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Are we playing the same game? [CSM Minutes]

Author
Tei Lin
Bit Ninjas
#1 - 2013-01-16 22:22:16 UTC
Quote:
The next issue on Trebor’s list was terrain. That is to say, the notion that some places should be harder to get to and easier to defend, with the tradeoff possibly being less value. Trebor argued that one should not simply be able to “cyno around the bastion”. Trebor continued by arguing that in the current state terrain is “flat”, and all places are equally easy to get. In Trebor’s view, force projection should have more strategic consequences than it does now instead of traveling a few regions away and coming back “in time for tea”.


Quote:
Trebor added that it could in fact be a soft cap that increased (or decreased) depending on a variety of metrics. Using a hypothetical example of how such a feature could be used, Trebor brought up Titans and Supercaps in general. Using this type of soft-cap mechanic, Trebor suggested that to build a new supercap would require the “core” of a dead supercap. So to build a new ship you would need the same materials and time, but also a supercap “core” that has a chance of dropping after a ship is destroyed. With that plus an adjustable drop rate of the cores in rare NPC spawns, one could manipulate the population of the ships. Two step liked the idea and talked about the issue of difficulty scaling; accumulating resources shouldn’t universally make everything easier.


Anyone who's played in nullsec or been a part of any strategic sov war knows why these two statements are so disjointed from reality it's jarring.
Arkon Olacar
black.listed
#2 - 2013-01-16 22:23:25 UTC
Dear god, what a terrible publord, how the hell did this guy get on the csm...
Faife
Dreddit
Test Alliance Please Ignore
#3 - 2013-01-16 22:24:36 UTC  |  Edited by: Faife
if you limit supercaps we'll still have more than you cause we're richer.

except under his plan, no one will EVER have supercaps except for us. so yeah, i'm all for it. Big smile
Ataxia Fera
Gripers Inc
#4 - 2013-01-16 22:31:19 UTC
It doesn't even require having played in nullsec to see why the supercap point is dumb; if you're trying to stop blobs of supercaps, limiting new groups from acquiring them is literally the worst thing you can do, as it only promotes the current hierarchy.
Arronicus
State War Academy
Caldari State
#5 - 2013-01-16 22:38:09 UTC
"Let's restrict supercaps. Instead of having them built purely by a resource accessible to everyone, and competitively traded based on its value in other products, lets introduce a new drop, that is used for nothing else, so only the super rich alliances can afford to fly supers, and any less wealthy groups have to choose between a supercap, or a massive sum of isk."

Yes, what a brilliant idea. Because why should PL, Gewns, etc, have a massive super tactical advantage over most any other alliance, when they can simply buy ALL the supers?

Trebor for NOT CSM.
Zan Shiro
Doomheim
#6 - 2013-01-17 04:01:47 UTC
interesting combination of ideas....


harder to to cyno into foreign space and limited new mommies on the server so only the haves will have them for the most part. . So if in place you could only invade say goon space at certain spots and they'd jsut load it up with mommies and support fleets for nice turkey shoots.

makes perfect sense in some alternate universe I suppose. Not sure which one though.
Snow Axe
Republic Military School
Minmatar Republic
#7 - 2013-01-17 05:36:29 UTC
Zan Shiro wrote:
Not sure which one though.


The one where Trebor's ideas aren't hot garbage (aka Fantasy Land).

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Zol Interbottom
Blimp Requisition Services
#8 - 2013-01-17 08:05:38 UTC
As a High sec carebear mission runner miner and occasional PVPer, I do believe that he does not want me and my kind ever coming to null

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

TheGunslinger42
All Web Investigations
#9 - 2013-01-17 08:25:44 UTC
trebor is simply revolting throughout the entire thing, his ideas and aspirations for eve are horrific.
Kainotomiu Ronuken
koahisquad
#10 - 2013-01-17 09:29:27 UTC  |  Edited by: Kainotomiu Ronuken
TheGunslinger42 wrote:
trebor is simply revolting throughout the entire thing, his ideas and aspirations for eve are horrific.

Particularly the bits where he wants highsec to be 99% consensual PVP only.

Trebor wrote:
There is the important word you just said – mutual conflict. Just as you can have a mutual
engagement between two players, you should be able to have a mutual engagement between two groups. But the current system, it’s a cursed mechanic, because most of the people who get involved want absolutely nothing to do with it.

It'd kind of ruin the entire point of wardecs if you made it so that you couldn't wardec that rival mining corp who was hogging the asteroid belts in your home system, or take market PVP to the undock by wardeccing your competitors and disrupting their supply routes.

Edit: On the flip side, I'd like to say that if Alekseyev Karrde is running again, he's a pretty serious candidate for my vote, mainly because of

CSM Minutes wrote:
Trebor: But as you said, 78% of wars are a bunch of people who basically want to grief a corp, a lot of
times industrial corps, or corps that may be PvP corps, but they're not PvP corps in high-sec. They just
use highsec for their logistics. Okay, so they get wardecced, and what happens. It just interrupts their
regular game play, it’s a griefing mechanic.

Alek: God forbid you actually defend your high-sec logistics. Wow. That’s soooo crazy.
Vera Algaert
Republic University
Minmatar Republic
#11 - 2013-01-17 11:10:50 UTC  |  Edited by: Vera Algaert
I think the issue that Trebor is struggling with is that overpowered items are fun - as long as they are not overused.

Having a really powerful titan makes for a great "end-game" objective for players and alliances to work forward to and as long as it is sufficiently rare it doesn't actually matter whether the ship is imbalanced or not.

However, if one coalition can drop >50 titans in a single battle then you can no longer allow each individual titan to be overpowered without killing the game - and as a result titans end up feeling a bit lackluster.

A positive example of ships that add to the EVE experience by being ridiculously overpowered would be the alliance tournament rewards - their number is so strictly limited that they add more to the game by being overpowered, desirable and fun than they cost in terms of balance issues.

The solution Trebor proposes (actively controlling supercap proliferation by managing droprates) would imo run counter to the sandbox nature of EVE and only up being a prime example of Malcanis' Law - but I think I understand where he is coming from.

.

Altrue
Exploration Frontier inc
Tactical-Retreat
#12 - 2013-01-17 19:15:54 UTC
I'm glad to see that what Trebor said didn't only look silly for me.

The issue is not about supercaps or caps. You can do everything to them, bigger alliances with bigger ressources will always be advantaged.

What you need to do is to modify the fesibility of things at their base. One big alliance is able to hold from 1 to infinite systems in the game. A better balance would require to proportionally reduce the possibilities, making small entities able to take and hold one or two systems while big alliances would still be able to hold whole constellations... But not 25% of the whole conquerable space ! Then you can start thinking about things like force projection, supercap balance, and so on.
My best bet on this would be to design caps in a way that, in any given situation, the optimal ratio of cap : subcap in a battle would always be something like 1:20. Minimum.

As with everything, finding a good balance is not about nerfing big entities or nerfing the whole thing, it's to create a system where each size of group has it's own room, and make sure that these spaces don't step over eachothers.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Buzzy Warstl
Quantum Flux Foundry
#13 - 2013-01-17 20:07:44 UTC
Why not just make caps and supercaps *easier* to make, and introduce more lines of both?


Make nullsec shinier, then more people will care enough to fight over it.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Poetic Stanziel
The Scope
Gallente Federation
#14 - 2013-01-17 20:37:04 UTC
Tei Lin wrote:
Quote:
The next issue on Trebor’s list was terrain. That is to say, the notion that some places should be harder to get to and easier to defend, with the tradeoff possibly being less value. Trebor argued that one should not simply be able to “cyno around the bastion”. Trebor continued by arguing that in the current state terrain is “flat”, and all places are equally easy to get. In Trebor’s view, force projection should have more strategic consequences than it does now instead of traveling a few regions away and coming back “in time for tea”.


Quote:
Trebor added that it could in fact be a soft cap that increased (or decreased) depending on a variety of metrics. Using a hypothetical example of how such a feature could be used, Trebor brought up Titans and Supercaps in general. Using this type of soft-cap mechanic, Trebor suggested that to build a new supercap would require the “core” of a dead supercap. So to build a new ship you would need the same materials and time, but also a supercap “core” that has a chance of dropping after a ship is destroyed. With that plus an adjustable drop rate of the cores in rare NPC spawns, one could manipulate the population of the ships. Two step liked the idea and talked about the issue of difficulty scaling; accumulating resources shouldn’t universally make everything easier.


Anyone who's played in nullsec or been a part of any strategic sov war knows why these two statements are so disjointed from reality it's jarring.
You should explain why, because a) not all of us are mind-readers, and b) not all of us play in nullsec or fly supercaps, but are still interested in the issues.
Poetic Stanziel
The Scope
Gallente Federation
#15 - 2013-01-17 20:38:02 UTC
Arkon Olacar wrote:
Dear god, what a terrible publord, how the hell did this guy get on the csm...
He sent out a couple thousand evemails in the day the polls opened.
Kainotomiu Ronuken
koahisquad
#16 - 2013-01-17 20:43:18 UTC
Poetic Stanziel wrote:
You should explain why, because a) not all of us are mind-readers, and b) not all of us play in nullsec or fly supercaps, but are still interested in the issues.

Regarding the quote about supercaps, doing as Trebor suggested and having to have an item that only drops from dead supercaps or some kind of PVE content in null would mean that the only alliances with supercap fleets would be the biggest ones, only even worse than it already is. Obviously, the bigger alliances would get more PVE drops because we have more space and more pilots to farm that space, and we've also got a lot more money than any smaller alliance does, which means that it's hard for a smaller alliance to buy a supercap core (or whatever he wants to call it) from someone who is selling one, because the big alliances with the money set the price.
Hannah Flex
#17 - 2013-01-18 20:47:54 UTC
Arkon Olacar wrote:
Dear god, what a terrible publord, how the hell did this guy get on the csm...


Trebor is a member of Dirt Nap Squad- you may recall a manifesto by DNS Black the leader of Dirt Nap Squad all about how 0.0 is broken and it needs to be forcibly limited and reduced down to small-gang pvp. Bridges, titans, everything all gone. But leave blops drops alone and as a matter of fact buff blops drops because thats what DNS does.

so transparent..Roll
Bijata Dolinskaja
Ministry of War
Amarr Empire
#18 - 2013-01-19 09:30:17 UTC
Poetic Stanziel wrote:
Arkon Olacar wrote:
Dear god, what a terrible publord, how the hell did this guy get on the csm...
He sent out a couple thousand evemails in the day the polls opened.


Maybe somebody else should do the same and oppose every single suggestion that guy brings up.
Fon Revedhort
Monks of War
#19 - 2013-01-20 09:52:53 UTC
Vera Algaert wrote:

Having a really powerful titan makes for a great "end-game" objective for players and alliances to work forward to and as long as it is sufficiently rare it doesn't actually matter whether the ship is imbalanced or not.

However, if one coalition can drop >50 titans in a single battle then you can no longer allow each individual titan to be overpowered without killing the game - and as a result titans end up feeling a bit lackluster

I beg my pardon, but that's bullcrap. Exploits are bad no matter how actively they are used, once a month or daily, the same goes for imbalanced things. RMT is also relatively rare, should we tolerate it, too?

Also, the most imbalanced thing about titans has no relation to whether its being field alone or in dozens - jump bridge works with the same efficiency of free killmails generator.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Malcanis
Vanishing Point.
The Initiative.
#20 - 2013-01-20 10:36:13 UTC
Any balancing argument that relies on titans being rare is doomed. That horse has bolted. They're not rare, and unless CCP outright confiscate 95% them, they never will be. I doubt CCP would do anything so stupid.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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