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SuperCapital and Force projection is way too easy in EvE

Author
Eternum Praetorian
Doomheim
#161 - 2013-01-14 23:27:12 UTC
James Amril-Kesh wrote:
Eternum Praetorian wrote:
James Amril-Kesh wrote:
Definition: back pedal. "To pedal back".



Very good... now do "Pedal back and forth".

But that's not backpedaling, that's backforthpedaling, or rockpedaling, or something I made up because I wanted something to accuse the other party to this discussion of doing.



Well done then sir, you should be very proud of yourself. But didn't this thread have something to do with Titans?

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James Amril-Kesh
Viziam
Amarr Empire
#162 - 2013-01-14 23:28:01 UTC
Mayhaw Morgan wrote:
Haha, maybe we should start calling EVE "Internet Ships", since things like jump bridges make the space between them so meaningless.

Except they increase the meaning of holding space because the people who hold space have a mobility advantage.
So stop with the rhetoric, please.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#163 - 2013-01-14 23:29:31 UTC
Eternum Praetorian wrote:
James Amril-Kesh wrote:
Eternum Praetorian wrote:
James Amril-Kesh wrote:
Definition: back pedal. "To pedal back".



Very good... now do "Pedal back and forth".

But that's not backpedaling, that's backforthpedaling, or rockpedaling, or something I made up because I wanted something to accuse the other party to this discussion of doing.



Well done then sir, you should be very proud of yourself. But didn't this thread have something to do with Titans?

It apparently had something to do with the fact that there was x > 1 titans in the game and this was bad for whatever reason, and we should somehow fix this by making it harder to move around and thus necessitate x >> 1 titans which is for some reason better than before even though this proliferation was the apparent root of the problem.

Enjoying the rain today? ;)

Eternum Praetorian
Doomheim
#164 - 2013-01-14 23:32:04 UTC  |  Edited by: Eternum Praetorian
James Amril-Kesh wrote:
Mayhaw Morgan wrote:
Haha, maybe we should start calling EVE "Internet Ships", since things like jump bridges make the space between them so meaningless.

Except they increase the meaning of holding space because the people who hold space have a mobility advantage.
So stop with the rhetoric, please.



Equally as valid of a point is "how much space do you need"?


Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space, effectively making eve a much bigger place. You would just have to add a few more regional gates into deep null sec to offset being so far deep into no man's land, which many null sec'ers would appreciate.


This could be seen as a "buff" to the size of the EVE universe, without having to expand it graphically. I see nothing terribly wrong with that.

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

James Amril-Kesh
Viziam
Amarr Empire
#165 - 2013-01-14 23:38:16 UTC
Eternum Praetorian wrote:
Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space

So sure of this, you are.

Enjoying the rain today? ;)

Andski
Science and Trade Institute
Caldari State
#166 - 2013-01-14 23:44:33 UTC  |  Edited by: Andski
A spool-up requirement is reasonable. Mass limits for cynos only means that nobody would jump /less/ than 10 supers or 8 titans to a lone cyno, ever. Why? Because it makes a counter-drop that much more difficult. You'd need 5-10 cynos for any serious counter-drop, which is just ridiculous. This basically allows people to use supers with less risk of interference, which is dumb dumb dumb.

Spool-up timers are a decent idea worth discussion, but cyno mass limits are just silly

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

GreenSeed
#167 - 2013-01-14 23:50:09 UTC  |  Edited by: GreenSeed
fukier wrote:
masternerdguy wrote:
Titan bridging is fine, the issue if anything is how cheap the fuel to do it is.

Blame ice miners for making too much ice.



Balance should never be based on cost.

See Tiers and Titans for that reason.



that's not cost, that's upkeep.


if you make bridging cost exponential, any alliance would go broke in seconds if they tried to hot drop more than a small taskforce.


the same logic should be applied to SoV, want to control half of null? sure, no problem., that'll be 45.8 quadrillion isk per month.
Eternum Praetorian
Doomheim
#168 - 2013-01-14 23:50:44 UTC  |  Edited by: Eternum Praetorian
James Amril-Kesh wrote:
Eternum Praetorian wrote:
Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space

So sure of this, you are.



Are you suggesting that most all of null sec is a living zones where people frequent often, make isk in often, live in and there are more then 1-2 or a small handful of people within at any given time (if that?)


Just to be clear so I can be "certain" of what you are saying before I slap some dotlan in your face. Let's just be clear in order to avoid more "communication issues" in this thread shall we?

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

fukier
Gallente Federation
#169 - 2013-01-15 00:01:16 UTC
Andski wrote:
A spool-up requirement is reasonable. Mass limits for cynos only means that lighting nobody would jump /less/ than 10 supers or 8 titans to a lone cyno, ever. Why? Because it makes a counter-drop that much more difficult. You'd need 5-10 cynos for any serious counter-drop, which is just ridiculous. This basically allows people to use supers with less risk of interference, which is dumb dumb dumb.

Spool-up timers are a decent idea worth discussion, but cyno mass limits are just silly


hmm a reasonable response...

there is hope for goons after all <3


At the end of the game both the pawn and the Queen go in the same box.
GreenSeed
#170 - 2013-01-15 00:01:57 UTC
Eternum Praetorian wrote:
James Amril-Kesh wrote:
Eternum Praetorian wrote:
Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space

So sure of this, you are.



Are you suggesting that most all of null sec is a living zones where people frequent often, make isk in often, live in and there are more then 1-2 or a small handful of people within at any given time (if that?)


Just to be clear so I can be "certain" of what you are saying before I slap some dotlan in your face. Let's just be clear in order to avoid more "communication issues" in this thread shall we?



are you suggesting that if i scratch the paint of a remote POS i wouldn't get dropped on by force as big as if had flown all the way deep in Sov and attacked that alliances main outpost?

your argument is moot and pointless, and shows you don't understand the problem at all, we know they don't use that space, we know no one is there, that's not the point. the whole point is that they don't use it, they maybe have absolutely no development done on it, but they can defend it as if it were of some "vital" importance.

that's what people mean when they say "power projection" is bullshit and should be severely limited. your argument is great when turned around... they don't need to be able to hotdrop there, because they don't use that space, because they don't care for it, not enough to defend it by having people sit on it, or near it.
Eternum Praetorian
Doomheim
#171 - 2013-01-15 00:05:13 UTC
GreenSeed, it doesn't seem like you have been reading along with my posts, because your reply seems to be directed towards someone else, who wrote about something completely different then i did. Did you quote the wrong section by accident?

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Andski
Science and Trade Institute
Caldari State
#172 - 2013-01-15 00:14:23 UTC
actually basically any upper limit to force projection would mean that nobody would use less force than that upper limit allows

for example if bridging 200 ships on top of you costs 1b and 201 costs 2b, we'd drop 200 each time, guaranteed

you're not limiting force projection, you're specifying an "I win" critical mass

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

James Amril-Kesh
Viziam
Amarr Empire
#173 - 2013-01-15 01:02:51 UTC
Eternum Praetorian wrote:
James Amril-Kesh wrote:
Eternum Praetorian wrote:
Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space

So sure of this, you are.



Are you suggesting that most all of null sec is a living zones where people frequent often, make isk in often, live in and there are more then 1-2 or a small handful of people within at any given time (if that?)

Yeah, let's make null an even bigger pain in the ass to move around in, that'll definitely fix the problem.

Enjoying the rain today? ;)

Alavaria Fera
GoonWaffe
#174 - 2013-01-15 01:07:27 UTC
James Amril-Kesh wrote:
Eternum Praetorian wrote:
James Amril-Kesh wrote:
Eternum Praetorian wrote:
Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space

So sure of this, you are.

Are you suggesting that most all of null sec is a living zones where people frequent often, make isk in often, live in and there are more then 1-2 or a small handful of people within at any given time (if that?)

Yeah, let's make null an even bigger pain in the ass to move around in, that'll definitely fix the problem.

You won't hear much complaining after a while.

Because everyone will have returned to the promised land of Highsec.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Varius Xeral
Doomheim
#175 - 2013-01-15 01:22:42 UTC
Spool up timers seem perfectly reasonable. It's the limitation capacitors were supposed to impose, but as always the players found a way to organize around it. Putting a hard cap on force projection in terms of time is a fine idea. Same as putting hard caps on moon values.

Official Representative of The Nullsec Zealot Cabal

Nexus Day
Lustrevik Trade and Travel Bureau
#176 - 2013-01-15 01:36:36 UTC
If the canon was based upon space travel coming as a result of navigators huffing "spice" to fold space I could see an argument against the OP. But in EvE space travel is supposed to be somewhat based on science and technology.

Yet whenever someone questions the validity of the "science" in EvE or uses a form of logic out come the "This is how it works and we like it that way!"instead of admitting the OP has a valid argument.

But in the end it comes down to this, and OP pay attention. If it works and it is easy to implement and manage by CCP it isn't going to change, science and logic be damned!
Andski
Science and Trade Institute
Caldari State
#177 - 2013-01-15 01:42:50 UTC
Varius Xeral wrote:
Spool up timers seem perfectly reasonable. It's the limitation capacitors were supposed to impose, but as always the players found a way to organize around it. Putting a hard cap on force projection in terms of time is a fine idea. Same as putting hard caps on moon values.


I think a cooldown would be better, honestly. Something like not being able to jump twice within x amount of time, rather than killing off hotdrops.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Varius Xeral
Doomheim
#178 - 2013-01-15 01:57:14 UTC
Andski wrote:
I think a cooldown would be better, honestly. Something like not being able to jump twice within x amount of time, rather than killing off hotdrops.


That's what I meant. Sorry, just blowing through the thread not reading.

Official Representative of The Nullsec Zealot Cabal

Flurk Hellbron
Science and Trade Institute
Caldari State
#179 - 2013-01-15 02:02:12 UTC
masternerdguy wrote:
Titan bridging is fine, the issue if anything is how cheap the fuel to do it is.

Blame ice miners for making too much ice.


Oups........... did not know ice miners MAKE ice..... Shocked
Super spikinator
Hegemonous Conscripts
#180 - 2013-01-15 02:36:02 UTC
Flurk Hellbron wrote:
masternerdguy wrote:
Titan bridging is fine, the issue if anything is how cheap the fuel to do it is.

Blame ice miners for making too much ice.


Oups........... did not know ice miners MAKE ice..... Shocked


There'd be no ice isotopes if it wasn't for us 'roids
No tankless yield fit macks, those afk nuts
They'll afk their way to glory and they have all the luck
There'd be no ice isotopes if it wasn't for us 'roids