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Rebuttal: Nerf Without Cause: Jump Drives

First post First post
Author
Rual Storge
Caldari Provisions
Caldari State
#301 - 2013-01-18 16:20:58 UTC
I am in that vid, that was awesome lol. Local spiking + 150, locals asking like wtf.. hahah :fun:
Murk Paradox
Ministry of War
Amarr Empire
#302 - 2013-01-18 16:28:17 UTC  |  Edited by: Murk Paradox
If you take your original template and see, I responded to it. That should, by your design, meet your burden of proof. Whether you agree to it or if it doesn't meet what you thought was your design, that's your fault. You're thinking I need to answer to you on your terms. That simply is not true.

And no, I am not saying it's easier for the same reasons. Reread what I said. I'm saying the pros and cons do not compare equally to each side.

1 pro doesn't match 1 con equally when used in comparison of said group.

Example- Advantage of a smaller group- mobility.

Advantage of a larger group- force.

Can a large group provide an established trade route easier than a small group? Yes. I am not debating or arguing that fact.

Is it easier for a force (smaller) to approach a larger force (through planning) to attack/disrupt a trade route/system/gate of a larger group that would take LONGER to defend? Yes.

Would it impact the planning/mobility of a retaliation of that larger group? No.

Would it be more fun? Yes.

Would it also give nullseccers who are getting stagnant something more to do? Yes.

Would it encourage more interpoliticing between newcomers and larger alliances? Yes.

Would it enourage more combat between newcomers and larger alliances? Yes.

Do larger alliances want new blood and new player created activities? You tell me.

Do you like null as it currently stands? You tell me.

Would you rather see a refreshed playerbase enter null? You tell me.

Do you care about null, or eve of any facet and want to see progression or a BAU (business as usual) model? You tell me.

Oh and as in regards to you asking me or rather, stating that you aren't sure if it would bring new blood to null? I am already telling you it would. Why? Because you have plenty of people other than me talking about it, or showing their fear of those larger alliances already.

You keep talking in terms of equality, and as we all know, managing a corp of 100 is going to be different than managing an alliance of 10,000. Some logistics do not match with scale.

I don't see why you think null is just a matter of scale, it isn't.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

RubyPorto
RubysRhymes
#303 - 2013-01-18 16:44:23 UTC  |  Edited by: RubyPorto
Murk Paradox wrote:
If you take your original template and see, I responded to it. That should, by your design, meet your burden of proof. Whether you agree to it or if it doesn't meet what you thought was your design, that's your fault. You're thinking I need to answer to you on your terms. That simply is not true.


You filled it in incorrectly and demonstrated no understanding of how to structure an argument. I re-wrote it to give you a chance to try again and to help prevent you from filling it out incorrectly again.

You need to support a claim with a coherent argument. That form is there to help you structure a coherent argument. If you'd like to make your argument without it, that's fine, so long as you can make your argument legible, coherent, and rational.

Quote:
And no, I am not saying it's easier for the same reasons. Reread what I said. I'm saying the pros and cons do not compare equally to each side.

1 pro doesn't match 1 con equally when used in comparison of said group.

Example- Advantage of a smaller group- mobility.

Advantage of a larger group- force.

Can a large group provide an established trade route easier than a small group? Yes. I am not debating or arguing that fact.


A large group can also blaze new or temporary jump routes much more easily than the small groups (If you have 10 guys and need to send 1 out to light a cyno, you've sent away 10% of your force. If you have 100, it's only 1%. Large groups also have a larger pool of available alts.).

Quote:
Is it easier for a force (smaller) to approach a larger force (through planning) to attack/disrupt a trade route/system/gate of a larger group that would take LONGER to defend? Yes.


Tell me how "the JF jumped to an extra Blue station on its route" (the case for larger groups in the face of a range nerf) makes it's route easier to disrupt, while "the JF jumped to an extra POS in hostile space on its route" (the case for smaller groups) doesn't.

Quote:
Would it impact the planning/mobility of a retaliation of that larger group? No.

Would it be more fun? Yes.

Would it also give nullseccers who are getting stagnant something more to do? Yes.

Would it encourage more interpoliticing between newcomers and larger alliances? Yes.

Would it enourage more combat between newcomers and larger alliances? Yes.


You going to provide any support for these claims?

Quote:
Do larger alliances want new blood and new player created activities? You tell me.

Do you like null as it currently stands? You tell me.

Would you rather see a refreshed playerbase enter null? You tell me.

Do you care about null, or eve of any facet and want to see progression or a BAU (business as usual) model? You tell me.


Changing Jump range/cyno mechanics will not achieve (or help to achieve) any of the goals you suggest that it will.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Murk Paradox
Ministry of War
Amarr Empire
#304 - 2013-01-18 16:58:23 UTC  |  Edited by: Murk Paradox
You also have more than one element that would be affected by jumps, be it freighting, fleets, scouting, or any other moving... and would be affected differently.

For instance, when you said that group A would just plop a station instead? Fine. Let them. It's their perogative. But now they have to have people be close by to defend it. And while a smaller group might not be able to bash it down, that smaller group would be by far more encouraged or likely to engage that smaller group knowing or at least guessing, it would take that much longer until superblob showed up to defend.

Or even if a bunch of neighboring corps/enemy alliance that wasn't as large, could in fact hit from various points at same time and cause havoc. But without adding the nerf to the ecisting mechanic, we know the chances of that happening are slim. But you argue that it would be bad because smaller groups would have it harder...

Funny that the larger alliances already aren't making it any easier as it is. So any detriment to the larger groups could infact be turned into an advantage. I mean, you have the flipside of the argument to say that sov isn't for everyone anyways. So... make it harder for everyone right? You either want to give a smaller group to be able to adapt and have a fighting chance, or you want to define a mechanic by which they must follow. Your choice.

I simply put in input, stated an opinion, and your blues (not ingame blues but forums blues) decided attacking and namecalling was more fun, like it was my idea to begin with lol. My opinions and experiences are of course affected by how I have interacted with those same groups, and have stated numerous times throughout this thread about that. Now it's a matter of this thread equaling me, and being a forum pvp thread carcass at that.

Well, let's just backtrack a bit then. I would love to see a more chaotic null that does inapire large scale fleet combat. But I also see that the playerbase needs to grow in order for that to happen. I also think that with the way things are currently, that will not happen. So, given my peabrain sized intelligence being busy looking up tautology, like I have said before, it would take a brain or collection of brains larger than mine to design or redesign what I see as being a current problem.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#305 - 2013-01-18 17:03:32 UTC  |  Edited by: Murk Paradox
I had your entire post quoted but unfortunately it will not allow for all of them to be requoted.

Tautology is defeating me. Sorry.

You are using counter arguments based on something that has the potential to change with a nerf to jumping mechanics so I can't think 3 dimensionally in regards to responding to over half of what you said. You are using existing arguments to argue something I'm considering what the nerf would change.

You don't know that the same blue areas that the JF would be jumping to would still be blue if power projection and more people were in null, therefore changing the sov dynamics.

You only know they are blue right now.

At any rate, it really doesn't matter, as the fotm is worrying about pos revamps not getting the attention they deserve anyways, and like mentioned before, this isn't my idea so I cannot defend or meet your argument qualifications how you have them set.

Sorry for doing it "incorrectly".

Good to hear null is working as intended. I should think we should have no further problems with power projection as it stands and therefore everything is good with everything null.

Guess I'm wrong, so I'll leave. We are circling and beating a dead horse to the ground on the basis that an argument has to meet certain requirements. That's simply not true lol.

Safe flying sir.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

RubyPorto
RubysRhymes
#306 - 2013-01-18 17:13:47 UTC
Murk Paradox wrote:
Tautology is defeating me. Sorry.

You are using counter arguments based on something that has the potential to change with a nerf to jumping mechanics so I can't think 3 dimensionally in regards to responding to over half of what you said. You are using existing arguments to argue something I'm considering what the nerf would change.

You don't know that the same blue areas that the JF would be jumping to would still be blue if power projection and more people were in null, therefore changing the sov dynamics.

You only know they are blue right now.


First: You've never actually defined "power projection" in any useful way (or at all).
Second: You've made no compelling argument to suggest that nerfing jump range/cynos/etc would have any effect on the ability for organized groups to move quickly through space (especially on the timescale of a timer fight, which you can reach from anywhere by just forming up an hour early and taking gates).
Third: You've made no argument whatsoever for why nerfing "power projection" would actually change the landscape.


What reasons do you have to suggest that nerfing jump range/cynos would, in any way, cause a change to the Sov landscape (esp. in a way that would hurt large empires ability to secure jump routes to HS)?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Murk Paradox
Ministry of War
Amarr Empire
#307 - 2013-01-18 17:18:20 UTC  |  Edited by: Murk Paradox
RubyPorto wrote:
Murk Paradox wrote:
Tautology is defeating me. Sorry.

You are using counter arguments based on something that has the potential to change with a nerf to jumping mechanics so I can't think 3 dimensionally in regards to responding to over half of what you said. You are using existing arguments to argue something I'm considering what the nerf would change.

You don't know that the same blue areas that the JF would be jumping to would still be blue if power projection and more people were in null, therefore changing the sov dynamics.

You only know they are blue right now.


First: You've never actually defined "power projection" in any useful way (or at all).
Second: You've made no compelling argument to suggest that nerfing jump range/cynos/etc would have any effect on the ability for organized groups to move quickly through space (especially on the timescale of a timer fight, which you can reach from anywhere by just forming up an hour early and taking gates).
Third: You've made no argument whatsoever for why nerfing "power projection" would actually change the landscape.


What reasons do you have to suggest that nerfing jump range/cynos would, in any way, cause a change to the Sov landscape (esp. in a way that would hurt large empires ability to secure jump routes to HS)?



And yet when I asked you questions in turn, you can't answer them.

Pretend you are not my girlfriend telling me how I should act, and maybe you'll get farther in life.

Secondly. I did. You then asked for more, and took more and more and more...

Adding more stops would help change sov landscape.

Making sov landscape harder to maintain would lessen the amount of force you can project, and nerfing the ability to move those forces would also lower the threat of same said force projection.

You say it won't because of manpower and more money. That in itself doesn't mean anything other than spending more resources.

But that's also a problem with those larger alliances. Money. You want more supercaps. Logistics, more fuel, more escorts. More ships.

Hurts the larger more than the smaller.

I've said all this. You just don't agree with it.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

RubyPorto
RubysRhymes
#308 - 2013-01-18 17:24:00 UTC
Murk Paradox wrote:
For instance, when you said that group A would just plop a station instead? Fine. Let them. It's their perogative. But now they have to have people be close by to defend it. And while a smaller group might not be able to bash it down, that smaller group would be by far more encouraged or likely to engage that smaller group knowing or at least guessing, it would take that much longer until superblob showed up to defend.


No, they don't. They just need to show up for one of the Timers to defend the station. And they could do that by taking gates from 100 systems away if they formed up for the fleet early enough.

Quote:
Or even if a bunch of neighboring corps/enemy alliance that wasn't as large, could in fact hit from various points at same time and cause havoc. But without adding the nerf to the ecisting mechanic, we know the chances of that happening are slim. But you argue that it would be bad because smaller groups would have it harder...

Funny that the larger alliances already aren't making it any easier as it is. So any detriment to the larger groups could infact be turned into an advantage. I mean, you have the flipside of the argument to say that sov isn't for everyone anyways. So... make it harder for everyone right? You either want to give a smaller group to be able to adapt and have a fighting chance, or you want to define a mechanic by which they must follow. Your choice.


I can't follow your reasoning at all. "It hurts large groups, but hurts small groups more, therefor small groups can take advantage"?

Large groups can grind Sov in reasonable timeframes with subcaps. Small groups cannot. Nerfing caps hurts small groups trying to take Sov more than it hurts large groups.

Quote:
I simply put in input, stated an opinion, and your blues (not ingame blues but forums blues) decided attacking and namecalling was more fun, like it was my idea to begin with lol. My opinions and experiences are of course affected by how I have interacted with those same groups, and have stated numerous times throughout this thread about that. Now it's a matter of this thread equaling me, and being a forum pvp thread carcass at that.

Well, let's just backtrack a bit then. I would love to see a more chaotic null that does inapire large scale fleet combat. But I also see that the playerbase needs to grow in order for that to happen. I also think that with the way things are currently, that will not happen. So, given my peabrain sized intelligence being busy looking up tautology, like I have said before, it would take a brain or collection of brains larger than mine to design or redesign what I see as being a current problem.


Guess what. There are some very good suggestions for how to allow small groups to significantly affect larger ones, and for how to get more people into null. Making life in null shittier for small groups by nerfing jump range/cynos aint one of them.

Better ones:
Fix industry in null so that people have industrial *stuff* in space that can be affected by small gangs.
Fix the balance of income between HS and Null so that people have a reason to do their carebearing in Null.
Fix alliance incomes so that Alliances make their money off of their members doing the above activities instead of off moon goo, so that the disruption of the above activities actually concerns the alliance.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Murk Paradox
Ministry of War
Amarr Empire
#309 - 2013-01-18 17:28:16 UTC  |  Edited by: Murk Paradox
RubyPorto wrote:
Murk Paradox wrote:
For instance, when you said that group A would just plop a station instead? Fine. Let them. It's their perogative. But now they have to have people be close by to defend it. And while a smaller group might not be able to bash it down, that smaller group would be by far more encouraged or likely to engage that smaller group knowing or at least guessing, it would take that much longer until superblob showed up to defend.


No, they don't. They just need to show up for one of the Timers to defend the station. And they could do that by taking gates from 100 systems away if they formed up for the fleet early enough.

Quote:
Or even if a bunch of neighboring corps/enemy alliance that wasn't as large, could in fact hit from various points at same time and cause havoc. But without adding the nerf to the ecisting mechanic, we know the chances of that happening are slim. But you argue that it would be bad because smaller groups would have it harder...

Funny that the larger alliances already aren't making it any easier as it is. So any detriment to the larger groups could infact be turned into an advantage. I mean, you have the flipside of the argument to say that sov isn't for everyone anyways. So... make it harder for everyone right? You either want to give a smaller group to be able to adapt and have a fighting chance, or you want to define a mechanic by which they must follow. Your choice.


I can't follow your reasoning at all. "It hurts large groups, but hurts small groups more, therefor small groups can take advantage"?

Large groups can grind Sov in reasonable timeframes with subcaps. Small groups cannot. Nerfing caps hurts small groups trying to take Sov more than it hurts large groups.

Quote:
I simply put in input, stated an opinion, and your blues (not ingame blues but forums blues) decided attacking and namecalling was more fun, like it was my idea to begin with lol. My opinions and experiences are of course affected by how I have interacted with those same groups, and have stated numerous times throughout this thread about that. Now it's a matter of this thread equaling me, and being a forum pvp thread carcass at that.

Well, let's just backtrack a bit then. I would love to see a more chaotic null that does inapire large scale fleet combat. But I also see that the playerbase needs to grow in order for that to happen. I also think that with the way things are currently, that will not happen. So, given my peabrain sized intelligence being busy looking up tautology, like I have said before, it would take a brain or collection of brains larger than mine to design or redesign what I see as being a current problem.


Guess what. There are some very good suggestions for how to allow small groups to significantly affect larger ones, and for how to get more people into null. Making life in null shittier for small groups by nerfing jump range/cynos aint one of them.

Better ones:
Fix industry in null so that people have industrial *stuff* in space that can be affected by small gangs.
Fix the balance of income between HS and Null so that people have a reason to do their carebearing in Null.
Fix alliance incomes so that Alliances make their money off of their members doing the above activities instead of off moon goo, so that the disruption of the above activities actually concerns the alliance.



See, you are directly comparing the large group versus the small group. That's your problem. It's easier for the smaller group to adapt. Period.

So to answer your original question, yes, and it does make sense. Because you're thinking that the smaller group just has to kill the pos and that the larger just needs to reset the timer.

But it's just not about timers. That's only 1 facet of sov warfare. That's the grind. Engagments of ship versus ship is also important.

Fun is also important.

You seem to want to focus on timers, and maybe that's fun for you, but I'd rather see large scale combat, not just pos bashing.

And in regards to freighting, because that is what this thread is about, not sov warfare that you'd rather focus on, can end up causing alot of problems for larger groups that have to focus on escorts. And that could theortically be accomplished by nerfing cynos and titan bridges and power projection by secondarily or even tertiarily work against the larger coalitions in regards to the sea of blue.

Think of it like chess not checkers. It's not instant gratification, but a cascade of issues that would slowly erode and change things on a dynamic level.

Not being able to maintain the sea of blue therefore the outposts and logistics of freighting could be seriously hampered because then you're looking at things that would have to be rewrked, wether through combat or through diplomacy.

Stretching things thin hurt the larger groups far more than the smaller groups. You don't see smaller groups holding a sea of blue, but tighter knit and focused in a small pocket. Easier to self sustain.

The back corner pockets that would be logistically a nightmare to transverse for a nerfed freighter of a small corp would show that maybe that small corner would be a mistake.

So do I think 10 coalitions are better than 3? Yes. Do I think that holder smaller amounts of null would be healthier? Yes.

Pure and simple. I'd rather see smaller amounts of null be held by coalitions.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

RubyPorto
RubysRhymes
#310 - 2013-01-18 21:03:46 UTC
Murk Paradox wrote:
See, you are directly comparing the large group versus the small group. That's your problem. It's easier for the smaller group to adapt. Period.


No, it really isn't. Both in the general sense and the specific sense that we're talking about. When GSF accidentally dropped all their Sov, they were able to move all the way across EVE to Detorid in a couple of weeks. When smaller groups lose Sov, they tend to disintegrate. In the specific sense, large groups would have a much easier time dealing with having to light more cynos in order to do anything than smaller groups.

If, as you claim, small groups can adapt faster, large groups can, in game theory terms, steal the strategy of small groups by splitting into multiple small groups all generally working together (this is what GSF does with its squads).

Successful groups of any size in EVE run in a loose dictatorial model, with 1 person making the high level decision (we're taking X), so there's no more managerial inertia in play for large groups than for small.

Quote:
So to answer your original question, yes, and it does make sense. Because you're thinking that the smaller group just has to kill the pos and that the larger just needs to reset the timer.

But it's just not about timers. That's only 1 facet of sov warfare. That's the grind. Engagments of ship versus ship is also important.

Fun is also important.

You seem to want to focus on timers, and maybe that's fun for you, but I'd rather see large scale combat, not just pos bashing.


What do you think causes those large scale fights? The structures and timers are what allow large scale fights to happen.


Quote:
And in regards to freighting, because that is what this thread is about, not sov warfare that you'd rather focus on, can end up causing alot of problems for larger groups that have to focus on escorts. And that could theortically be accomplished by nerfing cynos and titan bridges and power projection by secondarily or even tertiarily work against the larger coalitions in regards to the sea of blue.


Except there is no need to ever escort a JF. And regular Freighters can simply be Titan bridged around (nerf Titan bridges, and who do you think is in a better position to simply build more Titans to keep the train going?).

Quote:
Think of it like chess not checkers. It's not instant gratification, but a cascade of issues that would slowly erode and change things on a dynamic level.

Not being able to maintain the sea of blue therefore the outposts and logistics of freighting could be seriously hampered because then you're looking at things that would have to be rewrked, wether through combat or through diplomacy.


Except that no nerf to cynos/jump drives/or any other game mechanic can or will stop people from working together. So long as 1+1>1, people will team up into the largest group practicable.

Quote:
Stretching things thin hurt the larger groups far more than the smaller groups. You don't see smaller groups holding a sea of blue, but tighter knit and focused in a small pocket. Easier to self sustain.

The back corner pockets that would be logistically a nightmare to transverse for a nerfed freighter of a small corp would show that maybe that small corner would be a mistake.

So do I think 10 coalitions are better than 3? Yes. Do I think that holder smaller amounts of null would be healthier? Yes.

Pure and simple. I'd rather see smaller amounts of null be held by coalitions.


Point to one area where a small group is successfully holding worthwhile space (Provi doesn't count, as it's been shown that Proviblock can essentially be kicked out at will) that is not surrounded by blues or NIPs.

And how do you think that nerfing cynos/jump range/or any other game mechanic will do that, short of fixing the "problem" of 1+1 being greater than 1?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Murk Paradox
Ministry of War
Amarr Empire
#311 - 2013-01-18 21:18:57 UTC  |  Edited by: Murk Paradox
[quote=RubyPortoPoint to one area where a small group is successfully holding worthwhile space (Provi doesn't count, as it's been shown that Proviblock can essentially be kicked out at will) that is not surrounded by blues or NIPs.

And how do you think that nerfing cynos/jump range/or any other game mechanic will do that, short of fixing the "problem" of 1+1 being greater than 1?[/quote]


There are more, far smaller alliances than GSF in Eve, and in especially Sov null. Just to bring something "recent" in, I'll link this from the mittani, which is just what looks like, fun. (http://themittani.com/news/cfc-vs-dndlo-bloody-venal-capital-fight)

I don't see where "blockading into their station" is taking sov. It's just fights. This isn't represented by taking sov, but it shows how things can escalate to the point of stupidity. That right there with calling in titans is just the unchecked power projection I am speaking of. Make things like that more difficult, or costly to the point of not wanting to throw that kind of stuff around. From pinning someone in a station to calling in titans and the scale of fight is not even that large. Oh wait, we aren't supposed to be talking about titans, I almost forgot. Cynos and whatnot don't need to be nerfed.

Your example of GSF moving across the stars is an excellent point! If we were talking about managerial skills with a current working business model of veteran players not being able to afford their bills, or rather (excuse me) forgetting to pay them. Of course it's easier to give that as an example.

How about -AAA- as an example? They do not exist anymore. Albeit by ways of management changing over the years, they have degenerated into a smoldering wreck. But they were able to take back what they lost. So again, sov being lost and taken and retaken etc... we all know it changes hands like currency.

As to Provi, well, I spent time there too, and although it's "at will" it isn't.. since they are still there. Regardless of "what if". Why are they back if they could be ejected? If what you are saying is true, why isn't all of sov null blue?

Why do people still fight to fight, in null?


Oh as an afterthought, it's going to be really hard for those same groups of people who are throwing around titans and supercaps for "s'n'g"s to be able to argue for industry changes to null if they truly are going to be that spacerich. If you have everything in null that could be had and control 40% of everything, not really going to make a good case to take away from a different security space's advantages. Big picture speaking anyways.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

RubyPorto
RubysRhymes
#312 - 2013-01-18 21:27:56 UTC  |  Edited by: RubyPorto
Murk Paradox wrote:
There are more, far smaller alliances than GSF in Eve, and in especially Sov null. Just to bring something "recent" in, I'll link this from the mittani, which is just what looks like, fun. (http://themittani.com/news/cfc-vs-dndlo-bloody-venal-capital-fight)

I don't see where "nlockading into their station" is taking sov. It's just fights. This isn't represented by taking sov, but it shows how things can escalate to the point of stupidity.


Blockading your enemy in prevents them from fighting you, allowing you to do your structure grinds more efficiently (because you don't have to deal with a stand up fight at each structure). Same way the British Blockading of the Combined Spanish+French fleet into Brest was critical to prevent Napoleon from invading England, even though the Invasion fleet wasn't staging anywhere near Brest.

Quote:
Your example of GSF moving across the stars is an excellent poi8nt! If we were talking about managerial skills with a current working business model of veteran players not being able to afford their bills, or rather (excuse me) forgeetting to pay them. Of course it's easier to give that as an example.

How about -AAA- as an example? They do not exist anymore. Albeit by ways of management changing over the years, they have degenerated into a smoldering wreck. But they were able to take back what they lost. So again, sov being lost and taken and retaken etc... we all know it changes hands like currency.


-A- Lost space because they were unable to adapt to changing circumstances. GSF has proven that it can easily adapt to changing circumstances. That indicates that the size of an organization in EVE has very little bearing on how fast it can adapt.

Quote:
As to Provi, well, I spent time there too, and although it's "at will" it isn't.. since they are still there. Regardless of "what if". Why are they back if they could be ejected? If what you are saying is true, why isn't all of sov null blue?

Why do people still fight to fight, in null?


They're still there because nobody else wants Providence. When -A- wanted to kick Proviblock out, they did it in essentially one fight. Then -A- left Provi, and Proviblock came back it when -A- declined to defend the space.

Because groups that grow too large tend to fragment, turn inwards, and collapse under their own weight (See: the fall of the GBC). Which has nothing to do with their ability to project power across the map.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Murk Paradox
Ministry of War
Amarr Empire
#313 - 2013-01-18 21:32:37 UTC  |  Edited by: Murk Paradox
Your only answer was one of showing a force that is too big to curtail in every single part of the post you made. None of that is giving any indication it should be left alone.

How do you say that it is NOT power projection? Those examples are exactly why the nerf is called for. You know, the "take it at will" aspect of it all. That is by far scarier than I think you are willing to admit.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

RubyPorto
RubysRhymes
#314 - 2013-01-18 23:35:13 UTC
Murk Paradox wrote:
Your only answer was one of showing a force that is too big to curtail in every single part of the post you made. None of that is giving any indication it should be left alone.

How do you say that it is NOT power projection? Those examples are exactly why the nerf is called for. You know, the "take it at will" aspect of it all. That is by far scarier than I think you are willing to admit.


No, what I'm saying is that any attempt to nerf the ability for large groups in EVE to project their might will necessarily nerf the ability of small groups to project their (smaller) might by an equal or larger extent*. In the case of Jump Drives and Cynos, nerfing them will hurt small groups far more than it hurts large groups.

You have made no complete argument** (coherent or otherwise) to suggest that nerfing Jump Drives/Cynos will have any effect whatsoever on the landscape of Nullsec.

I have no problem with Nullsec being the place where the militarily mighty can drive the militarily weak from their homes. Know why? Because that's the whole goddamn point of Nullsec.

Trying to change that by nerfing Cynos is like the USSR trying to conquer West Berlin by blocking the train tracks (that is to say, it won't work at all and will, in fact, backfire).


*Strategy stealing proof***: If a group of power X can project power at rate Y, and a group of power 2x can only project power at rate Y/2, the group of power 2X can split itself into two groups of power X**** and project their power at rate Y, while retaining a unified purpose (thus keeping their combined power at the destination). So, at the very least, a nerf to movement cannot hurt a large group more than a small one.

**Argument: a set of premises in support of a conclusion.

***Probably not a conclusive proof, since I was never good at writing proofs in game theory, but you get the gist of it.

****Every single suggestion I've ever seen for preventing 2 allied groups from effectively working together has been trivially abuse-able.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

James Amril-Kesh
Viziam
Amarr Empire
#315 - 2013-01-18 23:37:17 UTC
Murk Paradox wrote:
Your only answer was one of showing a force that is too big to curtail in every single part of the post you made. None of that is giving any indication it should be left alone.

How do you say that it is NOT power projection? Those examples are exactly why the nerf is called for. You know, the "take it at will" aspect of it all. That is by far scarier than I think you are willing to admit.

He's not obligated to demonstrate that the system should be left alone, you are obligated to demonstrate why it should be changed.

You still haven't done so.

Enjoying the rain today? ;)

Ryuu Shi
School of Applied Knowledge
Caldari State
#316 - 2013-01-19 00:00:57 UTC
Murk Paradox wrote:
Your only answer was one of showing a force that is too big to curtail in every single part of the post you made. None of that is giving any indication it should be left alone.

How do you say that it is NOT power projection? Those examples are exactly why the nerf is called for. You know, the "take it at will" aspect of it all. That is by far scarier than I think you are willing to admit.



After all this time reading I still haven't seen you demonstrate a coherent and logical argument about nefing cynos or jump range. What I've gotten out of this (and many viewers perhaps) is 'Nerf Cyno and Jump range because I said so'.

Please stop.

_**Noob **_isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.

  • Sun Tzu
FloppieTheBanjoClown
Arcana Imperii Ltd.
#317 - 2013-01-19 00:07:35 UTC
The only problem I see with power projection is that it enables the defense of much larger territories with the same number of ships. Nerfing power projection would mean that alliances and coalitions have to become more selective with what they claim to be theirs, because overextending would leave them unable to hold their territory so effectively.

Here's an idea... what about making cynos a point-to-point connection? Meaning that two cyno points would have to be established and connected prior to ships jumping? That would at least mean that a scattered fleet would require much more time and resources to assemble. Interesting side effect: a fleet could potentially become stranded if it lost all of its local cyno ships.

Founding member of the Belligerent Undesirables movement.

RubyPorto
RubysRhymes
#318 - 2013-01-19 00:31:29 UTC  |  Edited by: RubyPorto
FloppieTheBanjoClown wrote:
The only problem I see with power projection is that it enables the defense of much larger territories with the same number of ships. Nerfing power projection would mean that alliances and coalitions have to become more selective with what they claim to be theirs, because overextending would leave them unable to hold their territory so effectively.


So how would you propose nerfing "power projection" when you can get any number of subcaps to any Sov timer in EVE going gate to gate just by forming up a little bit earlier.

With many Sov fights, Titan bridges and the like are a convenience issue (important as that convenience may be) (because nobody's going to be surprised that you brought a big fleet to a final timer).
Lets take the extreme view and eliminate them. What happens? A large, rich alliance can simply say "free replacement implants if you pod yourself to formup station A, where doctrine ships are available" to get a fleet anywhere in your Sov space in the time it takes to warp to your pod-express Rokh (smartbombs). If you limit the replacement to a pair of +3s and cheap hardwirings, it probably wouldn't even cost that much to a large alliance. But to a small alliance the cost would be ruinous.

Quote:
Here's an idea... what about making cynos a point-to-point connection? Meaning that two cyno points would have to be established and connected prior to ships jumping? That would at least mean that a scattered fleet would require much more time and resources to assemble. Interesting side effect: a fleet could potentially become stranded if it lost all of its local cyno ships.


How would "one of your carriers has to dump a cyno ship* out of its hold to go anywhere" have any effect on the ability of large groups to project power across the map?

"Everyone in range jump to this cyno" isn't actually a thing that happens often.

And finally, thanks for breaking JFs.

*you bring 2 bomber alts, one ejects, gets in the cyno ship that the carrier pooped out, lights the cyno, everyone leaves, the other bomber blaps the cyno ship, the cyno alt boards the bomber, they both leave. Easy for a large group to organize, much harder for a small one. Or, if you're really in a hurry, leave a sacrificial carrier behind. Once again, no big deal for a large group, potentially ruinous for a small one.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Murk Paradox
Ministry of War
Amarr Empire
#319 - 2013-01-19 14:33:04 UTC
RubyPorto wrote:
FloppieTheBanjoClown wrote:
The only problem I see with power projection is that it enables the defense of much larger territories with the same number of ships. Nerfing power projection would mean that alliances and coalitions have to become more selective with what they claim to be theirs, because overextending would leave them unable to hold their territory so effectively.


So how would you propose nerfing "power projection" when you can get any number of subcaps to any Sov timer in EVE going gate to gate just by forming up a little bit earlier.

With many Sov fights, Titan bridges and the like are a convenience issue (important as that convenience may be) (because nobody's going to be surprised that you brought a big fleet to a final timer).
Lets take the extreme view and eliminate them. What happens? A large, rich alliance can simply say "free replacement implants if you pod yourself to formup station A, where doctrine ships are available" to get a fleet anywhere in your Sov space in the time it takes to warp to your pod-express Rokh (smartbombs). If you limit the replacement to a pair of +3s and cheap hardwirings, it probably wouldn't even cost that much to a large alliance. But to a small alliance the cost would be ruinous.

Quote:
Here's an idea... what about making cynos a point-to-point connection? Meaning that two cyno points would have to be established and connected prior to ships jumping? That would at least mean that a scattered fleet would require much more time and resources to assemble. Interesting side effect: a fleet could potentially become stranded if it lost all of its local cyno ships.


How would "one of your carriers has to dump a cyno ship* out of its hold to go anywhere" have any effect on the ability of large groups to project power across the map?

"Everyone in range jump to this cyno" isn't actually a thing that happens often.

And finally, thanks for breaking JFs.

*you bring 2 bomber alts, one ejects, gets in the cyno ship that the carrier pooped out, lights the cyno, everyone leaves, the other bomber blaps the cyno ship, the cyno alt boards the bomber, they both leave. Easy for a large group to organize, much harder for a small one. Or, if you're really in a hurry, leave a sacrificial carrier behind. Once again, no big deal for a large group, potentially ruinous for a small one.



Why would the cost be ruinous to the smaller alliance? They are using smaller #s therefore less cost, and for the most part, in fact become more spacerich per pilot than the larger.

And how would having to form up earlier not help the smaller alliance? It also works in their favor. They are more mobile. Logistically, things like that hurt larger forces more than smaller.

James wants to say I haven't proven why... I've given plenty of examples. The answer was comparing the smaller alliance having the same scale of problems the larger faces, which simply is not true.

If you limited cybos to point to point, or by mass, or by range, it's still easier to move a few dozen ships over a few hundred.

And this isn't only for pos bashing, which I also have mentioned before. Economically, logistically, as well as physically (combat) you can cause a lot of strife to a larger coalition. We all know propaganda, intel and subversion are tactics in sov warfare, you want to claim it's only bashing structures.

Why is morale so easily to ignore? That is where a smaller group can do far more damage to an effect over a larger alliance. Frustrate your FCs, get them to commit larger isk ships to recompense losses midfight. Again, my reference to chess.

Tactics.

You are thinking in regards to straight up brawl, and I think that's why James chimes in too. But as a straight up brawl a smaller force very rarely wins.

But with more jumps needed, and a longer supply route, or even making that larger force muster their forces with more time, and more logistics, in fact does help the smaller force.

This is why it shouldn't be so easy to move your fleets around. Make it harder for the larger by limiting the ways in which to travel. Not removal, but a "limit". More often than not, the smaller forces just might be able to fit in to that "limit".

What don't think a smaller force can do good? I implore you to watch a Bombers Bar video. Any of them. Good example there.

You can use a strategy such as that to a very devastating effect.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#320 - 2013-01-19 14:36:45 UTC
Ryuu Shi wrote:
Murk Paradox wrote:
Your only answer was one of showing a force that is too big to curtail in every single part of the post you made. None of that is giving any indication it should be left alone.

How do you say that it is NOT power projection? Those examples are exactly why the nerf is called for. You know, the "take it at will" aspect of it all. That is by far scarier than I think you are willing to admit.



After all this time reading I still haven't seen you demonstrate a coherent and logical argument about nefing cynos or jump range. What I've gotten out of this (and many viewers perhaps) is 'Nerf Cyno and Jump range because I said so'.

Please stop.



I never said "because I said so".

Just because I support the op in the post as well as the idea, doesn't mean I have to prove to you, or anyone else why. I am allowed to discuss, even being wrong, the topic. Whether you like it or not is of no consequence.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.