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Nerf High-sec because internet spaceships is not meant to be hello-kitty online

Author
nikon56
UnSkilleD Inc.
#21 - 2013-01-15 16:18:39 UTC
Mike Voidstar wrote:
Low and null sec is more profitable than high sec by quite a bit, except for the pirates killing virtually all profit to be made there. Null sec alliance members who work their space do fine.

Low sec dwellers complaining about lack of defenseless targets in their space have only themselves to blame. You overhunted your territory to the point that nearly all the bears avoid it like the crime filled wasteland you are so proud to make it. Why should a bear move to low sec, where ship losses make missioning there a negative income proposition? Where failed missions occur so frequently your faction gets destroyed. Where you have to bring a fleet of people to do the simplest of things, where you are basically sitting with your thumb up your rear because pirates won't engage where there is an actual fight and the split in profits makes the night both boring and not worth the time for the pvp combat escorts?

The so called pirates kill low sec. You can destroy hi sec all you want, but so long as non-consensual pvp exists along side useless for pvp mission fits, most people are going to go where their risk is manageable. Unless your game is playing mouse, trying to play your game while you can be prevented from doing anything you came to do by mouth breathing baby eaters is not fun. Killing hi sec will not force people into your Target box, it will simply force them out of the game.



while i agree about the reason relative for the lack of bears in low (actually, it is fine for me, cause it is intended).

i don't agree on the revenue side.

yes, you make a bit more income in low, BUT the investment is far far higher than in high sec, and in the end, makes the profit to be LESS than high.

also, said investment is the reason low sec is "overhunted", or what i would call "protected", to protect those investment
nikon56
UnSkilleD Inc.
#22 - 2013-01-15 16:27:37 UTC  |  Edited by: nikon56
TheGunslinger42 wrote:
I thought the point of nullsec was to be an open area in which you could build your own empire, not to be a wild west wasteland that is mechanically incapable of providing basic necessities...

it's an area where you can build your empire, but the current games mechanics makes it so you cannot provide yourself the basic stuff you need, making you rely on highsec industry for your most basic needs, wich is what makes higsec so much economicaly unbalanced.

fix income scaling to follow system sec, provide low and null with game mecahnics allowing them to be autonomous in industrie, and you will fix the issue

for god, the current situation is such that it is more interesting to mine trit in high,make modules you will transport in null, reprocess them to extract trit, than to f***in mine trit in said null!!!
Jorma Morkkis
State War Academy
Caldari State
#23 - 2013-01-15 16:46:46 UTC
Mag's wrote:
Daichi Yamato wrote:
did he press quote instead of just reply? lol

not sure how being able to withstand concord for a bit longer will change things. u have plenty of time to blap things before they arrive, and u cannot seriously expect to survive a concordokken, especially when u cannot warp from the moment u commit a crime.
Well if he didn't, you just gave him a get out of jail free card. LolLol

As far as concord is concerned you are correct, you cannot seriously expect to survive if you have provoked their wrath. Concord is a necessary and required evil.


Pirates are the ones who are supposed to deliver that evul part.

There shouldn't be any ways for pirates to get punished. If a player is a pirate that means he/she is elite. "Pirate" is a profession after all.
Mag's
Azn Empire
#24 - 2013-01-15 19:49:07 UTC
Jorma Morkkis wrote:
Mag's wrote:
Daichi Yamato wrote:
did he press quote instead of just reply? lol

not sure how being able to withstand concord for a bit longer will change things. u have plenty of time to blap things before they arrive, and u cannot seriously expect to survive a concordokken, especially when u cannot warp from the moment u commit a crime.
Well if he didn't, you just gave him a get out of jail free card. LolLol

As far as concord is concerned you are correct, you cannot seriously expect to survive if you have provoked their wrath. Concord is a necessary and required evil.


Pirates are the ones who are supposed to deliver that evul part.

There shouldn't be any ways for pirates to get punished. If a player is a pirate that means he/she is elite. "Pirate" is a profession after all.
So are you using that card?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Crimeo Khamsi
Viziam
Amarr Empire
#25 - 2013-01-15 19:58:09 UTC
Jorma Morkkis wrote:
Mag's wrote:
Danika Princip wrote:
Commander Ted wrote:
High sec is supposed to be safe.



No, it isn't.
This.

High sec is meant to be safer, not safe.


If you think Concord can't be tanked you're wrong.

Use :effort:. Stop whining.


CCP has taken the position that you are not allowed to tank CONCORD and survive. If you do so, it is considered a bannable violation. Thus, you cannot tank CONCORD (well you can do it exactly once, I guess...).
Mike Voidstar
Voidstar Free Flight Foundation
#26 - 2013-01-15 20:26:41 UTC
nikon56 wrote:



while i agree about the reason relative for the lack of bears in low (actually, it is fine for me, cause it is intended).

i don't agree on the revenue side.

yes, you make a bit more income in low, BUT the investment is far far higher than in high sec, and in the end, makes the profit to be LESS than high.

also, said investment is the reason low sec is "overhunted", or what i would call "protected", to protect those investment

I am not sure about what you mean by investment. The problem is that low sec missions still require mission fits, and must somehow also be able to fend off random pvp attacks as well. If you could do that, low sec would be far more profitable than high sec.

This makes it impossible to balance. If you decrease hi sec, or increase low, to the extent that it is worth all the hassle of running from kiddies who think attacking defensless targets is pvp, then it becomes massively over profitable as soon as the pirates are not in system long enough to actually get something done without that hassle.

The issue isn't about the risk, it is about the fact that the only way to mitigate that risk is to either bring enough with you that profitability tanks but you remain able to function, or you sit in station all night because 'pirates' are 'hunting', but won't engage in anything that might be a fight. I get to waste either my time, or my escorts time. Not fun either way.

If bears were able to actually engage pirates with a chance of fighting, this would not be an issue, you would have your targets, and low would be more active with targets willing to risk a fight for the profit. Right now they risk only destruction or a long wait in station, there is no fight.
Crimeo Khamsi
Viziam
Amarr Empire
#27 - 2013-01-15 20:45:39 UTC
Mike Voidstar wrote:

I am not sure about what you mean by investment. The problem is that low sec missions still require mission fits, and must somehow also be able to fend off random pvp attacks as well. If you could do that, low sec would be far more profitable than high sec.

You can "somehow" do that...

1) Fit yourself for PVP (specifically, fit for the ability to run easily, not to fight)
2) Fly to wherever your agent is. Should be a place where the route between agent and typical missions do not pass by any gates that anybody would ever want to camp (or just only accept missions in the same system).
3) Set up insta-undock bookmarks at that station
4) Refit for mission running.
5) Insta-undock when you go out for a mission, and no PVPer will be able to catch you at the station in your mission fit.
6) Open up your D-scan, which has been set to only show you probes/drones.
7) Run your mission, hitting your D-scan at 360 degrees and about 4-5 AU radius every 20-30 seconds or so.
8) If you see any combat probes on D-scan, bail out immediately, and come back to finish the mission a couple hours later.

This will prevent any "random" PVP attacks from threatening your mission fit, unless it's a whole pack of highly organized people with some extraordinarily skilled scanner amongst their ranks. Which is very rare. I've never had any problems.

Anybody who can't figure this sort of stuff out, or who doesn't have the diligence to follow through with it, deserve to be poor... (and they would be, if high sec missions were appropriately much less profitable than low sec ones). They don't require "balancing" to help them make money even though they refuse to fly carefully.
Domineren
Knights Of the Ruined Empire
#28 - 2013-01-15 20:54:14 UTC  |  Edited by: Domineren
Jorma Morkkis wrote:
Mag's wrote:
Daichi Yamato wrote:
did he press quote instead of just reply? lol

not sure how being able to withstand concord for a bit longer will change things. u have plenty of time to blap things before they arrive, and u cannot seriously expect to survive a concordokken, especially when u cannot warp from the moment u commit a crime.
Well if he didn't, you just gave him a get out of jail free card. LolLol

As far as concord is concerned you are correct, you cannot seriously expect to survive if you have provoked their wrath. Concord is a necessary and required evil.


Pirates are the ones who are supposed to deliver that evul part.

There shouldn't be any ways for pirates to get punished. If a player is a pirate that means he/she is elite. "Pirate" is a profession after all.

Leave the hisec miners alone...they make your ships at an affordable price. When the drones stopped dropping alloy guess what? prices on things went up. When incursions came out guess what? prices went even higher. If you get rid of Concord and not punish pirates guess what? Prices hit 200 mil for a battlecruiser...on the bright side at least plex prices will drop...as will player participation in the game. Its kind of like in an ecosystem. If you have too many predators then they starve because there are no prey.


*waits to be called a hisec miner/carebear...even though in rebirth...*

Senn Denroth - Highsec PVP is only for the elite of the elite....

Ex-Rebirth....and miner.  Fight me.

sabre906
The Scope
Gallente Federation
#29 - 2013-01-15 20:57:30 UTC  |  Edited by: sabre906
Domineren wrote:
Jorma Morkkis wrote:
Mag's wrote:
Daichi Yamato wrote:
did he press quote instead of just reply? lol

not sure how being able to withstand concord for a bit longer will change things. u have plenty of time to blap things before they arrive, and u cannot seriously expect to survive a concordokken, especially when u cannot warp from the moment u commit a crime.
Well if he didn't, you just gave him a get out of jail free card. LolLol

As far as concord is concerned you are correct, you cannot seriously expect to survive if you have provoked their wrath. Concord is a necessary and required evil.


Pirates are the ones who are supposed to deliver that evul part.

There shouldn't be any ways for pirates to get punished. If a player is a pirate that means he/she is elite. "Pirate" is a profession after all.

Leave the hisec miners alone...they make your ships at an affordable price. When the drones stopped dropping alloy guess what? prices on things went up. When incursions came out guess what? prices went even higher. If you get rid of Concord and not punish pirates guess what? Prices hit 200 mil for a battlecruiser...on the bright side at least plex prices will drop...as will player participation in the game. Its kind of like in an ecosystem. If you have too many predators then they starve because there are no prey.


*waits to be called a hisec miner/carebear...even though in rebirth...*


Ah, nerfing the hand that feeds you. Such are the winners of the Darwin prize.Big smile
Crimeo Khamsi
Viziam
Amarr Empire
#30 - 2013-01-15 21:10:20 UTC  |  Edited by: Crimeo Khamsi
Domineren wrote:

Leave the hisec miners alone...they make your ships at an affordable price. When the drones stopped dropping alloy guess what? prices on things went up. When incursions came out guess what? prices went even higher. If you get rid of Concord and not punish pirates guess what? Prices hit 200 mil for a battlecruiser...on the bright side at least plex prices will drop...as will player participation in the game. Its kind of like in an ecosystem. If you have too many predators then they starve because there are no prey.


*waits to be called a hisec miner/carebear...even though in rebirth...*


These are all temporary effects. Yes, ores will for awhile become more expensive, and PLEX will drop, and people will unsubscribe. However, later on:

1) The miners who stick around will LEARN how to operate safely in low sec and will begin successfully mining there instead, regaining the earlier ore yields (or even more so). Ore availability will go back up again, and prices will stabilize. (Also, those who already mine in low or null sec will suddenly get more ore per hour, so the initial shock wouldn't be as large as you think anyway.)

2) Once people realize how much better of a game it is when risk and reward are properly balanced, more people will subscribe to the game in the future, more so than the number that left earlier. Good games make more money. Then PLEX and everything else will stabilize as well.


Also, it doesn't really matter anyway if, for example, PLEX prices are high or low. The whole point of PLEX is specifically so that there can be a market, and so that players will automatically set the perfect economic price for their game time, without CCP having to worry about it. Whatever price PLEX is at any point in time, that's exactly the price it should be to make CCP more money. That is the brilliance of proxy-payment/multiple layers of game currency, and the reason why a large number of the most successful MMOs these days use such a model.

PLEX prices also cannot be said to be "good" or "bad" for the players, no matter what they are. Any price can only ever be good for some players and bad for the others (on either side of the transaction). And over time, the price will always, by definition, stabilize such that it is in fact equally good for those on both sides of the transaction. (that's WHY the price ends up there)
Domineren
Knights Of the Ruined Empire
#31 - 2013-01-15 21:21:39 UTC
Crimeo Khamsi wrote:
Domineren wrote:

Leave the hisec miners alone...they make your ships at an affordable price. When the drones stopped dropping alloy guess what? prices on things went up. When incursions came out guess what? prices went even higher. If you get rid of Concord and not punish pirates guess what? Prices hit 200 mil for a battlecruiser...on the bright side at least plex prices will drop...as will player participation in the game. Its kind of like in an ecosystem. If you have too many predators then they starve because there are no prey.


*waits to be called a hisec miner/carebear...even though in rebirth...*


These are all temporary effects. Yes, ores will for awhile become more expensive, and PLEX will drop, and people will unsubscribe. However, later on:

1) The miners who stick around will LEARN how to operate safely in low sec and will begin successfully mining there instead, regaining the earlier ore yields (or even more so). Ore availability will go back up again, and prices will stabilize. (Also, those who already mine in low or null sec will suddenly get more ore per hour, so the initial shock wouldn't be as large as you think anyway.)

2) Once people realize how much better of a game it is when risk and reward are properly balanced, more people will subscribe to the game in the future, more so than the number that left earlier. Good games make more money. Then PLEX and everything else will stabilize as well.


Also, it doesn't really matter anyway if, for example, PLEX prices are high or low. The whole point of PLEX is specifically so that there can be a market, and so that players will automatically set the perfect economic price for their game time, without CCP having to worry about it. Whatever price PLEX is at any point in time, that's exactly the price it should be to make CCP more money. That is the brilliance of proxy-payment/multiple layers of game currency, and the reason why a large number of the most successful MMOs these days use such a model.

PLEX prices also cannot be said to be "good" or "bad" for the players, no matter what they are. Any price can only ever be good for some players and bad for the others (on either side of the transaction). And over time, the price will always, by definition, stabilize such that it is in fact equally good for those on both sides of the transaction. (that's WHY the price ends up there)

No mate you don't understand...the drop in subscriptions would drive ccp to make micro transactions or go bankrupt...most miners are alts or ate afk miners...if they can't AFL mine in hisec then what is the point of plexing the character? Tldr learn how the economy of Eve and miners tie in together

Senn Denroth - Highsec PVP is only for the elite of the elite....

Ex-Rebirth....and miner.  Fight me.

sabre906
The Scope
Gallente Federation
#32 - 2013-01-15 21:25:12 UTC
Domineren wrote:
Crimeo Khamsi wrote:
Domineren wrote:

Leave the hisec miners alone...they make your ships at an affordable price. When the drones stopped dropping alloy guess what? prices on things went up. When incursions came out guess what? prices went even higher. If you get rid of Concord and not punish pirates guess what? Prices hit 200 mil for a battlecruiser...on the bright side at least plex prices will drop...as will player participation in the game. Its kind of like in an ecosystem. If you have too many predators then they starve because there are no prey.


*waits to be called a hisec miner/carebear...even though in rebirth...*


These are all temporary effects. Yes, ores will for awhile become more expensive, and PLEX will drop, and people will unsubscribe. However, later on:

1) The miners who stick around will LEARN how to operate safely in low sec and will begin successfully mining there instead, regaining the earlier ore yields (or even more so). Ore availability will go back up again, and prices will stabilize. (Also, those who already mine in low or null sec will suddenly get more ore per hour, so the initial shock wouldn't be as large as you think anyway.)

2) Once people realize how much better of a game it is when risk and reward are properly balanced, more people will subscribe to the game in the future, more so than the number that left earlier. Good games make more money. Then PLEX and everything else will stabilize as well.


Also, it doesn't really matter anyway if, for example, PLEX prices are high or low. The whole point of PLEX is specifically so that there can be a market, and so that players will automatically set the perfect economic price for their game time, without CCP having to worry about it. Whatever price PLEX is at any point in time, that's exactly the price it should be to make CCP more money. That is the brilliance of proxy-payment/multiple layers of game currency, and the reason why a large number of the most successful MMOs these days use such a model.

PLEX prices also cannot be said to be "good" or "bad" for the players, no matter what they are. Any price can only ever be good for some players and bad for the others (on either side of the transaction). And over time, the price will always, by definition, stabilize such that it is in fact equally good for those on both sides of the transaction. (that's WHY the price ends up there)

No mate you don't understand...the drop in subscriptions would drive ccp to make micro transactions or go bankrupt...most miners are alts or ate afk miners...if they can't AFL mine in hisec then what is the point of plexing the character? Tldr learn how the economy of Eve and miners tie in together


Why do you bother to explain? See below reply earlier, for how winners of the Darwin prize thinks:Big smile

cytheras wrath wrote:
sabre906 wrote:
Nice ideas there. Once Eve's the way you want, all 5 of you bittervets left in the game can get together and figure out how to fund CCP.Lol


its easy, us 5 vets will have everyone's isk ( stuff ) and buy the remaining plex's to the point, where we will have enough game time in our 5 accounts to keep ccp happy for atleast a month or so. then we go play minecraft or something.

in reality, i dont play eve as much as i use to simply because its boring, there is no 'omfg this happened to me today' or any other form of excitement, and the amount of time i can invest in games is already limited.

i agree eve is a great game, but there is no short and sweet things that are entertaining or keep me wanting to come back for more.

i think the only time i actually said ill come back was when incarna was release ( i was bitterly disapointed ) and put off by this, so i stoped playing, i didnt un-subscribe because i didnt want to fall behind in my training for when they actually release something that makes up for the failure.

which brings me to why i posted this to begin with, CCP is making this sandbox more and more into a 'theme park' sandbox. where if you want to do X your limited to do it this way or that way.

CCP needs to get off that train of mind, and just provide us the tools to craft or carve out what we want to do, which brings me to why i want this change. CCP has made highsec way too safe, and when way to safe is where everyone hangs out and plays, the rest of the game is very bland and well crappy.

i dont want to be a miner that sits in highsec and watchs a static laser show, i dont want to be a mission runner that does the same thing all the time (actually waiting for the dynamic AI rats and try that new toy out ). i dont want to be part of a nullsec alliance and be forced to play on their schedule, and i dont want to chill in low sec where i have to find people to kill and not meet new people because no one hangs out in low sec. its also been harder and harder to perform piracy profitably, which is the whole point of piracy ( pillaging and looting for profit of merchant ships ).
Crimeo Khamsi
Viziam
Amarr Empire
#33 - 2013-01-15 21:25:18 UTC  |  Edited by: Crimeo Khamsi
Quote:
most miners are alts or ate afk miners...


Citation needed. Also, alts can still be used in low-sec, last I heard.
Mole Guy
Bob's Bait and Tackle
#34 - 2013-01-15 21:32:32 UTC
uuuh...im a carebear and i think its too safe for me in high sec, please allow me to get blown up more...???




sounds like a weak attempt at reverse psychology from a pvper...


but what do i know?

i dont think its safe enough in high sec personally. altho i live in null, when i travel through, it can be more dangerous than in null.
all these high sec gate camps suck. it should be an act of war to scan someone.

but hey. it isnt, yet.

but it does sound like a pvp ventriloquist...just wondering who he thinks the dummy is...=)
Domineren
Knights Of the Ruined Empire
#35 - 2013-01-15 22:15:30 UTC
sabre906 wrote:


Why do you bother to explain? See below reply earlier, for how winners of the Darwin prize thinks:Big smile



Because I like to get likes on the forum xD

Senn Denroth - Highsec PVP is only for the elite of the elite....

Ex-Rebirth....and miner.  Fight me.

Goldensaver
Maraque Enterprises
Just let it happen
#36 - 2013-01-15 22:59:45 UTC
cytheras wrath wrote:
sabre906 wrote:
Nice ideas there. Once Eve's the way you want, all 5 of you bittervets left in the game can get together and figure out how to fund CCP.Lol


its easy, us 5 vets will have everyone's isk ( stuff ) and buy the remaining plex's to the point, where we will have enough game time in our 5 accounts to keep ccp happy for atleast a month or so. then we go play minecraft or something.

in reality, i dont play eve as much as i use to simply because its boring, there is no 'omfg this happened to me today' or any other form of excitement, and the amount of time i can invest in games is already limited.

i agree eve is a great game, but there is no short and sweet things that are entertaining or keep me wanting to come back for more.

i think the only time i actually said ill come back was when incarna was release ( i was bitterly disapointed ) and put off by this, so i stoped playing, i didnt un-subscribe because i didnt want to fall behind in my training for when they actually release something that makes up for the failure.

which brings me to why i posted this to begin with, CCP is making this sandbox more and more into a 'theme park' sandbox. where if you want to do X your limited to do it this way or that way.

CCP needs to get off that train of mind, and just provide us the tools to craft or carve out what we want to do, which brings me to why i want this change. CCP has made highsec way too safe, and when way to safe is where everyone hangs out and plays, the rest of the game is very bland and well crappy.

i dont want to be a miner that sits in highsec and watchs a static laser show, i dont want to be a mission runner that does the same thing all the time (actually waiting for the dynamic AI rats and try that new toy out ). i dont want to be part of a nullsec alliance and be forced to play on their schedule, and i dont want to chill in low sec where i have to find people to kill and not meet new people because no one hangs out in low sec. its also been harder and harder to perform piracy profitably, which is the whole point of piracy ( pillaging and looting for profit of merchant ships ).


Uhhh... Simply buying all the PLEX from other players will do nothing if there's no new PLEX being injected because just paying the ISK gives CCP no real money to operate off of.

Crimeo Khamsi wrote:
Mike Voidstar wrote:

I am not sure about what you mean by investment. The problem is that low sec missions still require mission fits, and must somehow also be able to fend off random pvp attacks as well. If you could do that, low sec would be far more profitable than high sec.

You can "somehow" do that...

1) Fit yourself for PVP (specifically, fit for the ability to run easily, not to fight)
2) Fly to wherever your agent is. Should be a place where the route between agent and typical missions do not pass by any gates that anybody would ever want to camp (or just only accept missions in the same system).
3) Set up insta-undock bookmarks at that station
4) Refit for mission running.
5) Insta-undock when you go out for a mission, and no PVPer will be able to catch you at the station in your mission fit.
6) Open up your D-scan, which has been set to only show you probes/drones.
7) Run your mission, hitting your D-scan at 360 degrees and about 4-5 AU radius every 20-30 seconds or so.
8) If you see any combat probes on D-scan, bail out immediately, and come back to finish the mission a couple hours later.

This will prevent any "random" PVP attacks from threatening your mission fit, unless it's a whole pack of highly organized people with some extraordinarily skilled scanner amongst their ranks. Which is very rare. I've never had any problems.

Anybody who can't figure this sort of stuff out, or who doesn't have the diligence to follow through with it, deserve to be poor... (and they would be, if high sec missions were appropriately much less profitable than low sec ones). They don't require "balancing" to help them make money even though they refuse to fly carefully.

The issue is that the moment some "pirate" shows up on d-scan you have to warp off which reduces your ISK/hour rate. And if it happens too often then your ISK/hour rate is far worse than in high sec. And you can't stick around and fight the pirates because PvE fits are **** for fighting pirates (and don't typically carry points), and PvP fits struggle (to say the least) with PvE.

So since you can't fit to defend yourself, you have to warp off. Since you have to warp off you're making less money. Since you're making less money you just go back to high-sec and make more money with less hassle. If you could fit for PvE and still have a decent chance when it came to PvP then lowbears would be a lot more common. As it is you're just better off being in high-sec.
Crimeo Khamsi
Viziam
Amarr Empire
#37 - 2013-01-15 23:10:33 UTC
Goldensaver wrote:

The issue is that the moment some "pirate" shows up on d-scan you have to warp off which reduces your ISK/hour rate. And if it happens too often then your ISK/hour rate is far worse than in high sec. And you can't stick around and fight the pirates because PvE fits are **** for fighting pirates (and don't typically carry points), and PvP fits struggle (to say the least) with PvE.


Yeah dude, that's why this thread is about nerfing high sec (or altnernatively, buffing low sec). So that even WITH the pirates, your isk/hour will no longer be worse than it is in high sec.

That's sort of the whole point. All you did is describe the problem that is being addressed here.
Goldensaver
Maraque Enterprises
Just let it happen
#38 - 2013-01-15 23:23:23 UTC
Crimeo Khamsi wrote:
Goldensaver wrote:

The issue is that the moment some "pirate" shows up on d-scan you have to warp off which reduces your ISK/hour rate. And if it happens too often then your ISK/hour rate is far worse than in high sec. And you can't stick around and fight the pirates because PvE fits are **** for fighting pirates (and don't typically carry points), and PvP fits struggle (to say the least) with PvE.


Yeah dude, that's why this thread is about nerfing high sec (or altnernatively, buffing low sec). So that even WITH the pirates, your isk/hour will no longer be worse than it is in high sec.

That's sort of the whole point. All you did is describe the problem that is being addressed here.

Ah, you seemed to be implying (to me) that low-sec is fine because you can always run away. I was just pointing out that even if you make more money (on paper) one has to take into account that there's no way you'll make that paper cash rate when you're losing it every time somebody shows up on d-scan.

I'm with you on that high-sec is too good of an option. I wouldn't mind moving to low-sec to mission if and only if the potential profit would be substantially better so that I can at least break even versus my current income rate in high-sec. And for the risk and attention I'd actually like to make more money even with the time loss due to pirates than in high-sec.

However they do it, I don't care. But they have to make a reason to move out of high-sec.
Jorma Morkkis
State War Academy
Caldari State
#39 - 2013-01-15 23:35:29 UTC
Crimeo Khamsi wrote:
2) Once people realize how much better of a game it is when risk and reward are properly balanced, more people will subscribe to the game in the future, more so than the number that left earlier. Good games make more money. Then PLEX and everything else will stabilize as well.


- Characters with -5.0 or lower sec status are allowed to do everything (including destroying stations) they want in hisec without any punishment.
- Characters who try to punish characters with -5.0 or lower sec status will be killed on sight by Concord.
- Characters with -5.0 or lower sec status can freely jump capitals and supercapitals into hisec.
Mike Voidstar
Voidstar Free Flight Foundation
#40 - 2013-01-15 23:41:48 UTC  |  Edited by: Mike Voidstar
Quote:
Yeah dude, that's why this thread is about nerfing high sec (or altnernatively, buffing low sec). So that even WITH the pirates, your isk/hour will no longer be worse than it is in high sec.

That's sort of the whole point. All you did is describe the problem that is being addressed here.


It's been tried before. Rewards in Low Sec have been buffed more than once over the years in an effort to do exactly what you wish. It still hasn't worked.

There is literally no amount of ISK I can make in an area such as lowsec to put up with that hassle in what is my leisure time. I'm fine with PvP, I'm not fine with being the helpless target of epeen stroking mouth breathing baby eaters.

It is not fun to play helpless mouse to a pack of hungry cats for 99.9% of carebears. My play time in low sec is at the mercy of a group of people that would think it was funny if they could actualy make you cry. I would be insane to think it's at all reasonable for me to have to set up special book marks, manually hit D-Scan every 30 seconds, and dock for a few hours whenever someone feels like trying to kill me since I can't fight back. All that to counter some random mouth breather who logs on, jumps in a relatively cheap ship, and goes hunting. Option B is bring PvP combat pilots, split the profit to pointlesnes, and let them sit bored because they won't be engaged. I'm simply not going to pay to play this game to provide for some asshat's entertainment.

Granted, he's not getting what he wants either, unless his goal was to force others to waste their time. I'd fight him if I could have a chance at winning. I'd fight him if he'd stick around when I switced to a PvP ship. Neither happens. So I came because I like missioning, and I got to sit in station and spin my ship. Yay, really worth the price of the game for that riveting gameplay. Better to just avoid lowsec and go do something else where goals can actually be accomplished doing activities I enjoy.

If you want to hunt a target in low sec that way, put me on the payroll. Provide me ships and 2 plex a month and I'll be in any system trying to mission as you wish, just so you can hunt me. My actual real life job is more fun than the playstyle you are trying to force on carebears.