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Player Features and Ideas Discussion

 
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Improving Bounties

Author
Tahna Rouspel
Viziam
Amarr Empire
#1 - 2011-10-09 17:27:04 UTC
There's a major problem with bounties at the moment. They're pointless.

If someone puts a 1 billion isk bounty on Alexander Mittani's head because he's a jerk. Alex can just jump into a worthless clone and ask friend to pod him. The 1 billion isk goes to his friend, and maybe they split it 50/50. The bounty effectively rewarded the target of the bounty.

Now, bounties might not be a big deal in game, but it doesn't mean we shouldn't fix it. I have a proposition; a bounty should be awarded when the ship of the player is destroyed, and it should not be more than the destroyed' ship worth.

For exemple: Alex is flying a Brutix worth 23 mil. A player ambushes him and destroys the ship. The player gets 23 mil isk. The bounty on Alex's head is reduced by 23 mil isk. This goes on until the bounty is exhausted. If someone wanted to 'reap' their own bounty, they would have to destroy an equal worth in ships. Considering that Alex could also buy ships, insure them, and then get his bounty and insurance, it might be better if bounties only gave a fraction of the ship worth - at least to a point where it makes scamming the bounty pointless.

This would make killing the pod worthless, but honestly, when you have an infinite amount of clones, killing a pod isn't a big deal (unless there was a bounty on implants destroyed).

So, is this better or worse than the current system?
Tahna Rouspel
Viziam
Amarr Empire
#2 - 2011-10-18 03:23:43 UTC
Is there any support for this idea?

I understand that it isn't something important. It's just a little thing.