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moved

Author
WilliamMays
Stuffs Inc.
#1 - 2013-01-18 22:31:21 UTC  |  Edited by: WilliamMays
moved to the null sec thread, as wisely suggested below
Rengerel en Distel
#2 - 2013-01-19 00:24:54 UTC
It's really too bad they didn't make a nullsec thread for ideas about fixing nullsec, as this might have been perfect there.

With the increase in shiptoasting, the Report timer needs to be shortened.

Nicolo da'Vicenza
Viziam
Amarr Empire
#3 - 2013-01-19 04:59:50 UTC  |  Edited by: Nicolo da'Vicenza
yeah but this is the nullsec thread for ideas about further ruining nullsec, not fixing it - in which case TS is ahead of the curve with a design philosophy based from

Quote:
Why do those large alliances own all that space that they're not using? Partly for buffer and intel purposes, but mostly because nobody has given them a real reason to not own it.
Nicolo da'Vicenza
Viziam
Amarr Empire
#4 - 2013-01-19 05:03:38 UTC
Trebor Daedoow wrote:
Trebor added that it could in fact be a soft cap that increased (or decreased) depending on a variety of metrics. Using a hypothetical example of how such a feature could be used, Trebor brought up Titans and Supercaps in general. Using this type of soft-cap mechanic, Trebor suggested that to build a new supercap would require the “core” of a dead supercap. So to build a new ship you would need the same materials and time, but also a supercap “core” that has a chance of dropping after a ship is destroyed. With that plus an adjustable drop rate of the cores in rare NPC spawns, one could manipulate the population of the ships. Two step liked the idea and talked about the issue of difficulty scaling; accumulating resources shouldn’t universally make everything easier.