These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Any plans on new T2 ships for the next expansion?

First post First post
Author
oldbutfeelingyoung
Perkone
Caldari State
#21 - 2013-01-15 16:55:28 UTC
CCP Ytterbium wrote:
Well, before introducing new tech2 ships we should ideally fix the existing hulls. By that we mainly mean Black Ops, Electronic Attack Ships, Command Ships, Heavy Assault Ships, but the list goes on.

Command Ships are on our direct focus for this year, while this won't add new ships by itself, this change will most likely put obsolete hulls back into the light. Want to use the Eos as an advanced Drone boat? Or the Damnation as a missile spammer? You can.

We do recognize we need more goals for our veterans however, so we do have plans for new tech2 hulls indeed. Exactly how and when is a bit too soon for us to say, but this is definitely being considered.

Hope that is a good tease Twisted



So the next expansion is another rebalance

R.S.I2014

James Amril-Kesh
Viziam
Amarr Empire
#22 - 2013-01-15 16:57:17 UTC
oldbutfeelingyoung wrote:
CCP Ytterbium wrote:
Well, before introducing new tech2 ships we should ideally fix the existing hulls. By that we mainly mean Black Ops, Electronic Attack Ships, Command Ships, Heavy Assault Ships, but the list goes on.

Command Ships are on our direct focus for this year, while this won't add new ships by itself, this change will most likely put obsolete hulls back into the light. Want to use the Eos as an advanced Drone boat? Or the Damnation as a missile spammer? You can.

We do recognize we need more goals for our veterans however, so we do have plans for new tech2 hulls indeed. Exactly how and when is a bit too soon for us to say, but this is definitely being considered.

Hope that is a good tease Twisted



So the next expansion is another rebalance

I don't see where you got the idea that there's only going to be rebalance in the next expansion from his post.
There's no reason to believe that's the case.

Besides, what do you mean by "another"? Sure we had a lot of rebalance in the last expansion, but some of it was cosmetic and there was some content addition as well.

Enjoying the rain today? ;)

Trebor Daehdoow
The Scope
Gallente Federation
#23 - 2013-01-15 17:10:35 UTC
CCP Ytterbium wrote:
Hope that is a good tease Twisted

Rumor has it that the CSM minutes -- smuggled out of CCP at the cost of many Bothan lives -- contains more details on your evil plans.

Private Citizen • CSM in recovery

NEONOVUS
Mindstar Technology
Goonswarm Federation
#24 - 2013-01-15 17:14:54 UTC
Trebor Daehdoow wrote:
CCP Ytterbium wrote:
Hope that is a good tease Twisted

Rumor has it that the CSM minutes -- smuggled out of CCP at the cost of many Bothan lives -- contains more details on your evil plans.

I never understood why we have to tattoo it on their scalps like some pirate map.
Wouldnt taking some pictures and then uploading them to say Facebook be easier?

Also for the rebalance people, its buffing not nerf.
They want to make the ships better not drag them down to be crap.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#25 - 2013-01-15 17:19:55 UTC
CCP Ytterbium wrote:
Well, before introducing new tech2 ships we should ideally fix the existing hulls. By that we mainly mean Black Ops, Electronic Attack Ships, Command Ships, Heavy Assault Ships, but the list goes on.

Command Ships are on our direct focus for this year, while this won't add new ships by itself, this change will most likely put obsolete hulls back into the light. Want to use the Eos as an advanced Drone boat? Or the Damnation as a missile spammer? You can.

We do recognize we need more goals for our veterans however, so we do have plans for new tech2 hulls indeed. Exactly how and when is a bit too soon for us to say, but this is definitely being considered.

Hope that is a good tease Twisted


Dunno what your timescales or plans are but it would be really nice to see more T2 tweaked in 2013.

HACs really need a look at after the T1 cruiser changes.
Recon also could do with a look. Especially Gallente - like those damp bonuses...
Blops. Y NO T2 resists? Perhaps more cargo? Maybe an eeeeeny bit more range?

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Malcanis
Vanishing Point.
The Initiative.
#26 - 2013-01-15 17:21:49 UTC
Dominic karin wrote:
bloodknight2 wrote:
An avatar T2 with 5% bonus per level to armor resistance Pirate


You're ridiculous.


You bite on obvious trolls Blink

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#27 - 2013-01-15 17:23:38 UTC
Trebor Daehdoow wrote:
CCP Ytterbium wrote:
Hope that is a good tease Twisted

Rumor has it that the CSM minutes -- smuggled out of CCP at the cost of many Bothan lives -- contains more details on your evil plans.


If we killed more Bothans, would we get the minutes quicker? I'm just wondering what the constraints are here?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bubanni
Game of Drones
The Initiative.
#28 - 2013-01-15 18:11:12 UTC
CCP Ytterbium wrote:
Well, before introducing new tech2 ships we should ideally fix the existing hulls. By that we mainly mean Black Ops, Electronic Attack Ships, Command Ships, Heavy Assault Ships, but the list goes on.

Command Ships are on our direct focus for this year, while this won't add new ships by itself, this change will most likely put obsolete hulls back into the light. Want to use the Eos as an advanced Drone boat? Or the Damnation as a missile spammer? You can.

We do recognize we need more goals for our veterans however, so we do have plans for new tech2 hulls indeed. Exactly how and when is a bit too soon for us to say, but this is definitely being considered.

Hope that is a good tease Twisted


The interceptors need a little tweaking also, I am thinking about a little more targeting range for the tackle bonused ones (% to point/scram range interceptors)

35-40 km base would work better than the current 25-30 as it would make more sense for people to fit faction points or such
a t2 point has 30km range, on a stiletto, while the lock range is only 31.25ish, however, consider that you can also overload the module, but this is pointless without a lock range increase

Also, from my personal viewpoint, they also need a little extra PG, between 1-5 base, but thats just my personal opinion.

Also, not your department, but the warp speed (AU/s) should matter more... specially on short warps, so you should get someone to poke someone... about improving the warp acceleration mechanics so ships accelerate faster inside warp based on their max warp speed :D just my two cents

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

James Amril-Kesh
Viziam
Amarr Empire
#29 - 2013-01-15 18:16:33 UTC
Bubanni wrote:
CCP Ytterbium wrote:
Well, before introducing new tech2 ships we should ideally fix the existing hulls. By that we mainly mean Black Ops, Electronic Attack Ships, Command Ships, Heavy Assault Ships, but the list goes on.

Command Ships are on our direct focus for this year, while this won't add new ships by itself, this change will most likely put obsolete hulls back into the light. Want to use the Eos as an advanced Drone boat? Or the Damnation as a missile spammer? You can.

We do recognize we need more goals for our veterans however, so we do have plans for new tech2 hulls indeed. Exactly how and when is a bit too soon for us to say, but this is definitely being considered.

Hope that is a good tease Twisted


The interceptors need a little tweaking also, I am thinking about a little more targeting range for the tackle bonused ones (% to point/scram range interceptors)

35-40 km base would work better than the current 25-30 as it would make more sense for people to fit faction points or such
a t2 point has 30km range, on a stiletto, while the lock range is only 31.25ish, however, consider that you can also overload the module, but this is pointless without a lock range increase

Also, from my personal viewpoint, they also need a little extra PG, between 1-5 base, but thats just my personal opinion.

Also, not your department, but the warp speed (AU/s) should matter more... specially on short warps, so you should get someone to poke someone... about improving the warp acceleration mechanics so ships accelerate faster inside warp based on their max warp speed :D just my two cents

Why would I fit a faction point worth 50+ mill on a paper tank ship that costs 15 mill?
It doesn't have anything to do with lock range, which can be increased just fine with signal amps.

I agree completely on the point about warp acceleration, however.

Enjoying the rain today? ;)

oldbutfeelingyoung
Perkone
Caldari State
#30 - 2013-01-15 18:19:39 UTC
James Amril-Kesh wrote:
oldbutfeelingyoung wrote:
CCP Ytterbium wrote:
Well, before introducing new tech2 ships we should ideally fix the existing hulls. By that we mainly mean Black Ops, Electronic Attack Ships, Command Ships, Heavy Assault Ships, but the list goes on.

Command Ships are on our direct focus for this year, while this won't add new ships by itself, this change will most likely put obsolete hulls back into the light. Want to use the Eos as an advanced Drone boat? Or the Damnation as a missile spammer? You can.

We do recognize we need more goals for our veterans however, so we do have plans for new tech2 hulls indeed. Exactly how and when is a bit too soon for us to say, but this is definitely being considered.

Hope that is a good tease Twisted



So the next expansion is another rebalance

I don't see where you got the idea that there's only going to be rebalance in the next expansion from his post.
There's no reason to believe that's the case.

Besides, what do you mean by "another"? Sure we had a lot of rebalance in the last expansion, but some of it was cosmetic and there was some content addition as well.



Now tell me about this great addition you are talking about other then the change of gamemechanics

R.S.I2014

Darvaleth Sigma
Imperial Security Hegemony
#31 - 2013-01-15 18:21:57 UTC
NickyYo wrote:
CCP Ytterbium wrote:
Well, before introducing new tech2 ships we should ideally fix the existing hulls. By that we mainly mean Black Ops, Electronic Attack Ships, Command Ships, Heavy Assault Ships, but the list goes on.

Command Ships are on our direct focus for this year, while this won't add new ships by itself, this change will most likely put obsolete hulls back into the light. Want to use the Eos as an advanced Drone boat? Or the Damnation as a missile spammer? You can.

We do recognize we need more goals for our veterans however, so we do have plans for new tech2 hulls indeed. Exactly how and when is a bit too soon for us to say, but this is definitely being considered.

Hope that is a good tease Twisted


Great! Another cosmetic expansion...


I think your avatar needs a bit of a cosmetic expansion, if I'm honest...


Did anyone ever watch Bulldozer meets Face? Great film.

Give a man a match and you warm him for a day.

Set a man on fire and he's warm for the rest of his life!

Bubanni
Game of Drones
The Initiative.
#32 - 2013-01-15 18:29:16 UTC
James Amril-Kesh wrote:
Bubanni wrote:
CCP Ytterbium wrote:
Well, before introducing new tech2 ships we should ideally fix the existing hulls. By that we mainly mean Black Ops, Electronic Attack Ships, Command Ships, Heavy Assault Ships, but the list goes on.

Command Ships are on our direct focus for this year, while this won't add new ships by itself, this change will most likely put obsolete hulls back into the light. Want to use the Eos as an advanced Drone boat? Or the Damnation as a missile spammer? You can.

We do recognize we need more goals for our veterans however, so we do have plans for new tech2 hulls indeed. Exactly how and when is a bit too soon for us to say, but this is definitely being considered.

Hope that is a good tease Twisted


The interceptors need a little tweaking also, I am thinking about a little more targeting range for the tackle bonused ones (% to point/scram range interceptors)

35-40 km base would work better than the current 25-30 as it would make more sense for people to fit faction points or such
a t2 point has 30km range, on a stiletto, while the lock range is only 31.25ish, however, consider that you can also overload the module, but this is pointless without a lock range increase

Also, from my personal viewpoint, they also need a little extra PG, between 1-5 base, but thats just my personal opinion.

Also, not your department, but the warp speed (AU/s) should matter more... specially on short warps, so you should get someone to poke someone... about improving the warp acceleration mechanics so ships accelerate faster inside warp based on their max warp speed :D just my two cents

Why would I fit a faction point worth 50+ mill on a paper tank ship that costs 15 mill?
It doesn't have anything to do with lock range, which can be increased just fine with signal amps.

I agree completely on the point about warp acceleration, however.


:) Well, for many reasons... Like most suggestions, there is always a personal reason for it... I love flying expensive ships, and I love to "pimp" my interceptor... I consider myself a great interceptor pilot... I been playing eve for years now, but I recently discovered that even with my 120mil SP, the ship I love the most is the simple Stiletto

Flying under skirmish links, with republic fleet warp disruptor... overloaded it can point out to 67.2km with overload... this is quite alot, but it is also expensive for a mere frigate hull... but even without such an expensive point... under skirmish links a t2 point is 45.8 km and 53.8 overloaded, this much range is wasted even with a signal amp fitted... like I said, I know I am biased towards wanting the ship I fly to be "better" but I also believe I am within reason when I suggest that the tackling interceptors get +10km locking range to their base values

regardless of how people fit their ships :3

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#33 - 2013-01-15 18:39:01 UTC
Malcanis wrote:
Ravnik wrote:
I would much prefer fixes / balances etc on existing ships than another bunch of new ships! Hell, there are so many damn ships anyway i never know what to fly!


Exactly. There are literally hundreds of ships we can fly; lack of variety isn't the issue here. Lack of variety of viable ships within the available list of existing hulls is.

I'm really looking forward to the T2 cruiser rebalance.




Fk'in this 100 times. Lack of variety of Viable ships !

Whatever, variety in between a bad active armor rep slow whip and a bad armor rep slow and using drones ships is still variety.
Not overall viable but ...

removed inappropriate ASCII art signature - CCP Eterne

Fanatic Row
Neo T.E.C.H.
#34 - 2013-01-15 18:39:16 UTC
No more ships before the current ones are rebalanced, please.

How about more game systems to use our toys? There's already more than enough ships in the game for the systems available.
mkint
#35 - 2013-01-15 18:40:48 UTC
Yterbium = best dev poster today than any in quite some time.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

DarthNefarius
Minmatar Heavy Industries
#36 - 2013-01-15 19:26:35 UTC
CCP Ytterbium wrote:

Command Ships are on our direct focus for this year, while this won't add new ships by itself, this change will most likely put obsolete hulls back into the light.
Twisted


Does that mean the Wing Commander position will finally get fixed so that they get fleet boosts? Thats been bug reported for how many years now?
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
James Amril-Kesh
Viziam
Amarr Empire
#37 - 2013-01-15 21:40:19 UTC
oldbutfeelingyoung wrote:
Now tell me about this great addition you are talking about other then the change of gamemechanics

Maybe you should read the patch notes.

Enjoying the rain today? ;)

Name Family Name
Imperial Academy
Amarr Empire
#38 - 2013-01-15 22:08:06 UTC  |  Edited by: Name Family Name
CCP Ytterbium wrote:
Well, before introducing new tech2 ships we should ideally fix the existing hulls. By that we mainly mean Black Ops, Electronic Attack Ships, Command Ships, Heavy Assault Ships, but the list goes on.




Good to hear - whilst I appreciate the T1 rebalance, it has left many - if not most - T2 hulls inferior to their T1 counterparts in many aspects such as grid, CPU, speed, agility, cap etc...

IMHO, they should at least have been updated to their T1 counterparts new stats in whatever aspect they were worse as a band-aid to avoid the obsolecence many of them currently face until they get buffed properly.

(Speaking of HACs for the most part - many hulls weren't great to begin with and now their T1 counterparts outshine them in many aspects for a fraction of the price and skilltime...).

Of course this also applies to interdictors and T2 frigs...
Xen Solarus
Furious Destruction and Salvage
#39 - 2013-01-15 22:57:15 UTC
Yes! More T2 ships, that would be awesome!

Though the Dev responce might as well have said "maybe sometime within the next 6 years". Sad

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

James Amril-Kesh
Viziam
Amarr Empire
#40 - 2013-01-15 23:04:36 UTC
Name Family Name wrote:
CCP Ytterbium wrote:
Well, before introducing new tech2 ships we should ideally fix the existing hulls. By that we mainly mean Black Ops, Electronic Attack Ships, Command Ships, Heavy Assault Ships, but the list goes on.




Good to hear - whilst I appreciate the T1 rebalance, it has left many - if not most - T2 hulls inferior to their T1 counterparts in many aspects such as grid, CPU, speed, agility, cap etc...

IMHO, they should at least have been updated to their T1 counterparts new stats in whatever aspect they were worse as a band-aid to avoid the obsolecence many of them currently face until they get buffed properly.

(Speaking of HACs for the most part - many hulls weren't great to begin with and now their T1 counterparts outshine them in many aspects for a fraction of the price and skilltime...).

Of course this also applies to interdictors and T2 frigs...

How could it possibly apply to interdictors? There is no ship that can do what it does, so unless you give regular destroyers the ability to fit interdiction sphere launchers they're not in danger of being obsoleted. EAS I can agree with, they were fairly useless before and now they have T1 counterparts that are as effective as the T2 should have been. Assault ships still work pretty well though, still better than their T1 versions, so I don't see a problem there. An Enyo still hits harder than an Incursus, a Retribution has more ehp and dps than a Punisher, the Harpy and Hawk are both EXCELLENT ships, etc.

HACs are also still doing fairly well for themselves compared to T1 ships, but they do need to be rebalanced.

Enjoying the rain today? ;)