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CSM December minutes: Nullsec

First post First post
Author
rodyas
Tie Fighters Inc
#121 - 2013-02-11 05:36:51 UTC
Malcanis wrote:
Well if you can fly a T2 Frigate and a T1 Cruiser properly fitted, then that's the bare essentials covered IMO. I note that you've been pretty forthcoming with opinions about nullsec; wouldn't some personal observation be a stronger foundation to base them on than forum noise?


Eh, I was part of a corp that half went down to npc null. So I have a bit. But I have already played some years of a MMO before, so its hard for me to get really excited about the lower lvls or the starting ships and stuff. If EVE was my first MMO, I might be more inclined to follow your suggestion.

Sadly I decided to skip what was old for me, and since I have played long term before, decided to go for some real long term stuff. Those ships sounded cooler or sounded like they were worth it really.

Also a question since you are running for CSM.

Seems like a lot of ship design is going towards getting a person to choose one ship they really want to fly, then get it and stay with it for awhile.

Was wondering if you like that idea, or support more of having quite a few ships with unique roles under your belt? Or if that is a good thing to shoot for? Does take a longer time to go that route, but I was hoping to go that way.

Signature removed for inappropriate language - CCP Eterne

rodyas
Tie Fighters Inc
#122 - 2013-02-11 05:42:28 UTC
Uncle Gagarin wrote:


Why ? Because sov system is bad.
It's based on puting some structures or destroying other structures.
It should be more based on real activity. Some sov points per system, some gain/lose on pvp, on pve on mininng and exploration and finaly on industry. How calculate points it's absolute different subject.
Maybe areas hold by single aliance or other group would be smaller.
Maybe there would be more "kingdoms" instead of "empires".
But there would be more life, more activity, more pvp to keep or loose sov.
Finaly as pve and mining activities would be helping to gain or hold sov there would be a reason for sov holdedrs or pretenders to recruit not only pvp focused players but also pve, miners and industrialists.
That way finaly players would be lured to NULL as to new eldorado. High risk, high activity and high income.
That way higher income resulting from sov would be reasonable.

As I wrote you in other thread hisec is ok, problem is with null and LS.
You can't force people to leave Europe and go to Sahara by turning Europe to a desert.
Just give people reason to go to Sahara. Diamonds maybe, adventures maybe ...
But again, this is subject for another thread.

Cheers,


I kind of like how you said activity and going by points and throwing pvp activity in.

What if stations were somewhat easier to destroy, do you think that would add more activity to regions, and then a big point advantage to them? Or do you think no matter how easy they were to destroy, they would always stifle activity?

I don't mind the pve ideas and activity with their own point system, but throwing in pvp with points, kind of like faction warfare and LP might be cool, But would be sad I suppose to totally throw out structures or owning them. But they might be too hard or boring or annoying to take down, so activity goes away.

Signature removed for inappropriate language - CCP Eterne

Malcanis
Vanishing Point.
The Initiative.
#123 - 2013-02-12 10:40:29 UTC
rodyas wrote:
Malcanis wrote:
Well if you can fly a T2 Frigate and a T1 Cruiser properly fitted, then that's the bare essentials covered IMO. I note that you've been pretty forthcoming with opinions about nullsec; wouldn't some personal observation be a stronger foundation to base them on than forum noise?


Eh, I was part of a corp that half went down to npc null. So I have a bit. But I have already played some years of a MMO before, so its hard for me to get really excited about the lower lvls or the starting ships and stuff. If EVE was my first MMO, I might be more inclined to follow your suggestion.

Sadly I decided to skip what was old for me, and since I have played long term before, decided to go for some real long term stuff. Those ships sounded cooler or sounded like they were worth it really.

Also a question since you are running for CSM.

Seems like a lot of ship design is going towards getting a person to choose one ship they really want to fly, then get it and stay with it for awhile.

Was wondering if you like that idea, or support more of having quite a few ships with unique roles under your belt? Or if that is a good thing to shoot for? Does take a longer time to go that route, but I was hoping to go that way.


My impression of the changes is the opposite: by making the full range of T1 cruisers and frigates viable, with all the roles available for each race, easy access to more different roles has been achieved. What did you have in mind?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

DetKhord Saisio
Seniors Clan
#124 - 2013-02-13 02:09:12 UTC
Nicolo da'Vicenza wrote:
DetKhord Saisio wrote:
Could it be Two step found the solution to macro/bot?
CSM Winter 2012 Summit Minutes, pg 78 wrote:
Two step reiterated that his issue was that players expect to have to deal with suicide gankers and that’s part of the risk you take from dealing with other players; having to worry about NPC’s behaving similarly was ‘changing the game’.

Instead of suicide gank groups like Goonswarm having all the fun, spawn NPC in high-sec that progressively grow in strength and numbers with duration in a spot. This would require testing and adjustment to make it work properly, but the end result is ridding all high-sec areas of afk players (mining/ratting/missioning/etc).

So what you'll be piloting your ship and expect to have to randomly tank 3 catalysts worth of damage for 15 seconds?
Two step's idea is dumb, just get rid of obvious wardec evasion tactics like NPC corps (instead of pushing an entire wardec-themed expansion while leaving the simplest corphopping practices unaddressed, rendering the whole thing pointless) and let highsec PVPers gorge themselves on these AFK loot pinatas. You see we already have this thing meant to help players combat endless isk and commodity injection into the game - it's called "PVP'.

Industrial ships are paper-thin already, which is a problem mentioned by too many to mention. Not that they should have a tank of a titan. If in RL, you run a motorcycle into a freight-train, who wins? Industrial vessels are huge, unwieldy, and slow. Same goes for bulldozers, excavators, cranes, and other heavy machinery. The heavy-duty aspect of a RL industrial machinery does not translate over to EvE. Mechanics currently allow for (IMHO unbalanced) amount of damage to defeat tank of mining hulls very cheaply. Either reduce the cost of mining hulls or increase the tank to make them use a more appropriate amount of isk to defeat tank.

I guess I would be fine with moving all the mining barges to lowsec/exhumers to nul... leaving only frigates to mine in high sec if CCP properly balances those hulls. It would also make sense to move most if not all ore out of high sec. Even Chribba can sit there afk/macro mining and nobody can/will do anything due to his status. Not like I have any disdane for him, but it is a perfect example of why CCP will not remove botting.

Warp in an "appropriate" amount of NPC's based upon what Pirate NPC's would see as "OMGWTFBBQ" to kill the afk player; they spawn frigates to kill an afk frigate, cruisers to kill afk cruiser, or titans to kill an afk titan. And as for "endless isk and commodity injection", all that PI / Moon Goo / etc is an afk activity. Why does CCP not have Pirate NPC fleets attack those facilities as well?

If a player is doing some activity in space, the other people on-board the ship would be watchful and likely want to notify you of problems. It ultimately is up to the player to initiate warp or other things to survive, but it seems a bit balanced against the miners atm.
rodyas
Tie Fighters Inc
#125 - 2013-02-13 06:09:08 UTC  |  Edited by: rodyas
Malcanis wrote:
rodyas wrote:
Malcanis wrote:
Well if you can fly a T2 Frigate and a T1 Cruiser properly fitted, then that's the bare essentials covered IMO. I note that you've been pretty forthcoming with opinions about nullsec; wouldn't some personal observation be a stronger foundation to base them on than forum noise?


Eh, I was part of a corp that half went down to npc null. So I have a bit. But I have already played some years of a MMO before, so its hard for me to get really excited about the lower lvls or the starting ships and stuff. If EVE was my first MMO, I might be more inclined to follow your suggestion.

Sadly I decided to skip what was old for me, and since I have played long term before, decided to go for some real long term stuff. Those ships sounded cooler or sounded like they were worth it really.

Also a question since you are running for CSM.

Seems like a lot of ship design is going towards getting a person to choose one ship they really want to fly, then get it and stay with it for awhile.

Was wondering if you like that idea, or support more of having quite a few ships with unique roles under your belt? Or if that is a good thing to shoot for? Does take a longer time to go that route, but I was hoping to go that way.


My impression of the changes is the opposite: by making the full range of T1 cruisers and frigates viable, with all the roles available for each race, easy access to more different roles has been achieved. What did you have in mind?


Ah, well the t1 rebalnce up to cruisers, I enjoyed and really liked happening. I suppose I should narrow my whine down to just the BC balance and then reduce it further to the Dev stating in one of those blogs about it. That CCP never believes a new player will ever catch up to a Vet player (SP wise), so they should admit defeat. After admitting defeat, they should see they are not really defeated since they can specialize to one ship, then be just as good as a vet in that ship.

Since I am kind of a new player, of course its hard for me to be told to just admit defeat, they will always be better or have more then I will. Of course I respect someone who plays the game for so long, but it is hard to be told its inevitable.

I especially don't like it like I said, I heard about how cool all the different ships are, and just getting one of them and missing out on the others, seems rather terrible to me.

I can find the devblog probably and the quote if you want me to. Like I said I liked the T1 rebalance up to CCP saying the game is over for me, and I should move on.

Signature removed for inappropriate language - CCP Eterne