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CSM December minutes: Nullsec

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Author
CCP Xhagen
C C P
C C P Alliance
#1 - 2013-01-16 16:46:47 UTC  |  Edited by: CCP Dolan
Here you can discuss the "Nullsec" section of the CSM minutes.

You can find the full minutes here

CCP Xhagen | Associate Producer | @strangelocation

CCP Gargant
C C P
C C P Alliance
#2 - 2013-01-16 17:11:34 UTC
Please remember to stay on the topic at hand, people. I removed a few posts that didn't.

CCP Gargant | EVE Universe esports Coordinator

Aryth
University of Caille
Gallente Federation
#3 - 2013-01-16 18:25:41 UTC
Greyscale asked the CSM if giving, say, infinite assembly lines at no cost would be sufficient to bolster null-sec industry.


^ This is the sorta thing that makes us cringe. Given that highsec is also no cost (effectively), where is the cost advantage to negate the M3 movement costs?

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

fukier
Gallente Federation
#4 - 2013-01-16 19:27:37 UTC
what are ccp opinions about force projection?

is there any concern with it? are you guys planning on visiting it as a feature in the future?

this should be relavent as this is mainly a null sec thing
At the end of the game both the pawn and the Queen go in the same box.
Sara Mars
The Scope
Gallente Federation
#5 - 2013-01-16 19:27:51 UTC
Did they forget. About moon goo???
Greene Lee
Siberian Alpha Fleet
Pandemic Horde
#6 - 2013-01-16 19:46:12 UTC
Nope, it was told about moon goo in general and about tech output in particular like 5 times.
Alekseyev Karrde
Noir.
Shadow Cartel
#7 - 2013-01-16 19:53:41 UTC
Greene Lee wrote:
Nope, it was told about moon goo in general and about tech output in particular like 5 times.

Declarations of War 41 has an interesting update on that front from Fozzie. Should be up by the end of the day.

Alek the Kidnapper, Hero of the CSM

Aryth
University of Caille
Gallente Federation
#8 - 2013-01-16 20:10:56 UTC
Greene Lee wrote:
Nope, it was told about moon goo in general and about tech output in particular like 5 times.


Elise asked about income-generation in Null-sec, in particular how Alliances are making money. Were they making most of their money from Moon-goo, for example? Dr.EyjoG was unable to pull up the data required to answer this question, but said he would research it if the CSM believed it was important.

WTC. So CCP doesn't even know what we are doing with/to Tech? This is absurd. Dr E himself should feel this is important. CCP is making balancing decisions on income streams without even understanding those streams.

Out of the entire minutes, this is the part that struck me as the most messed up. Please do not make future changes to null income without creating actual reports to track it. Good grief.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Greene Lee
Siberian Alpha Fleet
Pandemic Horde
#9 - 2013-01-16 20:27:11 UTC
Aryth wrote:
Greene Lee wrote:
Nope, it was told about moon goo in general and about tech output in particular like 5 times.


Elise asked about income-generation in Null-sec, in particular how Alliances are making money. Were they making most of their money from Moon-goo, for example? Dr.EyjoG was unable to pull up the data required to answer this question, but said he would research it if the CSM believed it was important.

WTC. So CCP doesn't even know what we are doing with/to Tech? This is absurd. Dr E himself should feel this is important. CCP is making balancing decisions on income streams without even understanding those streams.

Out of the entire minutes, this is the part that struck me as the most messed up. Please do not make future changes to null income without creating actual reports to track it. Good grief.

The sad truth that there was no tech problem and tech influence in all reports of dr. Eyjog. In real life I know what you could do with problem by proper usage of statistic instruments Twisted. You can proove almost everything. At least in marketing Roll
Aryth
University of Caille
Gallente Federation
#10 - 2013-01-16 20:54:26 UTC
Greene Lee wrote:
Aryth wrote:
Greene Lee wrote:
Nope, it was told about moon goo in general and about tech output in particular like 5 times.


Elise asked about income-generation in Null-sec, in particular how Alliances are making money. Were they making most of their money from Moon-goo, for example? Dr.EyjoG was unable to pull up the data required to answer this question, but said he would research it if the CSM believed it was important.

WTC. So CCP doesn't even know what we are doing with/to Tech? This is absurd. Dr E himself should feel this is important. CCP is making balancing decisions on income streams without even understanding those streams.

Out of the entire minutes, this is the part that struck me as the most messed up. Please do not make future changes to null income without creating actual reports to track it. Good grief.

The sad truth that there was no tech problem and tech influence in all reports of dr. Eyjog. In real life I know what you could do with problem by proper usage of statistic instruments Twisted. You can proove almost everything. At least in marketing Roll


I don't get this at all. Why is CCP balancing anything with no data. I see you guys sorta called him out on it, but no follow up to see the data. Did anyone ask him to collect the data? Or was it left at, if you want it....

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Rengerel en Distel
#11 - 2013-01-16 20:54:38 UTC
I haven't gotten through all the notes, but the view of POS being used by a small portion of the player base is missing the point of the previously proposed revamp. There are so many things that personal, modular POS could bring to the game, it's very short-sighted to think it wouldn't become a major source of conflicts. There have been so many good ideas about it in the past couple of years, it's pretty disheartening that CCP doesn't/can't have the same vision.

They want small scale gang pvp and destructible structures, then totally pass on POS as a way to do it.

With the increase in shiptoasting, the Report timer needs to be shortened.

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#12 - 2013-01-16 21:05:18 UTC  |  Edited by: Unforgiven Storm
Quote:
Seagull: We have 4 things that are interacting: the gameplay and design of the POS system, the role
POSes play in achieving things in the game (its features), the technical layer (code) then manages all of
this (which currently is old and needs refactoring), and art. (...)

Seagull: The reason there's a “no” to doing [Modular POSes] right now is that it was affecting all of these
areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you
want, but what we need to do is go back and look at how we can separate all these layers, and figure out
something reasonable, and then have Art do something that's immersive and amazing.


So to be clear, CPP please clarify this for us, NO MODULAR POSES, period, correct?

You prefer to pick the current one, try to divide it in areas of work and revamp each area on its own without touching other parts of the pos and do it during several releases; in resume you want to improve the old/current pos to become something better and closer to a "new" pos than do a new one from scratch. My conclusion is correct?

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

fukier
Gallente Federation
#13 - 2013-01-16 21:13:10 UTC  |  Edited by: fukier
Rengerel en Distel wrote:
I haven't gotten through all the notes, but the view of POS being used by a small portion of the player base is missing the point of the previously proposed revamp. There are so many things that personal, modular POS could bring to the game, it's very short-sighted to think it wouldn't become a major source of conflicts. There have been so many good ideas about it in the past couple of years, it's pretty disheartening that CCP doesn't/can't have the same vision.

They want small scale gang pvp and destructible structures, then totally pass on POS as a way to do it.


i think they are shying away from modular pos system because in reality it would end up being a psuedo jesus feature...

not in the fact it will attract a new player base but in the fact of the amount of teams/time it would require to do properly... think another 18 month thing...

you need the entire ghraphics team

plus a balancing team or two

plus a heck of a lot of programmers too...

i would prefer they take this one slowly and do it over a corse of 2 years then all at once...
At the end of the game both the pawn and the Queen go in the same box.
Sara Mars
The Scope
Gallente Federation
#14 - 2013-01-16 21:23:40 UTC
Greene Lee wrote:
Aryth wrote:
Greene Lee wrote:
Nope, it was told about moon goo in general and about tech output in particular like 5 times.


Elise asked about income-generation in Null-sec, in particular how Alliances are making money. Were they making most of their money from Moon-goo, for example? Dr.EyjoG was unable to pull up the data required to answer this question, but said he would research it if the CSM believed it was important.

WTC. So CCP doesn't even know what we are doing with/to Tech? This is absurd. Dr E himself should feel this is important. CCP is making balancing decisions on income streams without even understanding those streams.

Out of the entire minutes, this is the part that struck me as the most messed up. Please do not make future changes to null income without creating actual reports to track it. Good grief.

The sad truth that there was no tech problem and tech influence in all reports of dr. Eyjog. In real life I know what you could do with problem by proper usage of statistic instruments Twisted. You can proove almost everything. At least in marketing Roll




No tech problem?? Do you even play this game? And you call yourself a member off the CSM
Rengerel en Distel
#15 - 2013-01-16 21:28:53 UTC
fukier wrote:
Rengerel en Distel wrote:
I haven't gotten through all the notes, but the view of POS being used by a small portion of the player base is missing the point of the previously proposed revamp. There are so many things that personal, modular POS could bring to the game, it's very short-sighted to think it wouldn't become a major source of conflicts. There have been so many good ideas about it in the past couple of years, it's pretty disheartening that CCP doesn't/can't have the same vision.

They want small scale gang pvp and destructible structures, then totally pass on POS as a way to do it.


i think they are shying away from modular pos system because in reality it would end up being a psuedo jesus feature...

not in the fact it will attract a new player base but in the fact of the amount of teams/time it would require to do properly... think another 18 month thing...

you need the entire ghraphics team

plus a balancing team or two

plus a heck of a lot of programmers too...

i would prefer they take this one slowly and do it over a corse of 2 years then all at once...


That would be fine, but the minutes make it sound like a POS revamp is in the bin next to WiS. POS use is only limited now because of the way the feature is coded. They want a broad feature that can cross all play styles and then pass on one of the most obvious ones.

With the increase in shiptoasting, the Report timer needs to be shortened.

mkint
#16 - 2013-01-16 21:48:07 UTC
I think the csm and devs are both taking an extremely uninspired view on both sov and alliances.

Formal sov shouldn't be a thing at all. It's not how things work irl. As far as greyscale saying there is no such thing as shades of grey, he's apparently never heard of a little place called Kashmir. Irl, a nations sov is where ever they and their neighbors agree it is, no magical lines draw themselves in the dirt and color the grass pink. Though some vestiges of the sov system must remain, it should, at most simply say who happens to live there.

As for alliances, they are far too stable as it is. Alliances should be tools for cooperation, and should be improved along those lines. Alliances should not be allowed to hold assets, including real estate. Outposts and sov structures should be held by corps, and should remain in their possession even if they leave their alliance.

Those two changes in the thought processes would change the value of sov and systems to the people who live there. Conquer and oppress the people, drive them away, or win their love. That is so much fuckin' cooler than structure grinding. That is a null game worth playing.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Liner Xiandra
Sparks Inc
#17 - 2013-01-16 22:09:58 UTC
I could have just pulled the CSM minutes of last year, or the year before that and read that instead of this years, and have learned just as much. So I'm agreeing with Kelduum that it was a waste of time.

Same speculation of features and changes, but no commitment to any sorts to any changes yet whatsoever, and any previously roadmapped issues are waved away by Grayscale because of a "flat-out, wrong mindset", or preemptively shot down because they might not affect enough players.

If certain issues in EVE were fixed, they might see players use these features more instead of shying away from them as they do now.
Aryth
University of Caille
Gallente Federation
#18 - 2013-01-16 22:13:44 UTC
Sara Mars wrote:
Greene Lee wrote:
Aryth wrote:
Greene Lee wrote:
Nope, it was told about moon goo in general and about tech output in particular like 5 times.


Elise asked about income-generation in Null-sec, in particular how Alliances are making money. Were they making most of their money from Moon-goo, for example? Dr.EyjoG was unable to pull up the data required to answer this question, but said he would research it if the CSM believed it was important.

WTC. So CCP doesn't even know what we are doing with/to Tech? This is absurd. Dr E himself should feel this is important. CCP is making balancing decisions on income streams without even understanding those streams.

Out of the entire minutes, this is the part that struck me as the most messed up. Please do not make future changes to null income without creating actual reports to track it. Good grief.

The sad truth that there was no tech problem and tech influence in all reports of dr. Eyjog. In real life I know what you could do with problem by proper usage of statistic instruments Twisted. You can proove almost everything. At least in marketing Roll




No tech problem?? Do you even play this game? And you call yourself a member off the CSM


I think he point was more that CCP didn't present any data on a tech problem, not that there wasn't one. CCP obviously can't present data they don't have. They just balance the game on said non-existent data.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

EI Digin
irc.zulusquad.org
#19 - 2013-01-16 22:40:15 UTC
There was a lot of high level discussion about nullsec in general. Most of it was acceptable, and I hope that CCP understands that the mechanics for a lot of solutions suggested more or less already exist and just need tweaking. You don't need to go all the way back to the drawing board, which is what all of this high-level talk makes me fear because it will only make things take longer.

It's kind of distressing seeing that balancing is being considered without looking at how income sources work in the present. I'm glad that the CSM has exposed this to us and I hope that CCP takes a look at these statistics before trying to fix anything.

There was no real discussion on ring mining, how is that going? I hope it's still a thing, because it's a good idea. Moon income is something that desperately needs to be changed, but CCP hasn't given us any other hints on how this would be addressed, only vague high-level ideas.

There was also no discussion on how nullsec fits in with highsec and lowsec. It's kind of a big deal, especially dealing with how to fix T2 production and industry in nullsec, and to be able to adjust the sinks/faucets in game.

I hope that with CCP's new direction on expansions that we don't have to wait until next winter to see meaningful nullsec changes. Nullsec doesn't need a gigantic expansion, it needs iteration in the short term to keep things fresh, and there hasn't been any real iteration for a long time. CCP has addressed many of the big issues with the game in the last few expansions, but Nullsec is still a sucking chest wound (despite all efforts by the community and its elected representatives) and it needs to be addressed sooner rather than later.
Raid'En
#20 - 2013-01-16 22:42:08 UTC  |  Edited by: Raid'En
Quote:
Trebor suggested that to build a new supercap would require the “core” of a dead supercap. So to build a new ship you would need the same materials and time, but also a supercap “core” that has a chance of dropping after a ship is destroyed.

I like the idea, wonder what people who are knowledgeable about supercaps think about this
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