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Dev blog: EVE Online development in 2013 and beyond

First post First post
Author
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#21 - 2013-01-15 20:02:16 UTC
Dersen Lowery wrote:
So Unifex is "big picture," Seagull is "near term vision," and Ripley is "next release."

Sounds good to me. Congratulations, CCP Seagull.

I'm looking forward to the minutes.



Seagull is vision.
Ripley is the Whip. Blink

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

C DeLeon
Ministry of War
Amarr Empire
#22 - 2013-01-15 20:02:56 UTC
Is it an educated guess to expect the pos rework in the summer expansion or am I beeing too optimistic?
Remiel Pollard
Aliastra
Gallente Federation
#23 - 2013-01-15 20:03:30 UTC  |  Edited by: Remiel Pollard
"Ask "What should I do now?" a lot"

I've been actually thinking about this since I started playing the game - for players uncertain about any kind of direction they want to take in the game, there isn't really all that much direction offered. Lots of option, but sometimes lots of options can be confusing to the point where you don't know which one to pick. Some people make these kinds of decisions quickly, others may find the veritable buffet of awesome options to be a little overwhelming. I know I did. I still haven't decided, 8 months in, what it is I'm actually doing in this game, and I'm kinda just running missions on default as I go without any clear direction. That's not necessarily a bad thing, though, but even making decisions about a player corp has been difficult because I'm still not sure what I want out of it. I may be settling on FW soon, but that's still a "may be".

I was thinking about some kind of tool that might be added to the NeoCon that you can click and it opens up a list of suggestions of something you could do next based on your current skills, whether you're in a player or NPC corp, and your location, and another list of suggestions of things you could be doing if you focus on certain skills, or something like that.

Kinda like the way the dynamic World Tour mode works in Forza motorsport 4, where it takes the cars in your garage into account when it suggests race events, except on a wider scope and a little info box that pops up so you can enquire about what the activity suggested entails. I think it would be a good way to give new players especially a way to explore various horizons and make a more educated choice, based on their own unique playstyle and preferences, on any specific career paths or player corps they might want to join.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Wollari
Dirt Nap Squad
#24 - 2013-01-15 20:04:16 UTC
Grats CCP Seagull

I just hope that still CREST will go alive someday or at least some of the features/fixes for the old API I asked/begged for on the pre-previous fanfest :-)

Good luck :-)

DOTLAN EveMaps | Your out-of-game map, navigation toolset, sov database, etc. since 2008

CCP Seagull
C C P
C C P Alliance
#25 - 2013-01-15 20:04:27 UTC
Marcel Devereux wrote:
Congrats! Now first order of business for this week: release CREST! Next week's agenda: port over all the current feeds in the API to CREST and release them!

Twisted


Working on it! :) At least on releasing CREST. Have some legal dragons to slay still, we're taking those source code requirements out of the license for example.

Senior Producer, EVE Online Development CCP Games Reykjavik

Seleene
Body Count Inc.
Mercenary Coalition
#26 - 2013-01-15 20:06:40 UTC
Steve Ronuken wrote:


Seagull is vision.
Ripley is the Whip. Blink


This post right here. This post! Big smile

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Heimdallofasgard
Ministry of Furious Retribution
Fraternity.
#27 - 2013-01-15 20:06:52 UTC
Congrats on the promotions everyone! Summer release theme suggestions from me:

- "Our own penthouse in space" (POS's and the abilities of player owned structures and capital ships)
- "We Love Our Logistics" - (Helping the industrialists, miners, transporters and marketeers. Giving them more incentive and making it easier for them to provide us with stuff to blow each other up with! Along with those enablers and facilitators)
arcca jeth
Dark Alliance
#28 - 2013-01-15 20:07:47 UTC
sounds like it's time for new content that you "abandoned", oh say about a year or so ago. Give us another small piece of the WIS pie for starters, remember WIS was YOUR idea and vision CCP and you suckered in a lot of subs with those fancy videos you put out to promote WIS. additionally, I'd like for industry at POS's in 0.0 and low sec to have bonuses and benefits that exceed those of high sec. No, please do not touch high-sec industry, just buff the POS bonuses to be worth something. This is NOT that hard and some people will be very happy to see this improved.

I know CCP has it all hidden, but there is a wealth of content that you have sitting on the back burner from years of teasers and a whole region of Jove space that is just collecting dust. Wouldn't Jove space be a good end game area where all systems have to be discovered and there are no stargates or stations but is a completely new sandbox to explore and build in? Seriously, knock the dust off those ideas and do something with them!
CCP Guard
C C P
C C P Alliance
#29 - 2013-01-15 20:11:20 UTC
Seleene wrote:
JON LANDER I WANT YOU TO RUN FOR PRESIDENT OF SOMETHING!!!!!

Also, the CSM minutes will be published in the next 24-48 hours. We've been waiting on this dev blog. Cool


He ran as president on my heart and won by a landslide <3

CCP Guard | EVE Community Developer | @CCP_Guard

Heimdallofasgard
Ministry of Furious Retribution
Fraternity.
#30 - 2013-01-15 20:12:06 UTC
arcca jeth wrote:
sounds like it's time for new content that you "abandoned", oh say about a year or so ago. Give us another small piece of the WIS pie for starters, remember WIS was YOUR idea and vision CCP and you suckered in a lot of subs with those fancy videos you put out to promote WIS. additionally, I'd like for industry at POS's in 0.0 and low sec to have bonuses and benefits that exceed those of high sec. No, please do not touch high-sec industry, just buff the POS bonuses to be worth something. This is NOT that hard and some people will be very happy to see this improved.

I know CCP has it all hidden, but there is a wealth of content that you have sitting on the back burner from years of teasers and a whole region of Jove space that is just collecting dust. Wouldn't Jove space be a good end game area where all systems have to be discovered and there are no stargates or stations but is a completely new sandbox to explore and build in? Seriously, knock the dust off those ideas and do something with them!


NOOO! No Jove space!!! the moment Jove space is discovered is the moment EVE truly dies!
Dersen Lowery
The Scope
#31 - 2013-01-15 20:13:52 UTC
Seleene wrote:
Steve Ronuken wrote:


Seagull is vision.
Ripley is the Whip. Blink


This post right here. This post! Big smile


This is what I get for editing "*cracks whip*" out of my description of Ripley's duty.

Ah, well.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Evelgrivion
State War Academy
Caldari State
#32 - 2013-01-15 20:14:41 UTC  |  Edited by: Evelgrivion
arcca jeth wrote:
sounds like it's time for new content that you "abandoned", oh say about a year or so ago. Give us another small piece of the WIS pie for starters, remember WIS was YOUR idea and vision CCP and you suckered in a lot of subs with those fancy videos you put out to promote WIS. additionally, I'd like for industry at POS's in 0.0 and low sec to have bonuses and benefits that exceed those of high sec. No, please do not touch high-sec industry, just buff the POS bonuses to be worth something. This is NOT that hard and some people will be very happy to see this improved.


POSes are very expensive to operate and should provide solid utility value for their cost, but I fundamentally disagree with the idea of leaving highsec industry completely alone. I don't suggest nerfing manufacturing slots or refining percentages per se, though making the standard for refining amounts 35%, rather than 50%, might not be the worst idea ever conceived. Highly skilled players will still be able to reach 100% net yields. But, I prefer another option.

In the current game design, refining is a free action; it takes no time, and is probably a relic of vendor trash RPG design. Instead of the action being immediate, why not modify refineries to work like the assembly lines do, with a set amount of time to perform each act of refining and reprocessing? Not only would this create a new way to make 0.0 and lowsec better (more abundant and or faster slots), but it would also help address the issues in mineral compression.
Marcel Devereux
Aideron Robotics
Aideron Robotics.
#33 - 2013-01-15 20:17:39 UTC
CCP Seagull wrote:
Marcel Devereux wrote:
Congrats! Now first order of business for this week: release CREST! Next week's agenda: port over all the current feeds in the API to CREST and release them!

Twisted


Working on it! :) At least on releasing CREST. Have some legal dragons to slay still, we're taking those source code requirements out of the license for example.


That's great news!
Aryth
University of Caille
Gallente Federation
#34 - 2013-01-15 20:26:41 UTC
CCP Seagull wrote:

There are some people who make things work - they pre-fit ships for a fleet op, they run mega-spreadsheets for the industry production lines needed to equip the war effort, build tools to manage a corporation or command large fleets. Their activities enable others to have fun in EVE. And then there are some people who instigate big plans that others can help realize. Whether in null, low or high sec, the dreams and ambitions of these people inspire others with purpose.


Aww shucks.You do love us!

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

None ofthe Above
#35 - 2013-01-15 20:27:29 UTC
CCP Seagull wrote:
Rees Noturana wrote:
How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile?

Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers. Cool


We can still do big things and long term things that take more than one release, because we can have a single theme run across multiple releases - and ship the "big" thing in the second or third release on a theme - or just silently work on shipping preparation features for a bigger change, like how the refactoring of Crimewatch was done, before we made any real changes to the related features.

I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game.


Very much agreed. The characteristic of a Jesus feature was that all resources and development "came to jesus" and everything else was pretty much abandoned for the interim.

CCP still can, and must, take on large improvements. EVE cannot survive indefinitely on tweaks and evolutionary changes. Bounty hunting was an example of a good overhaul that approached an ambitious change, but the POS revamp and perhaps some of those ideas that have been barely even conceived of could be tackled as long as resources can be kept on iteration and fixes as well.

So, congrats on the promotion CCP Seagull. I do remember you from your presentation, and glad to see you moving into this position with such a good approach to things. Looking forward to big and small things ahead!

The only end-game content in EVE Online is the crap that makes you rage quit.

Phoehnix
Swiss Tax Avoidance Bank Inc
#36 - 2013-01-15 20:27:53 UTC
We have a swedish senior producer... kladdkaka to everyone??
Bloodpetal
Tir Capital Management Group
#37 - 2013-01-15 20:32:11 UTC
CCP Seagull wrote:
Rees Noturana wrote:
How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile?

Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers. Cool


We can still do big things and long term things that take more than one release, because we can have a single theme run across multiple releases - and ship the "big" thing in the second or third release on a theme - or just silently work on shipping preparation features for a bigger change, like how the refactoring of Crimewatch was done, before we made any real changes to the related features.

I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game.


I approve of your thought processeeees.

Congratulations on your new position.

So, your Pre-Production sprint should actually be for laying down code refactoring for POS' for winter expansion, while Summer Delivery teams are getting assets in place for whatever sexiness is getting planned?

Where I am.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#38 - 2013-01-15 20:37:19 UTC
Evelgrivion wrote:
arcca jeth wrote:
sounds like it's time for new content that you "abandoned", oh say about a year or so ago. Give us another small piece of the WIS pie for starters, remember WIS was YOUR idea and vision CCP and you suckered in a lot of subs with those fancy videos you put out to promote WIS. additionally, I'd like for industry at POS's in 0.0 and low sec to have bonuses and benefits that exceed those of high sec. No, please do not touch high-sec industry, just buff the POS bonuses to be worth something. This is NOT that hard and some people will be very happy to see this improved.


POSes are very expensive to operate and should provide solid utility value for their cost, but I fundamentally disagree with the idea of leaving highsec industry completely alone. I don't suggest nerfing manufacturing slots or refining percentages per se, though making the standard for refining amounts 35%, rather than 50%, might not be the worst idea ever conceived. Highly skilled players will still be able to reach 100% net yields. But, I prefer another option.

In the current game design, refining is a free action; it takes no time, and is probably a relic of vendor trash RPG design. Instead of the action being immediate, why not modify refineries to work like the assembly lines do, with a set amount of time to perform each act of refining and reprocessing? Not only would this create a new way to make 0.0 and lowsec better (more abundant and or faster slots), but it would also help address the issues in mineral compression.



Uh, POS do offer solid value for their cost.

33% increase in production volume isn't value?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Evelgrivion
State War Academy
Caldari State
#39 - 2013-01-15 20:42:44 UTC  |  Edited by: Evelgrivion
Steve Ronuken wrote:
Uh, POS do offer solid value for their cost.

33% increase in production volume isn't value?


Do you think that's enough?

Is their refining capacity where it should be? Do they provide an adequate storage solution to people trying to live out of them?

That extra 33% production capacity comes at considerable expense and a significant increase in required effort, and it's pretty hard to be time constrained on your outputs. In reality, starbases are only needed if you're one of the lucky guys with a T2 BPO, if your products can't be built at anything but a starbase, or if you need to build/research in a location where no NPC provided slots are available to work with.
Jesspa
The Scope
Gallente Federation
#40 - 2013-01-15 20:44:56 UTC
CCP Seagull wrote:
I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game.

Does this mean that walking in stations may yet become a reality? Because I'm that one remaining player who still really wants to see this grow into a significant part of the game. Yes, the implementation of it was badly botched in the past and rightly halted, but I hope we'll see it one day...