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[Retribution 1.1] Black Ops Little Things - now with Covert Cyno update

First post First post
Author
Del Vikus
Sundered Core
#141 - 2013-01-21 19:37:02 UTC
Sinigr Shadowsong wrote:
Del Vikus wrote:

I don't disagree that DSTs are badly in need of some love. BRs are so excellent and this makes them that much better. Reasons to fly a DST are shrinking pretty fast. Interdiction nullification would be a pretty neat bonus, and would not exactly make them OP.

If CCP will add Interdiction Nullification to Industrial ships I'm pretty sure it will be Blockade Runners. Just like they did with unscannable cargo because of "fits better".


Not sure why nullification "fits better" with BRs instead of DSTs. But if they did add nullification to BRs, you might as well go out and sell your DSTs and their BPs, because there won't be much reason to fly anything BUT a BR. At the moment, the only reason to fly a DST is for a lark, because whatever a DST can do (dodging a few points at a gate via warp core stability), the BR can do better (cloak + warp). I totally think the DST warp nullification idea is great, because at least it gives the DST some identifiable role.
James Arget
Future Corps
Sleeper Social Club
#142 - 2013-01-21 19:48:03 UTC
Sefur Yamil wrote:
One question: Why do blackops have a 150m base mass, whereas battleships have 100m?

Using wormholes to move a blackops through completely destroys the mass of those, for a reason I don't really understand. A single blackops BS takes 10% of the mass of the biggest wormholes when going in and out.

Because jump drives are heavy man.

CSM 8 Representative

http://csm8.org

Gheyna
Hoover Inc.
#143 - 2013-01-21 20:31:40 UTC
Ogod, my body is so ready right now
NUXI7
Sebiestor Tribe
Minmatar Republic
#144 - 2013-01-21 20:35:46 UTC
CCP Fozzie wrote:

  • Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno. [/list]

  • Will you be giving the Viator, Prorator, and Crane a 2nd high slot? Or will MY PROWLER become the only awesomesauce blockade runner able to really make use of this?
    Ali Aras
    Nobody in Local
    Deepwater Hooligans
    #145 - 2013-01-21 20:37:42 UTC
    CCP Fozzie wrote:

  • Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.

  • I don't like this for stratcrus. Strategic Cruisers can fit both Covert Reconfiguration and Interdiction Nullification subsystems on the same ship, and frequently do. These ships are incredibly hard to catch with a gatecamp, even a camp with a t2 hictor and a lot of competent decloakers. If Covert Reconfiguration allows them access to Covert Cynosaural Field Generators, what you now have is a cyno-capable ship that is near impossible to prevent from coming into your pocket and camping your mining/ratting/whatever operation.

    Suggested fixes:
    * Remove this capability from stratcrus. They can fit a covops cloak, but they can't be as good as a real covops ship. This is in line with the philosophy behind the strategic cruiser line.

    Or:

    * Change the Interdiction Nullification subsystem to have a giant inertia penalty, so the align time of the ship is increased. This way, a good decloaker can buzz the cruiser before it's able to make warp, and an instalocking 'ceptor/keres/whatever can get a point.

    http://warp-to-sun.tumblr.com -- my blog

    Maximus Andendare
    Stimulus
    Rote Kapelle
    #146 - 2013-01-21 20:38:05 UTC
    CCP Fozzie wrote:
    Hey all. Quick related update now that I'm finished some backend refactoring work that opened up those 'options' I was so cryptic about earlier:

    We have also refactored the methods used to limit older modules to certain ships. Most of the ships changed by this will simply have a more clear description (Can fit module X rather than -99% CPU to module X) but there are two gameplay improvements this change allowed us to make:

    • Change the CPU requirements of Covops cloaks to 100 and change the bonus on coverts, recons and blockade runners to "-20% CPU needed for cloaks per level". This means that cloaks will use the same CPU at level 5 (0) but the CPU use at lower levels is less crippling, making the use of these ships at less than level 4-5 more viable.

    • Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.

    • As a more neutral side effect that is still worth noting: the Combat and Attack Battlecruisers, as well as the Blockade Runners and Deep Space Transports, will now be in separate groups. This means anyone with custom overviews will need to add the new Attack Battlecruiser group and the new Blockade Runner group to their list of groups that show up on the overview. The default overviews will be adjusted automatically.
    Are these changes the rest and now CCP considers BO "done?" There was a post a few days ago that was clear that BO weren't "done."

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    Dr Vitoc
    The Huskarl's
    #147 - 2013-01-21 20:41:43 UTC
    I would like to see a complete overhaul done. here is my idea.
    Overview
    The proposal I would like to suggest would be to overhaul the mechanics, ships and functions of Black Ops and Force Recon.
    Black Ops ships and Force Recon tie together hand in hand but are currently not used very often in today’s game as it is really limiting new players and players with high and specific skills. The proposed changes would introduce changes to Ships and skills with and introduction of new ships and tools to help the black ops and Force Recon ships.

    Game play changes
    Black Operations should be a name of a style of combat and not the battleship. Black Operations should be a form of game play which allows new-ish players and experienced players the ability to experience and grow black operations together.
    To be able to perform these changes and introduction and change of ships would be needed.

    Why Change
    Black Operations in itself is reliant on so many different factors that make it very difficult to use. Black operations is very dependent the ability to move ships from point A to Point B to perform its tasks. To be able to do this the Black Ops Battleship is required to use Faction Isotopes to allow the other ships and its self to jump to other systems. The amount of isotopes used is dependent on:

      Ship Size (mass)
      Distance to Target

    As there are no tools giving the ability to judge the distance for bridging against the amount of isotopes required. It makes the job of a single or multiple bridging’s and jumps harp to determine. Because of the reliance of the Isotopes as fuel against the size of ship and distance it would make sense to introduce more classes of ships to allow a variety of fleet sizes.

    Concept
    Introduce a whole black operations class of ships from frigate to carrier all still based upon the aspect that all ships would need to be able to be fitted with the tier 3 cloaking device or designated as a Portal Generator ship.
    the Black Operations ships would be:

    Black Ops Frigate
    Covert Ops
    Bomber
    Tackler Webification / Covert Cyno generator
    Tackler Warp Disruption / Covert Cyno generator
    ECM
    Tracking Disruption
    Cap neutralisation
    Logistics
    All Frigates would require the use of a Tier 3 cloaking device

    Black Ops Destroyer
    Damage dealer
    ECM
    Tracking Disruption
    Cap neutralisation
    Tackler Webification / Covert Cyno generator
    Tackler Warp Disruption / Covert Cyno generator
    Logistics
    Interdictor / Covert Cyno generator
    All Destroyers would require the use of a Tier 3 cloaking device

    Black Ops Cruiser
    Damage dealer
    ECM (Currently the Falcon)
    Tracking Disruption (Currently the Pilgrim)
    Tackler Webification / Covert Cyno generator (Currently the Rapier)
    Tackler Warp Disruption / Covert Cyno generator (Currently the Rapier)
    Logistics
    Heavy Interdictor / Covert Cyno generator
    Command
    All Destroyers would require the use of a Tier 3 cloaking device

    Black Ops Battleship T1
    Damage dealer / Covert Cyno generator
    ECM / Covert Cyno generator
    Cap neutralisation / Covert Cyno generator
    Tracking Disruption / Covert Cyno generator
    T1 Black Ops Battleships can only bridge via the Black Ops Carrier

    Black Ops Battleship T2
    Command / Covert Cyno generator
    Logistics / Covert Cyno generator
    T2 Black Ops Battleships can bridge and Jump to Cyno

    Black Ops Carrier
    Command / Covert Cyno generator
    Carrier can bridge and Jump to location

    T3 Ships
    Black Ops Command Sub System
    All T3 would require the use of a Tier 3 cloaking device

    Blockade runner
    No Change

    Black Ops Noctis
    See Below

    Ship Description

    Black Ops Neutraliser
    This ship would be similar to what the pilgrim does currently and adjusted to the ships type.

    Black Ops Logistics
    As per the new logistics ship given at the 2012 EVE tournament the Black Ops Logistics ships would be a variant of this ship.
    All the ship Classes would be relevant to the current versions (Frigate and Cruiser) the only new one would be the destroyer class logistics which would be a variant change and the difference between the Frigate and Cruiser.
    The T3 cruiser is use full but the Cost, size & speed of the ship limits this type of ship really to be jumped into a Battleship class fight. It would not be good as a Frigate or destroyer fleet.

    Black Ops Noctis
    The Black Ops noctis would be limited to the same category as the battle ships where it is a black ops ship and can bridge through black ops ship but can nit use a covert ops cloaking device. This noctis would have all the standard noctic specifications nit have the ability to have a fuel storage are for Black Ops battle ships to use.

    Command ships
    Black Ops command ships are not able to fit the normal standard warfare links but fit a Black Ops warfare link.
    Command Ships are not effected by ECM or tracking Disruption. The role of a command ship is to give bonuses but not necessarily command the fight. Because everything is manual and not automatic it gives the command ship pilot more work to do protecting his own pilots.
    Black Ops Command ships are able to lock up to a number of ships dependent on skills and the type of ship flown. E.g. Carrier = 50, Battleship = 30, Cruiser = 15

    Continued on part II[

    Dr Vitoc
    The Huskarl's
    #148 - 2013-01-21 20:42:19 UTC
    T1 Black Ops Battleships
    T1 Battleships would be a whole line of ships that could be used to jump into battle but would work like a standard battleship which could only jump through a Black Ops Carrier or Titan.

    T2 Black Ops Battleships
    T2 Black Ops battleships are same as the current Black Ops battleships but with an extra class of ships which would be the command ship class.

    Black Ops Carrier
    Black Ops Carriers can only be used to jump into a target lit by a covert cyno field generator

    Module Description

    Black Ops Triage module
    Ship Class - Carrier
    The Black Ops triage module can only be activated after jumping into a system for a period of time e.g. 5 or 10 Min and is a onetime use per jump and last a set time. This module can only be fitted to carriers and is an area of effect module which is grid wide. Bonuses are stacked if used with the Black Ops warfare link.

    Black Ops Warfare link
    Ships Class – Carrier, Battleship and Cruiser
    There would be several link types pertinent to current warfare links. These links are only activated once the Pilot of the command ship locks his own players. The module is always active but does not give bonus until the other pilots are linked.
    The module effective distance works differently for the ship it is fitted to.
    Carrier = Anywhere on Gird
    Battleship = 150km
    Cruiser = 60km
    The Bonuses can only be given to ships fitted with and online Tier 3 cloaking device or Black Ops Battle ships
    One Pilot will only be able to have a maximium of 3 links given to him at any one time and it’s up to the command pilot which links they are given.

    [b]Ship and other Changes[\b]
    There would need to be changes to ships currently in the force recon role.
    These changes would be:

    Change Stealth Bombers from being cover ops to “Black Ops Bombers” ( Classification Change )(Impact Low)
    Keep Combat Recon and change Force Recon to “Black Ops Recon” ( Classification Change )(Impact Low)
    Change the Pilgrims stats so it relates more towards the other recon ships (Repair, Arazu, Falcon) The ship should be more towards the Curse with distances to Neutralisation or give the pilgrim more cap speed and armour as it is not currently a very effective force recon ship
    Give each ships a Fuel Bay so they can all carry fuel for the battleship or carrier. Pilots would be able to access the fuel bay on a Battleship or carrier and deposit the fuel into the fuel bay. Or make it automatic that the fuel is transferred into the battle ship or used when they attempt to bridge.
    Change fuel into a standard fuel across all carriers, Jump freighters, Black Ops. This would be achieved by a blue print and equal amount of all isotopes from each Faction race.
    Standard Cyno generation and Covert Cyno generation skill to be reduced so when the cyno generation is activated it will only work to a defined LY distance so the higher the skill the further it is. Current Cyno 5 would be what Cyno 1 is but with the Fuel cost at Cyno 5 e.g.
    Cyno Level / Fuel Usage / Time/ Distance
    Cyno Field Generator with Cynofield Theory skill level
    1/400/30min/10LY
    2/350/25min/12LY
    3/300/20Min/15LY
    4/250/15Min/20LY (Covert Cyno Field Generator opened)
    5/200/10Min/Current Unlimited
    Cover Cyno Field Generator with Cynofield Theory skill level
    4/200/5Min/2LY
    5/50/1Min/Current Unlimited
    Kelleris
    Full Broadside
    Deepwater Hooligans
    #149 - 2013-01-21 20:55:34 UTC
    Does this mean Viator (and possibly other BRs) will get more than one highslot? I would hate to have to choose between being covert and equipping a covert cyno when operation.
    Grath Telkin
    Amok.
    Goonswarm Federation
    #150 - 2013-01-21 21:14:22 UTC
    Oh man, seeing Ravenhort complaining about faggotry with his constant barrage of off grid leadership alts is amazing. I love this change and may actually chase him around with Bops gangs just for fun.

    Also everybody complaining about the t2 cruisers being underpowered may actually suffer from birth defects, they haven't fixed those yet, they're on the way.

    Malcanis - Without drone assign, the slowcat doctrine will wither and die.

    GeeShizzle MacCloud
    #151 - 2013-01-21 21:20:05 UTC
    Dr Vitoc wrote:
    ....lots of words.


    Firstly relatively new players are not exempt from black ops fleets as bombers are the mainstay of black ops as they provide a good chunk of dps with a lot of adjustable utilities. the ideology of complete tactical control is a mainstay of black ops.

    Secondly warfare links are possible on covert ops fitted t3s. no need for black ops command ships.

    Thirdly the idea of black ops logistics is waaay overpowered. the reason the Etanu exists in the first place is only because such a ship is an exceptional rarity and their sheer cost and massive lossmail keeps it in check.

    Fourthly the black ops noctis is rediculous as the suggested role is one of the best uses for Blockade runners. Theyre used for fuel and bomb trucks if you didnt know.

    and Fifthly that change to cynos would make sooo many people rage soo hard that itd just be overturned.


    the different gang link mechanic is interesting. but even then itd mean ur forcing bonuses on field by the need to be on grid. and many many pvp'ers have shown many reasons for it to also be providable off-grid.

    the only real idea thats worth merit is possibly the black ops carrier bt even then not in the style you suggested and you havent really suggested much about it, as it can be assumed to be seriously overpowered.
    Tess La'Coil
    Messerschmitt Vertrieb und Logistik
    #152 - 2013-01-21 22:06:23 UTC
    Bagehi wrote:
    "Tackle that blockade runner!"
    " Why did he decloak?"
    " Oh god, we're all dead."

    I foresee a lot of fun.


    Fozzie, make sure you add a second highslot to all other Blockade Runners too then.

    Not just the Prowler or it would be the only one useful addition that can "Cyno and Cloak" in a Black Ops team.
    And it would require the "truckers" to all train Minmatar Industrial on top of whatever race they currently have.
    Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
    
    Dr Vitoc
    The Huskarl's
    #153 - 2013-01-21 22:53:41 UTC
    Gee,
    Thanks for the constructive advice.

    Quote:
    Firstly relatively new players are not exempt from black ops fleets as bombers are the mainstay of black ops as they provide a good chunk of dps with a lot of adjustable utilities. the ideology of complete tactical control is a mainstay of black ops.


    You are correct that stealth bombers are the main stay of DPS however new players getting into the 50+ km for safe-ish torp range will take time. Most new players getting into stealth bombers go pop when just looking at their shadow. By adding more frigates to the group you would allow young players the ability to join in the fun. Most of the unistas I train love the first time they Hot Drop a RAT BS for practice. but when it comes to live Hot drops they almost we their pants.. As the training for new players is so diverse it takes dedication to stay on a training path that takes them towards Targeting Range Dampening, Torps, bomb launcher, covert ops cloaking device and anything else you want to fit onto a stealth bomber. Unless your going to move into a Large 0.0 corp/alliance then you will not get the opportunity to do this as the skills to do the other roles are many months away for any player.
    So by introducing in the frigates and destroyer class ships then it gives a better and cheaper oportunities to get tackle, ecm onto the which would be at the training skills of frigate pilots.

    Quote:
    Secondly warfare links are possible on covert ops fitted t3s. no need for black ops command ships.


    Yea i understand this but to make it fair then command ships should also be in the firing line. I run a almost un-scanable T3 in a system and it sits their all day. Black ops shouldn't be like that.

    Quote:
    Thirdly the idea of black ops logistics is waaay overpowered. the reason the Etanu exists in the first place is only because such a ship is an exceptional rarity and their sheer cost and massive lossmail keeps it in check.


    there is no problem if you have the isk/plex then you can buy a T3 and fit logi on it and jump it through but the Size (Fuel Cost) Isk Cost, Repping Range. People complain it would be way over powered but it just like other aspects in the game. Shield ships with the ASB are almost untouchable against an Armour ships Command ships who can give bonus and not be on grid is way over powered. any ship with a cloaking device that can stay cloaked all day is overpowered. Its all about finding the right balance in relation to the skills and training required.

    Quote:
    Fourthly the black ops noctis is rediculous as the suggested role is one of the best uses for Blockade runners. They're used for fuel and bomb trucks if you didn't know


    This was just an idea of how to cover all aspects of standard ships. If you are successful in your ops then you will need a salvager to clean the place up. Yes it takes the blockade runners job in a way but blockade runners are mainly for running around LS and 0.0. the only use for the blockade runner in Black Ops is to be and extended fuel tank.

    Quote:
    and Fifthly that change to cynos would make sooo many people rage soo hard that itd just be overturned.


    Well tough.. cyno is to easy.. so making of cyno alts would take a a few days rather than a few hours.

    LAST QUOTE - the only real idea thats worth merit is possibly the black ops carrier bt even then not in the style you suggested and you havent really suggested much about it, as it can be assumed to be seriously overpowered.

    Well the Black Ops carrier would only have a function of a taxi and a command ship. With the Command warfare links the pilot would be too busy keeping all of the members locked and bonuses.
    Basically its like a mini titan which would allow, lets Say 10 Bo-BS to bridge through it or 100 BO-frigates or the equivalent. Its the same theory as a titan but one that after a set bridge time automatically jumps through. So once the bridge is open there is no way to stop him from automatically jumping at the end of the bridge cycle.
    By doing this it gives small and medium size corps / alliances the ability to have the same fun as Large alliances giving the power back to the smaller groups.
    The only ships that could jump through the BO bridge would be BO-BS, Frig, Cru, Desi.
    Diometrius
    TERRIBLE EMO ALTS REGIME
    #154 - 2013-01-21 23:30:53 UTC
    CCP Fozzie wrote:


    • Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.


    Shocked Geez that was a fast turnaround . Way more than I expected when suggesting the 99% reduction workaround earlier in the thread.

    At the rate Fozzie works I'm beginning to think EVE will be perfect by the time Summer Expansion hits Big smile
    Substantia Nigra
    Polaris Rising
    Goonswarm Federation
    #155 - 2013-01-22 03:23:42 UTC
    I like the proposed changes: Improved BLOPS jump / bridge range; Reduced fuel per kg per LY for a BLOPS jump or bridge; cov-cyno also able to be operated from blockade runners and covops-fit strategic cruisers (as well as the current covops frigates, stealth bombers, force recons, and BLOPS themselves).

    For most of our current longreach BLOPS efforts this change should remove one intermediate staging jump (reduced hassle and staging logistics) and reduce the fuel cost … but it hasn’t dumbed down or messed with the overall charm of BLOPSing at all.

    This change seems to focus on the BLOPS activity, more than the particulars of that class of BLOPS battleships. As such it doesn’t seem likely to make them get used more as a direct-conflict combat ship, which only happens occasionally, but does make their BLOPS function … the ability to covertly insert and extract combat fleets behind enemy lines, even into cyno-jammed systems … a more powerful tool for the aggressor. I like that, I like that a lot. Thank you in slavering anticipation.

    I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

    Junko Sideswipe
    Love Squad
    #156 - 2013-01-22 04:16:29 UTC
    CCP Fozzie wrote:

    Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners.]


    You might as well give all the transport ships except the prowler another high slot, as of right now the prowler will be the only one that can fit a cloak and a cyno, making the other transport ships useless as fuel trucks.

    PIZZA CEO

    Tess La'Coil
    Messerschmitt Vertrieb und Logistik
    #157 - 2013-01-22 11:19:11 UTC
    Junko Sideswipe wrote:
    CCP Fozzie wrote:

    Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners.]


    You might as well give all the transport ships except the prowler another high slot, as of right now the prowler will be the only one that can fit a cloak and a cyno, making the other transport ships useless as fuel trucks.

    Actually, I'd like a 3rd highslot on the prowler so I can continue using it as a Prober+Cloak.

    Or, what would make even more sense.. add the ability to refit on Black Ops. Now that, would really fit their role as a Covert Platform.
    Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
    
    Marc Callan
    Center for Advanced Studies
    Gallente Federation
    #158 - 2013-01-22 12:02:11 UTC
    One point: Stealth Bombers don't have their covops-cloak CPU tied to the Covert Ops skill; they have a fixed role bonus of -99.5% CPU for the cloak.

    When the Covert Ops Cloaking Device CPU is adjusted, the Stealth Bombers will get their role bonus adjusted accordingly, and not deleted, correct?

    "We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

    Anna niedostepny
    The Terrifying League Of Dog Fort
    Deepwater Hooligans
    #159 - 2013-01-22 12:22:51 UTC  |  Edited by: Anna niedostepny
    CCP Fozzie wrote:


    None of this will be a surprise to you avid minute-readers, but for everyone else here's what we have planned:

    • Increase the base jump range of all Black Ops ships to 3.5 light years (equal to that of Titans)
    • Reduce the mass multipler used for Covert Jump Portal fuel costs from 0.00000018 to 0.000000135 (Reduces the fuel cost of covert bridges by 25%)
    • Increase the fuel bay on all Black Ops to 1250m3 (25% increase)


    :Update Jan 21st:
    We have also refactored the methods used to limit older modules to certain ships. Most of the ships changed by this will simply have a more clear description (Can fit module X rather than -99% CPU to module X) but there are two gameplay improvements this change allowed us to make:
    • Change the CPU requirements of Covops cloaks to 100 and change the bonus on coverts, recons and blockade runners to "-20% CPU needed for cloaks per level". This means that cloaks will use the same CPU at level 5 (0) but the CPU use at lower levels is less crippling, making the use of these ships at less than level 4-5 more viable.
    • Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
    • As a more neutral side effect that is still worth noting: the Combat and Attack Battlecruisers, as well as the Blockade Runners and Deep Space Transports, will now be in separate groups. This means anyone with custom overviews will need to add the new Attack Battlecruiser group and the new Blockade Runner group to their list of groups that show up on the overview. The default overviews will be adjusted automatically.


    I approve of most of the changes here. The BLOPs needed a buff. Also covert cyno t3s already got my fits!!
    I probably use my BLOPs more than most right now as i bridge bomber's bar fleets alot.

    I have a concern on the range though. Since BLOPs range is currently rather small i have spent alot of time looking for clever bridge systems from high sec. With a titans bridge range a covert ops base alliance/group can easily dominate a region via high sec where they really can't be touched. Such as bombers bar case you can't exactly war dec everyone....

    So in short would there be any method out side a war dec to prevent being constantly dropped from high sec?
    Reppyk
    The Black Shell
    #160 - 2013-01-22 12:55:01 UTC
    Grath Telkin wrote:
    Oh man, seeing Ravenhort complaining about faggotry with his constant barrage of off grid leadership alts is amazing. I love this change and may actually chase him around with Bops gangs just for fun.
    I use off grid ganglink alts and still complain about them.
    EVE is a competitive game but a few of us still can still hope for a better balancing.
    Of course, it's easy to beg CCP to see your favorite skills/ships/modules/mechanisms getting a buff while asking for a nerf for something you don't use/or your opponents are using.

    I AM SPACE CAPTAIN REPPYK. BEWARE.

    Proud co-admin of frugu.net, a French fansite about EVE !