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First Trips To Low Sec

Author
March rabbit
Aliastra
Gallente Federation
#41 - 2013-01-23 15:15:06 UTC
Corey Fumimasa wrote:
March rabbit wrote:


However i can't say it is fun or exciteful to visit low-sec. It's just dangerrous trip. Actually you can be killed everywhere. It's just more easy to be killed in low-sec than in empire.


Low sec is empire space. Hence the gate guns, just no Concord patrols.

yea, sure. i wanted to say "high-sec" there

The Mittani: "the inappropriate drunked joke"

Corey Fumimasa
CFM Salvage
#42 - 2013-01-23 15:29:52 UTC  |  Edited by: Corey Fumimasa
del
March rabbit
Aliastra
Gallente Federation
#43 - 2013-01-23 17:30:21 UTC
Corey Fumimasa wrote:
March rabbit wrote:
Corey Fumimasa wrote:
March rabbit wrote:


However i can't say it is fun or exciteful to visit low-sec. It's just dangerrous trip. Actually you can be killed everywhere. It's just more easy to be killed in low-sec than in empire.


Low sec is empire space. Hence the gate guns, just no Concord patrols.

yea, sure. i wanted to say "high-sec" there


Your posturing and tough guy image is not actually well supported by use of the "poetic licence" card.

this is offtop but...
thanks for attention to my humble person. However try to make sense next time please

The Mittani: "the inappropriate drunked joke"

Corey Fumimasa
CFM Salvage
#44 - 2013-01-23 17:41:49 UTC  |  Edited by: Corey Fumimasa
del
Laris Orwan
DigiLab
#45 - 2013-01-23 18:55:57 UTC
March rabbit wrote:
LoL


However i can't say it is fun or exciteful to visit low-sec. It's just dangerrous trip. Actually you can be killed everywhere. It's just more easy to be killed in low-sec than in empire.



The danger is the excitement :)
Fasturian Icildentirf
Malevelon Roe Industries
Convocation of Empyreans
#46 - 2013-01-23 19:31:39 UTC
I moved to lowsec pretty early since I had RL friends with a pirate corp. I learned my way around Heydelies, Indregulle, Murethand, Actee, Yvangier, Amane, Abune, and Estaunitte. For shopping most of the time we went to Oursulaert. My original corp isn't really active anymore, and I have lived in high sec, null sec, and WH space as well. Even though my current home is in Null I still fondly remember my early days in lowsec.

--Okay technically a couple of the above aren't lowsec, but you couldn't get to Estaunitte without going through those two.

Q: What does IT humor have in common with a classical star schema? A: They are both highly denormalized. 

Inxentas Ultramar
Ultramar Independent Contracting
#47 - 2013-01-23 23:57:04 UTC
Lowsec is as boring as you make it yourself. There's more to the place then just pew pew. If you have an entire corp "living off the land" as it where, there's always someone that needs a hand to scout a gate, move some crap, fuel some tower, or wants to camp a gate with you. Plus you get to point and laugh at everyone else being paranoid and greedy, as your income sucks anyway untill some dude decides it's a good idea to transport a few mil in implants in a paper Iteron over your favourite gate.Pirate

Most people that tell you to avoid low/null/wh on account of risk vs reward, overestimate these risks. The more you go to these places, the more you get used to them and the more you realize how easy staying alive truly is. Survival chances are entirely relative, not static, and depend very much on player knowledge (how do I make a safe? What's the range on sentry guns?) and even your diplomatic skills.

The thing is that lowsec is more unpredictable then highsec, while still very accessable to new players and small corps. Whenever you are undocked or not at a POS it requires a high level of attention to survive. Once you are accustomed to the methods involved (d-scan, combat probes, safespots) even that can become boring, so set some meta-goals for yourself. Make 100 mil purely by piracy. Invent using Blueprints found in lowsec sites. Colonize a few planets. Suck up a system´s ISK faucets before rival corporations do. Build a POS and supply a service to your corp. Just some ideas for future ventures! Good luck Blink
Castilio
Terrific Wormhole Adventure Time
#48 - 2013-01-24 10:13:52 UTC
Risk if always rewarding. I've made a move towards lowsec a few days ago and fitted a cruiser and frig for PvP.
Going to look for fights and learn about "how to not die so often" from now on.
Nicor Syke'Nexen
#49 - 2013-01-24 15:45:47 UTC
Corey Fumimasa wrote:
Nicor Syke'Nexen wrote:


or just go in anything that can fit a covops cloak and lol @ the silly futility of gate campers.

You don't need a covops to sneak by camps. Cloak/MWD trick with some stabs and a cruiser or fast BC will do fine. I get caught sometimes when I warp into a large camp and my hands start to sweat and shake and I screw up the timing, but I wouldnt give that up for anything. Screw Cov-ops, learn how to fly.



oh i know the trick well. i've actually never been caught using it.

in fact, i've never been caught, period.

but i still prefer covops because, why worry?
Tiberious Thessalonia
True Slave Foundations
#50 - 2013-01-24 15:53:51 UTC
Inxentas Ultramar wrote:
Lowsec is as boring as you make it yourself. There's more to the place then just pew pew. If you have an entire corp "living off the land" as it where, there's always someone that needs a hand to scout a gate, move some crap, fuel some tower, or wants to camp a gate with you. Plus you get to point and laugh at everyone else being paranoid and greedy, as your income sucks anyway untill some dude decides it's a good idea to transport a few mil in implants in a paper Iteron over your favourite gate.Pirate

Most people that tell you to avoid low/null/wh on account of risk vs reward, overestimate these risks. The more you go to these places, the more you get used to them and the more you realize how easy staying alive truly is. Survival chances are entirely relative, not static, and depend very much on player knowledge (how do I make a safe? What's the range on sentry guns?) and even your diplomatic skills.

The thing is that lowsec is more unpredictable then highsec, while still very accessable to new players and small corps. Whenever you are undocked or not at a POS it requires a high level of attention to survive. Once you are accustomed to the methods involved (d-scan, combat probes, safespots) even that can become boring, so set some meta-goals for yourself. Make 100 mil purely by piracy. Invent using Blueprints found in lowsec sites. Colonize a few planets. Suck up a system´s ISK faucets before rival corporations do. Build a POS and supply a service to your corp. Just some ideas for future ventures! Good luck Blink


This post is the best post.

I used to be terrified of the lowsec gates, even though I had to go through them all the time.

Now that I have an idea of what to expect, I am no longer terrified. ****, I even mine in lowsec sometimes, now that I know the various tricks that are hard to teach but necessary to learn.

The simple fact of the matter is that outside of certain very particular gates that are known to be magnets for easy-to-kill loot pinatas, no one in their right mind is going to keep up a camp in a low-sec system forever. You might find us getting bored and not being set up for a full roam, and so a camp happens. In this case, having a scout will save you. Wait out the nasty pirates, and then continue about your day as normal.

Sometimes you might run into some PvPers heading out on a roam, and mistake them for a gate camp. This is MUCH more common in my experience. Thankfully for you, this is a good thing, because they aren't going to be there for more than a couple of minutes at the outset. In addition, since they are looking for a fight, chances are they aren't going to be set up with an instalocking infinipoint HIC. If you're in something fast and quick, you will probably make it through (the only time we catch lone frigates on roams is if the frigate pilot makes a mistake. We'll TRY to catch you, fail, shrug, and then move on in search of tastier prey.
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