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Guess what? Solo players ARE the majority in EVE.

First post
Author
Ila Gant
Hedion University
Amarr Empire
#141 - 2013-01-21 23:05:08 UTC
Malcanis wrote:
Name me one country which doesn't run its military as a socialist organisation.

Well, pretty much all of them.

Wikipedia wrote:
A socialist form of organisation would eliminate controlling hierarchies so that only a hierarchy based on technical knowledge in the workplace remains. Every member would have decision-making power in the firm and would be able to participate in establishing its overall policy objectives. -- http://en.wikipedia.org/wiki/Socialism

While I think I get the gist of what you were implying, nearly all national military organizations are pure command and control structures. No grunt gets a role in establishing policy. While meritocracy may play a role in some militaries ("hierarchy based on technical knowledge"), the means of production certainly isn't owned or controlled by the workers.

That's not to say that some player organizations in Eve don't work that way, just that actual militaries don't.

PS: On an unrelated note, you'll have my 5 votes for CSM.
Murk Paradox
Ministry of War
Amarr Empire
#142 - 2013-01-22 16:08:48 UTC
Jayson Kassis wrote:
@ Malcanis

Thank you for introducing me to joining a corporation 101. The point I was making is, why should I join a corporation when I can easily accomplish what most work for in dozens, alone and with a few accounts to back me up without the risk of corp sabotage, infiltration or poor management. There is not a single mechanic in this game that can't be done solo outside of owning space in null sec and incursions. I have heard rumors of people soloing incursions so that may be inaccurate.

Quote:
"Look, the vast majority of corps aren't looking for someone to scam or gank, they're looking for active, intelligent sociable members because those are hugely more valuable assets."


Unless the corporation was of communist nature where everyone had to play a part to improve it, I see no benefit in being anyone's asset. I get more and earn more playing alone. I don't mean to sound selfish. Nothing encourages me to meet people in this game or play with others when I can nullify all risk by simply playing alone.



Talking to oneself in the mirror is never as much fun as talking with other people. Yes, you CAN do that while soloing, but there's a difference between someone taking an active interest in you and teaching you how to run a better PI doing full tier2 on one planet versus looking up how to make a starter PI online.

Generally that sort of interest and time doesn't happen in rookie help or local.

But your CEO would definitely be wanting to help and share experiences, even be able to introduce something fun that you haven't thought of, based on fleeting and roaming and working together.

As it is, if corp life is not for you, then it isn't. But you can't refute the benefits of a corp.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#143 - 2013-01-22 16:12:29 UTC  |  Edited by: Murk Paradox
Jayson Kassis wrote:
Karrl Tian wrote:
This. Despite all that you hear about the difficulty for new players in this game, there's actually more use for them in EVE than WoW. New players can contribute to their corp even when all they have are starter ships and basic skills, because someone will always need an extra scanner/salvager/tackler/hauler versus "level up over the next month, then maybe we'll give you a spot on our raid/arena team."


You're so clueless it hurts. In WoW you depend on others to earn the best gear in the game. There is no alternative. In EvE, you can buy all the best stuff in the game operating solo.

In WoW, you have more things to do at the beginning of the game and at the end of it. The only difference is EvE gives off the illusion that it's more hardcore by making your skills passively increase and making simple chores like trading, mining, or PI networking tedious as possible. I play EvE for those reasons but lets not pretend that EvE players are a more hardcore group. They just have more patients and better attention spans or prefer the sci-fi over the fantasy genre.



In WoW everything gets replaced by the next group of levels, meaning that if you level 15 times a day, you have already found 0 use for that armor you got as a quest reward.

In Eve, everything is used throughout your entire career. From the t1 frig to the officer afterburner. And your skills help everything. In WoW, your "skill points" are for the most a requirement to move on to the next and generally won't use half the stuff you are REQUIRED to use.

Please do not compare WoW to Eve.

Also keep in mind if you die in WoW, you get your corpse. There is no loss. In Eve, well, you lose your hull and for the most part, most of your modules. That by itself was pretty hardcore.

The hardest thing I faced in WoW, was the risk of losing my 2700 arena rating in my 2s team (pre 3.0 at the time), which was e-peen only.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#144 - 2013-01-22 16:16:58 UTC
Vaerah Vahrokha wrote:
Silindra Hanaya wrote:
The people who play solo are the same ones complaining about mission difficulty and such. It is simple, grab a friend and have him join a mission run with you. You'll find things go alot smoother.

And really? This type of game, everyone should want to play in a Fleet. I mean come on. A giant fleet of BS's, destroyers, BC's and whatnot going into battle? It is your Star Wars / Star Trek fantasy come to life! But people treat this game more like work then any other MMO I've ever played.

Work is never enjoyable ... except for a very few exceptions.


Not mean to nitpick you, but a lot of SW action had Han Solo flying... solo Attention (and others), almost all Start Trek episodes had Enterprise flying alone.



Think of the ship as a corp then. Not the pilot.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Jenn aSide
Worthless Carebears
The Initiative.
#145 - 2013-01-22 16:17:18 UTC
Malcanis wrote:
Jayson Kassis wrote:
@ Malcanis

Thank you for introducing me to joining a corporation 101. The point I was making is, why should I join a corporation when I can easily accomplish what most work for in dozens, alone and with a few accounts to back me up without the risk of corp sabotage, infiltration or poor management. There is not a single mechanic in this game that can't be done solo outside of owning space in null sec and incursions. I have heard rumors of people soloing incursions so that may be inaccurate.

Quote:
"Look, the vast majority of corps aren't looking for someone to scam or gank, they're looking for active, intelligent sociable members because those are hugely more valuable assets."


Unless the corporation was of communist nature where everyone had to play a part to improve it, I see no benefit in being anyone's asset. I get more and earn more playing alone. I don't mean to sound selfish. Nothing encourages me to meet people in this game or play with others when I can nullify all risk by simply playing alone.


I said "asset" in comparison to any profit they'd derive from awoixing or scamming you to make the point that most corps will see it as being in their interest to play straight with you.

Make you mind up - do you want to be in a corp or not?


The obvious answer is "Not" as you can see from the repeated rationalizing about the idea.

This is no different from the various "why don't you pvp" threads (to which the answer was "'cause the game doesn't reward em for it"). Anyone who wants to pvp will, just as anyone who wants to be social and have the advantages of being in an organized group (such as having access to upgraded 0.0 systems, for one example) will do it.

Those who don't won't, but will in some way pretend they do , most probably to save face.
Sarah Schneider
Native Freshfood
Minmatar Republic
#146 - 2013-01-22 16:21:18 UTC
My sig describes my PoV on this matter..

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Murk Paradox
Ministry of War
Amarr Empire
#147 - 2013-01-22 16:23:49 UTC  |  Edited by: Murk Paradox
Although, I think it is also fair to comment that the individual is very important in this game, and as Nat said, it's about interaction not necessarily group play...

For instance, you might join one corp for the sole intention of awoxing by stealing corp assets, by shooting your corpmates, or just by wreaking havoc. Not to mention spies and whatnot, but just solely for the sociopathic pleasure of lining your own pockets and causing discord.

And on that note, a lot of pirates band together to do exactly that. Not to mention ransoming.

You can do all this as a solo player, but you will still affect someone else's time in Eve. And sometimes you just might grow into appreciating a group stylized environment instead of reaching the cap of what you are able to accomplish alone.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Bow'en
Solutum
#148 - 2013-01-22 16:32:13 UTC  |  Edited by: Bow'en
Do not confuse "Playing Solo" with "Unaffiliated with a Player Corporation". Lots of people have Scout and/or Transport characters, that stay in NPC Corps for various reason, to help their "Main".
Natsett Amuinn
Caldari Provisions
Caldari State
#149 - 2013-01-22 16:37:01 UTC
Bow'en wrote:
Do not confuse "Playing Solo" with "Unaffiliated with a Player Corporation". Lots of people have Scout and/or Transport characters, that stay in NPC Corps for various reason, to help their "Main".

This is what happens when it becomes standard operation procedure to exploit a game mehcanic.

People argue over dumb **** instead.
Murk Paradox
Ministry of War
Amarr Empire
#150 - 2013-01-22 16:46:51 UTC
Brings up another funny point. This game isn't about alts or mains, but about pilots fulfilling certain roles.

In a game that frowns upon multiboxing, and encourages a need before greed system, having a "main" decided upon becomes important.

In Eve, it's just about having a "cap pilot" or "industrialist" or a "scout".

Who cares which is used more?

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Natsett Amuinn
Caldari Provisions
Caldari State
#151 - 2013-01-22 16:53:49 UTC
Murk Paradox wrote:
Brings up another funny point. This game isn't about alts or mains, but about pilots fulfilling certain roles.

In a game that frowns upon multiboxing, and encourages a need before greed system, having a "main" decided upon becomes important.

In Eve, it's just about having a "cap pilot" or "industrialist" or a "scout".

Who cares which is used more?

I agree with this.

Interaction is more important than group or solo play.

WHERE people play is a much bigger issue than how they play.
Bolsak
Pator Tech School
Minmatar Republic
#152 - 2013-01-22 18:10:42 UTC
If CCP really wants to encourage players to play together, I would think that they’d make missions that are for fleet members only and make missions rewards scale with the size of the fleet. This would help players create some solidarity amongst each other and also learn each other’s playing habits. Maybe make missions that require certain roles like ECM, EWAR, tackling, booster…

Most corps that I’ve been in that are based in hi-sec fall apart due to people doing their own thing in high-sec. If you can do level 4 missions solo, why would you split your LP, ISK and faction standings with someone else? It ends up being a bunch of people playing solo in a corporation or alliance… maybe talking on TS or typing in alliance…

Do more rats spawn in null with more pilots in the area? Does scanning down a site and completing it in a fleet give more rewards? Do wormholes become more dangerous with bigger fleets?

I know, no one cares about solo players, care bears and missioners… Plus, there are already fleet (booster) bonuses in place for miners and all other aspects of combat.
Murk Paradox
Ministry of War
Amarr Empire
#153 - 2013-01-22 18:13:20 UTC  |  Edited by: Murk Paradox
Bolsak wrote:
If CCP really wants to encourage players to play together, I would think that they’d make missions that are for fleet members only and make missions rewards scale with the size of the fleet. This would help players create some solidarity amongst each other and also learn each other’s playing habits. Maybe make missions that require certain roles like ECM, EWAR, tackling, booster…

Most corps that I’ve been in that are based in hi-sec fall apart due to people doing their own thing in high-sec. If you can do level 4 missions solo, why would you split your LP, ISK and faction standings with someone else? It ends up being a bunch of people playing solo in a corporation or alliance… maybe talking on TS or typing in alliance…

Do more rats spawn in null with more pilots in the area? Does scanning down a site and completing it in a fleet give more rewards? Do wormholes become more dangerous with bigger fleets?

I know, no one cares about solo players, care bears and missioners… Plus, there are already fleet (booster) bonuses in place for miners and all other aspects of combat.



Level 5 missions are something I think you haven't tried.

Also, when you fleet up for missions, you don't want to just use 3 of the same roles. If you want to fleet up for L4 missions to maximize isk, have a bs, a cruiser, and a salvager. It goes very fast and brings in a lot more money than a solo missioner flying 1 ship does.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Starden Arnolles
Center for Advanced Studies
Gallente Federation
#154 - 2013-01-22 18:23:35 UTC
Murk Paradox wrote:
Jayson Kassis wrote:
Karrl Tian wrote:
This. Despite all that you hear about the difficulty for new players in this game, there's actually more use for them in EVE than WoW. New players can contribute to their corp even when all they have are starter ships and basic skills, because someone will always need an extra scanner/salvager/tackler/hauler versus "level up over the next month, then maybe we'll give you a spot on our raid/arena team."


You're so clueless it hurts. In WoW you depend on others to earn the best gear in the game. There is no alternative. In EvE, you can buy all the best stuff in the game operating solo.

In WoW, you have more things to do at the beginning of the game and at the end of it. The only difference is EvE gives off the illusion that it's more hardcore by making your skills passively increase and making simple chores like trading, mining, or PI networking tedious as possible. I play EvE for those reasons but lets not pretend that EvE players are a more hardcore group. They just have more patients and better attention spans or prefer the sci-fi over the fantasy genre.



In WoW everything gets replaced by the next group of levels, meaning that if you level 15 times a day, you have already found 0 use for that armor you got as a quest reward.

In Eve, everything is used throughout your entire career. From the t1 frig to the officer afterburner. And your skills help everything. In WoW, your "skill points" are for the most a requirement to move on to the next and generally won't use half the stuff you are REQUIRED to use.

Please do not compare WoW to Eve.

Also keep in mind if you die in WoW, you get your corpse. There is no loss. In Eve, well, you lose your hull and for the most part, most of your modules. That by itself was pretty hardcore.

The hardest thing I faced in WoW, was the risk of losing my 2700 arena rating in my 2s team (pre 3.0 at the time), which was e-peen only.


In WoW you have a handful of developers, who insist on making so many changes so often to classes and talent specifications, that you inevitably end up having to relearn your class periodically, and with a different mechanically playing character than the one you originally invested it.

As an extremely hardcore veteran of WoW with achievements across the board to reflect it, I left because of that, and I came here. The "cook", Ghostcrawler, told us to leave if we did not like his "cooking". I and many others did as he suggested.

I am a new player here, only in the game since about 5 weeks ago. I did have the good fortune to join a good corp early on, which speaks well of its willingness to be a mentor to a brand new player. I hope in time to prove to have been a good investment.

I post from that perspective. I like the daunting learning curve this game presents, and I expect to be here for the forseeable future. I already have a second account.

But the learning curve and entry level of this game makes the gap between truly new and veteran players amazingly wide. That high barrier is more daunting and mentally demanding imho than the entry barriers in WoW. In fact, one reason for so many solo players here may be that very barrier, and that by the time you become attractive to most corporations, you are already set in your solo playstyle.

I would not want the game to be simplified. But I suggest that finding more ways to get new players integrated into the game faster, and of more value to good corporations quicker, would be good for the game.
Natsett Amuinn
Caldari Provisions
Caldari State
#155 - 2013-01-22 18:30:55 UTC
Bolsak wrote:
If CCP really wants to encourage players to play together, I would think that they’d make missions that are for fleet members only and make missions rewards scale with the size of the fleet. This would help players create some solidarity amongst each other and also learn each other’s playing habits. Maybe make missions that require certain roles like ECM, EWAR, tackling, booster…

Most corps that I’ve been in that are based in hi-sec fall apart due to people doing their own thing in high-sec. If you can do level 4 missions solo, why would you split your LP, ISK and faction standings with someone else? It ends up being a bunch of people playing solo in a corporation or alliance… maybe talking on TS or typing in alliance…

Do more rats spawn in null with more pilots in the area? Does scanning down a site and completing it in a fleet give more rewards? Do wormholes become more dangerous with bigger fleets?

I know, no one cares about solo players, care bears and missioners… Plus, there are already fleet (booster) bonuses in place for miners and all other aspects of combat.

Scaling content is great, and CCP should absolutely do that.

However, that really doesn't have anything to do with encouraging group play. It's just a way to provide adiquate challenge for those that do play in groups.

CCP shouldn't make content aimed at any "specific" playstyle, just content and tools that allows for all playstyles.
Bolsak
Pator Tech School
Minmatar Republic
#156 - 2013-01-22 18:31:07 UTC
Murk Paradox wrote:
Bolsak wrote:
If CCP really wants to encourage players to play together, I would think that they’d make missions that are for fleet members only and make missions rewards scale with the size of the fleet. This would help players create some solidarity amongst each other and also learn each other’s playing habits. Maybe make missions that require certain roles like ECM, EWAR, tackling, booster…

Most corps that I’ve been in that are based in hi-sec fall apart due to people doing their own thing in high-sec. If you can do level 4 missions solo, why would you split your LP, ISK and faction standings with someone else? It ends up being a bunch of people playing solo in a corporation or alliance… maybe talking on TS or typing in alliance…

Do more rats spawn in null with more pilots in the area? Does scanning down a site and completing it in a fleet give more rewards? Do wormholes become more dangerous with bigger fleets?

I know, no one cares about solo players, care bears and missioners… Plus, there are already fleet (booster) bonuses in place for miners and all other aspects of combat.



Level 5 missions are something I think you haven't tried.

Also, when you fleet up for missions, you don't want to just use 3 of the same roles. If you want to fleet up for L4 missions to maximize isk, have a bs, a cruiser, and a salvager. It goes very fast and brings in a lot more money than a solo missioner flying 1 ship does.


Actually, I've done level 5 with my last corp. The one thing that adds to this is that most if not all level 5 missions are in low sec making you sort of finding a happy medium between mission boats and PVP boats or have a crew flying security. The risk versus reward doesn’t always work out for small gangs.

But even with level 5 missions, the actual mission and rewards do not scale. If they are giving 15K LP, then that LP is split amongst all the pilots in the fleet; whether it’s 2 players or 8.
Natsett Amuinn
Caldari Provisions
Caldari State
#157 - 2013-01-22 18:47:07 UTC
Bolsak wrote:


Actually, I've done level 5 with my last corp. The one thing that adds to this is that most if not all level 5 missions are in low sec making you sort of finding a happy medium between mission boats and PVP boats or have a crew flying security. The risk versus reward doesn’t always work out for small gangs.

But even with level 5 missions, the actual mission and rewards do not scale. If they are giving 15K LP, then that LP is split amongst all the pilots in the fleet; whether it’s 2 players or 8.

It's probably intended as a way to prevent the over farming of missions.

That's not to say they couldn't improve the rewards some. But if they start structuring rewards based on grup size you run the risk of encountering a situation where groups are farming it for more gain then they should; even if they maintained the split.

Instead you get the advantage of being able to do it faster and easier with 8 guys, and then move on to another. You might makes as much doing 2 mission in the same time it takes a smaller group to do 1.

It's not perfect, but it still rewards the small group for assuming mor risk and effort through higher individual pay, and the large group can clear more, faster, with less risk and effort but a smaller individual pay.
Buzzy Warstl
Quantum Flux Foundry
#158 - 2013-01-22 18:54:10 UTC
Not Politically Correct wrote:
Nick Asir wrote:
I dont think that CCP wants solo players. Why would you play solo anyway? Seems every aspect of the game is much easier in even small groups.


Because you can't trust any other player?

I steal from myself all the time. Nobody else trusts me enough >.>

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Ghazu
#159 - 2013-01-22 18:55:06 UTC
Lol no, you will not be getting 10m every 4 minutes from "grouped missioning" ever again.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Jenn aSide
Worthless Carebears
The Initiative.
#160 - 2013-01-22 18:59:40 UTC
Starden Arnolles wrote:


In WoW you have a handful of developers, who insist on making so many changes so often to classes and talent specifications, that you inevitably end up having to relearn your class periodically, and with a different mechanically playing character than the one you originally invested it.

As an extremely hardcore veteran of WoW with achievements across the board to reflect it, I left because of that, and I came here. The "cook", Ghostcrawler, told us to leave if we did not like his "cooking". I and many others did as he suggested.

I am a new player here, only in the game since about 5 weeks ago. I did have the good fortune to join a good corp early on, which speaks well of its willingness to be a mentor to a brand new player. I hope in time to prove to have been a good investment.

I post from that perspective. I like the daunting learning curve this game presents, and I expect to be here for the forseeable future. I already have a second account.

But the learning curve and entry level of this game makes the gap between truly new and veteran players amazingly wide. That high barrier is more daunting and mentally demanding imho than the entry barriers in WoW. In fact, one reason for so many solo players here may be that very barrier, and that by the time you become attractive to most corporations, you are already set in your solo playstyle.

I would not want the game to be simplified. But I suggest that finding more ways to get new players integrated into the game faster, and of more value to good corporations quicker, would be good for the game.


CCP is doing that, not because it's needed, but because most gamers need to be hand held.

People talk a lot of crap about the Goons, but they and others like them have the right of it. They bring in new folks from outside the game. throw them in the deep end right off the bat, and BLAM, new player integrated into EVE "End Game" ie unprotected player controlled space.

While I'm grateful to my buddy who introduced me to EVE, If i'd come into the game like that rather than putting around for a year doing missions (while also playing WoW with that same buddy, he was big into that game, I only played because he did) and could have gotten to the "cool, fun" stuff WAY earlier.

I spent that year scared of anything outside of high sec, when I got into FW (which led me to the group that took me to null sec), i wanted to slap my forehead for being so timid, there is Zero to fear in null sec if you can pay attention to the computer screen you are sitting in front of lol.

EVE's massive learning curve and large gap between new player and Vet (ie person who has paid their space-dues to have what they have) are crucial to this type of game, if for no other reason it (mostly) keeps away the begging for everything "instant gratification" scrubs away from here. And easier to enter game would eventually lead to so many new people clamoring for changes to make their game-lives easier CCP would have no real business choice but to cater to them, which would be great for CCP but the end of EVE (the vets would leave, and the instant gratification crowd would eventually get bored too).