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The Future of Wardecs

First post First post
Author
Rek Seven
University of Caille
Gallente Federation
#181 - 2013-01-18 14:03:38 UTC
Mag's wrote:
wardecs have been fubard'd since they changed their stance on corp jumping.


Sorry? please explain...
Mag's
Azn Empire
#182 - 2013-01-18 14:10:06 UTC  |  Edited by: Mag's
Rek Seven wrote:
Mag's wrote:
wardecs have been fubard'd since they changed their stance on corp jumping.


Sorry? please explain...
Corp get wardec, corp disbands and reforms under a new name. Rinse and repeat.

IIRC corp disbanding and jumping like this, was not allowed but they relaxed their stance. But if you know different, I could be wrong. Big smile

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Rek Seven
University of Caille
Gallente Federation
#183 - 2013-01-18 14:13:09 UTC
No i don't know any different, i was just curious as to what you were referring to. And i agree, that needs to be fixed.
Nova Fox
Novafox Shipyards
#184 - 2013-01-18 14:56:26 UTC
My bottom line opinion on this.

Unmutal wardecs are the majority and are lame, when as the last time you seen this type of war dec wind up on the front page?

Mutual wardecs are the minority and are the most interesting, generates far more interests, becomes cool stories, winds up on the front page news at times.

Keep wardecs interesting.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Merouk Baas
#185 - 2013-01-18 15:11:02 UTC
How can they do that in a game where:

- Outcome of a fight is mostly pre-determined by how you fit in station before undocking to go fight.

- People always try to avoid a loss, even hardened PVP'ers try to disengage when the fight goes sour.

- The fun of PVP is obviously not an in-game goal for quite a few people.

- It's not impossible but it's hard to actually get rich from PVP alone, and thus "the fun" is the only reward PVP offers, which again is not a goal for quite a few people.

- In high-sec corps don't lose anything if they don't undock. Maybe they lose a POS but the majority don't have one, all they have is safely in station corp hangars.

- Very few PVP'ers are looking for good fights. Most are looking for a gank or to win without a fight.
Capt Starfox
GoonWaffe
Goonswarm Federation
#186 - 2013-01-18 15:55:11 UTC
What's sad is that CCP is discussing this. I want to take a moment here to reiterate what this game is and what separates Eve from other games. The ability to influence the player base no matter how small or how large depending on the choices and actions you make within the game (logged in) on a single shard (server/realm), whether they be for good, or bad. The seemingly endless amount of paths that can be taken by the player. From missioning to smuggling drugs, from mining to pirating. To have an impact and a voice within this great game. This is not an easy game. This game takes skill and thought. I have heard many a times Eve being dubbed the "smart mans game." -In comparison to other MMOs. If you want easy go play HelloKitty, or WoW. CCP be aware that if you change in favor of nerfing/removing -or whatever you're thinking- high-sec war deccing, now or in the future, you can no longer say "anything can happened [in the sandbox]." Instead you will have to say "some stuff happens [in the sandbox]." It's sad when my RL friends start comparing Eve to WoW. ******* really?

Abandon all hope ye who x up in fleet

Seetesh
Deep Core Mining Inc.
Caldari State
#187 - 2013-01-18 15:58:27 UTC
I seriously hope ccp doesn't continue turning this great ame into a care bear nap fest that caters for those wow wannabes. Eve if anything should b a harsher universe where the strong survive and the weak perish.

If you do not want to be in a war dec or suffer then join an npc corp or get better at pvp.
admiral root
Red Galaxy
#188 - 2013-01-18 16:20:05 UTC
CCP Solomon wrote:
Firstly, let me state clearly that there are no plans to change the war declaration mechanic into a system that caters to mutual high sec pvp only.

Secondly, the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP).


Is that what you mean, or do you really mean:

Quote:
We have no plans whatsoever to introduce microtransactions.

No, your rights end in optimal+2*falloff

Michus Danether
Deep Core Mining Inc.
Caldari State
#189 - 2013-01-18 16:55:06 UTC  |  Edited by: Michus Danether
OP is taking the quotes out of context. Those statements were made within the broader discussion. All that CCP Solomon was saying was that the "best" wardec scenario was one where both corporations involved actually undocked and shot at each other while the "worst" scenario of a wardec was where one corp was docked up all the time and nobody shot at anything.

That's it. Take off the tinfoil hat, put down your sense of outrage and go read the actual minutes.

This isn't about 'consensual' wardecs like RVB, this is about wardecs that turn into actual wars.
Carthas Onasi
The Scope
Gallente Federation
#190 - 2013-01-18 17:05:29 UTC  |  Edited by: Carthas Onasi
First off id like to state that im very new to this game still...

My total experience of pvp so far has been getting blown out of the sky in situations where i stood absolutely no chance of winning.
This may be down to my own stupidity as a "noob" player but it still leaves me feeling slightly bitter when i consider people actually taking pleasure from killing someone in their first few weeks.

Example 1 - First week of play: Entering low sec for the first time in my first destroyer whilst traveling to collect from a station (woops.... my own stupidity)
Example 2 - ~2 weeks in: Joined a corp and we got a wardec within my first week with them. I decided I would be fine continuing to run level one security missions in a little frigate because surely nobody would go out of their way to target an obvious noob running level ones...
I was promptly blown up by someone using an ~8 year old character who was solo hunting us (Again probably my own stupidity but at the same time was it really worth it for him?)
Example 3 - ~3-4 weeks in onto a new wardec from a different corp: I decided to go looking for a fight in the hope of finding a 1v1 so i chose a frigate i didnt mind losing and went for a prowl. I actually spotted a lone enemy rifter which ive heard are quite nasty in pvp but decided to chase him anyway. Through a jump gate straight into the mouth of a talos and two other ships. (Dont ask me how I didnt spot them because they just sort of appeared after I decloaked and went for the rifter...)
Now fair enough... I was baited into a trap. A lone frigate flown by a character with around ~1,000,000sp baited into combat with four people.
To me thats a bit low but i guess thats just how it works on eve. Ill get used to it and hopefully outgrow it but i dont think ill be doing that to noobs. Personally i think the rifter should have been the one to kill me, then i might have actually learnt something.

On a whole the corp was taking an absolute beating so after two weeks of barely playing i decided to leave and just play it safe in an npc corp until i have a few million more sp.

Im still too new to the game to say whether or not i think this system is right or wrong but i do know that i wont be joining a player corp again until i can at least hold my own.

Edit. I think stupidity is probably the wrong word... naivety maybe or just plain ignorance :p
luZk
Fivrelde Corp
#191 - 2013-01-18 17:12:21 UTC
Rek Seven wrote:
Mag's wrote:
wardecs have been fubard'd since they changed their stance on corp jumping.


Sorry? please explain...



Before you call me a fool again Rek Seven.
Please tell me more about your great idea and how you would setup goals for wardecs. Enlighten me.

So my goal is to destroy this POS. (Oh the wartargets take it down before war)
So now my goal is now to destroy 2 battleships and 2 cruisers. (Oh the wartargets stay docked or simply undock unfitted ships to get the war over with)
So now my goal is to make everyone leave corp (Again everyone does but one holding char.. again I lose the war)

http://i.imgur.com/1dl4DM6.jpg

Rek Seven
University of Caille
Gallente Federation
#192 - 2013-01-18 17:19:33 UTC  |  Edited by: Rek Seven
luZk wrote:

Before you call me a fool again Rek Seven.
Please tell me more about your great idea and how you would setup goals for wardecs. Enlighten me.

So my goal is to destroy this POS. (Oh the wartargets take it down before war)
So now my goal is now to destroy 2 battleships and 2 cruisers. (Oh the wartargets stay docked or simply undock unfitted ships to get the war over with)
So now my goal is to make everyone leave corp (Again everyone does but one holding char.. again I lose the war)


1. Your goal would be to remove the POS. If it's not there anymore then your goal has been achieve and you can put your own tower up. Your enemy has in effect surrendered to your demands.
2. If you kill these 4 ships then you win. If they don't undock, how is that any different from the way it is now?
3. Why would such a goal even be an option?

Do you really need me to think for you? What?
Galaxy Pig
New Order Logistics
CODE.
#193 - 2013-01-18 17:25:04 UTC  |  Edited by: Galaxy Pig
CCP Solomon wrote:
Awesome stuff.



Thank you for this clarification sir, I respect your advocacy of the devil. Thank you again for that great quote concerning people ruining your day, which we will cite again and again. :)

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Il Feytid
State War Academy
Caldari State
#194 - 2013-01-18 17:25:31 UTC
I have a question for you all.

What if there was no way to unanchor a POS or the POS modules. Maybe re-position by re-anchoring, but not being able to remove the module. So the only way to remove a POS and the modules there was to blow them up.

I know this does not 'fix' war decs, but it would offer a bit more incentive to fight and or recruit mercs to defend it if it can't be rolled up and packed away to avoid the war dec.
luZk
Fivrelde Corp
#195 - 2013-01-18 17:32:34 UTC
Rek Seven wrote:
luZk wrote:

Before you call me a fool again Rek Seven.
Please tell me more about your great idea and how you would setup goals for wardecs. Enlighten me.

So my goal is to destroy this POS. (Oh the wartargets take it down before war)
So now my goal is now to destroy 2 battleships and 2 cruisers. (Oh the wartargets stay docked or simply undock unfitted ships to get the war over with)
So now my goal is to make everyone leave corp (Again everyone does but one holding char.. again I lose the war)


1. Your goal would be to remove the POS. If it's not there anymore then your goal has been achieve and you can put your own tower up. Your enemy has in effect surrendered to your demands.
2. If you kill these 4 ships then you win. If they don't undock, how is that any different from the way it is now?
3. Why would such a goal even be an option?

Do you really need me to think for you? What?


Well, most eve players are not satisfied with nearly having shot a POS or a ship. You do know they dont show up in killboards?

http://i.imgur.com/1dl4DM6.jpg

Random Majere
Rogue Fleet
#196 - 2013-01-18 17:38:05 UTC
Carthas Onasi wrote:
First off id like to state that im very new to this game still...

My total experience of pvp so far has been getting blown out of the sky in situations where i stood absolutely no chance of winning.
This may be down to my own stupidity as a "noob" player but it still leaves me feeling slightly bitter when i consider people actually taking pleasure from killing someone in their first few weeks.

Example 1 - First week of play: Entering low sec for the first time in my first destroyer whilst traveling to collect from a station (woops.... my own stupidity)
Example 2 - ~2 weeks in: Joined a corp and we got a wardec within my first week with them. I decided I would be fine continuing to run level one security missions in a little frigate because surely nobody would go out of their way to target an obvious noob running level ones...
I was promptly blown up by someone using an ~8 year old character who was solo hunting us (Again probably my own stupidity but at the same time was it really worth it for him?)
Example 3 - ~3-4 weeks in onto a new wardec from a different corp: I decided to go looking for a fight in the hope of finding a 1v1 so i chose a frigate i didnt mind losing and went for a prowl. I actually spotted a lone enemy rifter which ive heard are quite nasty in pvp but decided to chase him anyway. Through a jump gate straight into the mouth of a talos and two other ships. (Dont ask me how I didnt spot them because they just sort of appeared after I decloaked and went for the rifter...)
Now fair enough... I was baited into a trap. A lone frigate flown by a character with around ~1,000,000sp baited into combat with four people.
To me thats a bit low but i guess thats just how it works on eve. Ill get used to it and hopefully outgrow it but i dont think ill be doing that to noobs. Personally i think the rifter should have been the one to kill me, then i might have actually learnt something.

On a whole the corp was taking an absolute beating so after two weeks of barely playing i decided to leave and just play it safe in an npc corp until i have a few million more sp.

Im still too new to the game to say whether or not i think this system is right or wrong but i do know that i wont be joining a player corp again until i can at least hold my own.

Edit. I think stupidity is probably the wrong word... naivety maybe or just plain ignorance :p


A lot of dudes have gone through the same thing that you experienced, never quitted and are, today, absolute killing machines. You just were unlucky. I suggest you look for a corp that has people who know how to fight and are good at teaching what they learned through the years. Soloing as a noob is very hard. Most people will not give you a chance, even if you are a noob and alone. Eve`s PvP is extremely complex so you need to do your research on how to fit a PvP ship. Looking for videos on the web that shows how PvP basically works is also not a bad idea. And getting in a good corp can really make a difference when you are a noob.

The keys are: knowledge, practice, persistance...and teamplay. (if you are patient enough...you will find your fun Smile )
Zimmy Zeta
Perkone
Caldari State
#197 - 2013-01-18 17:39:53 UTC
Marlona Sky wrote:
I have a question for you all.

What if there was no way to unanchor a POS or the POS modules. Maybe re-position by re-anchoring, but not being able to remove the module. So the only way to remove a POS and the modules there was to blow them up.

I know this does not 'fix' war decs, but it would offer a bit more incentive to fight and or recruit mercs to defend it if it can't be rolled up and packed away to avoid the war dec.


How about new taxes for corps?
A new corp would be stuck with 15% tax (on bounties and trades)- and all of it would go to CONCORD.
The more active a corp is (trades, bounties, standing, members etc) the lesser the CONCORD tax would be, up to the point where that tax is 0%.
Players would have to work for their corp to make it grow and get it tax free.
The corp would be valuable and nobody would easily leave or disband it.
Players would fight for their corp.
Hopefully.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Natsett Amuinn
Caldari Provisions
Caldari State
#198 - 2013-01-18 17:43:19 UTC
Aza Ebanu wrote:
Singular Snowflake wrote:
CCP Wrangler wrote:
EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.


I have subscribed to EVE with the belief that the above statement has always been one of the core values of our beloved game. It is the one thing that makes this MMO different from all the other "Hello Kitty Online" games out there.

Today I was shocked to find one of CCP's own employees making the following statement in the recent CSM meeting minutes (page 68):

CCP Solomon wrote:
Should it [wardecs] be limited to each party's ability to engage and fight, though? I mean that's what we're trying to zero in on: that consensual, high-sec engagement where its mutual, and both sides have the ability to participate and cause losses and cause damage, that's the kind of thing we want to be moving towards and encouraging.

CCP Solomon wrote:
I'm just stimulating conversation here. If we're going to balance the system, you need to understand what the primary goal is that you're trying to satisfy. And is that you want mutual high-sec engagements, or do I want a situation where one side is the complete aggressor, where the strong preys on the weak, and [the] weak [huddle in stations].


Is this really CCP's official stance? Is making all high-sec engagements mutual really CCP's primary goal?

In my eyes the very idea of forcing wardecs to be consensual and "honourable" duels is an abomination against the very idea of EVE. It is not simply a change within the game, it is changing the game itself.

Please discuss your opinions about CCP Solomon's radical new ideas about EVE in this thread, but lets keep the trolling to the minimum.

Edit: Here is a really good writeup on the positions of different CSM and CCP members about the issue. Remember the names of these pro-hellokitty CSM members in the upcoming election.

Did you know that there wasn't always a war declaration system in EVE right? I mean EVE was fine then, and I'm sure it will be a great game after the mechanic is tweaked.

EVE released woefully "unfinished" when it released. EVE was no diffeent then 99% of all the other indipendent MMO's. It was buggy, incomplete, and not very good. Thankfully enough people were willing to stick with CCP in the begging, and it's the only reason EVE is here a decade later.

People keep making excuses for things based on what was there in the beginning.
EVE and Anarchy Online were two of the worst releaed MMO's of the past. Things like the lack of a wardec system, concord, high sec gate camps were not a result of intended design decisions, they wre mistaks and oversights by a small indipendant studio attempting to make a game that most people today consider to be beyond the scale of an indipendant developer.

Mortal Online, Xyzon, Darkfall, Face of Mankind, Saga of Ryzom. It's a trend that's continued throught the years in the MMO genre, and will continue well into the future.

Some of you will pick a point, throw it out, and then say "but..", without ever considering -let alone ever mentioning- all of the other things related to that point.

No wardec had nothing to do with anything other than EVE was mess of an incomplete game upon it's release, that's all.

The EVE we have today is a vastly better game because they had enough fans stick around to allow them to get to this point.


And some of you think CCP should **** all over the very people who made it possible for there to be an EVE, for CCP to make a dust, and for them to put WoD in predevelopment.

No MMO ever benefitted from alienating their custormer base. We have numerous examples, and still some of you think it would be fine for them to do so. There is such a thing as a bad customer, and some of you are simply bad customers.
Beekeeper Bob
Beekeepers Anonymous
#199 - 2013-01-18 17:46:34 UTC
Singular Snowflake wrote:
Morrigan LeSante wrote:
You miss the point, I think. I may be wrong

I read that as as "people who dont want to fight wont, so what's the actual point?"

I mean, setting aside the possibility of economic warfare because it's a) thin and b) only going to be a useful tactic against a large corp who are liable to fight back anyway.

If as massively outclassed corp is decced, what invariably happens is that they don't undock/drop to NPC corp. That's hardly spurring engagement or content, really. So a bunch of people trade in stations or play other stuff? Not exactly the stuff of dreams for either party tbh.

Well, for example, forcing your rival mining corp to dock up and stay inside while your corp grows fat in the fields is in my opinion a useful tactic. This is just one example. There are issues with old players being in NPC corps, but that discussion should be had in some other thread.



When two mining corps wardec each other, and then both dock up, does anyone hear the tree fall?


Cool

Signature removed - CCP Eterne

Cat Troll
Incorruptibles
#200 - 2013-01-18 17:59:18 UTC  |  Edited by: Cat Troll
I smell CCP damage control II.

Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off."