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CSM December minutes: The EVE Economy

First post First post
Author
Vince Snetterton
#21 - 2013-01-17 17:16:40 UTC
Aryth wrote:
Vince Snetterton wrote:
EI Digin wrote:
Vince Snetterton wrote:

Bye bye perfect refine in high sec. (Soundwave, page 44)
Bye bye a significant number, if not all NPC mfg slots. (Funny how null sec never asked for the science slots like copying/BPO improvements to be wiped out.) (Greyscale, page 44)
Hello significantly higher mfg taxes in high sec. (suggested by 3 CSM members)
Hello new superveld and supercordite in null sec, (suggested by 4 CSM members)

Looking forward to reading about T2 high sec industry going bye bye.

Why do you feel that people living in highsec are entitled to the best quality industry and the most profitable manufacturing (T2) for no effort whatsoever?


Oh, here we go again.
You guys won.
It's over.

There was a 110 page threadnaught driven by your propaganda teams that CCP mercifully ended last week.
You guys got what you wanted.
All that is left to do is gloat, like what his name from goons is doing.

You can stop the pretense that you need to drive home this meme anymore.
You will soon not only have oligopoly control of the raw materials, but the means of production.


Do we get credit also for Mittani being the most vocal for a Tech nerf too?


Yeah, funny that....tell me, where in the minutes do we see anything about a change in mechanics to break the oligopoly?
Soundwave mentioned 8 months ago that he would like to introduce ring mining, but that has quietly disappeared off the radar. Since then, we have seen a protracted attack on high sec within the forums, by the CSM, and ultimately, CCP.

So tell you what, I will endorse putting null sec industry on a level playing field with high sec (which means ONLY higher refine rates in null stations and POS's), the same day that CCP announces that moon goo will ONLY show up only at minable rings, in randomized locations in systems 0.2 sec status and lower.

As I said, you guys won.
All I ask is you gloat quietly.
Aryth
University of Caille
Gallente Federation
#22 - 2013-01-17 17:26:23 UTC
Vince Snetterton wrote:
Aryth wrote:
Vince Snetterton wrote:
EI Digin wrote:
Vince Snetterton wrote:

Bye bye perfect refine in high sec. (Soundwave, page 44)
Bye bye a significant number, if not all NPC mfg slots. (Funny how null sec never asked for the science slots like copying/BPO improvements to be wiped out.) (Greyscale, page 44)
Hello significantly higher mfg taxes in high sec. (suggested by 3 CSM members)
Hello new superveld and supercordite in null sec, (suggested by 4 CSM members)

Looking forward to reading about T2 high sec industry going bye bye.

Why do you feel that people living in highsec are entitled to the best quality industry and the most profitable manufacturing (T2) for no effort whatsoever?


Oh, here we go again.
You guys won.
It's over.

There was a 110 page threadnaught driven by your propaganda teams that CCP mercifully ended last week.
You guys got what you wanted.
All that is left to do is gloat, like what his name from goons is doing.

You can stop the pretense that you need to drive home this meme anymore.
You will soon not only have oligopoly control of the raw materials, but the means of production.


Do we get credit also for Mittani being the most vocal for a Tech nerf too?


Yeah, funny that....tell me, where in the minutes do we see anything about a change in mechanics to break the oligopoly?
Soundwave mentioned 8 months ago that he would like to introduce ring mining, but that has quietly disappeared off the radar. Since then, we have seen a protracted attack on high sec within the forums, by the CSM, and ultimately, CCP.

So tell you what, I will endorse putting null sec industry on a level playing field with high sec (which means ONLY higher refine rates in null stations and POS's), the same day that CCP announces that moon goo will ONLY show up only at minable rings, in randomized locations in systems 0.2 sec status and lower.

As I said, you guys won.
All I ask is you gloat quietly.


Ring mining was removed because it is a tremendous use of coding time for something that will not solve industry issues in null. I have no issue with moogoo in mineable rings at all. I have no issue with valuable moons going away completely. Our only position is that nullsec income streams are revamped before taking away the ones we have now.

Personally, I think we also need highsec slot production fees dramatically increased to offset the logistics issues of null. Building a BS in a risk free zone, with no costs to hold said zone, is not balance. Refine rates may do this same thing, and that is fine too. But having a BS cost less than half a percent to produce and that same BS cost 10%+ of it's costs in null is a math problem that cannot be solved without major changes.

If anything, we only pointed out the math behind some silly mechanics in EVE.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Vince Snetterton
#23 - 2013-01-17 18:04:51 UTC
Aryth wrote:

If anything, we only pointed out the math behind some silly mechanics in EVE.


The mechanics are only silly in your view of the Eve world.
And now CCP's view, thanks to your propaganda.

CCP could end all this crap by publishing a few stats they can extract quite easily:
1. How many items/ships are produced at high sec stations, high sec POS's, low sec stations/low sec POS's /null sec stations/ null sec POS's.
2. How many mfg slots exist at POS's in high sec (turned on at any given moment) and how many mfg slots exist in high sec stations.
3. How many supercaps are being manufactured daily in null sec.

But there is no way null sec wants those facts coming to light.

See, you guys have neatly turned the discussion away from the fact that a supercarrier needs the minerals of approx 1000 battlecruisers. If people in general knew how huge null sec industry was in the supercap mfg dept, this entire campaign by you guys would have taken on a whole different tenor.

It does not take sharp mind to recognize that you guys are running a campaign of death by a 1000 cuts to high sec, until there is zero profitability left in it. You will continue your campaign, focusing on one part of high sec, until that is nerfed to your satisfaction, then work on another part, the bounce to another part again.

As I have said, I full expect your summer propaganda campaign to focus again in Incursions, stating that "people have adapted to the changes from May 2012, and are making 120M/ hour again, and that must be nerfed to achieve the risk/reward we all hold so dear in Eve." It is of course total lies, but that has never stopped a good propaganda campaign in the past.

Bottom line, the changes in industry will only work if CCP creates the ability to make as much null sec mining as your guys do running anoms, which means 100M /hour. Anything less and they won't start afk or botting miners. Well, if they are afk/ botting, they might go for 50M / hour, since it is afk.
mynnna
State War Academy
Caldari State
#24 - 2013-01-17 18:15:42 UTC  |  Edited by: mynnna
Vince Snetterton wrote:
Aryth wrote:

If anything, we only pointed out the math behind some silly mechanics in EVE.


The mechanics are only silly in your view of the Eve world.
And now CCP's view, thanks to your propaganda.

CCP could end all this crap by publishing a few stats they can extract quite easily:
1. How many items/ships are produced at high sec stations, high sec POS's, low sec stations/low sec POS's /null sec stations/ null sec POS's.
2. How many mfg slots exist at POS's in high sec (turned on at any given moment) and how many mfg slots exist in high sec stations.
3. How many supercaps are being manufactured daily in null sec.

But there is no way null sec wants those facts coming to light.

See, you guys have neatly turned the discussion away from the fact that a supercarrier needs the minerals of approx 1000 battlecruisers. If people in general knew how huge null sec industry was in the supercap mfg dept, this entire campaign by you guys would have taken on a whole different tenor.

It does not take sharp mind to recognize that you guys are running a campaign of death by a 1000 cuts to high sec, until there is zero profitability left in it. You will continue your campaign, focusing on one part of high sec, until that is nerfed to your satisfaction, then work on another part, the bounce to another part again.

As I have said, I full expect your summer propaganda campaign to focus again in Incursions, stating that "people have adapted to the changes from May 2012, and are making 120M/ hour again, and that must be nerfed to achieve the risk/reward we all hold so dear in Eve." It is of course total lies, but that has never stopped a good propaganda campaign in the past.

Bottom line, the changes in industry will only work if CCP creates the ability to make as much null sec mining as your guys do running anoms, which means 100M /hour. Anything less and they won't start afk or botting miners. Well, if they are afk/ botting, they might go for 50M / hour, since it is afk.


CCP has published supercap production statistics, although not in awhile. At the peak of things, it was almost two supercarriers and a titan per day, eve-wide.

They've also published enough statistics on the production of other ships in similar time periods that I was able to make a rough estimate of mineral consumption in Eve, circa November 2011 (the height of supercap production.)

From that, supercaps were about 10% of total production in Eve.

More publicly available statistics showed that in the wake of their nerf that same november, the production of Supercarriers dropped by 80%. It is probably safe to assume that Titans saw a similar drop in rate of production after their own nerfs in April. The common theme between those nerfs is that they were no longer "solo pwnmobiles". After their role became "structure grinding and the occasional hotdrop on other supers", they were much less interesting, and far fewer people wanted one.

An 80% drop in the production of supercaps combined with a roughly 50% drop in overall production (due to the removal of the minerals the drone regions were producing) leaves Supercap production at roughly four percent of mineral consumption through production in all of Eve.

As someone who's been there and done that, I can assure you that the significant majority of the remaining 96% of production does not happen in nullsec.

e: If you have the time and are willing to put it together and fill in the small handful of gaps, all the information I just cited is publicly available on CCP Diagoras' twitter feed and in his blogposts.

Member of the Goonswarm Economic Warfare Cabal

Aryth
University of Caille
Gallente Federation
#25 - 2013-01-17 18:24:07 UTC
Vince Snetterton wrote:


Bottom line, the changes in industry will only work if CCP creates the ability to make as much null sec mining as your guys do running anoms, which means 100M /hour. Anything less and they won't start afk or botting miners. Well, if they are afk/ botting, they might go for 50M / hour, since it is afk.


Completely agree, which is why we have harped on null mining being broken for some time now. Central to this is the fact that anoms (where most mining is done) are horribly designed and only drop highends. Artificially depressing these minerals to such a degree that Nocxium is now worth as much as Zydrine.

There is no single magic bullet for fix null industry/taxation. It will require half a dozen or more smaller changes. The order of these changes being fairly important of course.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Vince Snetterton
#26 - 2013-01-17 18:31:44 UTC
mynnna wrote:
Vince Snetterton wrote:
Aryth wrote:

If anything, we only pointed out the math behind some silly mechanics in EVE.


The mechanics are only silly in your view of the Eve world.
And now CCP's view, thanks to your propaganda.

CCP could end all this crap by publishing a few stats they can extract quite easily:
1. How many items/ships are produced at high sec stations, high sec POS's, low sec stations/low sec POS's /null sec stations/ null sec POS's.
2. How many mfg slots exist at POS's in high sec (turned on at any given moment) and how many mfg slots exist in high sec stations.
3. How many supercaps are being manufactured daily in null sec.

But there is no way null sec wants those facts coming to light.

See, you guys have neatly turned the discussion away from the fact that a supercarrier needs the minerals of approx 1000 battlecruisers. If people in general knew how huge null sec industry was in the supercap mfg dept, this entire campaign by you guys would have taken on a whole different tenor.

It does not take sharp mind to recognize that you guys are running a campaign of death by a 1000 cuts to high sec, until there is zero profitability left in it. You will continue your campaign, focusing on one part of high sec, until that is nerfed to your satisfaction, then work on another part, the bounce to another part again.

As I have said, I full expect your summer propaganda campaign to focus again in Incursions, stating that "people have adapted to the changes from May 2012, and are making 120M/ hour again, and that must be nerfed to achieve the risk/reward we all hold so dear in Eve." It is of course total lies, but that has never stopped a good propaganda campaign in the past.

Bottom line, the changes in industry will only work if CCP creates the ability to make as much null sec mining as your guys do running anoms, which means 100M /hour. Anything less and they won't start afk or botting miners. Well, if they are afk/ botting, they might go for 50M / hour, since it is afk.


CCP has published supercap production statistics, although not in awhile. At the peak of things, it was almost two supercarriers and a titan per day, eve-wide.

They've also published enough statistics on the production of other ships in similar time periods that I was able to make a rough estimate of mineral consumption in Eve, circa November 2011 (the height of supercap production.)

From that, supercaps were about 10% of total production in Eve.

More publicly available statistics showed that in the wake of their nerf that same november, the production of Supercarriers dropped by 80%. It is probably safe to assume that Titans saw a similar drop in rate of production after their own nerfs in April. The common theme between those nerfs is that they were no longer "solo pwnmobiles". After their role became "structure grinding and the occasional hotdrop on other supers", they were much less interesting, and far fewer people wanted one.

An 80% drop in the production of supercaps combined with a roughly 50% drop in overall production (due to the removal of the minerals the drone regions were producing) leaves Supercap production at roughly four percent of mineral consumption through production in all of Eve.

As someone who's been there and done that, I can assure you that the significant majority of the remaining 96% of production does not happen in nullsec.

e: If you have the time and are willing to put it together and fill in the small handful of gaps, all the information I just cited is publicly available on CCP Diagoras' twitter feed and in his blogposts.


You are basing all these suppositions, and old old data.
The last hard number we had was May 2012 from Diagoras before he quit.
Anything else you post is pure propaganda.

I particularly like the part about supercap production dropping.
Bottom line, you cannot comment about how many mins get sucked into supercaps unless CCP posts some hard numbers, and it is abundantly clear CCP will not do that.
Vince Snetterton
#27 - 2013-01-17 18:34:14 UTC
Aryth wrote:
Vince Snetterton wrote:


Bottom line, the changes in industry will only work if CCP creates the ability to make as much null sec mining as your guys do running anoms, which means 100M /hour. Anything less and they won't start afk or botting miners. Well, if they are afk/ botting, they might go for 50M / hour, since it is afk.


Completely agree, which is why we have harped on null mining being broken for some time now. Central to this is the fact that anoms (where most mining is done) are horribly designed and only drop highends. Artificially depressing these minerals to such a degree that Nocxium is now worth as much as Zydrine.

There is no single magic bullet for fix null industry/taxation. It will require half a dozen or more smaller changes. The order of these changes being fairly important of course.



And this just shows your sense of entitlement.
You truly believe that someone in null sec should be making 10 times an hour what someone does in high sec.
This is what is so wrong with the null sec mentality.
Aryth
University of Caille
Gallente Federation
#28 - 2013-01-17 18:34:33 UTC
Vince Snetterton wrote:
mynnna wrote:
Vince Snetterton wrote:
Aryth wrote:

If anything, we only pointed out the math behind some silly mechanics in EVE.


The mechanics are only silly in your view of the Eve world.
And now CCP's view, thanks to your propaganda.

CCP could end all this crap by publishing a few stats they can extract quite easily:
1. How many items/ships are produced at high sec stations, high sec POS's, low sec stations/low sec POS's /null sec stations/ null sec POS's.
2. How many mfg slots exist at POS's in high sec (turned on at any given moment) and how many mfg slots exist in high sec stations.
3. How many supercaps are being manufactured daily in null sec.

But there is no way null sec wants those facts coming to light.

See, you guys have neatly turned the discussion away from the fact that a supercarrier needs the minerals of approx 1000 battlecruisers. If people in general knew how huge null sec industry was in the supercap mfg dept, this entire campaign by you guys would have taken on a whole different tenor.

It does not take sharp mind to recognize that you guys are running a campaign of death by a 1000 cuts to high sec, until there is zero profitability left in it. You will continue your campaign, focusing on one part of high sec, until that is nerfed to your satisfaction, then work on another part, the bounce to another part again.

As I have said, I full expect your summer propaganda campaign to focus again in Incursions, stating that "people have adapted to the changes from May 2012, and are making 120M/ hour again, and that must be nerfed to achieve the risk/reward we all hold so dear in Eve." It is of course total lies, but that has never stopped a good propaganda campaign in the past.

Bottom line, the changes in industry will only work if CCP creates the ability to make as much null sec mining as your guys do running anoms, which means 100M /hour. Anything less and they won't start afk or botting miners. Well, if they are afk/ botting, they might go for 50M / hour, since it is afk.


CCP has published supercap production statistics, although not in awhile. At the peak of things, it was almost two supercarriers and a titan per day, eve-wide.

They've also published enough statistics on the production of other ships in similar time periods that I was able to make a rough estimate of mineral consumption in Eve, circa November 2011 (the height of supercap production.)

From that, supercaps were about 10% of total production in Eve.

More publicly available statistics showed that in the wake of their nerf that same november, the production of Supercarriers dropped by 80%. It is probably safe to assume that Titans saw a similar drop in rate of production after their own nerfs in April. The common theme between those nerfs is that they were no longer "solo pwnmobiles". After their role became "structure grinding and the occasional hotdrop on other supers", they were much less interesting, and far fewer people wanted one.

An 80% drop in the production of supercaps combined with a roughly 50% drop in overall production (due to the removal of the minerals the drone regions were producing) leaves Supercap production at roughly four percent of mineral consumption through production in all of Eve.

As someone who's been there and done that, I can assure you that the significant majority of the remaining 96% of production does not happen in nullsec.

e: If you have the time and are willing to put it together and fill in the small handful of gaps, all the information I just cited is publicly available on CCP Diagoras' twitter feed and in his blogposts.


You are basing all these suppositions, and old old data.
The last hard number we had was May 2012 from Diagoras before he quit.
Anything else you post is pure propaganda.

I particularly like the part about supercap production dropping.
Bottom line, you cannot comment about how many mins get sucked into supercaps unless CCP posts some hard numbers, and it is abundantly clear CCP will not do that.


If you will not accept data less than 8 months old, then would not the reverse be true? All your statements about how much is done in null vs highsec is unverifiable as well. So the argument is pointless if you will not accept CCP data from 2012.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

EI Digin
irc.zulusquad.org
#29 - 2013-01-17 18:49:32 UTC
Vince Snetterton wrote:

And this just shows your sense of entitlement.
You truly believe that someone in null sec should be making 10 times an hour what someone does in high sec.
This is what is so wrong with the null sec mentality.


Shouldn't you be rewarded more for putting yourself at more risk?
Vince Snetterton
#30 - 2013-01-17 18:56:02 UTC
Aryth wrote:

If you will not accept data less than 8 months old, then would not the reverse be true? All your statements about how much is done in null vs highsec is unverifiable as well. So the argument is pointless if you will not accept CCP data from 2012.



You first stated by using Nov 2011 info and migrated to May 2012.
Tell you what. Why don't you ask the CSM members to push CCP hard to provide current data in the areas I asked for: number of mfg slot locations by type/ sec status, number of supercaps, caps in the game, and subcaps in the game, where they were produced, stuff like that.

CCP could run some SQL commands and have the info in an afternoon. Diagoras already proved that.

Then all this back and forth could end, because people would have current facts to make judgements on, not opinions or what they want to believe.

One of your cabal is the presumptive next CSM chair. I would expect you to demand that CCP provide full disclosure of all economic data, since that is supposedly your wheelhouse.
Aryth
University of Caille
Gallente Federation
#31 - 2013-01-17 19:36:12 UTC
Vince Snetterton wrote:
Aryth wrote:

If you will not accept data less than 8 months old, then would not the reverse be true? All your statements about how much is done in null vs highsec is unverifiable as well. So the argument is pointless if you will not accept CCP data from 2012.



You first stated by using Nov 2011 info and migrated to May 2012.
Tell you what. Why don't you ask the CSM members to push CCP hard to provide current data in the areas I asked for: number of mfg slot locations by type/ sec status, number of supercaps, caps in the game, and subcaps in the game, where they were produced, stuff like that.

CCP could run some SQL commands and have the info in an afternoon. Diagoras already proved that.

Then all this back and forth could end, because people would have current facts to make judgements on, not opinions or what they want to believe.

One of your cabal is the presumptive next CSM chair. I would expect you to demand that CCP provide full disclosure of all economic data, since that is supposedly your wheelhouse.


We have been asking for a new Diagoras since he quit. CCP either doesn't have anyone qualified to do it (the Recurve dude doesn't seem to know what is what yet) or is unwilling to have another public facing stats guy.

Until then, we use the information sources we have to push for change. Economic postings, as well as Diagoras. Some of the info was not Diagoras but blogs on production.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Weaselior
GoonWaffe
Goonswarm Federation
#32 - 2013-01-17 20:33:58 UTC
Vince Snetterton wrote:

Yeah, funny that....tell me, where in the minutes do we see anything about a change in mechanics to break the oligopoly?
Soundwave mentioned 8 months ago that he would like to introduce ring mining, but that has quietly disappeared off the radar. Since then, we have seen a protracted attack on high sec within the forums, by the CSM, and ultimately, CCP.

unsurprisingly there are literally no statements by The Mittani on the subject of a tech nerf in the CSM minutes

or any other subject

try and figure out why

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

rodyas
Tie Fighters Inc
#33 - 2013-01-18 00:35:14 UTC
EI Digin wrote:
Vince Snetterton wrote:

Bye bye perfect refine in high sec. (Soundwave, page 44)
Bye bye a significant number, if not all NPC mfg slots. (Funny how null sec never asked for the science slots like copying/BPO improvements to be wiped out.) (Greyscale, page 44)
Hello significantly higher mfg taxes in high sec. (suggested by 3 CSM members)
Hello new superveld and supercordite in null sec, (suggested by 4 CSM members)

Looking forward to reading about T2 high sec industry going bye bye.

Why do you feel that people living in highsec are entitled to the best quality industry and the most profitable manufacturing (T2) for no effort whatsoever?


We only enjoy that because of jita, and the hi sec markets. In Hi sec you cannot totally camp out the stations, so trade markets can form in them. So if you are in null and want to manufacture or so, its hard to get the mats, since if there was a big market, most likely it would be camped by alliances until it was destroyed.

So if you make stuff in null, you have to fly to hi sec, where no one will gank you unless you carry too much. Buy the stuff there (the only place you can) take it back to null. Hi sec will never have to go to null sec to buy materials, since a market can never really be created down there. So that with the natural good refining and slots hi sec has, makes it overpowered.

Of Course I naturally like the checks and balances between hi and null sec. Hi sec gets the stations slots and refining, but no good materials to refine and create products with. Null sec gets all the cool materials, but its harder to refine and have slots to make things with.

The problem from that checks and balances is that hi sec has a market hub, since its kind of gank free. But null sec doesn't have anything like that to compare with.

Just imagine in hi seccers had to travel and deal with the risks of null sec to gain materials from markets or something, then carry them to hi sec, for production. Or you could freighter stuff in from null to sell to hi seccers at a higher rate, since they didn't want to deal with the risk.

But like I said, everyone in null will blow anything up, so Hi sec gets the cake when it comes to manufacturing and production.

Go to null to destroy, but go to hi sec to create or something.

Signature removed for inappropriate language - CCP Eterne

Alx Warlord
The Scope
Gallente Federation
#34 - 2013-01-19 19:36:22 UTC
It would be not a major revamp, but POS need a MARKET, and a way to dock/ moor ther ship in it...
Do this and see how manny people it will impact!
Malcanis
Vanishing Point.
The Initiative.
#35 - 2013-01-21 09:58:10 UTC
Alekseyev Karrde wrote:
Two step wrote:
Weaselior wrote:
There's an apparent belief at CCP that a pos revamp would "only affect a small number of people".

That's wrong. Current POS are only used by a small number of people because they are poorly done and useless.

If you make them useful and not horrifically annoying, that will change!


I agree, and I pointed that out, I think Alek also pointed it out at another time.

It's something CCP Soundwave and I disagreed (and still disagree) on.


He's wrong; you're right.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#36 - 2013-01-21 10:08:45 UTC
Vince Snetterton wrote:
Sven Viko VIkolander wrote:

But on the topic of the economy, I think high-sec needs certain ISK nerfs (mining, industry, manufacture, etc., all the things that one gets little benefit doing in low or null sec compared with high sec and its significantly increased safety), low sec more incentives (sec status tags are a great idea) and null sec both more individual (bottom-up) incentives with more of an ability for small and esp. large groups to be self-sustaining in their null regions (and not at a disadvantage doing so). The latter ideas floated in the minutes would increase the desirability and effectiveness of small gangs in null as well I think. And some of the ideas some devs have floated lately about making PVE more like PVP would help in low and null as well.


I see, you parrot what the minutes already said.
The destruction of high sec industry is a fait accompli.


Bye bye perfect refine in high sec. (Soundwave, page 44)
Bye bye a significant number, if not all NPC mfg slots. (Funny how null sec never asked for the science slots like copying/BPO improvements to be wiped out.) (Greyscale, page 44)
Hello significantly higher mfg taxes in high sec. (suggested by 3 CSM members)
Hello new superveld and supercordite in null sec, (suggested by 4 CSM members)

Looking forward to reading about T2 high sec industry going bye bye.


Why do you think that hi-sec industry will be "wiped out" if it's conducted on even remotely level terms with industry in other zones? That would imply that players only conduct industry in hi-sec because it's obscenely advantaged there, and they're only waiting for a levelling of the playing field to get out of town as fast as they can.

OK I guess actually we agree.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Callduron
Dreddit
Test Alliance Please Ignore
#37 - 2013-01-22 10:35:19 UTC  |  Edited by: Callduron
An even playing field will still see most industry conducted in high sec.

Null sec advantages: bigger roids, access to rare ores, freedom from low level harassment like bumping. Rorqual boosts which are stronger than orca boosts, compression, availability of certain high end pos modules including reactors and csaas.

Disadvantages: outposts often have very limited slots, slot prices are set by the outpost owner and can be very expensive, cloaky campers, fast roving gangs, logon traps etc, limit of one outpost per system plus many systems are empty, imports have to move through hostile space etc. POSes can be attacked and your assets that are inside a pos module that requires cpu (CHA, assembly arrays etc) can be locked down while you're asleep.

Also it's worth noting how uneven the playing field in nullsec is. Somewhere like Providence is a mosaic of different alliances and a mecca for roving gangs. You'd have to be insane to do industry or mining there. Other parts are surrounded by blues and you're generally pretty untroubled.

If the vision for nullsec is as a place where smaller outfits can operate the insecurity of assets needs to be addressed. We could claim a system today, set up poses and move datacores, bpos etc there then log on tomorrow and find the poses are reinforced and we'll never get our stuff back. This means that even in nullsec most manufacturers export to high sec and run jobs there on alts rather than risk it in insecure space. Or use NPC stations.

There's also standings issues. In a large alliance management is mean with roles to limit damage from thieves and spies. They have to be. This means that they can't simply hand out POS roles to everyone who wants to make their own ammo.

As for the impact on high sec manufacturers of a tougher regime in high sec - you'll make more money not less. If the cost of making Merlins goes up, the price of Merlins goes up and it's likely you will claim a high %. There might be specific cases where some idiot sells them for below mineral cost but that happens now precisely because it's so trivial to make stuff in high sec. You just make a different product.

So there really is no harm tweaking high sec refining and slot availability and cost to match the rest of Eve. It's in fact a minimum starting point towards making industry viable everywhere in the game.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#38 - 2013-01-22 18:30:01 UTC
Aryth wrote:
*snip*

Personally, I think we also need highsec slot production fees dramatically increased to offset the logistics issues of null. Building a BS in a risk free zone, with no costs to hold said zone, is not balance. Refine rates may do this same thing, and that is fine too. But having a BS cost less than half a percent to produce and that same BS cost 10%+ of it's costs in null is a math problem that cannot be solved without major changes.
*snip*
No risk aside from your very own alliance mates ganking high-sec logistics ships (mostly freighters) creating high-risk bottlenecks along the most-direct high-sec travel routes.

Then there's the Goon-financed hulkageddon.

And those pesky war-decs.

Clearly, no risk involved in high-sec. Roll I feel safer in null-sec.

And now let's talk about the moon gold that is available to Goons to help with those Sov costs...

Your mindless propaganda falls on deaf ears.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

DetKhord Saisio
Seniors Clan
#39 - 2013-01-30 13:24:11 UTC  |  Edited by: DetKhord Saisio
I think two changes can improve nulsec markets... remove corporation tax rate limitation to include taxes on all professions and pay scales; and region-less market hub access with NPC shipping.

1) A new pay rate needs to be identified for each worker/job type, allowing payrole/tax rate for everyone (pve & pvp) to include miners/industry. Workers' pay rates advertised via the user interface and taxed equally for all pvp/pve workers. The main difference is if you are online, whether docked or undocked, you are earning pay. If you are earning pay, you are earning tax for a corporation, whether NPC or player corp.
2) Region-less market hub (Jita/Citadel/Sinq Laison, Verge Vendor/etc) access. Jita-market access from any station with the option for player/NPC shipping would give customers more flexibility. Additional time is required for secure NPC shipment, but customers can bank on the fact the shipment will arrive, even if players refuse to ship it.

That is basically it, but details and explanations included below.

Corporate taxes (tax rate - http://wiki.eveonline.com/en/wiki/Corporation_management_guide) "Tax Rate refers to how much of a Corporation member's income goes into the Corporation's wallet. It's however limited to Mission Rewards, Bonus Rewards and NPC Bounty and applies only, if the amount is 100,000.00 ISK or higher. " to include all aspects of industry such as mining, research, invention, manufacturing, shipping/courier/transport, and refining. Trade (such as day trading), pvp roam members, pve mining fleet guard duty, and drug manufacturing could also be included to cover "all the bases". Original post on the subject May 2011... corp tax idea I made on my alt DetCord Saisio.

Once a corporation's bottom line is affected by income from other workers, all the members of the corporation will naturally migrate towards protecting those assets that earn the most profit. A very profitable industrial wing in nul would garner attention from pirates as well as guard/escort assets, due to adding this corp tax. Increased taxable income means more corporation taxes collected. The payout for doing all those activities in low/nul security space should be more due to the risk involved. So, doing a level 5 in lowsec earns less than level 5 in nul, same goes for all activities as system security decreases.

Region-less access to Jita/market hub markets would allow any location to be like your local Walmart with Jita/market hub prices. Demand for goods across all regions would remain the same, but that demand would be reflected in Jita markets. You will be able to quickly buy/sell goods at fair prices locally with less down-time. Rush delivery and insurance charges would increase final purchase price of goods, but would ensure delivery happens. Attacks made on NPC delivery packages would create demand for escort/guard services to ensure goods arrive safely by increasing delivery costs.

As the purchase price of "good x" increases in comparison to Jita/market hub price, speed and quality of delivery increase. The NPC option for shipping would allow customers to bank on a delivery window, which is not currently available. Pirates would be able to create an income stream from delivery of goods in their controlled space, whether that means they actually transport the goods, guard them, or destroy them.

Removing the need for as many buyers/sellers to remain in market hubs like Jita/market hubs would allow for more time for other activities. Additionally, if the market in Jita/market hubs reflected not just the demand for goods in Jita but throughout New Eden, the market can respond to changes more efficiently.

*Note: there is even potential for focused types of corporations to be created out of this, allowing for advantages for specialization in that profession/field/specialized work environment. Combat corps (lethal mercenary army), production corps (ultra-efficient factory), research corps (design/invent new products), et. al.

Please feel free to add more to this, flesh this out, or disagree. But please explain your thoughts on why you agree, disagree, or think it would not work. I feel the missing elements in corporation taxes and market access has always detracted from EvE's potential.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#40 - 2013-02-04 14:51:11 UTC
DetKhord Saisio wrote:
Stuffs *snip*

Please feel free to add more to this, flesh this out, or disagree. But please explain your thoughts on why you agree, disagree, or think it would not work. I feel the missing elements in corporation taxes and market access has always detracted from EvE's potential.
And all of these nifty ideas get thrown out the window when players fund their null-sec PvP via the CCP-sanctioned sale of GTCs and Characters for ISK. One of the primary drivers for protecting your little corner in null-sec immediately evaporates because your funding is completely external and disconnected from your location. Similarly, having alts running high-sec incursions, missions or even running industry elsewhere devalues the critical need to protect "your space" -- that is, unless, you are proposing that all other forms of income generation be nerfed or reduced in some drastic manner. IMO, GTC sales are a significant part of CCP's business model and I can't imagine them doing away with this source of RL currency.

Thoughts on the centralization of market reserved.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

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