These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why Dont....

First post
Author
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#21 - 2013-01-16 16:02:00 UTC  |  Edited by: Captain Tardbar
CCP Explorer wrote:
Tippia wrote:
Because it would create an awful lot of hassle for little to no gain.
To expand on that, what would be the gain?


I suppose realism would add to the immersion of the game.

It wouldn't be much, but it would people who enjoy physics go "awww that is awfully nice to see" every once in a while.

Of course this still wouldn't change the fact that EvE uses submarine physics in space. If EvE used real space physics perhaps they would win an award or something.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

iskflakes
#22 - 2013-01-16 16:07:51 UTC
There is an actual problem with this suggestion though. Planets move at something like 30km/sec. EVE ships have this ridiculous speed limit that stops them doing much over 8km/sec. Unless the ship physics is also made realistic you would never be able to catch a planet to do an orbital bombardment.

-

Ravnik
Infinate Horizon
#23 - 2013-01-16 16:09:03 UTC
I guess the only people who would notice would be those who do use bm's around stations / planets, and if they are using bm's, it would more likely than not be for tactical purposes, so they probably wouldn't take any notice of whether the planets are there or not....except for the fact that their tactical bm would now be useless!

Anyone else, it would just be warp to station or planet as normal.

The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........

Natsett Amuinn
Caldari Provisions
Caldari State
#24 - 2013-01-16 16:09:42 UTC
RomeStar wrote:
Laurinius wrote:
Because to describe the position of any point in space you need a reference point.



I understand the need for a fixed point but couldnt they use the Star as a fixed point?

How would you notice the planet was even orbiting the star? Without sitting thre watchging it for days on end? Granted some planets move incredibly fast around their sun, so those would obviously be noticable.

Planets with slower orbits wouldn't really be that observable without sitting in a fixed positing in space for days, watching the plaent as it moves away or towards you.

It's not just the stat that's fixed. The station that uses the planet to hold it in place is also fixed. A planet that doesn't have an excessively fast orbit wouldn't appear to be moving much at all, as long as your position is always relative; which it would be.

Relative to the plaent or relative to the structure locked to the planet. As long as one of those things is your point of reference, you wouldn't be able to percieve any noticable movement around the sun itself.

The sun itself wouldn't really be the reference point you'd need. You would have to fix yourself to a point near the sun, that is stationary. I don't think you can fix your self to a point in space like that though. You would have to use another body, and as long a that body is spinning I don't think you'd be able to fix yourself in an entirely station position, because you use the body itself as your "anchor", which means constantly adjusting a point on that body to maintain a position.

And it's alos technically not possible to "stand still" in space. You will always move, eventually developing an orbit and rotation of your own, and if another smaller object is near by, you'll eventually orbit each other. Nothing in space is stationary, even if it your perception is that you're "standing still" you're always moving.
Bienator II
madmen of the skies
#25 - 2013-01-16 16:15:14 UTC
Natsett Amuinn wrote:
RomeStar wrote:
Laurinius wrote:
Because to describe the position of any point in space you need a reference point.



I understand the need for a fixed point but couldnt they use the Star as a fixed point?

How would you notice the planet was even orbiting the star? Without sitting thre watchging it for days on end? Granted some planets move incredibly fast around their sun, so those would obviously be noticable.

technically, this makes things easier since the objects (including object-relative bookmarks) can be moved at DT and remain static in game.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Natsett Amuinn
Caldari Provisions
Caldari State
#26 - 2013-01-16 16:15:36 UTC
RomeStar wrote:
CCP Explorer wrote:
Tippia wrote:
Because it would create an awful lot of hassle for little to no gain.
To expand on that, what would be the gain?



The gain would be that if you set a bookmark anywhere in a system based off the star as a fixed point you can come back to that bookmark say 6 months down the road and it now becomes a good safe point that is so many AU's away from any highly traveled route. This of course wont work if the post above you is put in place as it will be a defined point on a grid.


I guess what I was trying to say is that it would be nice to bookmark safe spots outside of warp paths between celestials or gates or whatever.

I don't think it would work the way you want.

You would always end up in the same relative postition in space, based upon the bodies used to get that position. Just like the planets would be moving, so to would your "fixed" position in space.

It is impossible to get a location using only the sun. You need something like 4 "fixed" points in space to plot a location, and again, that location is always relative to the bodies use to get it.

If you bookmark yourself at position X, using bodies A, B, C, and D, it shouldn't matter that those bodies are moving, you'll always end up at a point near those bodies, just in a different part of space.

I think you would also use distand stars, not local ones and their planets.


Natsett Amuinn
Caldari Provisions
Caldari State
#27 - 2013-01-16 16:17:08 UTC
Bienator II wrote:
Natsett Amuinn wrote:
RomeStar wrote:
Laurinius wrote:
Because to describe the position of any point in space you need a reference point.



I understand the need for a fixed point but couldnt they use the Star as a fixed point?

How would you notice the planet was even orbiting the star? Without sitting thre watchging it for days on end? Granted some planets move incredibly fast around their sun, so those would obviously be noticable.

technically, this makes things easier since the objects (including object-relative bookmarks) can be moved at DT and remain static in game.


True, but unless they moves every planet at different speeds, it would always look like you're in the same place.

And that's just sounds like more work than it's worth.
Jiska Ensa
Estrale Frontiers
#28 - 2013-01-16 16:17:56 UTC
Gain?

Why did you make new turrets? Why do missiles now launch from launchers instead of the middle of the ship?
Why do drones have models when few people ever zoom in on them?
Why did you make new nebula backgrounds? Why do we have 4 different Captain's Quarters? Why did you redo the character creator? Why V3 (or V-anything) the ships? Why does Eve have music? Why do POS shields have that weird pulse effect? Why is there a glorified acid-trip when our ships are in warp? Why did you add a brand new effect for jump drives?

The "gain" would be "it looks cool" or "adds realism/emersion."

And honestly is it really that hard to have everything operate in an rotational reference frame relative to the nearest celestial body? How hard is it to have all structures, ships, bookmarks, drones, wrecks, hell just the entire GRID, orbit around a moon/planet/star? All bookmarks/anchor points out to a certain distance from a moon/planet could be written as a function of radial distance, and angle in two dimensions, and then when someone warps to it a grid is created at the appropriate location based on the current position of that rotational reference frame. Or something. I used to know this stuff but it's amazing how much math one can forget.

After all, Eve isn't about "Why?", it's about "Why not?" :)
Vincent Athena
Photosynth
#29 - 2013-01-16 16:18:42 UTC
CCP Explorer wrote:
Tippia wrote:
Because it would create an awful lot of hassle for little to no gain.
To expand on that, what would be the gain?

When the new nebula backgrounds were added, you also added the nearby stars in the sky and pointed the stargates at them. Those last two additions gained us nothing in terms of game play, yet you did them anyway. The reason you did them is it looks cool and it adds to immersion; it helps us feel like we really are in three dimensional space.

Imagine sitting at your POS watching the moon slowly move and change phase as you orbit, and other moons transiting across the planet as they orbit, or Jita 4-4 going into and out of eclipse at it orbits.

If we get a POS revamp, corp and alliances will start placing small stations all over the place. If these provide system upgrades (replacing the current mechanic) they become targets for small gangs. Fighting spreads all over the solar system rather than being confined to gates and major stations. The planets and moons are the landscape for these conflicts, and having that landscape change may provide some interesting twists to the combat. There could even be more: projectors that transmit detrimental effects from one solar system to another that work best when the planets are in certain positions.

I actually thought about how orbiting items could be implemented. What I came up with is there would be a region around any object, planet, moon or station, that is dragged around with it. If you are in that region your speed is zero when you are not moving with respect to the object. Bookmarks would also get dragged around with that local coordinate system.

Know a Frozen fan? Check this out

Frozen fanfiction

Di Mulle
#30 - 2013-01-16 16:19:00 UTC
Captain Tardbar wrote:

Of course this still wouldn't change the fact that EvE uses submarine physics in space. If EvE used real space physics perhaps they would win an award or something.


A Jet Propulsion Lab Award For The Most Shiny Simulator For Their Wannabe Employees - maybe. Hardly an award as an MMO game, or a game at all.
<<Insert some waste of screen space here>>
Matt Ellis
Caldari Provisions
Caldari State
#31 - 2013-01-16 16:34:59 UTC
OP, if you want to create super safe bookmarks, then why dont you just warp between 2 celestials, set up a safe half way between them, and then warp to another celestial, and create another bookmark. Someone would have real difficulty finding you then, wouldnt they?

However, i do admit adding orbits in would be awesome. Which also means, with certain orbits, that your dscan results would change based on your date in your 'year'. Think about it. You're on the outer planet, and the next planet in is over the other side of the system. On its orbit, it comes withing 14AU of yours, you can see it on dscan for a part of that year. How cool would that be!?
Di Mulle
#32 - 2013-01-16 16:40:43 UTC
Matt Ellis wrote:
O

However, i do admit adding orbits in would be awesome. Which also means, with certain orbits, that your dscan results would change based on your date in your 'year'. Think about it. You're on the outer planet, and the next planet in is over the other side of the system. On its orbit, it comes withing 14AU of yours, you can see it on dscan for a part of that year. How cool would that be!?


Or, depending on a specific system and planet, for a part of that century or millennium.. Lol
<<Insert some waste of screen space here>>
Dersen Lowery
The Scope
#33 - 2013-01-16 16:45:17 UTC
I think the primary reason is cosmetic--the view from station would change. But if you think about Dscan's greatly enhanced range, and probing, planets rotating at different speeds create a (slowly) changing terrain. you're not always guaranteed that planet XI is out of Dscan range of the other celestials. Maybe you can't always count on three planets and the sun being bunched together relative to your position on gate, so that you can warp to one of the planets and leave your pursuers with a 1 in 4 chance to catch you. Maybe it's one in five, or one in two. Maybe you're stuck warping to the sun (that is, you're SOL).

It wouldn't make a huge difference, and I wouldn't call it a high priority, but it could definitely make space more dynamic, and provide (or deny) some opportunities.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Natsett Amuinn
Caldari Provisions
Caldari State
#34 - 2013-01-16 16:47:15 UTC
I would personally like to see astral bodies have rotation. Not orbit though.

I wouldn't mind being able to sit ouside a station and actually see the planet rotate ever so slightly. Then if you warp to the planet that rotation wouldn't be visible as you would then use a point on the planet itself to afix yourself in space, at which point you'd technically be rotating with the planet.

It does't have to be an actual rotation though. They already have cloud paterns and such that can be seen moving on the surface. The land, however, is always the same when I look a the planet.

This would probably be more work than it's worth, but would be "cool" to see.

I also wouldn't mind if moons had an orbit around planets.
Where can you sit at one planet and see another though? The only time I ever see a planet is when I'm at a station in orbit around it, and you woudln't be able to percieve it moving because you would technically be moving right along with it.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#35 - 2013-01-16 16:50:30 UTC
Bienator II wrote:
CCP Explorer wrote:
Tippia wrote:
Because it would create an awful lot of hassle for little to no gain.
To expand on that, what would be the gain?

having a big party when all planets and stargates in a nullsec system align



It's the end of zde vorld !

Ho wait...

removed inappropriate ASCII art signature - CCP Eterne

James Amril-Kesh
Viziam
Amarr Empire
#36 - 2013-01-16 16:51:51 UTC  |  Edited by: James Amril-Kesh
Natsett Amuinn wrote:
It is impossible to get a location using only the sun. You need something like 4 "fixed" points in space to plot a location, and again, that location is always relative to the bodies use to get it.

Space is 3-dimensional, so you would need 3 coordinates relative to some specific reference point. Using the star and a Cartesian coordinate system, any given point in a system would given by a specific distance from the star in a direction X, another distance from the star in a direction Y orthogonal (perpendicular) to X, and another distance from the star in a direction Z orthogonal to both X and Y.

There are other coordinate systems one could use, cylindrical being the most intuitive with the way EVE is set up, but they all only require a single reference point.

Hooray geometry!

Enjoying the rain today? ;)

Gogela
Epic Ganking Time
CODE.
#37 - 2013-01-16 16:55:37 UTC
CCP Explorer wrote:
Tippia wrote:
Because it would create an awful lot of hassle for little to no gain.
To expand on that, what would be the gain?

Better immersion. More "places" in a system... maybe other things could go into orbit too? Maybe some have beacons and update in your overview on system load and some things do not and have to be scanned down (unless you've visited that object or station before and it's orbit is already in your computer). In this way, your personal database of "known" stations increases as you play the game. Would be kind of neat in all sec space. That way maybe you could have player owned outposts in highsec that give you some additional benefit (and it gives you a great excuse to nerf highsec NPC stations! yay!)

/thinking out loud

Signatures should be used responsibly...

Ranger 1
Ranger Corp
Vae. Victis.
#38 - 2013-01-16 17:12:26 UTC  |  Edited by: Ranger 1
Natsett Amuinn wrote:
I would personally like to see astral bodies have rotation. Not orbit though.

I wouldn't mind being able to sit ouside a station and actually see the planet rotate ever so slightly. Then if you warp to the planet that rotation wouldn't be visible as you would then use a point on the planet itself to afix yourself in space, at which point you'd technically be rotating with the planet.

It does't have to be an actual rotation though. They already have cloud paterns and such that can be seen moving on the surface. The land, however, is always the same when I look a the planet.

This would probably be more work than it's worth, but would be "cool" to see.

I also wouldn't mind if moons had an orbit around planets.
Where can you sit at one planet and see another though? The only time I ever see a planet is when I'm at a station in orbit around it, and you woudln't be able to percieve it moving because you would technically be moving right along with it.

Up until DUST was released to Tranquility, all planets did rotate.

To address other points brought up in the thread, once you warp to a planet you would be considered "in orbit". Like our own satellites in orbit around the Earth there would be no danger of needing to "catch up".

As to the point?
Well, beyond an enhanced sense of realism it would also have some interesting if subtle effects on our tactics.
Insta undocks would probably need to be handled differently, although those may still be okay in relation to the stations they were made for depending on how the grid works.
That station that was a convenient short hop to the gate may eventually be on the other side of the system, or that asteroid belt you prefer may be a lot closer to a gate than you feel entirely comfortable with now.


The easy way to do this (relatively speaking) would be to update the planet and moon positions at downtime, which might be the most workable way to implement this.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Some Rando
University of Caille
Gallente Federation
#39 - 2013-01-16 17:22:24 UTC
Ranger 1 wrote:
Insta undocks would probably need to be handled differently, although those may still be okay in relation to the stations they were made for depending on how the grid works.

It has nothing to do with a grid and everything to do with coordinates. In order to move an insta along with the station you'd have to designate the BM as "in relation to" the station (and "in orientation to") and then run calculations to move both. The math certainly wouldn't be that intensive, but the additional information you'd have to keep track of might slow things down.

Ranger 1 wrote:
The easy way to do this (relatively speaking) would be to update the planet and moon positions at downtime, which might be the most workable way to implement this.

This is the best way to do it, IMO. The gain would be a bigger sense of "space", the new BM positions that would open over time, etc...

CCP has no sense of humour.

Vincent Athena
Photosynth
#40 - 2013-01-16 17:23:05 UTC
Natsett Amuinn wrote:
I would personally like to see astral bodies have rotation. Not orbit though.

I wouldn't mind being able to sit ouside a station and actually see the planet rotate ever so slightly. Then if you warp to the planet that rotation wouldn't be visible as you would then use a point on the planet itself to afix yourself in space, at which point you'd technically be rotating with the planet.

It does't have to be an actual rotation though. They already have cloud paterns and such that can be seen moving on the surface. The land, however, is always the same when I look a the planet.

This would probably be more work than it's worth, but would be "cool" to see.

I also wouldn't mind if moons had an orbit around planets.
Where can you sit at one planet and see another though? The only time I ever see a planet is when I'm at a station in orbit around it, and you woudln't be able to percieve it moving because you would technically be moving right along with it.

I think all planets do rotate except temperate planets. Temperate planets use to rotate, but that was turned off for Dust. It would rotate the districts away from the in-space areas we need to be at to connect to a district.

Know a Frozen fan? Check this out

Frozen fanfiction