These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Jita Park Speakers Corner

 
  • Topic is locked indefinitely.
 

[CSM] Begun, the Planning Wars Have... [UPDATED 01/28]

First post
Author
Cajun Style
Shattered Planet
#81 - 2013-01-20 00:54:34 UTC
"Renaissance"

'nuff said.
Sura Sadiva
Entropic Tactical Crew
#82 - 2013-01-20 01:08:17 UTC
Flamespar wrote:
You know, going by some of the most active threads on the forum. I think to the two main themes that have arisen are.

Giving players a home in space - modular POS revamp
Exploration - avatar exploration of sleeper structures, ring mining, new resources

What do you think CSM?


Yes, this.

And I'd add: remove NEX store and AUR from the game, and move all the related items in the normal EVE production/loot mechanics.

Marlona Sky
State War Academy
Caldari State
#83 - 2013-01-20 01:45:20 UTC  |  Edited by: Il Feytid
Quote:
I hear you say "Why?" Always "Why?" You see things; and you say "Why?" But I dream things that never were; and I say "Why not?"


The players need a place they make their own. Change it, fix it, destroy it, build it. A place to call home. Something worth fighting for. Something worth going to war for. I see endless possibilities of players being able to make their ships, their space, their home, theirs.

So, why not?

You have the opportunity to look beyond a POS revamp. Stop thinking about it as just for a POS and start seeing it for just the beginning of what a New Eden pilot's home truly can be.
Flamespar
WarRavens
#84 - 2013-01-20 04:14:06 UTC
Sura Sadiva wrote:

Yes, this.

And I'd add: remove NEX store and AUR from the game, and move all the related items in the normal EVE production/loot mechanics.


It's funny you mention. I was talking to a mate about it the other day and he said "why should I buy Aurum when I can just buy a PLEX, sell it, and then buy NEX items off the market". Between us we figured that the only reason why the NEX store exists is because it allows CCP to control the price of items, as they determine their value in Aurum.

So yeah. Given that players already have a means to buy stuff using their credit card (PLEX), I'm not sure what value Aurum adds to the game.
Arkon Olacar
black.listed
#85 - 2013-01-20 09:02:28 UTC
Rengerel en Distel wrote:
I agree with someone else that posted in the POS thread that EvE: Empire! would be a good theme. It would encompass both the actual Empires (FW, wardecs), null SOV, and personal empires (POS). It would be about having the tools to carve out your own empire in the vastness of space. That empire can be both in terms of land and influence (actual sov mechanics, industry, market).

+1

Oh, and I do hope you are all linking Two Steps threadnaught to CCP on a daily basis until they realise how wrong they are.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#86 - 2013-01-20 09:51:33 UTC
Theme: EVE strikes back.
Background: with recent changes to smaller ships and overall power creep, PVE contents is not challenging at all. Also, we need to establish enough sinks for future revamp of industry.

Suggestion - EVE should be a cold harsh world (TM):
x2 damage and active tank of NPC rats;
NPC HICs scramble supers-caps;
x2 damage and neuting in WH sites;
x10 random factor of WH mass;
mercoxit explosions wreck your mining fleet like old-school Titan DD;
% of stealing BPOs when using them in research and production;
NPC stations deny docking unless +5 standing with them;
destructible outposts;
...

But please dont tell me doubling damage of NPCs will end up a lot a people unsub, because rats wiped their butts :-)))
Bai'xao Meiyi
#87 - 2013-01-20 11:16:55 UTC
Vaju Enki wrote:
Irya Boone wrote:
No i don't think so because like i said I am not a Fu.king ship i am a pilot and pilot get out of their ships sometimes ....
like in starwars , Battlestar gallactica, like in star trek FIS followed by exploration On your feet.

So it's a natural Way to expand the game time In the SHIP and time Outside on my feet ( maybe with my crew)

And you are not obliged to get out of your ship .....if you want Mr limited brain


In EvE Online, you control all ships inside a Hydrostatic Capsule, filled with ectoplasmic liquid. That why we are called Capsuleers.

In EvE Online, you are not a pilot like on the trash B-Movies/Series you just mentioned, you don't walk inside ships, you don't have a crews, etc, etc

Now if you want to be "Mr limited brain", you can roleplay that you are swimming inside the pod goo, it's not walking but it's the next best thing.


No crew? Are you a fool? Here is CCP Prime Fiction on crew sizes; http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines

You do walk inside ships, you do interact with other capsuleers on a person to person basis, you do leave space at times, you do party and enjoy the life of a capsuleer. Start reading some chronicles man, you sound like a fool.

You don't even move in-pod man, you're just a corpse in a vat, hence the name 'Jovian wet grave'."

Before dealing in absolutes, check your f****** s***.
Traidir
Hedion University
Amarr Empire
#88 - 2013-01-20 11:20:51 UTC
Theme: "The Living Universe of Eve" (working title). Parts of the game which are boring, static, and passive should be updated to be more fun, dynamic, and interactive. See this post for a few examples.

Bai'xao Meiyi
#89 - 2013-01-20 11:24:13 UTC
I'm going to echo the common theme of the thread.

WiS content, more things for our avatars to dress up in, release the content we all are aware exists and give us back team Avatar. The players are calling for some functional aspect to WiS, exploration the main part of this.

POS revamp and the creation of modular structures that can be anchored and docked at. Give us WiS content for these.

And the usual, fix Aurum, either reduce prices to a much lower level, because a monocle shouldn't be costing a person $76 AUD, more like 5-10 AUD. Learn from games like TF2, micro transactions means -micro- transactions.
Elizabeth Brown
Federal Navy Academy
Gallente Federation
#90 - 2013-01-20 13:04:40 UTC
i heard ccp were actually asking what we want in the next expansion

more walking in stations stuff would be nice
Dolorous Tremmens
The Scope
Gallente Federation
#91 - 2013-01-20 21:55:03 UTC  |  Edited by: Dolorous Tremmens
"summer of love"

Have concord ban wars for a month, or more, watch to see if highsec corps flourish.

then follow up with "Greed is good"

Impliment A sov-ish system for highsec, give those new corps a chance having something to build and defend before bringing new War rules

Although, after see what treboar plans for supercaps, maybe "Dark ages" would be a better theme, with most of the smugglers gate between regions shutting down, due to loss of their technological makeup and all highsec systems dropping .1 sec.

"we forgot how to make titans" Anyone play battletech?

Get some Eve. Make it yours.

BEPOHNKA
Ner Vod Fleet Systems
Goonswarm Federation
#92 - 2013-01-21 15:49:12 UTC  |  Edited by: BEPOHNKA
odyssey - theme of the may.A long and eventful journey.

Will upload a video and Art work to go long with the theme....


Running the same missions and running about them is great in all... but i don't feel the mood when running them like i do other games with videos to go along after each mission in other games... so.. what i'm pointing at here lot of us make income from running missions.... any reason we can't build on to them little it more....

Videos: Mission Info
Allow players to do videos and or voice interaction with CCP current missions.
At this point you sign waver, and should not make much more work after this..

Missions:
Players are able to build Missions. (Test Server) maybe.. add them on at later date.

Agents:
Corporation Missions
Alliance Missions
Arduemont
Rotten Legion
#93 - 2013-01-21 15:52:12 UTC  |  Edited by: Arduemont
It would be nice to get a larger portion of the community posting in this thread, so we could get a more accurate view of what people want. It seems a shame, that given the opportunity, people don't know that this is here. Perhaps some coverage, or a dev blog would get you a greater portion of the community posting their thoughts.

That is, if you want a more realistic representation of the player base.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Dersen Lowery
The Scope
#94 - 2013-01-21 21:37:05 UTC
A better NPE, preferably a clean-sheet reworking.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Alekseyev Karrde
Noir.
Shadow Cartel
#95 - 2013-01-22 08:49:50 UTC
Flamespar wrote:
You know, going by some of the most active threads on the forum. I think to the two main themes that have arisen are.

Giving players a home in space - modular POS revamp
Exploration - avatar exploration of sleeper structures, ring mining, new resources

What do you think CSM?

I went with Exploration and a broader theme of focus on the individual and their ability to express themselves + affect the game. That included being able to build a home but goes beyond it to other things, like supporting bottom-up alliance income and a few other nice things CCP had on the menu.

Alek the Kidnapper, Hero of the CSM

Rancor Kane
Geuzen Inc
#96 - 2013-01-22 10:57:00 UTC
Theme: "To boldly go where no ONE has gone before"

where it:
- behind that door
- in to unknown space
- in orbit
- crashing in clodable object, or in eachother
- in a mine field
- in hyperspace.


After a couple of expantions that where focused on repairing exsiting stuff, which is greatly apreaciated, I long for something new.

Frying Doom
#97 - 2013-01-22 11:03:36 UTC
Alekseyev Karrde wrote:
Flamespar wrote:
You know, going by some of the most active threads on the forum. I think to the two main themes that have arisen are.

Giving players a home in space - modular POS revamp
Exploration - avatar exploration of sleeper structures, ring mining, new resources

What do you think CSM?

I went with Exploration and a broader theme of focus on the individual and their ability to express themselves + affect the game. That included being able to build a home but goes beyond it to other things, like supporting bottom-up alliance income and a few other nice things CCP had on the menu.

POS +1
Bottom up income +1 (I hope that includes the death of top down)
Nice one :)

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Niveuss Nye
Viziam
Amarr Empire
#98 - 2013-01-22 13:41:32 UTC
So... CSM guys, did they make up thier mind on theme or do they still have duct tape over your mouths with some annoying NDA?
Chirality Tisteloin
Ministry of War
Amarr Empire
#99 - 2013-01-22 16:38:03 UTC
Trebor Daehdoow wrote:

...
We received a further task: to create our own themes, in order to help CCP Seagull understand what kind of themes the Community might like. While we obviously don't have the same information as CCP teams do (such as the complexity of some of the features and their interactions), she feels that this will be useful in helping evaluate CCP's theme proposals. We will be delivering these themes on Monday, 1/21.


I'd be curious to know what came out of this?

Trebor Daehdoow wrote:

...
Once all the themes are received, CSM will be provided with copies of all of them. By the end of the week, CCP Seagull will have created a shortlist of candidate themes, and CSM will be told which they are. We currently are scheduled to discuss the shortlist with her on Monday, 1/28.
...


Or will you tell us only after next monday?

Cheers! Chira.

See you at my blog: http://spindensity.wordpress.com/

Alekseyev Karrde
Noir.
Shadow Cartel
#100 - 2013-01-23 00:13:07 UTC
There was an issue with parsing this post's BBCode

Alek the Kidnapper, Hero of the CSM