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SuperCapital and Force projection is way too easy in EvE

Author
Sarah Schneider
Native Freshfood
Minmatar Republic
#141 - 2013-01-14 21:53:19 UTC  |  Edited by: Sarah Schneider
Nicolo da'Vicenza wrote:
Firstly, nullsec has the most fights of any class of sec space.


Why I would like to believe it is so, it's not, statistically, hisec has the highest numbers of ships killed during the past few years (that's from dotlan statistics), but.. there's a "but" though...

Yusef Yeasef Yosef wrote:

I think you may be assuming too much.

They want fights, but I think it has come to the point over that last several years where Power Projection is actually stifling what null sec could be, and is actually preventing fights in the long run.

I know it is hard for you to see this. But many have felt the same, for many years now.


You're also assuming too much. Stating someting as "is actually" doesn't automagically made it a fact. It is still your opinion, based on your knowledge, based on your assumption and perhaps (or should I say) hopefully based on your research/analysis; but regardless of what it may sound like, it's still going to be an opinion, nothing more.

You see, "power projection" is also what enables massive scale engagement on virtually any ship sizes from frigs, large subcaps to titans. If you address this topic from the perspective of fights, how can you come up with a logical deduction which resulted in it potentially prevents people from doing fights in the the long run? tools of power projection are what enables large scale engagements, with larger ships with larger numbers. Huge numbers of cruisers, battlecruisers and battleship hulls are destroyed because of this, this is what differentiates null and hisec, sure, hisec in whole has more number of ships destroyed, but what are they? you don't normally see a fleet of 100 or 200 BSes brawling each other in hisec, but you see them in null on a daily basis, that's what null was designed for, a huge pond of sand to accommodate massive scale fights, Jump Bridges, Titan Bridges, Blops Bridges, Cynos, Jump Drives are tools to make it happen.

That's what CCP designed it for, that's what people been using it for and it works. There are fights everywhere, from solo, smallgang, mid-sized fleet/brawls just like hisec and lowsec and the massive scale battles, invasions, politics, stories, metagaming across Eve Universe that's possible because CCP provided us with tools to make it happen. Power Projection is what enables large scale conflicts, large conflicts across regions are what make up stories and news, it's what enables people to say "I was there" because they participated in certain events that's big enough or unique enough to be memorable. You don't say "I was there" because you just won a 5v5 fight with some gang in the next system do you? The stories and the experience promotes further conflicts, people are going to, say, hate some big entity just because there's no one else to hate or it's just fun to hate them, people are gonna band together and fight this entity, and whether who won eventually, the cycle continues. This has happened before and it will happen again. This is nullsec. This is Eve.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Natsett Amuinn
Caldari Provisions
Caldari State
#142 - 2013-01-14 21:53:56 UTC
Zloco Crendraven wrote:
Natsett Amuinn wrote:
Zloco Crendraven wrote:
Natsett Amuinn wrote:

I'm sure it's nothing to do with capital production. Nah, can't be.


That could be slowed down too, yep.

It can be, find the PoS's and ******* blow them up.

Same goes for supers and titans in null. Find them, and then blow up the PoS's.


Why should CCP do the job for you?


LoL u are funny.

I hear that a lot.

Oh god is another popular phrase I hear as well.
I'll use my better judment and not end that with a mom joke.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#143 - 2013-01-14 21:55:56 UTC
Natsett Amuinn wrote:
Zloco Crendraven wrote:
Natsett Amuinn wrote:
Zloco Crendraven wrote:
Natsett Amuinn wrote:

I'm sure it's nothing to do with capital production. Nah, can't be.


That could be slowed down too, yep.

It can be, find the PoS's and ******* blow them up.

Same goes for supers and titans in null. Find them, and then blow up the PoS's.


Why should CCP do the job for you?


LoL u are funny.

I hear that a lot.

Oh god is another popular phrase I hear as well.
I'll use my better judment and not end that with a mom joke.


Of course u hear it... Roll

BALEX, bringing piracy on a whole new level.

Eternum Praetorian
Doomheim
#144 - 2013-01-14 21:59:21 UTC  |  Edited by: Eternum Praetorian
Natsett Amuinn wrote:

Please explain why you think I'm to stupid to understand what proliferation means?

I even put it in a sentence properly for you.





I didn't think so at first, but your previous posts convinced me that you either 1. did not understand what it meant or 2. did not agree that it existed in EVE. You after all were asking for "proof of proliferation" and expecting the Op to count all of the titans in nullsec. I simply called you out on it.


Clear enough?

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

James Amril-Kesh
Viziam
Amarr Empire
#145 - 2013-01-14 22:01:53 UTC
Let's reset SMA.

Enjoying the rain today? ;)

Nicolo da'Vicenza
Viziam
Amarr Empire
#146 - 2013-01-14 22:04:54 UTC  |  Edited by: Nicolo da'Vicenza
Sarah Schneider wrote:
Nicolo da'Vicenza wrote:
Firstly, nullsec has the most fights of any class of sec space.


Why I would like to believe it is so, it's not, statistically, hisec has the highest numbers of ships killed during the past few years (that's from dotlan statistics), but.. there's a "but" though...
I said fights. Not tutorial kills.

http://evenews24.com/2012/02/15/malefactor-lowsec-by-the-numbers/ wrote:
Kills by sec group, 2011, no pods/rookies etc, FIXED: High 423447, Low 705378, Null 1135046, WH 132089

...broken down to: 15.6% high sec, 27.8% low sec, 50.1% null sec, and 6.5% WH.
Natsett Amuinn
Caldari Provisions
Caldari State
#147 - 2013-01-14 22:13:03 UTC
Eternum Praetorian wrote:
Natsett Amuinn wrote:

Please explain why you think I'm to stupid to understand what proliferation means?

I even put it in a sentence properly for you.





I didn't think so at first, but your previous posts convinced me that you either 1. did not understand what it meant or 2. did not agree that it existed in EVE. You after all were asking for "proof of proliferation" and expecting the Op to count all of the titans in nullsec. I simply called you out on it.


Clear enough?

There's a difference between saying "proliferation" and OVER profliferation.

The OP is impling that titans have been overproliferated, IE; there are to many of them.

Obviously there is more than one, but no one but CCP knws exactly how many exist. I'm not even allowed to know how many the GSF has, for very good reasons.

You guys are also using a word that has no negative or positive conotation as a negative. The "proliferation", as if theres thousands of them all over null sec.
Sarah Schneider
Native Freshfood
Minmatar Republic
#148 - 2013-01-14 22:16:10 UTC
Nicolo da'Vicenza wrote:
Sarah Schneider wrote:
Nicolo da'Vicenza wrote:
Firstly, nullsec has the most fights of any class of sec space.


Why I would like to believe it is so, it's not, statistically, hisec has the highest numbers of ships killed during the past few years (that's from dotlan statistics), but.. there's a "but" though...
I said fights. Not tutorial kills.

Ah, in that case, you're right then.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Eternum Praetorian
Doomheim
#149 - 2013-01-14 22:22:22 UTC  |  Edited by: Eternum Praetorian
Natsett Amuinn wrote:


The OP is impling that titans have been overproliferated, IE; there are to many of them.



And "Over" is that opinion I was talking about. An amount of titans and supers needed to create super + titan heavy fleets far exceeds the amount needed to function at the head of a far more diverse fleet as an "all but stand alone super ship". The amount of supers and titans that exist in game now far exceed the needs of opinion 2 in terms of fleet functioning and fleet structure.



No one opinion is superior to the other (as I had stated)
Both can work and both are valid. They are just two ideas of how Eve can be.




This is all I have been saying this entire time. But i do enjoy watching you pedal back and forth as you try to get ahead in a debate. What would these forums be without people like you to play with. P

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Natsett Amuinn
Caldari Provisions
Caldari State
#150 - 2013-01-14 22:29:13 UTC  |  Edited by: Natsett Amuinn
Eternum Praetorian wrote:
Natsett Amuinn wrote:


The OP is impling that titans have been overproliferated, IE; there are to many of them.



And "Over" is that opinion I was talking about. An amount of titans and supers needed to create super + titan heavy fleets far exceeds the amount needed to function at the head of a far more diverse fleet as an "all but stand alone super ship". The amount of supers and titans that exist in game now far exceed the needs of opinion 2 in terms of fleet functioning and fleet structure.



No one opinion is superior to the other (as I had stated)
Both can work and both are valid. They are just two ideas of how Eve can be.




This is all I have been saying this entire time. But i do enjoy watching you pedal back and forth as you try to get ahead in a debate. What would these forums be without people like you to play with. P

lol, I'm backpedalling again?

I guess it's my turn to ask, do you know what backpedalling even means?

Because I have not once changed my opinion in this thread. I have maintained, and continue to maintain, that you and the OP are wrong.

Backpedalling.
That's funny.

And you still didn't look at my drawings. That's not fair, I looked at your screenshot you called a drawing.
Another word that apparently confuses you.
Eternum Praetorian
Doomheim
#151 - 2013-01-14 22:32:25 UTC
Quote:
pedal back and forth



See... you can't seem to read.

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Natsett Amuinn
Caldari Provisions
Caldari State
#152 - 2013-01-14 22:39:30 UTC
Eternum Praetorian wrote:
Quote:
pedal back and forth



See... you can't seem to read.

When all else fails be a bad troll? Gotcha.
Grath Telkin
Amok.
Goonswarm Federation
#153 - 2013-01-14 22:50:47 UTC
fukier wrote:
Grath Telkin wrote:
Ahh good, more posts about caps from people who have no clue about caps.


Hey guys, guys, something reasonable like 20km of the shields guys, reasonable



Hey grath you are one my fav peeps...

I would love to hear what your thoughts are on this? as you are in i would think the biggest super cap alliance there is and have the most experiance with them.

you are direct and i like that even though sometimes you come off as a jerk...



I think its a lot of words about nothing really. People are mad that there are bigger more aggressive fish in the pond than they are, and its stopping them from being the biggest fish in their local little pond some times.

They want that nerfed.


Probably wont happen, not saying wont, but probably wont. Somewhere in EVE there is a guy who can field more of something than you can, and if he comes near you, he's going to kill your something with his something. It scales all the way up through every type of game play. Roamers, campers, lowsec guys, fleet guys. Theres always a somebody who can do it a little different and or better in some regard than you can.

Crying and asking for things to get nerfed wont change that. We'll still drop right in on your cap group.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Eternum Praetorian
Doomheim
#154 - 2013-01-14 22:53:57 UTC  |  Edited by: Eternum Praetorian
Natsett Amuinn wrote:
Eternum Praetorian wrote:
Quote:
pedal back and forth



See... you can't seem to read.

When all else fails be a bad troll? Gotcha.



No I am serious. To pedal back is to back step, what you were doing was back stepping and when that did not work you began to wiggle in various metaphorical "directions" in a vein attempt to assert yourself above others in the discussion. This is not a troll, it is a legitimate observation of the tactics you employ, be it conscious or subconscious on your part.


To put more simply "pedal back and forth".



But if you're to simple minded to understand the difference between the two ideas, then I will keep my higher level discussions to myself in the future. Would you like a cookie?

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

James Amril-Kesh
Viziam
Amarr Empire
#155 - 2013-01-14 22:55:34 UTC
Definition: back pedal. "To pedal back".

Enjoying the rain today? ;)

Eternum Praetorian
Doomheim
#156 - 2013-01-14 23:01:29 UTC
James Amril-Kesh wrote:
Definition: back pedal. "To pedal back".



Very good... now do "Pedal back and forth".

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

NEONOVUS
Mindstar Technology
Goonswarm Federation
#157 - 2013-01-14 23:14:43 UTC
Ooh I have one!
Make it so that the other side gets a jump bridge jammer, that when active prevents these drops.
Now for real fun also have it shut down the gates.
Thus the system is perfectly safe.
Except for the 48 hour window in which it spools down and back up.
Or just limit the number of bridges into an area for a period of time.
After being exceeed no more until dt
Of course these all require that sov be about doing stuff not just sitting around the giant block of hp
Perhaps make it like fw but sov is given to whoever gets all the indexes to one level.
James Amril-Kesh
Viziam
Amarr Empire
#158 - 2013-01-14 23:23:05 UTC
Eternum Praetorian wrote:
James Amril-Kesh wrote:
Definition: back pedal. "To pedal back".



Very good... now do "Pedal back and forth".

But that's not backpedaling, that's backforthpedaling, or rockpedaling, or something I made up because I wanted something to accuse the other party to this discussion of doing.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#159 - 2013-01-14 23:24:21 UTC
NEONOVUS wrote:
Ooh I have one!
Make it so that the other side gets a jump bridge jammer, that when active prevents these drops.
Now for real fun also have it shut down the gates.
Thus the system is perfectly safe.
Except for the 48 hour window in which it spools down and back up.
Or just limit the number of bridges into an area for a period of time.
After being exceeed no more until dt
Of course these all require that sov be about doing stuff not just sitting around the giant block of hp
Perhaps make it like fw but sov is given to whoever gets all the indexes to one level.

All of these are very easily abused.

Enjoying the rain today? ;)

Mayhaw Morgan
State War Academy
Caldari State
#160 - 2013-01-14 23:25:14 UTC
Nicolo da'Vicenza wrote:
Sarah Schneider wrote:
Nicolo da'Vicenza wrote:
Firstly, nullsec has the most fights of any class of sec space.


Why I would like to believe it is so, it's not, statistically, hisec has the highest numbers of ships killed during the past few years (that's from dotlan statistics), but.. there's a "but" though...
I said fights. Not tutorial kills.

http://evenews24.com/2012/02/15/malefactor-lowsec-by-the-numbers/ wrote:
Kills by sec group, 2011, no pods/rookies etc, FIXED: High 423447, Low 705378, Null 1135046, WH 132089

...broken down to: 15.6% high sec, 27.8% low sec, 50.1% null sec, and 6.5% WH.


You said "fights". You did not say "ship kills".

Many fights in high sec end in a stalemate. Some call them station games. Others might call it force protection. But, if you're bubbled, outnumber, in a system with no stations ( that will let you dock), with hostiles who can engage you with extreme prejudice for 5 jumps in any direction, etc. you're probably gonna die. In high sec, if you can warp off, you can survive. There is also the lemming mentality of fleets, where, by the time they all realize they are losing, half of them are dead. That doesn't mean null sec is more conducive to PVP. It means PVP in null sec is more likely to end in a ship loss. If you're at the Jita 4 -4 undock in your officer fitted Vindicator, you bet your ass you're gonna dock that bad boy rather than whelp with the rest of your fleet, no matter what your FC says. It doesn't mean there wasn't a fight.

Force PROTECTION . . . it's an interesting counter-point to force PROJECTION. You can only really do one of them at a time since projecting your force means exposing it, and protecting it means putting it in a place where it is safer, rather than where it can do the most damage . . . well, in the real world, anyway. Not so much in EVE Online.

Haha, maybe we should start calling EVE "Internet Ships", since things like jump bridges make the space between them so meaningless.