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Planet creation & destruction

Author
Feyd Rautha Harkonnen
Doomheim
#1 - 2013-01-17 18:08:08 UTC
1) Allow players to drop a device in an empty spot in space that uses some sub-space magic to attract enough space dust from the ether to form a new planet after a 24 hour period. Planets cannot be formed within x AU's of each other to prevent planet spamming. Obviously the cost of said anchored planet forming module should be high. Allow planet to be player named. Give constructing player corp yield boosts to PI on worlds they created.

2) Allow player created planets to be destroyed by other players with planet-busting technology i.e. planet-cracking hislot modules. Again very costly/hard to do. Use similar mechanics to POS defense/timers.
sabre906
The Scope
Gallente Federation
#2 - 2013-01-17 18:09:58 UTC
Planets? Seems drastic. What about seeding ore and ice fields?
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#3 - 2013-01-17 18:39:49 UTC
Feyd Rautha Harkonnen wrote:


2) Allow player created planets to be destroyed by other players with planet-busting technology i.e. planet-cracking hislot modules. Again very costly/hard to do. Use similar mechanics to POS defense/timers.


Would these be fitted to Super caps?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#4 - 2013-01-17 21:49:12 UTC
Feyd Rautha Harkonnen wrote:
1) Allow players to drop a device in an empty spot in space that uses some sub-space magic to attract enough space dust from the ether to form a new planet after a 24 hour period. Planets cannot be formed within x AU's of each other to prevent planet spamming. Obviously the cost of said anchored planet forming module should be high. Allow planet to be player named. Give constructing player corp yield boosts to PI on worlds they created.

2) Allow player created planets to be destroyed by other players with planet-busting technology i.e. planet-cracking hislot modules. Again very costly/hard to do. Use similar mechanics to POS defense/timers.

I think I speak for the majority when I say:


"WTF???" O.o


Do you actually understand how a planet is formed and over what time period? Not only tht, but do you understand the effect of a sudden appearance of a celestial object of that size and mass in orbit around a star? How about what effect that sort of level of gravity would have on that solar system. It would have to match, or probably exceed, the level of a fair sized black hole. also, how much spare 'dust' do you think it would take to form a planet. In 24 hours no less?

Hell, it even says in the bible that God got 6 days. If he can't do it in 24 hours how the **** do you expect a capsuler to?

And even if, through some almighty **** up at CCP HQ, (when the wrong dev gets fed the wrong combination of pills, booze and colourful mushrooms,) this should come to pass, exatly how many planets do you think each system needs?

And seriously, 'sub-space magic'... Space dust...
I think you've been on the space cakes mate.

I hope to high hell your trolling.
Feyd Rautha Harkonnen
Doomheim
#5 - 2013-01-28 18:43:27 UTC
Hakan MacTrew wrote:

I think I speak for the majority when I say:


Pretty presumptous, you don't

Quote:

Do you actually understand how a planet is formed and over what time period? Not only tht, but...blah blah blah


Don't give a **** how planets are 'actually' formed do I. Just like I don't care about missile smoke trails and explosions in EVE space that couldn't possibly exist in RL, or existing planet models in EVE that are static rather than moving orbits, or the jump/med clone technology that naysay's a majority of peoples beliefs that a soul exists in all of us, and cannot be cloned & transported, etc ad infinitum....

You can nit-pick mechanics in EVE to death, but the relevant question here is 'is planet creation, destruction and terraforming (converting from one type to another) compelling gameplay?'

Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2013-01-28 18:57:05 UTC
Hakan MacTrew wrote:
Feyd Rautha Harkonnen wrote:
1) Allow players to drop a device in an empty spot in space that uses some sub-space magic to attract enough space dust from the ether to form a new planet after a 24 hour period. Planets cannot be formed within x AU's of each other to prevent planet spamming. Obviously the cost of said anchored planet forming module should be high. Allow planet to be player named. Give constructing player corp yield boosts to PI on worlds they created.

2) Allow player created planets to be destroyed by other players with planet-busting technology i.e. planet-cracking hislot modules. Again very costly/hard to do. Use similar mechanics to POS defense/timers.

I think I speak for the majority when I say:


"WTF???" O.o


Do you actually understand how a planet is formed and over what time period? Not only tht, but do you understand the effect of a sudden appearance of a celestial object of that size and mass in orbit around a star? How about what effect that sort of level of gravity would have on that solar system. It would have to match, or probably exceed, the level of a fair sized black hole. also, how much spare 'dust' do you think it would take to form a planet. In 24 hours no less?

Hell, it even says in the bible that God got 6 days. If he can't do it in 24 hours how the **** do you expect a capsuler to?

And even if, through some almighty **** up at CCP HQ, (when the wrong dev gets fed the wrong combination of pills, booze and colourful mushrooms,) this should come to pass, exatly how many planets do you think each system needs?

And seriously, 'sub-space magic'... Space dust...
I think you've been on the space cakes mate.

I hope to high hell your trolling.

lol'd

Feyd Rautha Harkonnen wrote:
Hakan MacTrew wrote:

I think I speak for the majority when I say:


Pretty presumptous, you don't


that was just as presumptuous lol.

there are plenty of planets already, and u get plenty of resources from them. i dnt see a need for moar planets

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Bienator II
madmen of the skies
#7 - 2013-01-28 19:12:03 UTC
its like inverted mining? you empty your cargo and the asteroid grows?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#8 - 2013-01-28 20:04:23 UTC
It`d be better if it was just terraforming and errr barrening(?). So you could terra form a barren planet to a temperate/semi-temperate planet and then orbital bombard temperate planets into barren/semi-barren planets. Of course it would take super caps or some sort of expensive massive nuke.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#9 - 2013-01-28 22:39:12 UTC
Feyd Rautha Harkonnen wrote:
Hakan MacTrew wrote:

I think I speak for the majority when I say:


Pretty presumptous, you don't

Funny, I at least had the good grace to allow for the fact I may be wrong. Hence why I wrote 'I think'. How is it you know I don't? Did you use some of that "space magic" to divine the true feelings of the EvE community?

Feyd Rautha Harkonnen wrote:
Quote:
Do you actually understand how a planet is formed and over what time period? Not only tht, but...blah blah blah


Don't give a **** how planets are 'actually' formed do I. Just like I don't care about missile smoke trails and explosions in EVE space that couldn't possibly exist in RL, or existing planet models in EVE that are static rather than moving orbits, or the jump/med clone technology that naysay's a majority of peoples beliefs that a soul exists in all of us, and cannot be cloned & transported, etc ad infinitum....

You can nit-pick mechanics in EVE to death, but the relevant question here is 'is planet creation, destruction and terraforming (converting from one type to another) compelling gameplay?'

Ok, space magic box makes a planet. Bam. So now every system has 10,000,000 planets, whcih magically hold orbits without causing any instabiity to te rest of the overcrowded solar systems. No-one bothers to blow them up, because afterall, they will be stupidly hard to blow up and you don't need to.

Oh look, someone arranged a load of planets to look like a giant c0ck... Wait, its just Feyd's face...

So yeah. How many planets does a system need again?

I accept a certain level of Sci-Fi to be fun. You should have said about lasers and how they actually work, or something like that. Being able to create a planet, with an eco system and everything, over night... not so much...
As I said, even God took the best part of a week.

Oh and I'm relatively sure that explosions do happen in space. There was a particularly big one about 14 billion years ago. But then it could have been an implosion. As for smoke trails, i'll give you that. Unless there is some sort of combined-solid-state fuel based propulsion, in which case that could happen.
Your analogy sucked mate.
RoAnnon
Republic University
Minmatar Republic
#10 - 2013-01-28 22:55:13 UTC
Feyd Rautha Harkonnen wrote:
1) Allow players to drop a device in an empty spot in space that uses some sub-space magic to attract enough space dust from the ether to form a new planet after a 24 hour period. Planets cannot be formed within x AU's of each other to prevent planet spamming. Obviously the cost of said anchored planet forming module should be high. Allow planet to be player named. Give constructing player corp yield boosts to PI on worlds they created.

2) Allow player created planets to be destroyed by other players with planet-busting technology i.e. planet-cracking hislot modules. Again very costly/hard to do. Use similar mechanics to POS defense/timers.


This idea is identical to a mechanic in the old BBS game Tradewars 2002. Launch a genesis torpedo (anyone ever watched Star Trek II?) and a planet forms. Land on a planet and plant atomic charges to bust the planet up.

But, Tradewars had some limits:

1) no more than 5 planets per system. That seems a bit low given what we currently have in EVE, but each star would have a max amount of planets it could hold on to, which shouldn't be allowed to be surpassed. If a planet were created too far out, it'd simply fly off into the void. Too close in and it falls into the star. Too many planets too close together or in the same orbit, there's a chance of them colliding. I'd say you can't make a new planet until you've blown up an existing one, then it has to be in the same orbit.

2) The population of an inhabited planet would try to prevent atomic charges from being planted, they're all very attached to their homeworld. Not sure how that mechanic would work.

3) Destroyed planets, whether blown or collided with another, would cause giant debris fields which would be hazards to navigation. A debris field in a particular orbit would be used as mass for a new planet if/when a genesis torpedo were to be used. If a gentorp isn't used in a set amount of time the mass of the destroyed planet would re-coalesce into another planet over time. No need to worry about how long, it's science fiction. 2 or 3 days, even a week, would be good.

I agree that GenTorps be very expensive and you could either buy a Torp set for a particular planet, or have a single type of Torp and let the planet type be random.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Feyd Rautha Harkonnen
Doomheim
#11 - 2013-01-29 15:42:53 UTC
Hakan MacTrew wrote:


Ok, space magic box makes a planet. Bam. So now every system has 10,000,000 planets, whcih magically hold orbits without causing any instabiity to te rest of the overcrowded solar systems. No-one bothers to blow them up, because afterall, they will be stupidly hard to blow up and you don't need to.



No.

Again, for each nit you pick as an anal-retentive interwebz warrior, there is a counter -- we can go back and forth for days on point counter point but its irrelevant because an idea brainstorming thread is not detailed design.

i.e. You can have a rule that only be 20 player planets can be in a single system, and they can't be closer than 4 AU's to each other...done; off the top of my hat in response to your contrived b.s. naysaying, and Im not even a dev...

Get it dumbass? I am talking an IDEA here for compelling gameplay, not trying to do a detailed design, and neither should you. We can go back and forth debating how many space angels can dance on the head of a pin, but its irrelevant to idea generation.

Read that slowly a few times till it sinks in...

Quote:

Your analogy sucked mate.


No, your negative anal-retentiveness sucks and has nothing to do with compelling gameplay idea brainstorming.
Luc Chastot
#12 - 2013-01-29 18:33:01 UTC  |  Edited by: Luc Chastot
Feyd Rautha Harkonnen wrote:
Don't give a **** how planets are 'actually' formed do I. Just like I don't care about missile smoke trails and explosions in EVE space that couldn't possibly exist in RL...


Most ignorant comment I've read in a week; tell my, oh my brain-dead friend, why it is not possible for smoke to exist in space. Does the sub-space magic prevent the liberation of particles after combustion?

Edit: Omitted the part about explosions not being possible in space. It's probably a joke, considering how well known super novas are.

Make it idiot-proof and someone will make a better idiot.

Buzz Skywalker
Sebiestor Tribe
Minmatar Republic
#13 - 2013-01-29 18:35:54 UTC
I'm wondering where the OP plays that there aren't enough planets already?
Montevius Williams
The Scope
Gallente Federation
#14 - 2013-01-29 18:40:22 UTC
Feyd Rautha Harkonnen wrote:
Hakan MacTrew wrote:

I think I speak for the majority when I say:


Pretty presumptous, you don't

Quote:

Do you actually understand how a planet is formed and over what time period? Not only tht, but...blah blah blah


Don't give a **** how planets are 'actually' formed do I. Just like I don't care about missile smoke trails and explosions in EVE space that couldn't possibly exist in RL, or existing planet models in EVE that are static rather than moving orbits, or the jump/med clone technology that naysay's a majority of peoples beliefs that a soul exists in all of us, and cannot be cloned & transported, etc ad infinitum....

You can nit-pick mechanics in EVE to death, but the relevant question here is 'is planet creation, destruction and terraforming (converting from one type to another) compelling gameplay?'



I think there is a huge thread on here that talks about terraforming already. I do think EVE should have some terraforming element present.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Bagrat Skalski
Koinuun Kotei
#15 - 2013-01-29 19:07:11 UTC
As a player with basic understanding of laws of physics, i find this idea ridiculous. Lol
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#16 - 2013-01-29 21:44:19 UTC
Montevius Williams wrote:
Feyd Rautha Harkonnen wrote:
Hakan MacTrew wrote:

I think I speak for the majority when I say:


Pretty presumptous, you don't

Quote:

Do you actually understand how a planet is formed and over what time period? Not only tht, but...blah blah blah


Don't give a **** how planets are 'actually' formed do I. Just like I don't care about missile smoke trails and explosions in EVE space that couldn't possibly exist in RL, or existing planet models in EVE that are static rather than moving orbits, or the jump/med clone technology that naysay's a majority of peoples beliefs that a soul exists in all of us, and cannot be cloned & transported, etc ad infinitum....

You can nit-pick mechanics in EVE to death, but the relevant question here is 'is planet creation, destruction and terraforming (converting from one type to another) compelling gameplay?'



I think there is a huge thread on here that talks about terraforming already. I do think EVE should have some terraforming element present.

I believe, lore wise, the planet's suitable for terraforming have already undergone the processes. Not naysaying this idea though. An element of planet alteration, certainly in SOV areas, would be interesting.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#17 - 2013-01-29 22:17:33 UTC
Feyd Rautha Harkonnen wrote:
Hakan MacTrew wrote:


Ok, space magic box makes a planet. Bam. So now every system has 10,000,000 planets, whcih magically hold orbits without causing any instabiity to te rest of the overcrowded solar systems. No-one bothers to blow them up, because afterall, they will be stupidly hard to blow up and you don't need to.



No.

Again, for each nit you pick as an anal-retentive interwebz warrior, there is a counter -- we can go back and forth for days on point counter point but its irrelevant because an idea brainstorming thread is not detailed design.

i.e. You can have a rule that only be 20 player planets can be in a single system, and they can't be closer than 4 AU's to each other...done; off the top of my hat in response to your contrived b.s. naysaying, and Im not even a dev...

Get it dumbass? I am talking an IDEA here for compelling gameplay, not trying to do a detailed design, and neither should you. We can go back and forth debating how many space angels can dance on the head of a pin, but its irrelevant to idea generation.

Read that slowly a few times till it sinks in...

Your right, its an idea. It's a really ******* **** idea.

If you want magic, go play WoW. EvE is a Science Fiction game. Emphasis on the science...

You saw starwars and you thought, "ZOMG I WILLZ SO DO DIS IN EVE!1 I willz be sooo 13375!!1"

This does not automatically make this a good idea.
At least not for EvE. Maybe another game. But not EvE. If you "don't give a **** about how real planets are made" then you have no business suggesting ways for it to happen.

I fully understand that EvE is not real, but there are many realistic elements to it. That's one of the reasons why players connect with the game world so well.

Have you considered the gravitational effects these 'magic planets' would have on the rest of their solar system?
Have you considered the physical effects of their destruction?
Are you capable of tying your own shoe laces?
Did you go to school on the short bus?
I may be wrong, but I am currently inclined to believe that the answers to the first 3 are no and the last one is yes. That's would at least explain a few things.

Feyd Rautha Harkonnen wrote:
Quote:

Your analogy sucked mate.


No, your negative anal-retentiveness sucks and has nothing to do with compelling gameplay idea brainstorming.

So, your analogy didn't suck because I don't agree with you?
If you don't like people disagreeing with your ideas then it seems that putting them up for DISCUSSION on a PUBLIC FORUM is pretty stupid. But hey, your the guy that wants a magic box that makes a planet... what are we to expect.

I have a few ideas for gameplay, but unlike you, my pedigree chum, I think them through before I present them. This is to prevent fecal matter from pouring from my mind to deposit itself on this forum. I suggest you take the hint.
Feyd Rautha Harkonnen
Doomheim
#18 - 2013-01-30 16:39:03 UTC  |  Edited by: Feyd Rautha Harkonnen
Hakan MacTrew wrote:

...a lot of trolling & 'x' angels-couldn't-possibly-dance-on-the-head-of-a-pin argumentative crap redacted...


Is planet creation, destruction or terraforming a compelling gameplay mechanic? Yep, and any counter argument can equally be applied against POS creation & destruction, yet we have those don't we...

Look, I get you are a visionary eunuch without the ability to actually post your own meritorious ideas, so are relegated to trolling others so you don't feel so mentally castrated...I get it. But really, internet trolling for self-esteem is like so 1995-2000...

But wait...
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Hakan+MacTrew#losses

Oh crap, a 1 kill and 6 losses carebear -- now I know where the trolling comes from; you just dont like hisec pirates...mystery solved...
FoxFire Ayderan
#19 - 2013-01-30 19:15:26 UTC  |  Edited by: FoxFire Ayderan
I'm sorry to say but I do not like this idea at all.

Yes EVE is a science fiction game, and there are certain elements of game play to make it more visually and audibly exciting and interesting. For instance there is no sound in space, so you would never hear an explosion.

However, CCP rightfully tries to otherwise maintain some semblance of reality and plausibility in the EVE Universe.

The creation of a planet in 24 hours is simply absurd.

First, the technology to do that absolutely does not exist in EVE. (We are talking Q-continuum type stuff here). They might be able to do it over an extremely long period of time, but it would be a huge endeavor. In either case, the new planet formed would be nothing but a gigantic ball of molten rock for millions of years. (The earth took approximately 200 million years before a solid crust could be maintained). Presumably we would need some more 'space magic' to compress planetary evolution from hundreds of millions of years down to 24 hours.

Furthermore, planet blowing up technology that fits into the high-slot of any of EVEs ship is also way beyond the realm of realism (without some pretty heavy duty 'space magic' that would completely throw all PvP into irreparable imbalance).

Even in Star Wars it took the Death Star to blow up a planet which was significantly bigger than even the biggest ships in EVE. Watch 'Return of the Jedi' and see the Super Star Destroyer crash into the Death Star. A Super Star Destroyer is 19 km long, an Avatar is less than 14 km long. The Death Star was 160 km in diameter (the bulk of it we have to assume was all the equipment and technology required to generate enough energy for the planet busting weapon). The whole thing was designed as a gigantic weapon. It wasn't just some huge space city they decided to strap a planet busting weapon into its extra-high slot.

No, I'm sorry, but that sort of thing would so totally violate the realm of possibility and realism in EVE that I don't know if I'd still be able to play this game after it having 'jumped-the-shark' so dramatically.
Bagrat Skalski
Koinuun Kotei
#20 - 2013-01-30 19:17:57 UTC  |  Edited by: Bagrat Skalski
Seriously, better go "claim" some wormhole, you will have your own system, not merely a planet.
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