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Dev blog: You have insulted my honor - I demand satisfaction! Dueling comes to EVE Online

First post First post
Author
arcca jeth
Dark Alliance
#361 - 2013-01-30 19:09:39 UTC
Revman Zim wrote:
Ok... I have read through the list of comments and have to add my 2 cents.

I think this is a GREAT feature. This will NOT make the game like WOW. What it will do, is allow Hi-Sec players a chance to experience PvP in a limited way on their terms without going to low or null. It will allow them to experiment with fits and tactics and parts of the game that are absent in HiSec.

Most of the rage and tears of this thread boil down to "wahhh... they are not PvP'ing like I want them to... " Too, F'ing bad. Get over it.

Apparently, the only PvP that some players want in Hi-Sec is ganking, which, in my opinion is NOT PvP.

Perhaps, a player who experiments with dueling will find a taste for PvP and will go on to join us in Nullsec. That is my takeaway from this feature.



quoting for emphasis. seriously!
arcca jeth
Dark Alliance
#362 - 2013-01-30 19:11:43 UTC
CCP Masterplan wrote:
Because a lot of people are asking (and it wasn't nailed down at the time of writing this blog) there will be a "Reject all duel challenges" option per character. This will be available via the ESCAPE menu, will default to OFF, is persistent across sessions, and is saved on the server rather than in client pref files. This should option should be on Singularity already (or will be as soon as the next patch lands)

A lot of people are asking for extra rules and contracts about warping, fleets boosters, betting, arenas etc etc. In general, most of these things can be provided by you, the players. Want to set up a legitimate betting agency with your own referees? Go ahead. Worried about gang boosters? Have the two combatants in fleet with each other only.
The aim of this feature is simply to restore some functionality that was lost in Retribution 1.0. We're not planning to do virtual combat in instanced arenas using magic rainbow bullets of love with spectators behind a magic glass wall. The best place for that is in the various special events such as the Alliance Tournament or the New Eden Open (or possibly on the test servers - though their only officially supported role is for testing)


with the right ideas, this could become a widely used full fledged feature! Thanks CCP!
Celly Smunt
Neutin Local LLC
#363 - 2013-01-30 20:47:03 UTC  |  Edited by: Celly S
Malrock wrote:
All fine for fun, but please, put under game client generic options a checkmark for auto declining all duel requests.

Thank You.



Like the idea, like the blog and I think the changes (especially when they bring in fleet duels so we can have "special events") are great, but, like the man said, can we have the option to auto-decline, or simply "ignore" duel requests?

I think auto-decline (with a "Thank you, but No Thanks" message) would be better because ignore would likely force the requester to wait till the time-out passed before they could ask someone else.

o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

EvEa Deva
Doomheim
#364 - 2013-02-03 13:58:27 UTC
Stupid idea, please let us turn the option off so if we are PvPing in high we don't get spammed with duel requests.

Devs stop playing wow
Tequila Breeze
Sebiestor Tribe
Minmatar Republic
#365 - 2013-02-03 14:24:09 UTC
The day this comes out, concord love fest.
Temba Ronin
#366 - 2013-02-07 04:32:40 UTC
Looking forward to the fleet option of this!Pirate

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Temba Ronin
#367 - 2013-02-07 04:36:48 UTC
It would be nice if you got a "Kill mail" type notification when some troll turns down your challenge to honorable 1 vs 1 combat. Then you could display their "Yellow Feather" in local chat when they troll again. Idea

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Caldari Citizen 20120308
Doomheim
#368 - 2013-02-08 18:12:23 UTC  |  Edited by: Caldari Citizen 20120308
1 v 1 duels I'm only hoping the individual can't be in a fleet to receive boosts when the challenge is sent. Can anyone confirm this?

Are maybe I should say, once the player accepts the challenge from another player, what prevents either or from forming a fleet to receive boosts.
Name Lips
Native Freshfood
Minmatar Republic
#369 - 2013-02-08 23:39:36 UTC
Thought of an interesting possible addition to this feature. How about televised dueling? Some way, maybe by paying an isk fee, to get your duel broadcast in-game for anybody who feels like it to watch.

I mean, we have those big ol' TVs in the captain's quarters but there's not a heck of a lot to watch on them.

This might lead to some sort of organized sporting league, with people across New Eden tuning in to watch.

And -- now I'm getting a bit crazy -- but some way to place BETS on the contestants would be fascinating. You could observe their fits beforehand, figure the odds, and place bets. The more people who bet on a particular player, the smaller the payout if they win. If you bet on the long-shot, you probably lose your money, but might win big.
1esus isa4abdul
COMMUNISTS
#370 - 2013-02-09 11:52:15 UTC
PLZ add option of blocking any invites for duel (temporary) for those players that do not wanna duel (at that moment, like when mining, sitting at station, doing markets, being at middle of other pvp etc.), to avoid duel system to be used as a way of distraction, harashment, spamming or how ever it could make even strongest of us to rage....

And, most importantly, to avoid miss clicks.... I dont wanna be in my shuttle with 4 plexes and expensive implants and notice I just agreed that this guy in Daredevil or what ever just got kill rights on me...
Lawrance Cross
Brave Newbies Inc.
Brave Collective
#371 - 2013-02-09 18:12:02 UTC
Thank you so much (^_^) , now I can shoot my brother properly, hes in a diffrent corp so I can t just shoot him, I did try flipping his can once, then I got shot at by a random dude hahah lost my ship buy it was still fun. Big smile
Markus Reese
Deep Core Mining Inc.
Caldari State
#372 - 2013-02-10 04:15:41 UTC
Quick reply, probably mentioned, probably not.

Can it have an auto-reject notification? I doubt I will ever use it commonly so really don't want annoying random pop ups.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Deerin
East Trading Co Ltd
#373 - 2013-02-11 10:06:33 UTC
Will I get a standing hit if I duel my fellow FW militia members?
0oO0oOoOo0o
Caldari State
#374 - 2013-02-16 20:16:51 UTC
Khanh'rhh wrote:
How many developer hours were spent on this?

How many developer hours do you think it would take to fix just the most egregious elements of POS management (such as adding manageable access lists to a SMA)?

Do you see the problem, here?

It might come as a giant surprise to you, but when people see Eve marketing (trailers, etc) they don't then start playing the game to have childish slap-fights in a market hub. The sooner you get on with creating a game which meets player expectations at the door, the better off you'll be.


Who cares about your stupid POS ? I'm sure much LESS people than those who are interested in a quick pvp expirience (without blobs, wating for 2 hours at a gate or lame suicide-ganking and such). Also your logic is flawed, people come here to pew pew in spaceship in first line, and not for managing POS.

Duelling is a nice thing, gratz on that CCP, finally something new and interesting.

I hope there will be some kind of stats attached to the character (at least a visible number of duel kills in the char info).
Gosti Kahanid
Ministry of War
Amarr Empire
#375 - 2013-02-18 10:28:32 UTC
Quoting this for the fifth time in this threat...

CCP Masterplan wrote:
Because a lot of people are asking (and it wasn't nailed down at the time of writing this blog) there will be a "Reject all duel challenges" option per character. This will be available via the ESCAPE menu, will default to OFF, is persistent across sessions, and is saved on the server rather than in client pref files. This should option should be on Singularity already (or will be as soon as the next patch lands)

A lot of people are asking for extra rules and contracts about warping, fleets boosters, betting, arenas etc etc. In general, most of these things can be provided by you, the players. Want to set up a legitimate betting agency with your own referees? Go ahead. Worried about gang boosters? Have the two combatants in fleet with each other only.
The aim of this feature is simply to restore some functionality that was lost in Retribution 1.0. We're not planning to do virtual combat in instanced arenas using magic rainbow bullets of love with spectators behind a magic glass wall. The best place for that is in the various special events such as the Alliance Tournament or the New Eden Open (or possibly on the test servers - though their only officially supported role is for testing)
Dograzor
The Scope
Gallente Federation
#376 - 2013-02-18 13:41:30 UTC
I am rather skeptical about this feature. It enables more comfort, safety & coziness for highsec bears who will now even more stay in highsec, far far away from all the real potential that low and nullsec brings.

I will have to see what this brings, but I am afraid it will stop people from developing their drive to explore their limits outside of highsec.

But again, we'll see.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#377 - 2013-02-18 17:58:54 UTC
Dograzor wrote:
I am rather skeptical about this feature. It enables more comfort, safety & coziness for highsec bears who will now even more stay in highsec, far far away from all the real potential that low and nullsec brings.

I will have to see what this brings, but I am afraid it will stop people from developing their drive to explore their limits outside of highsec.

But again, we'll see.



That's one possibility.

The other is that it'll help ease them into PvP, when they have a degree of 'control'.

easing slowly into cold water, rather than diving in the deep end, so to speak.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

NVRYNZWS Escort
Doomheim
#378 - 2013-02-19 03:10:53 UTC
perfect replacement for the ammo swap

but

from a logistics point of view

by all means

let there be a menu item for

fleet commanders / bosses to accept fleet challenges from another fleet commander / bosses


offhand idea
same menu other item

fc to fc / boss to boss

fleet merging
squads into wing
wings into fleet

dream on
Wah Sobe
Royal Amarr Institute
Amarr Empire
#379 - 2013-02-20 00:03:28 UTC
Although I never was much for the dueling system I do feel that it is an extremely important feature that any type of combat game should have. I'm glad to see this introduced.

However, as much as I appreciate the concept of the classic honorable duel it would be nice if we could also include the Sport of combat drills. In other words, all weapons are dummy weapons and inflict dummy damage. Hell you could even through in a nice firework effect for fun in place of the blinding explosion of death. Anyway it's allot easier to bring players into the fold if they feel like it isn't going to cost them their beloved ship. Who wouldn't want to see a couple of Eve's largest ships battling for training, pleasure or profit.

Speaking of profit, what I am implying is that we would allow the dueling members the option of being able to agree on items to be won by the victor. Say I placed the pink slip to the ship I'm currently using up, and my enemy placed his ship, or 50Mil or a skill book, ect . . . Upon ending the match the item or items would automatically go to the victor.

Finally, if everyone in the vicinity is being notified about a match, don't try to tell me that there aren't bets being placed. Lets get a betting system in there.
Malius Sparklighter
Hellstone Acquisitions
#380 - 2013-02-20 22:48:04 UTC  |  Edited by: Malius Sparklighter
New issue with the duel system:

--> You fight one guy in a ship you think will be a fair fight. Then he warps off and docks somewhere and when he come's back he's in something way nastier with resists to you, alphas you, and pods you. The dueling system is shown to everyone in the system as something honorable, baiting isn't honorable or anything of the sort.

Please make it where if someone docks or changes ships the duel ends. Also, call me annoying, but I don't like the idea of being freely podded in HiSec when I just want to duel for fun/test a fit and I'm not seeking vengeance. The duel should end at the ship popping when in HiSec IMO.

This is also good for if I want to come back in a Heron to salvage and loot my wreck I don't have to worry about my salvage ship getting blown up and the duel resetting to 5 minutes.

In the old days when duels were honorable it was pistols, ten paces, and the the quickest, truest aim won, not ran almost infinitely fast to the next city, grabbed a bazooka and warped back to his favorite sniping perch and left no trace of the other duelist. Podding in HiSec is less important to me than honor in an honorable system delegated by the "police".