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Guess what? Solo players ARE the majority in EVE.

First post
Author
Malcanis
Vanishing Point.
The Initiative.
#121 - 2013-01-21 15:58:27 UTC
Jayson Kassis wrote:

Just so you know, I am playing this mildly diverting market sim you speak of. I would love to join a corporation and work to improve it but whats the point when I can accomplish this alone without the worry of being stabbed in the back.


What precisely are you worried about? You're aware that most corps don't require you to store all your assets in the Directors hangar, right?

Look, the vast majority of corps aren't looking for someone to scam or gank, they're looking for active, intelligent sociable members because those are hugely more valuable assets.

What you do is: you join a corp and you don't commit the vast majority of your assets to any form of risk. There's really no need to do that anyway. You keep your BPOs in your alt's POS, you keep your expensive ships right where they are and you just spend a little time with your new friends and see if you get on with them.

If you've done some research on them (worried about being ganked? Look up their kills on eve-kill and see if they've killed their own members), the main risk you run is simply that you've joined the wrong corp; they're good guys, just not really interested in the things you're interested in, or just not your kind of people. No biggie, you thank them for taking a chance on you (remember, they're taking a risk too) and leave on good terms and try again. After a few tries, you'll find the right group, and then it won't occurr to you to worry about risk, believe me.

You say yourself, you want to join a corp. Get looking. It's not gonna drop in your lap.

Incidentally my experience is that 0.0 based corps tend to be more tightly-knit and internally supportive, probably because they're in a more hostile environment.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Karrl Tian
Doomheim
#122 - 2013-01-21 16:30:05 UTC
TheBlueMonkey wrote:
In my mind solo play has no substantial place in a MMO and it baffles me when people try to convince me otherwise.

I've always expect MMOs to get people playing together, building communities, having fun and even expanding beyond the boundaries of the games.

This is why I never got into WoW (yeah another wow reference)

I joined because a bunch of friends were playing it but they were all level 60.

So I started working my way up, every so often one would stop by and drag me up some levels (which wasn't fun for me).
When I went looking for others at my level no one else wanted to group to do anything because "they were too busy leveling themselves".

So I soloed through the boredom to level 60 and then lost any interest at all when I realized that all it was was more of the same.

EVE doesn't need more solo activities, it needs more tools and repair work done on the tools we currently have. Some incentive to play together would be an added bonus but this catering to a solo player in a multiplayer game just doesn't make sense to me.

If only there were single player games out there for people that wanted to solo.


This. Despite all that you hear about the difficulty for new players in this game, there's actually more use for them in EVE than WoW. New players can contribute to their corp even when all they have are starter ships and basic skills, because someone will always need an extra scanner/salvager/tackler/hauler versus "level up over the next month, then maybe we'll give you a spot on our raid/arena team."
Jayson Kassis
Carbon Industries
#123 - 2013-01-21 16:47:48 UTC
@ Malcanis

Thank you for introducing me to joining a corporation 101. The point I was making is, why should I join a corporation when I can easily accomplish what most work for in dozens, alone and with a few accounts to back me up without the risk of corp sabotage, infiltration or poor management. There is not a single mechanic in this game that can't be done solo outside of owning space in null sec and incursions. I have heard rumors of people soloing incursions so that may be inaccurate.

Quote:
"Look, the vast majority of corps aren't looking for someone to scam or gank, they're looking for active, intelligent sociable members because those are hugely more valuable assets."


Unless the corporation was of communist nature where everyone had to play a part to improve it, I see no benefit in being anyone's asset. I get more and earn more playing alone. I don't mean to sound selfish. Nothing encourages me to meet people in this game or play with others when I can nullify all risk by simply playing alone.
Natsett Amuinn
Caldari Provisions
Caldari State
#124 - 2013-01-21 17:03:48 UTC  |  Edited by: Natsett Amuinn
Jayson Kassis wrote:


Just so you know, I am playing this mildly diverting market sim you speak of. I would love to join a corporation and work to improve it but whats the point when I can accomplish this alone without the worry of being stabbed in the back.

This really has nothing to do with playing solo or in a gruop.

You simply gain nothing by joining a player run corp.


CCP shouldn't focus on group or solo play.
CCP does a pretty good job of focusing on BOTH group and solo play. EVE isn't a game "about grouping" it's a game about interacting.

The one area CCP has done poorly is providing real incentive to join a player run corp, where you're more likely to interact, which in turn leads to being more likely to group.


Grouping should only be a matter of providing tools that allow people who are grouped to be able to keep things organized.

Other MMO's are starting to do what EVE has done sinse day one.
Autogrouping with people playing in the same area as you. CCP doesn't need to "put you in a group" because they already give you the ability to "play with" the people around you; which is the point of the autogrouping feature MMO's are using. No, CCP doesn't autogroup, but they allow you to effectively play with or against the other people engaging in the content with you. There is no xp when you kill a mob, and you can fight for that loot if you want.



Scaleable content on the other hand would be nice. If you're in a fleet, and you enter into PvE content, that content should scale based on the fleet you're in. If you do a mission with 5 other guys, that mission should account for the 5 other guys.

That missions shouldn't explicitly require you to find 5 other guys though. Only support you should you choose to do it.

Forced grouping hasn't worked in any MMO ever.
It's a horribly unnecessary mechanic.
Jayson Kassis
Carbon Industries
#125 - 2013-01-21 17:14:53 UTC
Karrl Tian wrote:
This. Despite all that you hear about the difficulty for new players in this game, there's actually more use for them in EVE than WoW. New players can contribute to their corp even when all they have are starter ships and basic skills, because someone will always need an extra scanner/salvager/tackler/hauler versus "level up over the next month, then maybe we'll give you a spot on our raid/arena team."


You're so clueless it hurts. In WoW you depend on others to earn the best gear in the game. There is no alternative. In EvE, you can buy all the best stuff in the game operating solo.

In WoW, you have more things to do at the beginning of the game and at the end of it. The only difference is EvE gives off the illusion that it's more hardcore by making your skills passively increase and making simple chores like trading, mining, or PI networking tedious as possible. I play EvE for those reasons but lets not pretend that EvE players are a more hardcore group. They just have more patients and better attention spans or prefer the sci-fi over the fantasy genre.
Natsett Amuinn
Caldari Provisions
Caldari State
#126 - 2013-01-21 17:19:50 UTC
Malcanis wrote:


What you do is: you join a corp and you don't commit the vast majority of your assets to any form of risk. There's really no need to do that anyway. You keep your BPOs in your alt's POS, you keep your expensive ships right where they are and you just spend a little time with your new friends and see if you get on with them.

This is largely irrelevant in the larger context of EVE. Most corps don't own a structure that can be lost, and most people in a corp never need to worry about such things.

The majority of characters are in high sec, were there are no player owned stations and only so many corps can have a PoS. Even when the corp has a PoS, mechanics make it so that not everyone is likely going to use it anyways, nor is there any real reason to. The PoS doesn't actually make you "better" it just provides some minor conveniences in the form of not having to do certian PvE content to do other things.

The PoS is exclusive content due to the mechanics around them.
You don't even need a group to run one, consider how many people start one man corps for the purpose of, hopefully, anchoring a PoS, and then consider everything involved with running one.

Quote:

Incidentally my experience is that 0.0 based corps tend to be more tightly-knit and internally supportive, probably because they're in a more hostile environment.

It's mostly only hostile if you're not affiliated with that corp though. Deklein isn't "safe" but I don't consider it "hostile" either. The majority of people in the space are providing me protection.

The tight knit communites have more to do with real loss that can happen. Losing access to a station, and all of your belongings is a real thing that everyone in 0.0 would like to not have happen to them. So they develop tighter bonds not just to the people in the corp with them, but to the space they live in, and the structures that make it possible.

I'm not going to undock from VFK to protect VFK because the space is hostile, it's because my **** is there, and I'll be damned if I'm willing to sit back and let someone take my ****. Even as a dedicated industrialist who doesn't really enjoy the FiS mechanics all that much, you better believe you'll see my ass in system, in a ship with guns, doing whatever is asked of me to protect what I consider mine.

There's real loss in null, and I'll work with every other member of Goonwaffe to protect what is ours, because we all stand to lose something if we don't.

It has nothing to do with it being hostile, and everything to do with protecting what is ours.
Aston Martin DB5
Deaths Consortium
Pandemic Horde
#127 - 2013-01-21 17:21:52 UTC  |  Edited by: Aston Martin DB5
I'd bet you're wrong and I would also bet that 98% of kills are in fleets. Why because people want the edge receiving fleet bonuses by their afk alt somewhere.
Dave Stark
#128 - 2013-01-21 17:22:20 UTC
Jayson Kassis wrote:
You're so clueless it hurts. In WoW you depend on others to earn the best gear in the game.

but you don't have to interact with them.
Herzog Wolfhammer
Sigma Special Tactics Group
#129 - 2013-01-21 17:23:05 UTC
The bottom line is that this is an MMO and hence, you will play with other.

But people suck. They always have.

This is why the only time there is ever prosperity in the human race is when people can operate solo or in small consenting groups and not have to put up others.

Individualism means success, and socialism leads to failure, every time. Individuals contracting with each other for personal gains always works.

Forcing people to be together or collectivise their gains has the appearance of working only long enough for those who worship collectivism to run out of breath.

So as a solo player, I say, as I have before, and continue to say, to hell with all of you. I will think about this "join a corp to get out of high sec" thing next time I WH-bridge to null alone and fill up my hull with exploration loot.

Bring back DEEEEP Space!

Vaerah Vahrokha
Vahrokh Consulting
#130 - 2013-01-21 17:26:49 UTC
Silindra Hanaya wrote:
The people who play solo are the same ones complaining about mission difficulty and such. It is simple, grab a friend and have him join a mission run with you. You'll find things go alot smoother.

And really? This type of game, everyone should want to play in a Fleet. I mean come on. A giant fleet of BS's, destroyers, BC's and whatnot going into battle? It is your Star Wars / Star Trek fantasy come to life! But people treat this game more like work then any other MMO I've ever played.

Work is never enjoyable ... except for a very few exceptions.


Not mean to nitpick you, but a lot of SW action had Han Solo flying... solo Attention (and others), almost all Start Trek episodes had Enterprise flying alone.
Natsett Amuinn
Caldari Provisions
Caldari State
#131 - 2013-01-21 17:27:46 UTC  |  Edited by: Natsett Amuinn
Herzog Wolfhammer wrote:
The bottom line is that this is an MMO and hence, you will play with other.

But people suck. They always have.

This is why the only time there is ever prosperity in the human race is when people can operate solo or in small consenting groups and not have to put up others.

Individualism means success, and socialism leads to failure, every time. Individuals contracting with each other for personal gains always works.

Forcing people to be together or collectivise their gains has the appearance of working only long enough for those who worship collectivism to run out of breath.

So as a solo player, I say, as I have before, and continue to say, to hell with all of you. I will think about this "join a corp to get out of high sec" thing next time I WH-bridge to null alone and fill up my hull with exploration loot.

I'm going to avoid getting into to big arguement over plitical theory, and just say that your progandist bullshit is wrong, as it perstains to "socialism".

EVE isn't about GROUPING, it's about interacting. There's a diffence. There is no written law that states that an MMO is all about groping. Grouping is a mechanic that is used when there is a need for people to be in a group, or where the content is specifically designed around group play.

Themeparks are designed around group play.

A sandbox should only ever emphasize interaction. It's a poor sandbox that FORCES people to do anything; that's entirely counter to the point of a sandbox.




Grouping is a "gating" mechanic. You only need to group because there's some sort of reward that isn't intended to distributed to everyone, and to slow down progression.

Kind of like how you can't take sov by yourself.
Vaerah Vahrokha
Vahrokh Consulting
#132 - 2013-01-21 17:35:43 UTC
Malcanis wrote:

I would disagree with your premises there. EVE absolutely and extremely encourages you not to play solo. The rewards for grouping in EVE are absolutely incredible. Even a small group of relatively low power players can easily accomplish things that the richest 160M SP veteran couldn't even attempt solo. EVE is filled with mechanics that practically beat you over the head and say YOU NEED SOME FRIENDS! WHERE ARE YOUR FRIENDS? There is pretty much a straight line correlation to power, wealth and influence with working effectively with other players.

" It is the players responsibility to interact with people and that is where the problem lies"

You call it a problem; I call it the central theme of the game. That responsibility is the game. The risks and rewards of that interaction are what it's about. You might as well say that running away from ghosts and eating dots is where the problem lies with PacMan.

Take away that interaction and what have you got? The worst PvE of any MMO in existence, and a mildly diverting market sim.


I disagree with your premises here. EvE absolutely and extremely encourages you not to play solo... but to either play in a group or BE the group.

This has always been the fatal flaw in EvE, an individual can easily outdo a small group (even in PvP, in the so called "soloing" with 4 RR alts, Falcon etc).

A multi accounter can achieve efficiency that small corps could envy. I can manage alone multiple, perfectly coordinated mining fleets, industry farms, huge PI productions (last time I checked I had 88 planets, now more). My trading alts cover all the major and some minor trading hubs, even one in 0.0. When I missioned, I had 4-5 ships doing two missions at a time.

In a WH or being a renter, being a solo multi-accounter is even better, no crap about director / hangar privileges to fear to hand out.

But if CCP nerfed this solo efficiency they'd immediately lose TONS of subs beginning with my 6 (that would realistically go down to 2) and don't even count miners dropping 8-10 subs.

So now we are stuck with true solo players getting the bone, and multiaccounters getting the good things of being in a group without the bad.
Malcanis
Vanishing Point.
The Initiative.
#133 - 2013-01-21 18:02:34 UTC
Jayson Kassis wrote:
@ Malcanis

Thank you for introducing me to joining a corporation 101. The point I was making is, why should I join a corporation when I can easily accomplish what most work for in dozens, alone and with a few accounts to back me up without the risk of corp sabotage, infiltration or poor management. There is not a single mechanic in this game that can't be done solo outside of owning space in null sec and incursions. I have heard rumors of people soloing incursions so that may be inaccurate.

Quote:
"Look, the vast majority of corps aren't looking for someone to scam or gank, they're looking for active, intelligent sociable members because those are hugely more valuable assets."


Unless the corporation was of communist nature where everyone had to play a part to improve it, I see no benefit in being anyone's asset. I get more and earn more playing alone. I don't mean to sound selfish. Nothing encourages me to meet people in this game or play with others when I can nullify all risk by simply playing alone.


I said "asset" in comparison to any profit they'd derive from awoixing or scamming you to make the point that most corps will see it as being in their interest to play straight with you.

Make you mind up - do you want to be in a corp or not?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#134 - 2013-01-21 18:06:43 UTC
Herzog Wolfhammer wrote:
The bottom line is that this is an MMO and hence, you will play with other.

But people suck. They always have.

This is why the only time there is ever prosperity in the human race is when people can operate solo or in small consenting groups and not have to put up others.

Individualism means success, and socialism leads to failure, every time. Individuals contracting with each other for personal gains always works.

Forcing people to be together or collectivise their gains has the appearance of working only long enough for those who worship collectivism to run out of breath.

So as a solo player, I say, as I have before, and continue to say, to hell with all of you. I will think about this "join a corp to get out of high sec" thing next time I WH-bridge to null alone and fill up my hull with exploration loot.



Name me one country which doesn't run its military as a socialist organisation.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Montevius Williams
The Scope
Gallente Federation
#135 - 2013-01-21 18:10:14 UTC
Nick Asir wrote:
I dont think that CCP wants solo players. Why would you play solo anyway? Seems every aspect of the game is much easier in even small groups.


lol

CCP wants players who will pay them money to play their game. Period. End of story.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Jayson Kassis
Carbon Industries
#136 - 2013-01-21 18:18:05 UTC
Natsett Amuinn wrote:

Forced grouping hasn't worked in any MMO ever.
It's a horribly unnecessary mechanic.


Forced grouping is everywhere in WoW. Not sure if you heard of it but its the most popular MMO in the world. I am not saying its better, but it does force people to interact and that's a very important element in any MMO. It encourages people to get out there and make friends while taking part in group orientated progress.

EvE doesn't encourage interaction for the just and honorable types or those who prefer balance over chaos. There is little incentive for those smart enough to make economic empires in a solo operation without the stress of logistics or liabilities that come with running a player based corporation. As I said before, EvE is a popular choice for those who possess the pirate or predatory mentality because interaction is easy when you have a common purpose. Humans are naturally greedy and it's rare you can find people trust worthy enough to handle your currency. Especially in a game where stealing is acceptable and smiled upon by most veterans.

I doubt you care to see change because you have found comfort in one of the biggest pirate corps in EvE. You don't care to see how change in EvE would help others progress or enjoy their stay more. You only care that your pedestal stays untarnished.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#137 - 2013-01-21 18:27:14 UTC
Herzog Wolfhammer wrote:

Individualism means success, and socialism leads to failure, every time. Individuals contracting with each other for personal gains always works.


Citation needed.
Alavaria Fera
GoonWaffe
#138 - 2013-01-21 19:17:28 UTC
Natsett Amuinn wrote:
Grouping is a "gating" mechanic. You only need to group because there's some sort of reward that isn't intended to distributed to everyone, and to slow down progression.

Kind of like how you can't take sov by yourself.

But small gangs .... need to be able to take sov.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Zyrbalax III
Goldcrest Enterprises
#139 - 2013-01-21 19:32:14 UTC
Silindra Hanaya wrote:
The people who play solo are the same ones complaining about mission difficulty and such. It is simple, grab a friend and have him join a mission run with you. You'll find things go alot smoother.

And really? This type of game, everyone should want to play in a Fleet. I mean come on. A giant fleet of BS's, destroyers, BC's and whatnot going into battle? It is your Star Wars / Star Trek fantasy come to life! But people treat this game more like work then any other MMO I've ever played.

Work is never enjoyable ... except for a very few exceptions.


Just.... no.

I play solo, I have no complaint about mission difficulty, in fact I have no complaint about lots of things that are too difficult for me to do solo. I'm sure there are plenty of players who do complain about mission difficulty etc, but I'm equally sure that some of them are "group" players who like to run missions solo for isk generation and want that on easy mode. So please don't paint us all with the same brush, you're oversimplifying and making yourself look like an a$$.

Also, who the f*ck are you to tell me what I *should* want? Who died and made you God? Personally my Star Wars fantasy involves Princess Leia in a gold bikini, but (unlike Ish) I'm not longing for more WIS to make it come true.

We do, however, agree on the nature of work; and I play EVE for fun (my definition of it), not for work.

Z3
Scaramanga Erquilenne
#140 - 2013-01-21 22:18:19 UTC  |  Edited by: Scaramanga Erquilenne
I agree with the above i have no problems are complaints with difficulty as a solo player.I would just like to see a bit more variation in game play mission running and exploration and more varation and content in systems as most are just clones of each other.If ccp continue not to listen to all the solo players then my guess is most will just unsub after a year are so, once they have done all they can do flying solo. But maybe this is the way its always been and they are replaced with a new breed of solo flyers and the cycle continues.
You have your way. I have my way. As for the right way, the correct way, and the only way, it does not existÂ