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[Retribution 1.1] Black Ops Little Things - now with Covert Cyno update

First post First post
Author
Bantara
Dolmite Cornerstone
#121 - 2013-01-21 16:47:16 UTC
BO Changes: Pure "organic fertilizer" if you don't fix the afk-cloaky/covert-cyno-in-cyno-blocked-systems first.
I realize this is a minority opinion.
Bagehi
Science and Trade Institute
Caldari State
#122 - 2013-01-21 16:52:48 UTC
"Tackle that blockade runner!"
" Why did he decloak?"
" Oh god, we're all dead."

I foresee a lot of fun.
Destoya
Habitual Euthanasia
Pandemic Legion
#123 - 2013-01-21 16:54:21 UTC
Nice changes all around. I'm especially happy to see anything that makes that old, confusing system of 10k CPU modules with badly worded ship bonuses to reduce that number go away
Fon Revedhort
Monks of War
#124 - 2013-01-21 16:58:37 UTC
Now that another coil of cyno proliferation is on the way, can you at least start considering making some space completely free of cynoes? Just WHs alone are not enough to have fun of conventional PvP. You could, for instance, prohibit cyno activation at gates/belts/sun or right the opposite, allow lighting it at certain spots only. Basically, setting any kind of rules to a completely outlaw mechanics would be of a great benefit. Say, if i don't want to deal with bubbles I stick to low-sec. Would be nice to have an option of opting out from hot-dropping faggotry for k-space as well.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

JamesCLK
#125 - 2013-01-21 17:05:03 UTC
Fon Revedhort wrote:
Would be nice to have an option of opting out from hot-dropping faggotry for k-space as well.

Hi-sec?



I really really like the idea of slapping a covert cyno on a blockade runner...

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

GeeShizzle MacCloud
#126 - 2013-01-21 17:06:11 UTC
Fon Revedhort wrote:
Now that another coil of cyno proliferation is on the way, can you at least start considering making some space completely free of cynoes? Just WHs alone are not enough to have fun of conventional PvP. You could, for instance, prohibit cyno activation at gates/belts/sun or right the opposite, allow lighting it at certain spots only. Basically, setting any kind of rules to a completely outlaw mechanics would be of a great benefit. Say, if i don't want to deal with bubbles I stick to low-sec. Would be nice to have an option of opting out from hot-dropping faggotry for k-space as well.


could only see something like this in certain NPC null sec space or the highest sec low sec space (0.4's) kinda like a NPC cynojammer in effect in those systems.
But even then the mechanic shouldnt be totally removed. You could add an isk sink to it whereby you pay a certain amount of isk from a toon with high standings to the NPC faction who's space is cynojammed and they lift the jammer for one cycles worth of time.

its an idea... though probably rather unpopular. adds some interesting gameplay that can mitigate some casual use of (what some would consider) OP'd mechanics, and adds an isk sink too.
Silk75
Wildly Inappropriate
Wildly Inappropriate.
#127 - 2013-01-21 17:07:26 UTC
Good changes, but can the non-Prowler Blockade Runners all get a 2nd high so a cov ops cloak AND a covert cyno can be fitted?
JamesCLK
#128 - 2013-01-21 17:19:50 UTC
Silk75 wrote:
Good changes, but can the non-Prowler Blockade Runners all get a 2nd high so a cov ops cloak AND a covert cyno can be fitted?


This; and now might also be a good time to apply tiericide to haulers... Oops

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

Oddsodz
Federal Navy Academy
Gallente Federation
#129 - 2013-01-21 17:29:01 UTC
I Myself is not looking forward to this change for t3's to have Covert cynos.

And here is why.

Right now one of the only reasons to fly an Arzue is for it's long point/scam range. It's tank is not great and it's damping power is now lacking compared to a t1 Celestis (not by much but it is). As of right now. My ship is of little use in most fleets now as the need for fast locking scrams on gates is taken up by even faster locking teir3 BattleCrusters that have a base scan resolution that is higher (before any sensor boosters) than a recon ship. And so you don't need to point/scam most targets as the Teir3 Battlecrusers has already locked it and destroyed it. The only job left that was good for the Arazu was it's special ability to light covert cynos. Now with this new change to t3's getting the ability to light Covert cynos. You can now get a proteus to do the job long range point/scam and light Covert cynos plus have a tank of a battleship.

What role is left for my Arazu? Not much now ;(
Sinigr Shadowsong
Aliastra
Gallente Federation
#130 - 2013-01-21 17:30:36 UTC
CCP Fozzie wrote:

Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.

Another buff for Blockade Runners. Transport ships instead left to rot deep inside millenuim-old layer of space dust under the shadow of glorious Blockade Runners.
GeeShizzle MacCloud
#131 - 2013-01-21 17:35:21 UTC
Sinigr Shadowsong wrote:
CCP Fozzie wrote:

Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.

Another buff for Blockade Runners. Transport ships instead left to rot deep inside millenuim-old layer of space dust under the shadow of glorious Blockade Runners.


maybe deep space transports should get a nullifier bonus then... would fit their brief as 'deep space' transports.
Del Vikus
Sundered Core
#132 - 2013-01-21 17:42:52 UTC
GeeShizzle MacCloud wrote:
Sinigr Shadowsong wrote:
CCP Fozzie wrote:

Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.

Another buff for Blockade Runners. Transport ships instead left to rot deep inside millenuim-old layer of space dust under the shadow of glorious Blockade Runners.


maybe deep space transports should get a nullifier bonus then... would fit their brief as 'deep space' transports.


I don't disagree that DSTs are badly in need of some love. BRs are so excellent and this makes them that much better. Reasons to fly a DST are shrinking pretty fast. Interdiction nullification would be a pretty neat bonus, and would not exactly make them OP.
Akturous
The Scope
Gallente Federation
#133 - 2013-01-21 17:44:55 UTC
GeeShizzle MacCloud wrote:
Sinigr Shadowsong wrote:
CCP Fozzie wrote:

Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.

Another buff for Blockade Runners. Transport ships instead left to rot deep inside millenuim-old layer of space dust under the shadow of glorious Blockade Runners.


maybe deep space transports should get a nullifier bonus then... would fit their brief as 'deep space' transports.



This^^^^x1000

Deep space transports need much more capacitor and better align time. Nullifier would make them actually cool.

Vote Item Heck One for CSM8

Heimdallofasgard
Ministry of Furious Retribution
Fraternity.
#134 - 2013-01-21 18:13:37 UTC
Oddsodz wrote:
I Myself is not looking forward to this change for t3's to have Covert cynos.

And here is why.

Right now one of the only reasons to fly an Arzue is for it's long point/scam range. It's tank is not great and it's damping power is now lacking compared to a t1 Celestis (not by much but it is). As of right now. My ship is of little use in most fleets now as the need for fast locking scrams on gates is taken up by even faster locking teir3 BattleCrusters that have a base scan resolution that is higher (before any sensor boosters) than a recon ship. And so you don't need to point/scam most targets as the Teir3 Battlecrusers has already locked it and destroyed it. The only job left that was good for the Arazu was it's special ability to light covert cynos. Now with this new change to t3's getting the ability to light Covert cynos. You can now get a proteus to do the job long range point/scam and light Covert cynos plus have a tank of a battleship.

What role is left for my Arazu? Not much now ;(


Agreed, who's going to want a long pointing arazu when they can have a long pointing covert proteus?
SkyMeetFire
Viziam
Amarr Empire
#135 - 2013-01-21 18:22:32 UTC
CCP Fozzie wrote:
  • Change the CPU requirements of Covops cloaks to 100 and change the bonus on coverts, recons and blockade runners to "-20% CPU needed for cloaks per level". This means that cloaks will use the same CPU at level 5 (0) but the CPU use at lower levels is less crippling, making the use of these ships at less than level 4-5 more viable.
  • .


Sorry for all of us constantly picking apart everything you say and bugging you about it, but I just wanted to verify something.

Currently the bonus for Blockade Runners is a "-98.5% to -99.25% bonus to cpu need of covert ops cloaks", meaning that the cloak uses 75 CPU at V rather than 0 like the Coverts and Recons. That means the current change will be a pretty significant buff to the Blockade Runner CPU at all levels. Was this intential, or was the difference in the bonii forgotten?
Sinigr Shadowsong
Aliastra
Gallente Federation
#136 - 2013-01-21 18:35:21 UTC
Del Vikus wrote:

I don't disagree that DSTs are badly in need of some love. BRs are so excellent and this makes them that much better. Reasons to fly a DST are shrinking pretty fast. Interdiction nullification would be a pretty neat bonus, and would not exactly make them OP.

If CCP will add Interdiction Nullification to Industrial ships I'm pretty sure it will be Blockade Runners. Just like they did with unscannable cargo because of "fits better".
GeeShizzle MacCloud
#137 - 2013-01-21 18:57:21 UTC
Sinigr Shadowsong wrote:
Del Vikus wrote:

I don't disagree that DSTs are badly in need of some love. BRs are so excellent and this makes them that much better. Reasons to fly a DST are shrinking pretty fast. Interdiction nullification would be a pretty neat bonus, and would not exactly make them OP.

If CCP will add Interdiction Nullification to Industrial ships I'm pretty sure it will be Blockade Runners. Just like they did with unscannable cargo because of "fits better".


i think the better way to bypass a blockade is to be covert bridged straight over it really... and u couldnt do that with a deep space transport ship, but you can in a blockade runner supported by a Black Ops BS.
DNSBLACK
Dirt Nap Squad
#138 - 2013-01-21 19:04:05 UTC
1. Thank you Fozzy now i can get out of this fing ARAZU ( To all those who are sad the arazu may be replaced you can go die in a fire LOL).

2. I would like to know if DNSBlack has the record for most ARAZU deaths in the history of EVE LOL. Is there a way to look this up.

3. As for the Cloaky Hauler high slots? I cant agree more with the removal of a low and the adding of a high on all of them except the prowler. So they both have 2.

4. When are they going to asign you to 0.0 revamp?

5. These simple changes have been a buff to this game play and it was well worth the 5 years. I cant wait to see what is coming next.

6. Any chance i could fit one citadel torp on my bombers like the old days Now that would put the fear of god into all those tech moon camping poses lol.

7. Keep up the great work

Black
FalconX Blast
Garoun Investment Bank
Gallente Federation
#139 - 2013-01-21 19:22:57 UTC
Small art thing,
How about Tech 3s when fitting covert subsystems, have their bridge out effect be blue instead of red to match the other coverts?
Sefur Yamil
Disregard Sleepers Acquire Currency
#140 - 2013-01-21 19:24:55 UTC
One question: Why do blackops have a 150m base mass, whereas battleships have 100m?

Using wormholes to move a blackops through completely destroys the mass of those, for a reason I don't really understand. A single blackops BS takes 10% of the mass of the biggest wormholes when going in and out.