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[Retribution 1.1] Black Ops Little Things - now with Covert Cyno update

First post First post
Author
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#201 - 2013-01-26 15:18:28 UTC
@ CCP Fozzie here's a question have you thought about limiting jump brides to only Black ops?
And only covert ships could jump through a covert portal? with a limited mass allowance?

The idea being only black ops could setup a hotdrop with limited reinforcements making it a black ops/special op.. instead of the current caps drops a blob on to a blob who drops a blob on them and so on.....

So for example 1 black op jumps into a system and opens a covert portal which allows say upto 10 blackops or more smaller covert ships like bombers or T3's or it could be an escort for a crane.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Rix Moore
The Scope
Gallente Federation
#202 - 2013-01-27 02:07:26 UTC
Does this mean Capital's won't be able to cloak anymore?
Celestial One
Militant Miners
#203 - 2013-01-27 10:29:31 UTC
CCP Fozzie wrote:


:Update Jan 21st:
We have also refactored the methods used to limit older modules to certain ships. Most of the ships changed by this will simply have a more clear description (Can fit module X rather than -99% CPU to module X) but there are two gameplay improvements this change allowed us to make:
[list] [b]
  • Change the CPU requirements of Covops cloaks to 100 and change the bonus on coverts, recons and blockade runners to "-20% CPU needed for cloaks per level". This means that cloaks will use the same CPU at level 5 (0) but the CPU use at lower levels is less crippling, making the use of these ships at less than level 4-5 more viable.


  • On Singularity when trying to fit a Drone Control Unit I to a Thanatos I am not getting the 99% CPU and thus am unable to put them online.

    Did Fozzie break this?

    I bug reported it already.
    CCP Fozzie
    C C P
    C C P Alliance
    #204 - 2013-01-27 14:53:43 UTC
    Celestial One wrote:
    CCP Fozzie wrote:


    :Update Jan 21st:
    We have also refactored the methods used to limit older modules to certain ships. Most of the ships changed by this will simply have a more clear description (Can fit module X rather than -99% CPU to module X) but there are two gameplay improvements this change allowed us to make:
    [list] [b]
  • Change the CPU requirements of Covops cloaks to 100 and change the bonus on coverts, recons and blockade runners to "-20% CPU needed for cloaks per level". This means that cloaks will use the same CPU at level 5 (0) but the CPU use at lower levels is less crippling, making the use of these ships at less than level 4-5 more viable.


  • On Singularity when trying to fit a Drone Control Unit I to a Thanatos I am not getting the 99% CPU and thus am unable to put them online.

    Did Fozzie break this?

    I bug reported it already.


    Yup that was me. I fixed it last week but we haven't been able to update Sisi with the new build yet.
    Thanks as always for the bug report.

    I also discovered something really surprising about the Pilgrim during this whole adventure, but I'll save that for a funny fanfest story.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    CCP Fozzie
    C C P
    C C P Alliance
    #205 - 2013-01-27 14:55:37 UTC
    Rix Moore wrote:
    Does this mean Capital's won't be able to cloak anymore?


    Normal cloaks are unaffected. The crazy Sisi fit that allowed a Covops cloak on an Avatar won't work anymore, but nobody used that on TQ anyways.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Reppyk
    The Black Shell
    #206 - 2013-01-27 20:05:47 UTC
    While you're at it... Why not removing all the cloaks for any cap ship ? Oops

    I AM SPACE CAPTAIN REPPYK. BEWARE.

    Proud co-admin of frugu.net, a French fansite about EVE !

    RubyPorto
    RubysRhymes
    #207 - 2013-01-27 20:51:32 UTC
    Any thoughts on the High slots of Blockade Runners now that they can theoretically fit CovOps Cynos (and in practice, only one of them can)?

    "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

    CCP Fozzie
    C C P
    C C P Alliance
    #208 - 2013-01-27 22:02:22 UTC
    RubyPorto wrote:
    Any thoughts on the High slots of Blockade Runners now that they can theoretically fit CovOps Cynos (and in practice, only one of them can)?


    Rebalancing BRs is outside the scope of this patch. I love feature creep as much as the next designer but I need to draw a line somewhere. Big smile

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    RubyPorto
    RubysRhymes
    #209 - 2013-01-27 22:05:14 UTC
    CCP Fozzie wrote:
    RubyPorto wrote:
    Any thoughts on the High slots of Blockade Runners now that they can theoretically fit CovOps Cynos (and in practice, only one of them can)?


    Rebalancing BRs is outside the scope of this patch. I love feature creep as much as the next designer but I need to draw a line somewhere. Big smile


    Fair enough. Time to get started training Minnie BRs for bomb truckin'.

    "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

    Ager Agemo
    Rainbow Ponies Incorporated
    #210 - 2013-01-28 03:10:04 UTC
    CCP Fozzie wrote:


    Yup that was me. I fixed it last week but we haven't been able to update Sisi with the new build yet.
    Thanks as always for the bug report.

    I also discovered something really surprising about the Pilgrim during this whole adventure, but I'll save that for a funny fanfest story.


    T-T cannot go to fanfest, curiosity is killing me! whats wrong with my pilgrim!?
    Nagarythe Tinurandir
    Einheit X-6
    #211 - 2013-01-28 18:22:50 UTC
    Ager Agemo wrote:
    CCP Fozzie wrote:


    Yup that was me. I fixed it last week but we haven't been able to update Sisi with the new build yet.
    Thanks as always for the bug report.

    I also discovered something really surprising about the Pilgrim during this whole adventure, but I'll save that for a funny fanfest story.


    T-T cannot go to fanfest, curiosity is killing me! whats wrong with my pilgrim!?


    maybe you fit one of those drone control units intended for carriers onto the pilgrim? cant fly one so i havent tried that out ...
    Buhhdust Princess
    Mind Games.
    Suddenly Spaceships.
    #212 - 2013-01-29 13:34:58 UTC
    Sweet! As a user of just the Black Ops BS in the drops, this is awesome for us! Also, They were amazing ships already when used correctly. The buff just makes them awesome(r?).
    -Buhhd
    Ranger 1
    Ranger Corp
    Vae. Victis.
    #213 - 2013-01-29 22:32:58 UTC
    CCP Fozzie wrote:
    Celestial One wrote:
    CCP Fozzie wrote:


    :Update Jan 21st:
    We have also refactored the methods used to limit older modules to certain ships. Most of the ships changed by this will simply have a more clear description (Can fit module X rather than -99% CPU to module X) but there are two gameplay improvements this change allowed us to make:
    [list] [b]
  • Change the CPU requirements of Covops cloaks to 100 and change the bonus on coverts, recons and blockade runners to "-20% CPU needed for cloaks per level". This means that cloaks will use the same CPU at level 5 (0) but the CPU use at lower levels is less crippling, making the use of these ships at less than level 4-5 more viable.


  • On Singularity when trying to fit a Drone Control Unit I to a Thanatos I am not getting the 99% CPU and thus am unable to put them online.

    Did Fozzie break this?

    I bug reported it already.


    Yup that was me. I fixed it last week but we haven't been able to update Sisi with the new build yet.
    Thanks as always for the bug report.

    I also discovered something really surprising about the Pilgrim during this whole adventure, but I'll save that for a funny fanfest story.

    Oh no you don't, spill it. I have a vested interest in anything having to do with the Pilgrim, amusing (as is usually the case) or otherwise. Smile

    View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

    Graeme Rowney
    For The Pink
    #214 - 2013-01-30 04:10:46 UTC
    Wait does this cpu change mean we can get a cov op cloak on the blops now. If now why the heck not?
    Omnathious Deninard
    University of Caille
    Gallente Federation
    #215 - 2013-01-30 05:07:13 UTC
    Graeme Rowney wrote:
    Wait does this cpu change mean we can get a cov op cloak on the blops now. If now why the heck not?

    I was said that it is an option for the future but it would/could not make it into the point release.

    If you don't follow the rules, neither will I.

    Asmae
    School of Applied Knowledge
    Caldari State
    #216 - 2013-01-30 08:57:21 UTC  |  Edited by: Asmae
    Can CCP remove the useless SIN agility bonus ?

    It can replace it by remote rep ( armor and shield ) optimal range bonus !

    All my bids are serious ,   check my wallet http://eveboard.com/pilot/Asmae

    PMolkenthin
    EVE University
    Ivy League
    #217 - 2013-01-30 09:26:23 UTC
    xVx dreadnaught wrote:

    Right now the only ship benefiting from it's racial EWAR bonus is the Widow, and to good effect, because why would I jump a billion isk ship into a fight, when I could throw a stealth bomber into the battle instead, with almost double the DPS at a fraction of the cost?


    Double the DPS? My Widow & Panther do 1000+DPS. I think you're fitting it wrong. Also, WTB 2000dps Stealth Bomber.
    CCP Fozzie
    C C P
    C C P Alliance
    #218 - 2013-01-30 11:18:48 UTC
    Just wanted to repeat that these changes are not the "rebalance" of Black Ops. That will come later when we get to them in our giant process of eternal rebalancing.

    It's intentional that we're not opening the can of worms that is Black Ops stats and bonuses in 1.1. We simply do not have the time right now.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    TravelBuoy
    Imperial Academy
    Amarr Empire
    #219 - 2013-01-30 12:37:16 UTC
    CCP Fozzie wrote:
    Just wanted to repeat that these changes are not the "rebalance" of Black Ops. That will come later when we get to them in our giant process of eternal rebalancing.

    It's intentional that we're not opening the can of worms that is Black Ops stats and bonuses in 1.1. We simply do not have the time right now.



    Please the cloak ships too, because it's time to create az anti-ship against them, not just boosting to cloakers and stop AFK cloaking ability.
    Kerdrak
    Querry Moon
    #220 - 2013-01-30 13:19:30 UTC
    TravelBuoy wrote:
    CCP Fozzie wrote:
    Just wanted to repeat that these changes are not the "rebalance" of Black Ops. That will come later when we get to them in our giant process of eternal rebalancing.

    It's intentional that we're not opening the can of worms that is Black Ops stats and bonuses in 1.1. We simply do not have the time right now.



    Please the cloak ships too, because it's time to create az anti-ship against them, not just boosting to cloakers and stop AFK cloaking ability.


    Would be awesome that cloaked ships couldn't recharge cap while cloaking devices had cap usage.