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Should Hisec promote more coop gameplay?

Author
DSpite Culhach
#1 - 2013-01-15 15:06:06 UTC
Would for example, a higher presence of NPC dynamic events appearing in hisec, like Incursions etc, but on much smaller scales around systems, encourage more people fleeting/grouping together for more activities?

It would make more sense that NPC's would concentrate more in places with high player counts. The way I see it, it would make hisec a little bit more dangerous but more interesting to roam around in, as now, spawns are script-predictable and a little dull, its really the same in null and low.

* If roid fields had the odd larger spawns, miners could call for local help and people could gather to clear it, otherwise the belt might became too dangerous to mine in, and would stay that way till cleared.
* If missions scaled up depending on numbers of people entering (it would basically be the NPC's calling for more reinforcements) it would encourage larger fleets forming, and missions really only need to scale rewards slightly to make it worthwhile.
* If the odd pirate NPC base showed up on scans and was an event that needed lots of players to break the POS shields and take it out, it would once again teach new fleet mechanics, especially if someone wanted to act as FC and call shots.

I'm just saying that the EvE universe feels totally empty, or at least empty until a whole country somewhere gets back from work at 5pm and starts gatecamping or hunting mission runners or ganking freighters at the Jita undock.

Everything we have as content atm is either ignored because the rewards are too small, or camped and exploited because it's on a predictable timer. Would be nice if we were kept guessing more.

I apparently have no idea what I'm doing.

Serptimis
Ministry of War
Amarr Empire
#2 - 2013-01-15 15:15:33 UTC
EVE is already geared toward coop play. Poeple who dont want to play with others just wont
Kiteo Hatto
The Scope
Gallente Federation
#3 - 2013-01-15 15:24:14 UTC
Serptimis wrote:
EVE is already geared toward coop play. Poeple who dont want to play with others just wont


I would like to see more coop missions to be honest. Like an extra gate that only activates when there is another person(alt even...) on grid with you or something.

Also, grandpa, those cheek bones.
Mhax Arthie
Doomheim
#4 - 2013-01-15 15:28:47 UTC
Why npc's and not players? Let null alliances make incursions in hi sec, for example the goonfleet making a incursion to Jitta :P Now, that would be totally awesome!
DSpite Culhach
#5 - 2013-01-15 15:28:54 UTC
Serptimis wrote:
EVE is already geared toward coop play. Poeple who dont want to play with others just wont


I keep seeing a lot of paranoia with people worried that fleeting up is a trap and that crowded places are too dangerous. Would be nice if that happened less, at least in hisec.

I apparently have no idea what I'm doing.

Kiteo Hatto
The Scope
Gallente Federation
#6 - 2013-01-15 15:32:57 UTC  |  Edited by: Kiteo Hatto
Mhax Arthie wrote:
Why npc's and not players? Let null alliances make incursions in hi sec, for example the goonfleet making a incursion to Jitta :P Now, that would be totally awesome!


Or they could make said "incursions" to others in null. Oh wait....they are blue everywhere. That Jita thing you are talking would be so 1 sided its not even funny.....unless you know, concord/faction police will be helping Roll
Ivy Romanova
State Protectorate
Caldari State
#7 - 2013-01-15 15:33:39 UTC
No highsec should promote nullsec adventures .
Highsec is just an intermission , the destination is null

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

DSpite Culhach
#8 - 2013-01-15 15:34:51 UTC
Mhax Arthie wrote:
Why npc's and not players? Let null alliances make incursions in hi sec, for example the goonfleet making a incursion to Jitta :P Now, that would be totally awesome!


They would tend to be rather one sided events, and someone new would not learn anything much, other then what happens when you're podded. That's for low/null.

I apparently have no idea what I'm doing.

Skorpynekomimi
#9 - 2013-01-15 15:36:08 UTC
DSpite Culhach wrote:
Serptimis wrote:
EVE is already geared toward coop play. Poeple who dont want to play with others just wont


I keep seeing a lot of paranoia with people worried that fleeting up is a trap and that crowded places are too dangerous. Would be nice if that happened less, at least in hisec.


Because more often than not, fleeting up with random people IS a trap! I explained this to someone last week in local.

I do like the idea of low/null-level rats sometimes spawning in highsec belts. Punish AFK miners, AND more bounties for whoever goes and grabs a mission boat.

Economic PVP

DSpite Culhach
#10 - 2013-01-15 15:38:29 UTC
Skorpynekomimi wrote:
DSpite Culhach wrote:
Serptimis wrote:
EVE is already geared toward coop play. Poeple who dont want to play with others just wont


I keep seeing a lot of paranoia with people worried that fleeting up is a trap and that crowded places are too dangerous. Would be nice if that happened less, at least in hisec.


Because more often than not, fleeting up with random people IS a trap! I explained this to someone last week in local.

I do like the idea of low/null-level rats sometimes spawning in highsec belts. Punish AFK miners, AND more bounties for whoever goes and grabs a mission boat.


If NPC pirates keep spawning and getting killed it would make sense they would escalate forces.

I apparently have no idea what I'm doing.

Ohishi
Apocalypse Reign
#11 - 2013-01-15 15:39:54 UTC
Ivy Romanova wrote:
No highsec should promote nullsec adventures .
Highsec is just an intermission , the destination is null

This is funny on so many different levels, but you are right, the destination doesn't matter. It's the journey that makes EVE worth playing.

Do not seek to follow in the footsteps of the wise. Seek what they sought.

Qvar Dar'Zanar
Ministry of War
Amarr Empire
#12 - 2013-01-15 15:50:34 UTC  |  Edited by: Qvar Dar'Zanar
I'll refer you to Gevlon's blog because for once he had a big point on what he said: http://greedygoblin.blogspot.de/2013/01/11-csm-votes-for-sale_14.html
Rees Noturana
Red Rock Mining Company
#13 - 2013-01-15 15:55:24 UTC
EVE needs to keep a mix of coop and solo gameplay styles. I tend to run solo but that doesn't mean I'm anti-social or really want to play in a single player world.

I have friends. Sometimes we do things together but not all that often.

Living in an MMO means I'm still competing and cooperating with others, even if we aren't in the same fleet or even on at the same time.

This is also space. I think it should feel empty. Some places are so busy I feel like I'm living in a big city and just want to escape to my country place.

_ _

Mhax Arthie
Doomheim
#14 - 2013-01-15 16:02:46 UTC
Kiteo Hatto wrote:
Mhax Arthie wrote:
Why npc's and not players? Let null alliances make incursions in hi sec, for example the goonfleet making a incursion to Jitta :P Now, that would be totally awesome!


Or they could make said "incursions" to others in null. Oh wait....they are blue everywhere. That Jita thing you are talking would be so 1 sided its not even funny.....unless you know, concord/faction police will be helping Roll


DSpite Culhach wrote:

They would tend to be rather one sided events, and someone new would not learn anything much, other then what happens when you're podded. That's for low/null.

Maybe I'm missing something, but same as Sansha is "allowed" to make incursion for a limited time following some simple rules, players should be able to do the same. And if Concord would give out some juicy rewards to clear the incursion, I'm sure that many players would gather to fight back. Something similar is happening in FW where time by time some null alliances drop by and spice up the battles. Burn Jitta was an amazing event, no matter you hated or loved the goons or you were there only to spectate, salvage or fight.
Chandaris
Immortalis Inc.
Shadow Cartel
#15 - 2013-01-15 16:05:03 UTC
People gonna go to low/null when they ready. not when you want them to.

I think incursions are the best thing to happen to highsec. They get people flying together, in fleets, thinking about fitting and fleet comps and they are excellent training for logi and FC's. Fleets and gangs are the lifeblood of low/null

Highsec group content should be encouraged, it lays the framework for what comes after.

I think incursion 'scout' sites should be redesigned for groups of 3-5 with a decent payout on par with the other sites, it would get more people running them together.

Outside of incursions, there are tons of low/null opportunities to fleet up and group play. People just need to do it. A lot of people ignore the second M in mMorpg, but that's fine TBH. It's a sandbox. It's about playing the game you want to play, not the game some nullsec bloc is telling you you should be playing.
Varius Xeral
Doomheim
#16 - 2013-01-15 16:09:42 UTC
Co-op play that can't just be multi-boxed should be the ONLY rewarding play in hisec. Actual solo content should only be rewarding for beginners.

Official Representative of The Nullsec Zealot Cabal

Rees Noturana
Red Rock Mining Company
#17 - 2013-01-15 16:15:13 UTC
Varius Xeral wrote:
Co-op play that can't just be multi-boxed should be the ONLY rewarding play in hisec. Actual solo content should only be rewarding for beginners.


Why?

_ _

Dominic karin
Versatility Production Corporation' LLC
#18 - 2013-01-15 16:23:11 UTC
Kiteo Hatto wrote:
Serptimis wrote:
EVE is already geared toward coop play. Poeple who dont want to play with others just wont
activates when there is another person(alt even...) on grid with you or something..


Defeats the purpose of the whole thread doesn't it?
Kiteo Hatto
The Scope
Gallente Federation
#19 - 2013-01-15 16:29:12 UTC
Dominic karin wrote:
Kiteo Hatto wrote:
Serptimis wrote:
EVE is already geared toward coop play. Poeple who dont want to play with others just wont
activates when there is another person(alt even...) on grid with you or something..


Defeats the purpose of the whole thread doesn't it?


Sadly yes but its not like CCP are going to limit EVE client to only 1 launch per PC, they would lose too many players. I hate alts because it just feels like you are cheating yourself by playing with "yourself" and not others in a MMO.
Dave Stark
#20 - 2013-01-15 16:34:49 UTC
DSpite Culhach wrote:

* If roid fields had the odd larger spawns, miners could call for local help and people could gather to clear it, otherwise the belt might became too dangerous to mine in, and would stay that way till cleared.


why would i want more people to come and steal my ore?
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