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Is the suspect flag a joke?

Author
Ranger 1
Ranger Corp
Vae. Victis.
#21 - 2013-01-19 20:42:30 UTC
Ginger Barbarella wrote:
Quote:
Is the suspect flag a joke?


Is the bounty system a joke?

I recently got spanked (thank you very much) by a faction frigate in a FW plex whilst in my Rifter. I noticed as soon as the shooting started that I had "engaged in consentual combat" or whatever that new dueling non-sense is now. I never agreed to anything (this is a comment about the mechanics, not the combat), but suddenly the system assumed I did because (I guess) I was in low.

Is the new "dueling" non-sense a joke? Added (or re-added, or fixed, or re-activated) code in-game to do something that's already allowed and permitted according to game rules and mechanics... Is THAT a joke?

And in case you didn't get my sarcasm yes, all of these things are a serious joke, in my personal opinion.

Dueling won't be coming in until the Feb. patch if I remember correctly... so something else was at work.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

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Doomheim
#22 - 2013-01-19 21:57:30 UTC
Like all the fixes that have come before, the latest one seems to have broken as many things as it fixed.......Oops




"Fozzie could not comment on when this issue would be resolved and stated that “one day Veritas will come up to me and say ‘hey I fixed off-grid boosting’”, but he had no idea on a potential timeframe for this sort of miracle."

Whitehound
#23 - 2013-01-19 22:02:39 UTC
Why did CCP implement Limited Engagements in the first place?

To me is this only another complication of the mechanic. If they had made it so that anyone attacking a suspect player would become suspect, too, then it would have been more powerful with the chance to go viral.

All LEs do is to give players delusions of fair fights, while it leaves questions open and the unknown then scares some players off. It would be better if LEs were a completely isolated mechanic and only to allow duels, but they should not exists as a result of an attack on a suspect player.

It seems the suspect flag and the mechanic was born out of narrow view on how players shall police themselves and then strings got attached to keep it limited, but it is exactly those limits that players always will keep pushing.

Why the limitation and why not a simpler mechanic and more explosions?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

March rabbit
Aliastra
Gallente Federation
#24 - 2013-01-19 22:46:30 UTC
Vincent Athena wrote:
Vince Snetterton wrote:
Ranger 1 wrote:
Except you can still get snagged on the other side of the gate if the attacker is smart.

He's just a fool that thinks station tag is cool and that he is actually accomplishing something other than looking pathetic.

Pity him. Smile


I suppose using the Uedama suicide ganker tactics might be interesting (Fleet Stabbers bumping off station/gate, followed by Talos/Tornado/Catalysts), but would require some planning and effort.

And as you said, the guy is just really sad, and not really worthy of my time.
Still, I think it would be far more interesting if you could not dock in high sec with a suspect flag.

Alpha fleet with passive targeters. No warning, he just explodes. There are groups doing this.

blobs in high-sec? Shocked
well. 0.0 space shows that this is right way of doing things Cool

The Mittani: "the inappropriate drunked joke"

Vera Algaert
Republic University
Minmatar Republic
#25 - 2013-01-20 00:43:08 UTC  |  Edited by: Vera Algaert
Vince Snetterton wrote:
I suppose using the Uedama suicide ganker tactics might be interesting (Fleet Stabbers bumping off station/gate, followed by Talos/Tornado/Catalysts), but would require some planning and effort.

their tactics aim at discouraging ninja looters (best case is that the freighter pilot logs off in frustration while aggressed so that they can kill him without any competition at the emergency warp location), they aren't worried about the freighter making it back to the gate if not bumped.

.

DeMichael Crimson
Republic University
Minmatar Republic
#26 - 2013-01-20 06:54:34 UTC
Gillia Winddancer wrote:
Deny docking whilst any flag is active would be interesting...


nice

Quote:
Deny docking whilst any PvP flag is active would be interesting...


even better
March rabbit
Aliastra
Gallente Federation
#27 - 2013-01-20 09:10:32 UTC
Solstice Project wrote:
March rabbit wrote:
...

*lol* Rebirth

yea Lol

yesterday "Wonder Kids" visited Dodixie and killed Proteus, 2 Guardians, 1 Oneiros of R.B. and friends.... That was funny party

The Mittani: "the inappropriate drunked joke"

Perihelion Olenard
#28 - 2013-01-20 10:34:47 UTC
The suspect system really is a joke. Every time I log on to do something I see the same people outside the Dodixie station trying to bait people into shooting them. It's all they do. It's quite sad.
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#29 - 2013-01-20 20:07:07 UTC
Vince Snetterton wrote:
I have been in and out of a large trade hub station a fair bit this morning, and have seen one guy parked on the undock with a suspect flag that is constantly being renewed. There are quite literally dozens of pilots parked out there, yet no one seems willing or capable of tangling with this guy.

Why would that be?
Is it because he is playing station games, and essentially invulnerable unless alphaed?
Is it because he can grab logi friends parked inside the station?

It seems to me that the suspect flag loses pretty much an meaning if someone with the flag can park themselves outside a station, looking for a fight. Yeah, he is spamming local with incendiary comments.

And no, I can't be bothered to mount a crew to mess with him, since I have more profitable enterprises underway.
Maybe everyone outside that station feels like I do, and can't be bothered, but I have a hard time believing that.


no one attacks because he has at least 3 logistics friends that will help him in a pinch, and they have as many to help them. there is not defeating neutral logistics.

WHAT needs to happen is this:

any pilot providing any form of remote assistance to a suspect flagged should go suspect with the added penalty of station and gate gun aggression.. maby even navy aggression to boot.

AT current there is no risk for the guy that is initially suspect. any fight that he gets in to he has a 99% chance of winning, not because he is LEET at PVP but because he can field x amount of risk free logistical support to aid him. ontop of a firend to bump the aggressor off station.

Its no win for the aggressor, hence people dont usually fight these fags
Olleybear
Pandemic Horde Inc.
Pandemic Horde
#30 - 2013-01-20 23:20:31 UTC
Most of my experience in pvp is in lowsec, so from my admittedly limited hi-sec pvp experience, the mechanics sound like they are working as intended.

This is my understanding of how things are working:

Pilot is Suspect Flagged and shootable by anyone.
1 guy shoots Suspect Flagged pilot and starts to win fight.
Original Suspect Flagged pilot brings in neutral logistics to win fight.
During this the neutral logistics get a Suspect Flag as well and are shootable by anyone.
Noone else engages so the original Suspect Flagged pilot wins.
Which is the complaint.

However, if more hisec pilots started shooting the logistics that got the Suspect Flag in places like Dodixie, then the logistics pilots might not be so willing to do this after a few losses.

This just sounds like a great many more hisec pilots need to man up and start shooting those logistics pilots when they go suspect.

If my understanding of what is going on is accurate, then CCP gave us pilots the tools we needed to take care of this 'problem' ourselves. The real problem is, apparently, the lack of willingness to shoot those logistics and is not a game mechanic flaw but a people flaw.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Ginger Barbarella
#31 - 2013-01-21 01:22:31 UTC  |  Edited by: Ginger Barbarella
Ranger 1 wrote:
Ginger Barbarella wrote:
Quote:
Is the suspect flag a joke?


Is the bounty system a joke?

I recently got spanked (thank you very much) by a faction frigate in a FW plex whilst in my Rifter. I noticed as soon as the shooting started that I had "engaged in consentual combat" or whatever that new dueling non-sense is now. I never agreed to anything (this is a comment about the mechanics, not the combat), but suddenly the system assumed I did because (I guess) I was in low.

Is the new "dueling" non-sense a joke? Added (or re-added, or fixed, or re-activated) code in-game to do something that's already allowed and permitted according to game rules and mechanics... Is THAT a joke?

And in case you didn't get my sarcasm yes, all of these things are a serious joke, in my personal opinion.

Dueling won't be coming in until the Feb. patch if I remember correctly... so something else was at work.


The blue flag at the top of the screen and "limited engagement" on-screen says something is already in place. I'm obviously in low and EXPECT combat, but this is about joke mechanics. As a long-time software engineer, I know first hand from projects I've inherited what code bloat does. Like a ship stopping at a gate after you've initiated a Jump (worked for years, now it's suddenly hit or miss). Like an alt leaving a corp completely, a corpie in that corp logging in and that toon showing up under "Corp" chat (and he isn't a member of that corp). Like inventory windows closing EVERY TIME when you try to open them in a specific order. Like a window popping up saying "you currently have -4.00 standing with faction and you need 0.00 to join FW" when alt attempting to join is at 3.29 standing with faction (but could join just fine later than day).

Edit: and best of all, my main was flying thru space in his Proteus, just about to cross threshold from L4 Gallente Def Subs to L5, and when he completed L5 his Proteus suddenly had LESS armor HP. LESS. Flying thru space, no changes to fits, just watching stars fly by. And he still has that lower HP to this day.

I don't keep saying "fix the bugs" to see my own type on-screen. I mean it. Bug fixes should be before WiS, before nuking DUSTbunnies from orbit, before more NeX store non-sense.

"Blow it all on Quafe and strippers." --- Sorlac

Daniel Whateley
#32 - 2013-01-21 02:01:21 UTC
Everyone's scared of suspect, noones bothers shooting, cause they just don't know what it is, everyone either thinks that they're vulnerable to multiple people or that they think the person is a criminal, its just like the bounty system, noone knows how it works, people are saying that killing a fresh pod pays it all out, i've been podded and you don't get the bounty paid out like that anymore, and i've played with suspect but noone shoots you, not even people who could win... they just fly on by
Rellik B00n
Republic Military School
Minmatar Republic
#33 - 2013-01-21 02:18:53 UTC
Vince Snetterton wrote:
I have been in and out of a large trade hub station a fair bit this morning, and have seen one guy parked on the undock with a suspect flag that is constantly being renewed. There are quite literally dozens of pilots parked out there, yet no one seems willing or capable of tangling with this guy.

Why would that be?
Is it because he is playing station games, and essentially invulnerable unless alphaed?
Is it because he can grab logi friends parked inside the station?

It seems to me that the suspect flag loses pretty much an meaning if someone with the flag can park themselves outside a station, looking for a fight. Yeah, he is spamming local with incendiary comments.

And no, I can't be bothered to mount a crew to mess with him, since I have more profitable enterprises underway.
Maybe everyone outside that station feels like I do, and can't be bothered, but I have a hard time believing that.


so whats the problem?

if he wants to sit on the station with a suspect flag so what?

How does it affect your gameplay?

How does it affect anyone else's gameplay?


now i think about it why did i even reply to this thread?
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Kamden Line
Sovereign Citizen and other Tax Evasion Schemes
#34 - 2013-01-21 02:50:10 UTC
5 'nados. Passive targeters.

Alpha that S.O.B.
Spurty
#35 - 2013-01-21 03:38:05 UTC
Gillia Winddancer wrote:
Deny docking whilst any flag is active would be interesting...

Station games is not exactly something that is very EVE-like and in my book more or less a semi-exploit that prevents pretty fireworks.


Like this idea. Also, undock with it and it resets.

Now, OP the idea here is that it allows you to gain a limited engagement against everyone that shot you.

As they can dock instantly, they undock in silly tank ships (example, x6 T2 1600mm plates to avoid alphas).

You shoot and they dock. Now, you and that pilot are in a limited engagement.

They switch ships to what looks like is usually a t3 or vindicator, undock and try to kill the person with the limited engagement (as they can receive no assistance now its no longer a suspect being shot).

Either the limited engagement needs to be dropped or suspects can't dock while suspect (which makes more sense to me, but a lot of things that many of you would simply hate make sense to me lol).

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#36 - 2013-01-21 05:59:01 UTC
Spurty wrote:
Gillia Winddancer wrote:
Deny docking whilst any flag is active would be interesting...

Station games is not exactly something that is very EVE-like and in my book more or less a semi-exploit that prevents pretty fireworks.


Like this idea. Also, undock with it and it resets.

Now, OP the idea here is that it allows you to gain a limited engagement against everyone that shot you.

As they can dock instantly, they undock in silly tank ships (example, x6 T2 1600mm plates to avoid alphas).

You shoot and they dock. Now, you and that pilot are in a limited engagement.

They switch ships to what looks like is usually a t3 or vindicator, undock and try to kill the person with the limited engagement (as they can receive no assistance now its no longer a suspect being shot).

Either the limited engagement needs to be dropped or suspects can't dock while suspect (which makes more sense to me, but a lot of things that many of you would simply hate make sense to me lol).

You sir need to go and learn how these mechanics actually work.
Whitehound
#37 - 2013-01-21 06:50:48 UTC
Vimsy Vortis wrote:
You sir need to go and learn how these mechanics actually work.

That's part of the problem. First one learns how the mechanics work, then the mechanics gets changed and said to be simpler, and here we are accusing each other of not learning it right. Roll

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Valleria Darkmoon
Imperial Academy
Amarr Empire
#38 - 2013-01-21 09:13:01 UTC
Vince Snetterton wrote:
I have been in and out of a large trade hub station a fair bit this morning, and have seen one guy parked on the undock with a suspect flag that is constantly being renewed. There are quite literally dozens of pilots parked out there, yet no one seems willing or capable of tangling with this guy.

Why would that be?
Is it because he is playing station games, and essentially invulnerable unless alphaed?
Is it because he can grab logi friends parked inside the station?

It seems to me that the suspect flag loses pretty much an meaning if someone with the flag can park themselves outside a station, looking for a fight. Yeah, he is spamming local with incendiary comments.

And no, I can't be bothered to mount a crew to mess with him, since I have more profitable enterprises underway.
Maybe everyone outside that station feels like I do, and can't be bothered, but I have a hard time believing that.


Confirming that PvP on highsec stations is a joke.

Reality has an almost infinite capacity to resist oversimplification.

Inxentas Ultramar
Ultramar Independent Contracting
#39 - 2013-01-21 09:42:06 UTC
Suspect flags are very usefull for me. Once a player goes suspect around a gate (and you know this because you are sitting just off-grid and aligned spamming your d-scan), there is the option to quickly tackle the suspect and let the gate guns destroy him. Suspect flags make low SP piracy in lowsec very, very viable. With the new gate gun aggro rules, a pirate can have his cake and it eat too. I'm not particularly bothered by a few players sitting on trade hubs waiting to be alpha'd when given such a great intel tool.
Super spikinator
Hegemonous Conscripts
#40 - 2013-01-21 09:46:22 UTC
Vince Snetterton wrote:
I have been in and out of a large trade hub station a fair bit this morning, and have seen one guy parked on the undock with a suspect flag that is constantly being renewed. There are quite literally dozens of pilots parked out there, yet no one seems willing or capable of tangling with this guy.

Why would that be?
Is it because he is playing station games, and essentially invulnerable unless alphaed?
Is it because he can grab logi friends parked inside the station?

It seems to me that the suspect flag loses pretty much an meaning if someone with the flag can park themselves outside a station, looking for a fight. Yeah, he is spamming local with incendiary comments.

And no, I can't be bothered to mount a crew to mess with him, since I have more profitable enterprises underway.
Maybe everyone outside that station feels like I do, and can't be bothered, but I have a hard time believing that.


You know, maybe he was just looking for some 1v1. Like the good old days, before can flipping made your system enemy #1

Maybe he was looking for someone to duel, lose or win and just say good fight at the end.

These are dark days indeed when someone loitering around a station rather than docked in monitoring their market buy/sell orders is seen as some low life station gamer.
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