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[CSM] Begun, the Planning Wars Have... [UPDATED 01/28]

First post
Author
Eli Green
The Arrow Project
#21 - 2013-01-18 18:55:26 UTC
Gogela wrote:
Silvonus wrote:
I said it in the POS theadnaught but: "Build your Empire"

I like where this guy's head is at ^

I second "Build your Empire" +1


I third it Cool +1

wumbo

Helothane
Ascendent.
Test Alliance Please Ignore
#22 - 2013-01-18 19:09:32 UTC
I guess one thing I want to know before brainstorming is if CCP is looking at just evolutionary themes (things that refine/build off existing things) or revolutionary (which is how I would classify the introduction of W-space in Apocrypha). The latter take a lot more resource, of course, which is why I am asking if they should be considered at all.
Dersen Lowery
The Scope
#23 - 2013-01-18 19:50:56 UTC  |  Edited by: Dersen Lowery
EVE Online: Sovereign

A man's home is his castle, and every man a king.

It encompasses everything from the little highsec corp hanging their first POS and WH dwellers staking an "unclaimable" claim, all the way up to the territories of the largest nullsec power blocs. It's your chance to carve out your stake, make your own place, and leave your lasting mark on the game world--wherever you are in the game world.

As for ideas? Oh, I have ~ideas~.

The first is purely technical, but the bit in the minutes about the Community site gave me the idea: Implement everything that's currently accessible from the NEOCOM (except maybe things that only make sense in game, like the fleet interface) on EVE Gate. Then make the NEOCOM a special case of the IGB that loads the relevant bit from EVE Gate. This gives you a number of advantages:

1) No redundant code. If you change or fix something on EVE Gate, it's automagically fixed on every client, no patch required.

2) Instant "synchronizing" of notes, mails, fits and other things with the Gate, so you could d/l EVE on a new computer, log in, and have everything be exactly the way you set it up. Keep local setting storage as a backup, of course, and caching for performance.

3) A smaller, leaner client with fewer dependencies.

The disadvantage, of course, is that EVE Gate would have to be reliable and robust, because it would be an extension of the in-game client. Technically, I suppose, it would use CREST to add cloud services to the client.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

silens vesica
Corsair Cartel
#24 - 2013-01-18 19:58:48 UTC
Alekseyev Karrde wrote:
Montaire wrote:
I think the real heart of the matter is not whether or not you get access, but if your input is taken seriously and acted on.

Do you get the sense that your input is being acted on, or that you are just throwing ideas into a pit ?

Based on CCP going full Rambo with the development concepts we supported in our Strategy Document?

Feeling pretty good.

CCP isn't obligated to take our advice of course, but i dont feel like I'm talking to a hole in the wall.

(emphasis added)

Important point there.
CCP has agreed to unprecidented access. Delivered.
CCP agreed to treat the CSM as a stakeholder. Delivering.

CCP has NOT agreed to give CSM veto or approval powers - Only a seat at the table.
So far, so good.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

silens vesica
Corsair Cartel
#25 - 2013-01-18 20:02:54 UTC  |  Edited by: silens vesica
Gogela wrote:
Silvonus wrote:
I said it in the POS theadnaught but: "Build your Empire"

I like where this guy's head is at ^

I second "Build your Empire" +1

Call the motion!

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Gogela
Epic Ganking Time
CODE.
#26 - 2013-01-18 20:08:41 UTC
silens vesica wrote:
Gogela wrote:
Silvonus wrote:
I said it in the POS theadnaught but: "Build your Empire"

I like where this guy's head is at ^

I second "Build your Empire" +1

Call the motion!

It has been moved and seconded that we the players call for theme of the next EvE Online expansion to be based around the principals encapsulated by the statement "Build your Empire". Are you, the players, ready to vote on the question?

Signatures should be used responsibly...

Gilbaron
The Scope
Gallente Federation
#27 - 2013-01-18 20:26:00 UTC
i think elise mentioned it somewhere in the minutes

the ability to steal :stuff: (read: moongoo) from a running extractor or reaction would increase the potential for fun smallgang action by at least twentyleven percent

a possible change:

extracting moongoo takes three steps, the first two would be replacing the current harvester

1. extracting
2. processing
3. storage

moongoo would be extracted (1 day batch) and then processed (1 day batch) and then stored after processing

it can be stolen during the extraction and processing phase, the extracted, but not yet processed materials may be more difficult to transport (read: huge) and may also require further processing at a processing plant

not sure what shiptype should be used for this, but i think there is a lack of T2 Battleships and T2 Capitals in this game
silens vesica
Corsair Cartel
#28 - 2013-01-18 20:27:21 UTC
Gogela wrote:
silens vesica wrote:
Gogela wrote:
Silvonus wrote:
I said it in the POS theadnaught but: "Build your Empire"

I like where this guy's head is at ^

I second "Build your Empire" +1

Call the motion!

It has been moved and seconded that we the players call for theme of the next EvE Online expansion to be based around the principals encapsulated by the statement "Build your Empire". Are you, the players, ready to vote on the question?

Aye!

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Aryth
University of Caille
Gallente Federation
#29 - 2013-01-18 20:46:06 UTC
The Theme should be "Ownership"

POS Revamp - This is intended to expand the players that can plant a flag in the ground in EVE. This would cover all security areas.

Nullsec mechanics revamp where owning space has value, and is desireable. (PS Fix mining anoms too)

Highsec Player Owned Customs Offices, where they become the "starter" step to holding

Give players a reason to stick with EVE and have their own little space empires from the smallest little industrialist holding a Planet and taxing it, to the mega coalitions holding vast space empires. It also provides a progression path in ownership.

POCO -> POS -> FW -> SOV

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Rees Noturana
Red Rock Mining Company
#30 - 2013-01-18 20:56:50 UTC  |  Edited by: Rees Noturana
Famine and Fronter:

Empire based mining, at least in the known belts, has been reduced to a dribble of veldspar. Hidden belts are still present but fiercely fought over.

The pirates now longer push as hard into high sec as before. The Level 4 agents have moved outwards into low sec.

In their search for resources each empire has sent out deep space expeditions and established one new frontier each. Unfortunately, they find the outlaw factions have done the same. These four new regions are considered low-sec space but with some differences. There are stations and agents for both pirate and empire corporations and the agents are a little different. The frontier agents have missions that more closely resemble the faction warfare missions. The missions require more travel but are designed around smaller and more nimble ships that traditional empire missions.

Mining has moved to the frontiers as well, but primarily as exploration sites. Please redo the mining sites for these.

Players should be able to build a career around either outlaw or empire NPC corporations.

Random encounters can be either empire or outlaw patrols as well.

EDIT: could be a chance to try delayed local in at least parts of low sec.

_ _

Atomic Option
NO Tax FAT Stacks
#31 - 2013-01-18 21:19:53 UTC  |  Edited by: Atomic Option
Formerly exploration was going to be the focus of the next expansion. I think the theme idea is wise as it will make everyone in EVE feel they are getting something new rather than just the few who use the feature-of-the-semester.

But to throw a bone to those who were hoping for exploration, the Summer theme could be "Discovering The Far Unknown". The focus being on amplifying player's sense of being in a gigantic yet discover-able universe. Specific improvements that might help accomplish this would include both things that ease the use of existing discovery tools as well as graphical changes that makes ships and other in space objects scale more accurately in appearance.

Small ideas
  • global hotkey for dscan's scan button
  • global hotkey for the 'bookmark current location' dialog
  • a button to auto arrange scanning probes evenly around their current average location
  • enable auto-repeat for probe launcher modules (i.e. continue dropping probes until deactivated)


Bigger ideas:
  • continuing ship balances
  • Incremental POS improvements (background code refactoring to facilitate easier improvements later. Modular POSes are the dream, but if they're as hard as the CSM notes indicate, it probably makes sense to work on current POSes cause they're going to be around a LONG time.)
  • Hidden Incursion sites that require scanning to find.
  • Graphics changes aimed at improving the "omg it's huge" feeling and apparent relative size of ships, other objects and travel (dynamic linked zoom/FOV? depth of field? fast mega-warp animation when using gates/bridges?)
  • Improve balance/dynamics of existing DED Complex content (concord LP? more randomized ship spawns?)
  • Other stuff I haven't thought of
Bai'xao Meiyi
#32 - 2013-01-18 21:27:30 UTC
Forge your own Empire or fight for your people.

-MORE PLAYER OWNED STRUCTURES-

Small scale Player Owned Stations - strike bases, similar to T3 cruisers. modular design, owner needs good skills to use to full effect, destructible but it's contents are salvageable, racial variations, not necessarily at a moon, but definitely scannable, must be near a celestial (Within a few AU.)
- Docking at a POS ship hangar/strike base, possibly with a new environment for the station

-UPDATED STATION INTERIORS-
-Our ships have been updated, but our homes are looking drab, give us something shiny to oogle our shiny in, people eat that s*** up, yo!
-Varying station environments, not just one universal environment, change it up depending on station/outpost type.
-Give us something WiS related, just some places we can be as our avatars, the RP community would simultaneously climax

-AVATARS, FOR THE LOVE OF GLOB, AVATARS-
-We have blank skinned Minmatar, robe-less Amarrian women, un-augmented Sanshas, drab looking Gallente. When you took away the old portraits, you took away a huge amount of individuality and character all the races had, these were important to the RP community and many others, they made characters unique, interesting, now everyone uses the same generic set of clothing and hairstyles, not even piercings are unique. We need more options, more colours, more racial and bloodline individuality. You have so many items just sitting in the game without being seeded, so many new clothes, tattoos and cybernetics; LET US AT THEM RAWR!
-More character back grounds! Show us environments, cityscapes, nebulae, represent all the factions, the way you used to! Even if it's just one back ground for each faction, and even then just the faction logo on a simple back ground.

-SNOWFLAKES AMONG THE STARS-
-The players have been calling for ship painting for yonks now! Let us have color options, even if they're NEX based. Give us options, regardless if it's just out of pre-existing schemes. 500 aur for a color mutation, don't break out wallets in the name of coloration.

More to come as I think of it.
silens vesica
Corsair Cartel
#33 - 2013-01-18 21:33:34 UTC
Bai'xao Meiyi wrote:


-SNOWFLAKES AMONG THE STARS-
-The players have been calling for ship painting for yonks now! Let us have color options, even if they're NEX based. Give us options, regardless if it's just out of pre-existing schemes. 500 aur for a color mutation, don't break out wallets in the name of coloration.

Bumper stickers.
BIG ones. Big enough to read at 1000 meters. ;)

With players able to nominate some text content (to be ruled upon by CCP - Or every ship would have a p*n*s bumpersticker in short order).

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Frying Doom
#34 - 2013-01-18 21:53:42 UTC
Theme: Horizon

As you approach it it gets stays the same distance away. The basis being to allow players to have that never ending game and having things to strive for.

Without knowing what the teams will be working on makes it harder but my suggestion would be


  • POS revamp/fix
  • Sov usage based sytem
  • Moving moon mining to an active system, to start with just allow us to mine them in a ship and make it more complex later
  • Move primary manufacturing, refining ect over to POS by altering said stats rather than reinventing the wheel
  • Add more missions into the system to allow for more variety
  • Add in T3 frigates as the frigates are effectively balanced at this point for building in Null
  • Get the crest system up and shipped
  • With the POS system fixed a lot of new players will be able to go into WHs Null ect without a blood test and DNA scan


So all in all the basis of horizon is to create more for players to do outside of hi-sec but to even give the players the want to have advancement within Hi-sec. Make taking risks worth the effort, make SP mean less than the journey.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#35 - 2013-01-18 22:06:58 UTC
I sent a more detail version to Trebor email, but here it goes the resume:

Theme: Fear / Dark

The idea is to bring fear to the heart of people of new Eden with changes to game play and mechanics.


MAIN FEATURE 1 - LOCAL CHANGES

  • Revamp local GUI, to separate it from the chat; only intel is now show in the client;
  • More or less intel is now shown based on standings with concord in empire;
  • 0.0 local intel is always visible, however more or less intel is shown based on standings with sov owner
  • 0.0 detailed intel should depend of alliance upgrades;
  • Upgrades can be disrupted by small groups for short periods of time;
  • in places where no sov was claimed I can't see anything like in wormholes!

Example: I have good standing, I can see picture, name, standings of everybody in local, I have few or no standings I can only see there is someone in local (unknown) but I have no information on who he is, its neutral and have no name (people that have me with good standings will be always shown to me since they broadcast their beacon in my frequency!

Secondary changes: Opportunity to review GUI of chats; new system upgrade; opportunity to make BPOs and seed all system upgrades that are npc seeded; Opportunity to make a pass in PI by using less sold PI products in the manufacture process of these upgrades and fixing some minor bugs/implementing some improvement requested by PI people in the last 2 years.

MAIN FEATURE 2 - STATION DESTRUCTION AND SOV IMPROVEMENTS

  • Stations can be destructible and rebuild
  • Items will not be lost, Concord will send a rescue team in the next downtime to save and bring all your stuff to the closest low sec station;
  • Modifications to sov mechanics by allowing more than 1 station for each system (more upkeep costs);
  • Destroyed stations can be rebuild for a fraction of the original price;
  • Take the Jump bridge and cyno beacon out of the pos control to the same grid where the TCU is placed making it more vulnerable to attacks of small groups that can disrupt it and making people that use them less safe.
  • Station capture should be done once stations reach structure using a new troop deploying siege type module that only super capitals can deploy next to station and takes like x minutes until the "troops" take the station, this time can be reduced if more supers "siege" next to the station...

Secondary changes - Review the number of structures needed to hold sov and to upgrade it;

Example: a TCU should be upgraded to a IHub and a IHub should upgrade to a station, only one structure is necessary in a system to hold sov (a TCU or a IHub or a Station) the structure that is present merges all this 3 structures functionally and menus -> this way only one structure is need to shoot and destroy to flip a system;

Other changes - review the stations modules shield and armor sizes to allow small groups of people to disrupt them for a period of time; put more stations in npc 0.0 and low sec; put more medical modules in more npc stations in 0.0 and low sec; allow station modules in npc 0.0 stations to became vulnerable to attack


MAIN FEATURE 3 - NEW SMALL CLOAK POS

  • Create a new small POS that can cloak, this new pos is t3 materials, bpcs, whatever it needs will come from wormhole space
  • These new pos will have restrictions, no guns, no industry, just a place to hide and you can keep your ships and stuff; you cannot be scan down once inside and your ship inside the shields will also clock with the pos
  • the pos can however be declocked on range by ships, but not anyone inside of it;
  • pos and content cannot be scanned, however since pos can only be anchor in moons, there is a factor of chance people can find then and declock them and once decloked you can engage them like any other small pos
  • cloak poses uses double the fuel
  • Alliances will not receive notice of these poses anchoring
  • these poses can only be place in 0.0 space and wormholes

Secondary changes - CCP should use the opportunity to address some of the major issues POSes have like POS anchor routine -> CCP should create a new pos fitting window, similar to a ship fitting window, where we can fit a pos inside a station, save and load fits and when ready pack it! them using a hauler or capital ship go to the moon and perform a unique action (deploy package)!
Also CCP should use this opportunity to merge some pos modules with the pos itself like pos hangars, SMA, silos and so on by having all the different hangars/cargo bays of all modules merged inside the main structure itself and have separate zones for each like in capital ships, (fuel bay for pos, ammo bay for guns, moon materials bay for silos, cargo bay, ship hangar, invention bay...) this way all modules use the same shared pos bays (which size is the sum of all the mods placed inside the pos) ---- » this will promote simplicity and allow people to centralize everything in the main structure of the pos;
Finnaly CCP should remove all modules that normally are anchored inside the pos shield, except silos and hards, just allow people to keep and dropped them inside the main POS structure and the structure creates and shows whatever module functionality it contains by merging their menus with the POS main menu / windows / tabs;

Small Wormholes upgrade: ; change the algorithm of wormholes so things don't be so predictable: maybe instead of 3 wormholes sometimes there can be more and other times only 1 wormhole is open! » the main purpose is to create an unknown factor and some fear in the hearts of people that are already expecting the same behavior from the system everyday.

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Winthorp
#36 - 2013-01-18 22:10:38 UTC
Silvonus wrote:
I said it in the POS theadnaught but: "Build your Empire"



Quoting this man for the truth do this CCP.
Gilbaron
The Scope
Gallente Federation
#37 - 2013-01-18 22:35:24 UTC
everyone, please stop talking about POSes.

please get an amarda of devs to work on this feature:
http://i.imgur.com/O9VZr.jpg

Think of all the possibilies if CCP manages to take information out of the Map we have now, and into this overlay thingy
FistyMcBumBasher
State War Academy
Caldari State
#38 - 2013-01-18 23:32:19 UTC  |  Edited by: FistyMcBumBardier
Atomic Option wrote:

Small ideas
  • global hotkey for dscan's scan button
  • global hotkey for the 'bookmark current location' dialog
  • a button to auto arrange scanning probes evenly around their current average location
  • enable auto-repeat for probe launcher modules (i.e. continue dropping probes until deactivated)


Bigger ideas:
  • continuing ship balances
  • Incremental POS improvements (background code refactoring to facilitate easier improvements later. Modular POSes are the dream, but if they're as hard as the CSM notes indicate, it probably makes sense to work on current POSes cause they're going to be around a LONG time.)
  • Hidden Incursion sites that require scanning to find.
  • Graphics changes aimed at improving the "omg it's huge" feeling and apparent relative size of ships, other objects and travel (dynamic linked zoom/FOV? depth of field? fast mega-warp animation when using gates/bridges?)
  • Improve balance/dynamics of existing DED Complex content (concord LP? more randomized ship spawns?)
  • Other stuff I haven't thought of


I like all of this except for the dscan button. Then people would just set their keyboard to auto press that button every half second, which would give free intel to the lazy. I would much rather prefer a hotkey for switching to the different angles, a hotkey for 360 degrees, a hotkey for 180, 15, and 5 degrees would make me really happy.
Aracari
The Dirty Skull
#39 - 2013-01-18 23:53:31 UTC  |  Edited by: Aracari
nice themes could be:

Anarchy (for Hisec), Astronomy (for Nullsec),

Booty (for Losec) or Browncoats (for WH ppl) Cool

Indeed.

Flamespar
WarRavens
#40 - 2013-01-19 00:12:14 UTC
I would like to see a theme that helps capsuleers establish a 'place' in space, which means giving them the ability to establish a home and a reason to invest time in their adopted region of space, regardless of whether they are in high/low/null.

I want players to think "This is mine. I made this. And I will protect it."

Personally I think modular POSs would be a great step in this direction.

Obviously I have no idea what possible features are already on the table, but I would like to suggest the following.

- Up-gradable captains quarters (with the ability to invite other players in as a beta feature) for solo players. This would also be an opportunity to do some basic work to enable multi-avatar environments.
- Modular POS for corps/ solo players. AKA Homesteads in space.
- Mobile death star POS for alliances.