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Player Features and Ideas Discussion

 
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Remove Attribute Implants and watch 0.0 catch on fire

First post
Author
Zol Interbottom
Blimp Requisition Services
#21 - 2013-01-16 15:30:21 UTC
I have 1 30k charisma implant, specialization is for fools, back to pew pew mining trading

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

Brooks Puuntai
Solar Nexus.
#22 - 2013-01-16 15:39:29 UTC  |  Edited by: Brooks Puuntai
You could remove implants, and replace with a legal attribute boosters. With a reduced cost being that it's a consumable means less risk if flying with it active.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Hir Miriel
Elves In Space
#23 - 2013-01-16 15:49:47 UTC
Thanks Malcanis.

You mention that the +4/+3 major/minor attribute setup costs the all +5 player about 120 SP an hour.

Which is as far as I can see, priceless. There is no way to buy that, or catch it up.

Unless, perhaps, some sort of loot drop or prize that gave a one time SP boost was connected to the activity. In this case the activity would be hanging out in the badlands of space, doing something presumably violent. The prize/drop could be one use implants or some such.

Of course the trouble with that is the min/max style and whichever is best getting farmed to death, botted and then nerfed to death.

But players that are running risks out in the wilds are also paying the opportunity cost of less SP Gain.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

iskflakes
#24 - 2013-01-16 15:53:48 UTC
Why would anybody PVP without high grade slaves and an 8% armor implant?

-

Mhax Arthie
Doomheim
#25 - 2013-01-16 16:07:42 UTC
I agree that implants is a major pita. Is so big that actually I dont even use them anymore as I'm constantly smuggling stuff from null to hi sec and roaming null with implants is just stupid. Losing multiple sets of implants on daily basis, even beta ones, is bad for business/wallet. But tbh, I don't even care that it takes hours or even year more than usual to train skills. at least I'm feeling free.
Serptimis
Ministry of War
Amarr Empire
#26 - 2013-01-16 16:09:40 UTC
iskflakes wrote:
Why would anybody PVP without high grade slaves and an 8% armor implant?

Because then everyone would be winning at EVE.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#27 - 2013-01-16 16:11:52 UTC
I PvP with +4's
I also suicide jump my self around when need be
I also don't care about "optimal training speed" and all that junk.

There are also corps that'll let you joint just to get jump clones, or if you don't like that idea a rorqual will do the job too.

Ultimately if your excuse not to PvP is removed, you'll just find another excuse.
Lord Xeix
Newstar Industries
#28 - 2013-01-16 16:32:52 UTC
I agree cause I'm in that position Sad I got several +4 implants and dying with those plugged in would be a massive loss. I don't make hundreds of mil / week so just a single +4 is very large sum of money for me. I would very much enjoy going out to low sec and pvp/ninja mine/whatever just for the rush of knowing that I could be killed anytime or get away with fine rewards Big smile

But I also need to progress in my skills. If I had super good core, gunnery, spaceship cmd, etc maybe I wouldn't care very much about not having implants all the time to progress as fast as possible. Sure I could use JC but I would need high standings and who plays for more than 4hrs? Switching every 24hr is too slow, you would want to switch once, pvp, switch again and log out right? Which would make JC pointless unless you just use them to travel very fast...

tldr: remove implants and let everyone from king to peansant train at an equal rate, and pvp shall flourish! Pirate
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#29 - 2013-01-16 16:39:38 UTC
Wouldn't it be easier and more logical to just reduce the standings requirements for jump clones.

You could make it reasonable around 4 or maybe 3.

Hell, you could just do away with standings requirement and let you have jump clones anywhere.

Then people could explore/pvp for a day without having to worry about losing their implants.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

March rabbit
Aliastra
Gallente Federation
#30 - 2013-01-16 16:40:18 UTC
thanks for funny thread Lol

The Mittani: "the inappropriate drunked joke"

Vince Snetterton
#31 - 2013-01-16 16:52:11 UTC
When a single +5 would buy me 3 Assault Frig hulls, something is out of whack.
Unfortunately, the price of both the +5 implant and the hull are market-driven, so little can be done about that.

What bothers me more is the fact that my med clone costs as much as a AF hull, so getting podded hurts doubly so.
And keeping your med clone up to date is a fundamental part of the game.

If CCP looked at lowering med clone prices, I think that would encourage more PvP activity.
Scrindle Kavees
Ministry of War
Amarr Empire
#32 - 2013-01-16 16:54:19 UTC
I always PvP with either +5s and full 5% hardwirings or pirate implant sets and full 5% hardwirings; I don't believe your comments about it not being worth the risk to undock in a +5 set.

Granted 0.0 makes it more of a risk to fly implanted, however I don't think that is the major contributing reason for high sec players being reluctant to enter it.

Jump clones exist for a reason.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#33 - 2013-01-16 16:57:00 UTC
Lord Xeix wrote:
just for the rush of knowing that I could be killed anytime or get away with fine rewards


You know that rush will be greatly reduced if the potential loss is greatly reduced right?
psycho freak
Sebiestor Tribe
Minmatar Republic
#34 - 2013-01-16 17:07:43 UTC
Huzzah fed nuff said tbh

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

Generals4
#35 - 2013-01-16 17:15:06 UTC
I say we remove 0.0 to see attribute implants catch on fire.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Malcanis
Vanishing Point.
The Initiative.
#36 - 2013-01-16 17:15:49 UTC
Hir Miriel wrote:
Thanks Malcanis.

You mention that the +4/+3 major/minor attribute setup costs the all +5 player about 120 SP an hour.

Which is as far as I can see, priceless. There is no way to buy that, or catch it up.

Unless, perhaps, some sort of loot drop or prize that gave a one time SP boost was connected to the activity. In this case the activity would be hanging out in the badlands of space, doing something presumably violent. The prize/drop could be one use implants or some such.

Of course the trouble with that is the min/max style and whichever is best getting farmed to death, botted and then nerfed to death.

But players that are running risks out in the wilds are also paying the opportunity cost of less SP Gain.


The error lies in assuming that skillpoints are the only form of advancement that matters.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Generals4
#37 - 2013-01-16 17:17:22 UTC  |  Edited by: Generals4
Vince Snetterton wrote:
When a single +5 would buy me 3 Assault Frig hulls, something is out of whack.
Unfortunately, the price of both the +5 implant and the hull are market-driven, so little can be done about that.

What bothers me more is the fact that my med clone costs as much as a AF hull, so getting podded hurts doubly so.
And keeping your med clone up to date is a fundamental part of the game.

If CCP looked at lowering med clone prices, I think that would encourage more PvP activity.


Actually with implants it's not necessarily true considering implants require both LP and Isk to be purchased in LP stores. A +5 implant requires 65mill isk and LP. It's quite clear that regardless of the market people would never sell them at less than 65 million a piece.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Malcanis
Vanishing Point.
The Initiative.
#38 - 2013-01-16 17:17:48 UTC
iskflakes wrote:
Why would anybody PVP without high grade slaves and an 8% armor implant?


Because I'm a good caldari and I shield tank.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Aston Martin DB5
Deaths Consortium
Pandemic Horde
#39 - 2013-01-16 17:32:55 UTC
Natsett Amuinn wrote:
Seems the smart thing to do would be to keep a clone with cheaper implant in a station near by.

You can have, what, 5 clones?



Increases the time to finish a FREAKING skill.
Ranger 1
Ranger Corp
Vae. Victis.
#40 - 2013-01-16 17:35:37 UTC
Malcanis wrote:
Hir Miriel wrote:
Thanks Malcanis.

You mention that the +4/+3 major/minor attribute setup costs the all +5 player about 120 SP an hour.

Which is as far as I can see, priceless. There is no way to buy that, or catch it up.

Unless, perhaps, some sort of loot drop or prize that gave a one time SP boost was connected to the activity. In this case the activity would be hanging out in the badlands of space, doing something presumably violent. The prize/drop could be one use implants or some such.

Of course the trouble with that is the min/max style and whichever is best getting farmed to death, botted and then nerfed to death.

But players that are running risks out in the wilds are also paying the opportunity cost of less SP Gain.


The error lies in assuming that skillpoints are the only form of advancement that matters.


Indeed, people get WAY too hung up on skill point accrual.

Gentlemen, you really need to ask yourself why you play EvE.

Is it to have fun, adventures, and generally be highly entertained for your time spent?
...or is it to acquire skill points... a dull set of numbers that lets you get into more ships (that you sit around in being bored because to risk it might slow down your boring skill point accumulation)?

Seriously, stop worrying about skill point acquisition. Start enjoying yourself.

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