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Regarding the war deck issue, possible fix [My 6 years experiences]

Author
Alavaria Fera
GoonWaffe
#41 - 2013-01-20 23:37:25 UTC
Yes, we always need more CONCORD protection so that you can always be protected in some manner by an NPC. Because sometimes, you can't rely on anyone that doesn't make decisions based on coding.

Mining bots don't count.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Celly Smunt
Neutin Local LLC
#42 - 2013-01-21 00:56:37 UTC
Roime wrote:
I don't usually drink in space, but when I do, I enjoy my drinks on the war deck




I see what you did there...

*wink*

o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Aza Ebanu
Brutor Tribe
Minmatar Republic
#43 - 2013-01-21 01:00:19 UTC
Alavaria Fera wrote:
Yes, we always need more CONCORD protection so that you can always be protected in some manner by an NPC. Because sometimes, you can't rely on anyone that doesn't make decisions based on coding.

Mining bots don't count.

Yeah high sec war griefers depend on NPCs to look the other way. So if you can buy NPC judgement/motive/activity then why not open it up some more and see what else we can buy?
Alavaria Fera
GoonWaffe
#44 - 2013-01-21 01:46:26 UTC
Aza Ebanu wrote:
Alavaria Fera wrote:
Yes, we always need more CONCORD protection so that you can always be protected in some manner by an NPC. Because sometimes, you can't rely on anyone that doesn't make decisions based on coding.

Mining bots don't count.

Yeah high sec war griefers depend on NPCs to look the other way. So if you can buy NPC judgement/motive/activity then why not open it up some more and see what else we can buy?

Yes, always buy more CONCORD protection. Like the highsec NPC station build slots, it should be really cheap and effective. Never worry about players being able to blow you up without being blown up by your NPC defenders again !

Also, nerf ganking.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Canthan Rogue
KarmaFleet
Goonswarm Federation
#45 - 2013-01-21 01:58:15 UTC
I think war decs should be re-modeled based on the grand strategy game Europa Universalis 3. In EU3, you need a clearly defined "casus belli" or "cause of war" to declare war on another country. If you win the war, you can only claim spoils based on the casus belli, e.g. release a subject country if the casus belli was "liberation" or something. There are unscrupulous ways to make up a bogus casus belli but there are also ways to defend against such actions.

You do not have to abide by these rules. You can declare war on another country and annex them without any justification at all. However, your citizens will protest and your reputation among other countries will be damaged.

This should be implemented in Eve. There should be numerous casus belli and specific war aims (hey, Concord needs a credible back story to cover their corruption). I'm thinking things like trade wars, insults, rejected ultimatums, failed contracts, etc.

However if an aggressor wants to war dec a newbie corp with no adequate cause of war, they should pay not just in terms of ISK but also faction standing, security standing, standings with other corps, increased bounties, etc.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#46 - 2013-01-21 01:59:05 UTC
Alavaria Fera wrote:
Aza Ebanu wrote:
[quote=Alavaria Fera]Yes, we always need more CONCORD protection so that you can always be protected in some manner by an NPC. Because sometimes, you can't rely on anyone that doesn't make decisions based on coding.

Mining bots don't count.

Fixed.

No fix war dec system.
Mire Stoude
Center for Advanced Studies
Gallente Federation
#47 - 2013-01-21 02:10:16 UTC
I don't want to read all the responses but you realize it's "safer" in null because war-dec'ers prefer the safety of high sec, too? Station camping gets a bit complicated when everybody in system can kill them.
Katran Luftschreck
Royal Ammatar Engineering Corps
#48 - 2013-01-21 05:12:57 UTC
Solution: Start with a flat wardec fee based on the total SP of all characters in the company giving the wardec.

Next compute the total SP of all characters in the target company.

If the wardec sending company has fewer total SP than the wardec receiver company, then the wardec becomes cheaper. If the wardec sending company has more total SP than the wardec receiver company, then the wardec becomes more expensive. The amount that it changes is directly proportionate to the difference in total SPs of the characters in those companies.

So: Big Giant Leetard company with fifty people in T3s wants to wardec Total Noob corp with five people... yeah, that's going to cost far more than it's worth. Trying to take on a large target (read: guerrilla action) would be very, very cheap (and they'd probably lose, too). The ideal wardec would then be (gasp!) opponents roughly your own equal in terms of SP.

"But wait!" says those even more carebare than myself, "What if all their pilots are only miners and PI and stuff and they don't have any combat pilots at all!" Well that's their own fault for not diversifying at least a little bit. Chances are the other team has more than a couple of non-combat SP in their pile as well.

http://youtu.be/t0q2F8NsYQ0

Super spikinator
Hegemonous Conscripts
#49 - 2013-01-21 07:02:26 UTC  |  Edited by: Super spikinator
Katran Luftschreck wrote:
Solution: Start with a flat wardec fee based on the total SP of all characters in the company giving the wardec.

Next compute the total SP of all characters in the target company.

If the wardec sending company has fewer total SP than the wardec receiver company, then the wardec becomes cheaper. If the wardec sending company has more total SP than the wardec receiver company, then the wardec becomes more expensive. The amount that it changes is directly proportionate to the difference in total SPs of the characters in those companies.

So: Big Giant Leetard company with fifty people in T3s wants to wardec Total Noob corp with five people... yeah, that's going to cost far more than it's worth. Trying to take on a large target (read: guerrilla action) would be very, very cheap (and they'd probably lose, too). The ideal wardec would then be (gasp!) opponents roughly your own equal in terms of SP.

"But wait!" says those even more carebare than myself, "What if all their pilots are only miners and PI and stuff and they don't have any combat pilots at all!" Well that's their own fault for not diversifying at least a little bit. Chances are the other team has more than a couple of non-combat SP in their pile as well.


Or, instead of making hellcode they [CCP] could just make it when a wardec gets made the defender can reply [with a selection of replies which remain open while the war is on such as] with nothing, so the normal process, they can proclaim oh hell yes and the wardec fee is refunded to the attacker and the war costs less or they can reply or hell no and the dec fails and they pay tax to concord for a period of time based on the number of members in the[ir] corporation. While paying tax to concord (who generously takes this tax in the form of both isk and post process minerals) you cannot be wardecced.

Though, I'm just pulling stuff out from my egress pipe. I'm pretty sure that you think hellcode is a fun thing for devs.

edit: edited to make slightly more sense.
Kryss Darkdust
The Skulls
#50 - 2013-01-21 07:58:19 UTC
The War Dec system isn't perfect but I don't see anyway of creating a even playing field in particular given retributions ship changes. I mean today, you can take a 1 month old character and be flying a T2 fitted Merlin which will be able to take down 90% of all frigates and cruisers in the game solo or small groups. I had an experiance this last couple of weeks and despite outnumbering and outgunning our enemy we probobly had a 1 million skill points for every 10k skill points (corp vs. corp) not to mention relatively experianced pilots, they still whooped our asses. Simply put, if you choose your fights well, have good intel, good fits and know what your doing, you will be successful at war. If you don't, no amount of skill points, ISK or players will save you. These same guys just war dec'ed an alliance with over 100 members.. and between 3-4 guys racked up 1 billion worth of Kills using nothing more than 1 month old characters in Merlins while taking almost no loses. They took down strategic cruisers, battleships, varous battlecruisers... looking at the kill reports however you get a clear picture. Awsome Merlin fits with experianced players piloting them vs. crap fits run by players who should know better given their age.

Morale of the story. No change will fix war decs because war decs aren't broken, people's tactics, strategies, fits, ship selection and player skill are the problem and you can't fix that with mechanics. People just have to accept that if your going to run or be part of a corp, you need to learn how to fight wars. No one gets to be "an industrial" corp and sit around praying they don't get war dec'ed because no matter the system that's created in some false attempt to balance the fights, they will still be unbalanced because its not the mechanics but the players that are making the difference here. Anyone who doesn't believe that will always be a victim in Eve. Your skill points and ISK are meaningless without the player skill to use them.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Jahso Secundus
State War Academy
Caldari State
#51 - 2013-01-21 09:50:37 UTC
The War Dec system has to be flawed by definition. War is never fair.
One party will allways have advantages. And since you can really loose stuff in eve, it would be wise not to engage if there is nothing to gain and only to loose.
So in most cases one party will be verry unhappy about a war dec.

I agree that it is very cheap to make a whole corp unhappy with a war dec.

So the only thing i could imagine that could prevent some grief play is this:
Since the war fee is a bribe to concord, the deced corp should be able to bribe back to raise the cost of the war. So first it is an ISK war and after that comes the real shooting if the attacker can pay enough.

It would be a nice ISK sink too.
No corp will not be completely safe but they can alter the cost-income ratio for the grief corp (thier fun will cost more) or even prevent the war at all.




Every other mechanic, you offered, could be exploited in one way or the other. And if we remove or alter the War Dec system, will EVE still be EVE?
Grief is a part of Eve as well as corp thiefs and scammers.
NickyYo
modro
The Initiative.
#52 - 2013-01-21 10:53:01 UTC  |  Edited by: NickyYo
Kryss Darkdust wrote:
The War Dec system isn't perfect but I don't see anyway of creating a even playing field in particular given retributions ship changes. I mean today, you can take a 1 month old character and be flying a T2 fitted Merlin which will be able to take down 90% of all frigates and cruisers in the game solo or small groups. I had an experiance this last couple of weeks and despite outnumbering and outgunning our enemy we probobly had a 1 million skill points for every 10k skill points (corp vs. corp) not to mention relatively experianced pilots, they still whooped our asses. Simply put, if you choose your fights well, have good intel, good fits and know what your doing, you will be successful at war. If you don't, no amount of skill points, ISK or players will save you. These same guys just war dec'ed an alliance with over 100 members.. and between 3-4 guys racked up 1 billion worth of Kills using nothing more than 1 month old characters in Merlins while taking almost no loses. They took down strategic cruisers, battleships, varous battlecruisers... looking at the kill reports however you get a clear picture. Awsome Merlin fits with experianced players piloting them vs. crap fits run by players who should know better given their age.

Morale of the story. No change will fix war decs because war decs aren't broken, people's tactics, strategies, fits, ship selection and player skill are the problem and you can't fix that with mechanics. People just have to accept that if your going to run or be part of a corp, you need to learn how to fight wars. No one gets to be "an industrial" corp and sit around praying they don't get war dec'ed because no matter the system that's created in some false attempt to balance the fights, they will still be unbalanced because its not the mechanics but the players that are making the difference here. Anyone who doesn't believe that will always be a victim in Eve. Your skill points and ISK are meaningless without the player skill to use them.



Let me guess did those merlins have the old ASB's on?

I love how grifers come to the forums to try and defend their stance; they give stupid reasons based on noob character situations for example i quote, " I mean today, you can take a 1 month old character and be flying a T2 fitted Merlin which will be able to take down 90% of all frigates and cruisers in the game solo or small groups."

What an idiot, no its not easy for a new player they won't have a clue what to do! And merlins are overpowered or they were before those ASB nerfs. Maybee 1% of noobs can do what you say, though i think its more like 0%.

How would the noob bring an isk income in while trainin for those t2 in a month? I know for a FACT every single noob i have recruited and this is in the thousands yes thousands always trains mining/ prudction stuff etc for their first couple of months, i bet you all did too, i know i did.

From your comment it sounds like you want to force train noobs to fly t2 merlins even though they dont want to, and for you to provide them the isk to buy it. You sir are stupid, your comments are stupid and sound communist.

..

Natsett Amuinn
Caldari Provisions
Caldari State
#53 - 2013-01-21 16:42:44 UTC  |  Edited by: Natsett Amuinn
The wardec mechanics are fine.

Instead of ******* with them why don't you people start asking for CCP to provide CONTENT, and TOOLS, things to OWN of value in high sec.

Something that can be LOST or WON.


Nothing you do to the wardeck mechanics is going to stop people from droping or disbanding a corp when there's a war.
NOTHING YOU DO TO THE WARDEC MECHANIC WILL MAKE PEOPLE STOP DROPPING OR DISBANDING THE CORP WHEN THEY GET DECCED.


No one complains that null sec wardeccs "dont' work" or are "meeningless". You guys don't have **** to fight for in high sec. You don't have **** to call your own.

YOU HAVE NO REASON TO ALLY IN HIGH SEC. The hell do you need allies for? For what are you protecting? Nothing.
A corp name, that is all.

You guys fight for corporation names.

Wardeccing in high sec is only for the purpose of gaining legal targets to shoot. Because NO ONE has any reason to dec a high sec corporation.

There's nothing to fight over.
It works in null because there's **** to fight over. There's something to win or lose. You have NOTHING in high sec.
Give high sec corps something to fight over and the wardec problem is solved.


Having things to fight over encourages you to grow. There's no reason to have 1000 guys in a hgh sec corp.
Having things to fight over means you have something to lose. You drop corp because you lose NOTHING. You disband corp becaue you lose NOTHING.


It is entirely the lack of ability of a high sec corporations to say, "This is mine, and I will fight to keep it."

If PoS's were worth holding onto, people wouldn't ******* disband corporations that own PoS's, and they are abandoning them.


Not one suggestion in this thead is geared around making wardecs meaningful, they're all geared around reducing PvP. I see a bunch of guys suggesting things that would simply make declaring war either harder, irrelevant, or simply not possible.

Those are not EVE solutions.

EVE solutions involve TOOLS, CONTENT, PLAYER CONTROL.
Not arbitrary limiters and more concord involvement.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#54 - 2013-01-21 17:58:57 UTC
Kryss Darkdust wrote:
The War Dec system isn't perfect but I don't see anyway of creating a even playing field in particular given retributions ship changes. I mean today, you can take a 1 month old character and be flying a T2 fitted Merlin which will be able to take down 90% of all frigates and cruisers in the game solo or small groups. I had an experiance this last couple of weeks and despite outnumbering and outgunning our enemy we probobly had a 1 million skill points for every 10k skill points (corp vs. corp) not to mention relatively experianced pilots, they still whooped our asses. Simply put, if you choose your fights well, have good intel, good fits and know what your doing, you will be successful at war. If you don't, no amount of skill points, ISK or players will save you. These same guys just war dec'ed an alliance with over 100 members.. and between 3-4 guys racked up 1 billion worth of Kills using nothing more than 1 month old characters in Merlins while taking almost no loses. They took down strategic cruisers, battleships, varous battlecruisers... looking at the kill reports however you get a clear picture. Awsome Merlin fits with experianced players piloting them vs. crap fits run by players who should know better given their age.

Morale of the story. No change will fix war decs because war decs aren't broken, people's tactics, strategies, fits, ship selection and player skill are the problem and you can't fix that with mechanics. People just have to accept that if your going to run or be part of a corp, you need to learn how to fight wars. No one gets to be "an industrial" corp and sit around praying they don't get war dec'ed because no matter the system that's created in some false attempt to balance the fights, they will still be unbalanced because its not the mechanics but the players that are making the difference here. Anyone who doesn't believe that will always be a victim in Eve. Your skill points and ISK are meaningless without the player skill to use them.


The Op was talking about Industry corps, and it was probably a PVE alliance, not a null sec PVP alliance that got dec'd because griefers wont go there. And it is the mechanics of the game because there is no reason to war dec an indy corp. I dare you to come up with a good non griefer reason to war dec an indy corp!
Aza Ebanu
Brutor Tribe
Minmatar Republic
#55 - 2013-01-21 18:00:20 UTC
Natsett Amuinn wrote:
The wardec mechanics are fine.

Instead of ******* with them why don't you people start asking for CCP to provide CONTENT, and TOOLS, things to OWN of value in high sec.

Something that can be LOST or WON.


Nothing you do to the wardeck mechanics is going to stop people from droping or disbanding a corp when there's a war.
NOTHING YOU DO TO THE WARDEC MECHANIC WILL MAKE PEOPLE STOP DROPPING OR DISBANDING THE CORP WHEN THEY GET DECCED.


No one complains that null sec wardeccs "dont' work" or are "meeningless". You guys don't have **** to fight for in high sec. You don't have **** to call your own.

YOU HAVE NO REASON TO ALLY IN HIGH SEC. The hell do you need allies for? For what are you protecting? Nothing.
A corp name, that is all.

You guys fight for corporation names.

Wardeccing in high sec is only for the purpose of gaining legal targets to shoot. Because NO ONE has any reason to dec a high sec corporation.

There's nothing to fight over.
It works in null because there's **** to fight over. There's something to win or lose. You have NOTHING in high sec.
Give high sec corps something to fight over and the wardec problem is solved.


Having things to fight over encourages you to grow. There's no reason to have 1000 guys in a hgh sec corp.
Having things to fight over means you have something to lose. You drop corp because you lose NOTHING. You disband corp becaue you lose NOTHING.


It is entirely the lack of ability of a high sec corporations to say, "This is mine, and I will fight to keep it."

If PoS's were worth holding onto, people wouldn't ******* disband corporations that own PoS's, and they are abandoning them.


Not one suggestion in this thead is geared around making wardecs meaningful, they're all geared around reducing PvP. I see a bunch of guys suggesting things that would simply make declaring war either harder, irrelevant, or simply not possible.

Those are not EVE solutions.

EVE solutions involve TOOLS, CONTENT, PLAYER CONTROL.
Not arbitrary limiters and more concord involvement.

You are on to something. Keep it up.
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