPC corps are letting people circumvent almost all of the agression mechanics in EVE. It's doesnt work if you don't need to undock because as a builder you don't need to undock.



This is EVE: The simple version.

High sec corporation produces a bunch of T2 goods.
Those goods go to market.

Null guy buys those goods in high sec.
Those goods end up in my market, competing with the things I build. (This is fine, it should be this way.)

The problem arises when my material costs go up. Now it's costing me about the same amount to build a T2 item in null that they can be purchased for in high, sometimes more.
I stop building and start improting.

Ok, so I identify a player run corp as the problem.
The tool I have to impact them is the corporate bounty, which give other corporations an incentive to declare war on them.

I put on a bounty, corp declares war on them.

High sec corp has all but one member drop corp. Bounty useless.
High sec corp stays docked, while NPC corp members continue to move materials in and goods out. Bounty useless.
High sec corp simply disbands and forms a new corp or has everyone move to thier "wartime corp". Bounty useless.

You don't need a corporation to build the stuff I build, and I manage over 200 market orders. Many of which are revolving products based soley on the cost to produce as compared to the cost to import.

All the impact I can have, using the tools given to me, is negated because you can just go back to the NPC corp and continue doing exactly what it is that impacting me. At which point I"m **** out of luck and I have to depend on people ganking you.

Ganking isn't a solution. It's a crappy mechanic that says my best course of action is to have you ganked.

Fey Ivory
Center for Advanced Studies
Gallente Federation
#39 - 2013-01-22 01:53:42 UTC
Makes perfect sense... why i suggest this slot based economy, maybe make it more transparant who buy what slots etc... so when you track down who is dumping guns or ships in the hands of your enemies, you can check where their stationed, bid war ower the production rights there, this be a pain for them as they need to move ships, resources, blue prints, its not that easy as just "make alt" or "a new corps" they still need to buy these production slots on the market, OR build a corp station, to own their own production, and thus are subjected to wardecs, this leaves small people like me out of the equation...

I know fiarly well how things work, and as can move alot of minerals to markets where they pay best or ewen had a few corps ask me to run minerals to spots in highsec... i have one rule, i dont run resources to corps involved in wars... since the other side get rather grumpy if they found out ;P

So conclusion, what we have is a ****** system, we just need to find out away to convince CCP and also a system that gives a certain degree of protection to small players, contra bigger ones, the moment you get a "big player", its like a scaled set of rules... if that makes sense
Rellik B00n
Republic Military School
Minmatar Republic
#40 - 2013-01-22 01:58:37 UTC  |  Edited by: Rellik B00n
mmhmm.

1. what happens when a really large entity gets involved in these high sec wars? Like umm, idk, er, well i just cant think of any massive alliances, can you?

2. when player corps can produce better goods more efficiently than NPC corps whats to stop a large entity shutting all the player corps down and leaving many players much worse off?

3. high security space is run by NPC corporations. As I understand it these same corporations are what keeps high sec as high sec.


I kind of see where you are coming from: give people something real to fight over. However these things already exist in other areas of space, they are neither required nor needed in high sec space, and ultimately the only people that would benefit from these changes are not high sec residents.


edit: for clarity - no thanks, this just opens the door to players that already own much of EvE taking all the rest of it.
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)