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CSM notes on faucets & sinks

Author
RubyPorto
RubysRhymes
#141 - 2013-02-14 04:23:08 UTC
Elizabeth Norn wrote:
mynnna wrote:
If he wants to be derisive and condescending, I reserve the right to be derisive and condescending in return. Blink


Two wrongs...Roll


Are more fun than one.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Rengerel en Distel
#142 - 2013-02-14 04:31:53 UTC
Number of kills is a poor metric. One player in high sec running level 1s might kill hundreds of rats, but never equal the bounty total from one null rat. I'm sure the bounty total is higher in high sec, but CCP has never broken down the bounties by sec status as far as i know, at least not recently.

With the increase in shiptoasting, the Report timer needs to be shortened.

RubyPorto
RubysRhymes
#143 - 2013-02-14 04:41:53 UTC  |  Edited by: RubyPorto
Rengerel en Distel wrote:
Number of kills is a poor metric. One player in high sec running level 1s might kill hundreds of rats, but never equal the bounty total from one null rat. I'm sure the bounty total is higher in high sec, but CCP has never broken down the bounties by sec status as far as i know, at least not recently.


http://evemaps.dotlan.net/map/Lonetrek#npc24

Exactly, all 200,000 NPC kills in Karnola (the constellation in which the famed Umokka mission hub resides) today are from newbies running Level 1s.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

mynnna
State War Academy
Caldari State
#144 - 2013-02-14 05:06:22 UTC


Direct comparison. About 102b in rewards, for 284,286 missions. That's an average of about 360k per mission, which includes a lot of lower paying missions as well - not just actually lower level, but things like courier missions. I checked on one of my alts that ran a some missions the other day and most of the payouts were in the 400-700k range for L4 combat. That suggests to me that the majority of kill missions run are L4 kill missions - if that weren't the case, the average would be much lower.

Member of the Goonswarm Economic Warfare Cabal

Mikhael Taron
Four Winds Industry
#145 - 2013-02-14 09:31:28 UTC
mynnna wrote:

I can make a reasonable argument that the faucet from bounties in highsec missions is as big if not bigger than the faucet from anomalies in nullsec. Wanna see it? Here.



--) Sophistry removed (--

With the bounties on nulsec rats being 1M plus - and that's a big plus - you're attempting to skew the figures to support a zero-weight argument. As someone else pointed out: bounties on the hisec rats are lower; substantially so. Each of those figures from nulsec can be viewed as billions of isk: Fountain (68.1B isk) for example. Add up all the regions and you come to a figure that can't be matched by the wafer thin bounties coming out of most of the security missions run in hisec. Belt ratting doesn't come close.

smug wrote:

So, sorry kid, the "blame" for the faucet from bounties is probably split evenly, at best, between highsec and nullsec. But a definite slant towards highsec wouldn't surprise me, either.


While I understand your desperate need to crush any notion that EVE may benefit from nulsec being forced to work for their materials, in no way can my prose be interpreted as childlike.

Your mum asked me to pass on this message: Can we expect you for Sunday lunch, dear?

You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.

Friggz
Caldari Provisions
Caldari State
#146 - 2013-02-14 16:10:51 UTC  |  Edited by: Friggz
Candy Oshea wrote:


teach me


When you mine Veldspar, you aren't actually increasing the total value of Veldspar in the eve universe, you are in actuality reducing the value of veldspar per unit. The same thing happens when you blow up a ship. You aren't removing the value of that ship from the world, you are making every other ship of that type slightly more valuable. You don't notice it in everyday play but it's true and easy to prove.

If someone were to multibox 1000 accounts and mine up veldspar and sell it what would happen? The cost of Veldspar per unit goes down as the amount of it in the universe goes up. Total value unchanged, just less per unit. If you decided to try to wipe out all hulks in high-sec you aren't removing the value of those hulks from the economy, you are just making every other hulk in the universe more valuable. Total value unchanged, just more per unit.

This is supply and demand, on products. Inflation and delfation can be seen as supply and demand on isk itself. Just like how the more hulks we have in existance the less each is worth, the more isk we have in existance, the less it's worth, thus the more things cost to adjust for that. When you rat you aren't just increasing the amount of isk in the economy, you are also making that isk slightly less valuable, exactly like mining veldspar. And when you buy a skill book or pay concord for a war dec you are making that isk more valuable just like when you blow up a hulk.
mynnna
State War Academy
Caldari State
#147 - 2013-02-14 16:48:06 UTC
"Every single rat killed in nullsec is a battleship worth a million or more, therefore we can count those numbers as billions."

So lets see, if we use my overly generous assessment of 2.4 million rats killed that day in nullsec, worth a million apiece, we get a total of 2.4 trillion isk.

In one day.

When around thirty trillion or so in a whole month is more the norm. When more like half of what you're trying to claim would be a normal day.

Even if we bring into this the fact that every single anomaly in nullsec has a 1:1 ratio of battleships to smaller ships in it (as do belt rat spawns, when they have battleships at all) and say that the average rat value killed in nullsec is a mere 500k, the same argument you're using still results in the claim that nullsec is producing all the bounties, which is demonstrably not true.

I'll refrain from bothering to present any more evidence, since you're happily inclined to handwave it away as "sophistry", nevermind the lack of evidence of your own. Come back when you can make an argument that makes sense given the numbers available.

Member of the Goonswarm Economic Warfare Cabal

DarthNefarius
Minmatar Heavy Industries
#148 - 2013-02-14 19:45:48 UTC  |  Edited by: DarthNefarius
Well unfortunely there's never been stats published that show the differences between lo/null/hi sec bounties... but there has been stats about WH 'bounties' in the form of blue loot faucet being ~10 trillion a month ( not a bad racket 1/3rd the payout of all bounties being done by 5-7% of Eve's population )
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
mynnna
State War Academy
Caldari State
#149 - 2013-02-14 19:50:52 UTC
WH bounties are a separate stat from the actual bounties, so they wouldn't be included in the ~30T/mo. They were almost 7T back last January though, so it's definitely true that wormhole dwellers pump out quite the faucet...especially since the total faucet from "things sold to NPCs" was about 10.5T for the whole month.

Member of the Goonswarm Economic Warfare Cabal

DarthNefarius
Minmatar Heavy Industries
#150 - 2013-02-14 19:57:31 UTC  |  Edited by: DarthNefarius
mynnna wrote:
WH bounties are a separate stat from the actual bounties, so they wouldn't be included in the ~30T/mo. They were almost 7T back last January though, so it's definitely true that wormhole dwellers pump out quite the faucet...especially since the total faucet from "things sold to NPCs" was about 10.5T for the whole month.


The for next month we got the tweet 10.43 trillion Blue loot
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
mynnna
State War Academy
Caldari State
#151 - 2013-02-14 19:58:23 UTC
Ah, missed that one while searching. Still, it's a separate number over and above regular bounties.

Member of the Goonswarm Economic Warfare Cabal

Mikhael Taron
Four Winds Industry
#152 - 2013-02-14 21:45:02 UTC
mynnna wrote:
"Every single rat killed in nullsec is a battleship worth a million or more, therefore we can count those numbers as billions."


Not what I said, but let not fact interfere. Belt ratters chain and cherry pick the high value rats. Anomolies have an average value for the rats. No prizes for what that's close to..

Zzz..... wrote:

So lets see, if we use my overly generous assessment of 2.4 million rats killed that day in nullsec, worth a million apiece, we get a total of 2.4 trillion isk.

Pay attention to the overly generous assessment bit.

Quote:

In one day.

When around thirty trillion or so in a whole month is more the norm. When more like half of what you're trying to claim would be a normal day.

You base you argument on contrived information, as stated above by yourself.

Quote:

Even if we bring into this the fact that every single anomaly in nullsec has a 1:1 ratio of battleships to smaller ships in it (as do belt rat spawns, when they have battleships at all) and say that the average rat value killed in nullsec is a mere 500k, the same argument you're using still results in the claim that nullsec is producing all the bounties, which is demonstrably not true.

Hardly a demonstration. Avoiding/ignoring belt chaining and average rat values in anomolies tends to produce skewed figures.

finally wrote:

I'll refrain from bothering to present any more evidence, since you're happily inclined to handwave it away as "sophistry", nevermind the lack of evidence of your own. Come back when you can make an argument that makes sense given the numbers available.


You produce stats, not necessarily the same as evidence. In this case definitely not. While I understand your desire to halt any discussion regarding turning off the nulsec isk hose/fountain, as a means of curbing the naturally inflationary nature of Eve it IS a valid option.

Another point is justifying Concord paying out bounties to rats killed in nulsec, as it's sod-all to do with them and helps empire space not at all. Stopping the nulsec bounties makes sense from a game story point of view. You want bounties then come to empire space and help defend it from the nasty NPC pirates. Now THAT would be worth paying out.

You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.

mynnna
State War Academy
Caldari State
#153 - 2013-02-14 21:49:29 UTC  |  Edited by: mynnna
Still not seeing any evidence that nullsec is the majority of the bounty faucet and that highsec is trivial, nor that highsec bounties are somehow not inflationary even though nullsec bounties supposedly are.

But if we want to bring silly story justifications into things. CONCORD pays a bounty on pirates found in nullsec because pirates that reside in nullsec tend to raid low- and highsec. They'd go after them themselves but lack the manpower, thus, they pay the capsuleer residents of those areas to do the job for them.

Roll

For the record? I'm not trying to "halt any discussion on blah blah blah whatever drivel you spat out." You'd have gotten a much better response if you'd come in and said "You know, bounties contribute a lot of the faucet and nullsec likely is a big part of it, maybe we could replace some or all of the isk they produce with some other way to reward players for killing them" instead of dropping in with the implication that nullsec was the sole source of the faucet and man those whiny brats should all be forced to just mine or build for their money whether they like to or not.

Member of the Goonswarm Economic Warfare Cabal

Oswaldos
The Upside Down
#154 - 2013-02-15 01:43:41 UTC  |  Edited by: Oswaldos
Bear with me as this post is via phone. It seems to me that if you wanted to balance the f&s of eve it would be best to start with the sinks . The prime flaw in the largest sink of the game NPC sells is of the permancy of the items being sold. Due to the nature ofbbpos and the kill scentific networking very few bpos are left exposed and sit in almost complete safety so the number of rebuys on bpos is low.. simply removing that skill and reffunding sp would make a solid impact.. The next issue with the bpos is that although there has been many revamps on old ships few new ships have come out compartivly.. it seems like some of these rebalances could be converted into mk2 version with a new bpo.. new Isk sinks etc.. Finally the last thought that comes to skill.. a new type of premium skill which when podded the skill would be lost including skillbooks.. any rebalance to the f&s of eve should come by expansion to the eve universe not by its diminishment.
Illest Insurrectionist
Sparta.
#155 - 2013-02-15 03:22:55 UTC
Oswaldos wrote:
Bear with me as this post is via phone. It seems to me that if you wanted to balance the f&s of eve it would be best to start with the sinks . The prime flaw in the largest sink of the game NPC sells is of the permancy of the items being sold. Due to the nature ofbbpos and the kill scentific networking very few bpos are left exposed and sit in almost complete safety so the number of rebuys on bpos is low.. simply removing that skill and reffunding sp would make a solid impact.. The next issue with the bpos is that although there has been many revamps on old ships few new ships have come out compartivly.. it seems like some of these rebalances could be converted into mk2 version with a new bpo.. new Isk sinks etc.. Finally the last thought that comes to skill.. a new type of premium skill which when podded the skill would be lost including skillbooks.. any rebalance to the f&s of eve should come by expansion to the eve universe not by its diminishment.



Your idea of bpo risk would put the focus on the already not so good POS system. The idea of losing a titan + titan BPO is something most would pass on. The idea that someone should be able to come long and blow up a research POS worth tens of billions would add even more drama to the claims of unfair war decs. Having to pay to upgrade BPOs each time a change is made would add more anger than sunken isk.

If you wanted to put additional sinks on manufacturing players fine. But go with mynnna's suggestion of higher fees/taxes.



One of the reasons I'm concerned about faucets and inflation is the new player experience. While some older folks experience a gain in their earning in line with inflation that isn't necessarily true for new folks.

One of the devs a while back mentioned their experience returning to Ultima Online. They noted how so many of the items were out of reach of new players due to years of uncontrolled inflation.

I'm not suggesting that there should be strict price controls. Some thought needs to be focused on what newer folks pay.

I understand that ships are in general more powerful today. I also understand that mining ships can earn more. My point of comparison isn't to what we were making and capable of in 2003 but rather what folks are capable of in 2013. As a PvP game the point of reference is other players not so much ten years ago. This goes back to the point where I think old timers have income that grows with inflation where as new players don't.



This argument of where the isk faucets occur at is something i truly don't understand. It isn't as if a faucet in one area is more damaging than any other. If you want to compare earnings/risk in one area to another fine. The earning power or risk of an area is separate from isk faucets however.

We need new isk coming into the game every day. We need new players to be able to earn isk so they can use loyalty point stores.

The point about faucets and sinks is more about where can they be changed and what amount of isk entering the system is healthy.

Or hey, I could be wrong about everything.
mynnna
State War Academy
Caldari State
#156 - 2013-02-15 03:25:13 UTC
Illest Insurrectionist wrote:
We need new isk coming into the game every day. We need new players to be able to earn isk so they can use loyalty point stores.

The point about faucets and sinks is more about where can they be changed and what amount of isk entering the system is healthy.

Or hey, I could be wrong about everything.

No, you're basically right. A positive isk flow is a good thing as the game is growing; if isk flow is net negative, the isk supply is shrinking, which just puts current and future new players at a disadvantage.

The question, really, is how positive the isk flow should be and frankly, that's not really one we players have the tools to answer.

Member of the Goonswarm Economic Warfare Cabal

DarthNefarius
Minmatar Heavy Industries
#157 - 2013-02-15 04:21:39 UTC  |  Edited by: DarthNefarius
mynnna wrote:

"You know, bounties contribute a lot of the faucet and nullsec likely is a big part of it, maybe we could replace some or all of the isk they produce with some other way to reward players for killing them"


I have suggested in another subforum a few times that the defeat of an Incursion in NULL SEC should cause the relaxation of SOV fees in that constellation for a period of time because it makes sense because players are doing what should be Concord's (absentee landlord's ) job. Problem with my idea in this thread is that it is a sink reduction w/o an corresponding faucet reduction.
Finding new palatable ( non tax ) sinks is difficult & I hope some genius here in the forums could come up with an unexplored, novel idea.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Mikhael Taron
Four Winds Industry
#158 - 2013-02-15 08:53:48 UTC
As the economy of this game functions in a similar (same?) way as real life, it's probably best to look at the world in order to determine how to combat this inflation problem.

A fiat currency is currency because someone has said it is; it isn't pegged to anything of value. Fiat currencies are noted for inflating and then imploding; two thousand years of history have shown this.

The ISK is a fiat currency. The isk just appears in the economy. Inflation is, therefore, built into it.

The only way to control inflation is to control the issuing of isk, and that means diminishing the effectiveness of the faucets. Ignore tampering with product; product is NOT the problem. When taxes are raised IRL the economy slows and even implodes, which wouldn't be productive, so messing about with the sinks is not the solution.

An idea would be to implement a universal throttle that CCP can tweak to vary the payouts from ALL the faucets; bounties, missions, the works. The sinks will reduce the amount of isk in the economy in a smooth fashion so avoiding economic shocks inherent in sudden changes in the money supply.

It is down to CCP to manage this problem. The economy of the game is a closed one, with a single currency, and that requires central management if it's not to crash.

You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.

DarthNefarius
Minmatar Heavy Industries
#159 - 2013-02-15 10:01:45 UTC  |  Edited by: DarthNefarius
One sink I doubt that was discussed in the CSM meetings is the unsubscribing&biomassing of accounts. I'd hope it was the smallest sink in Eve but doubt it is. On a side note I wonder if Dr E has the tools to compare the average versus the median ISK unsubbed per account.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Bob Killan
Dzark Asylum
#160 - 2013-02-15 11:14:42 UTC  |  Edited by: Bob Killan
Idea for a new Sink that would scale with the user base.

Stargates. Someone spent an absolute fortune creating stargates all over the universe, presumably these stargates require some form of fuel/maintenance. Not well up on the lore of those things so hopefully someone can fill that in.

Why are we able to use stargates as much as we want free of charge, seem a bit silly to me.

I purpose a TOLL on all stargates, not sure what the magical figure should be but i reckon the higher the security the higher the fee. Null sec have jump drives so many could avoid the fee anyway. But as you get the more secure systems Concorde will be spending more isk defending the gates to ensure safety is maintained. Something like 5k per jump minimum with a 1% per sec status increase so Jita would cost 5.5k to jump in or out of.

There is a lot of jumping go on so this should help remove a large amount of isk. And the more players, means more jumping, and more isk is lost.