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SuperCapital and Force projection is way too easy in EvE

Author
Natsett Amuinn
Caldari Provisions
Caldari State
#261 - 2013-01-15 18:17:38 UTC  |  Edited by: Natsett Amuinn
fukier wrote:


now you bring up nietzsche... nothing in the end is good or bad its just a matter of perspective...

but yeah i get your point... i would love to see after a sov revamp a global reset of everyone... then watch the fireworks and eat popcorn... but tahts just me i like more conflicts with not already determined results...

And that's perfectly fair and reasonable.

Unfortunately CCP hasn't developed a single mechanic to support your vision of null. In fact, they've done exactly the opposite over the last 10 years.

That's not an accident.
Natsett Amuinn
Caldari Provisions
Caldari State
#262 - 2013-01-15 18:18:54 UTC
Yusef Yeasef Yosef wrote:
It looks like this thread is getting a bit stale. Time to breathe some life into it.



A good fix for the power projection issue would be to remove jump drives from all ships, but leave the jump portals and reduce their range to the adjacent system.

Then allow Cap/Super Caps to use Null Sec gates and Caps to use Low Sec gates.

This will bring back some strategic thinking into the game as in "should I move my forces there?" "or will I get boxed in that dead end constellation by superior forces?"

Moving your forces somewhere will mean something again, and be closer to RL warefare.

This will make it far more difficult to maintain large patches of Sov and will remove the "hot drop o'clock" insta travel that has often broken games in the past. It is broken here, even though many will not admit it.

Jump drives and Jump Portals were interesting when they were rare, but now they are so common, it actually breaks the game by allowing and encouraging massive orgs to take over huge amounts of space.

This was not what Eve was meant to be. This is what Eve has become due to the Devs catering to the few, IMO. Blink


Silly way of breathing life into something.


Quick, bring me the dead horse!!!!!
Murk Paradox
Ministry of War
Amarr Empire
#263 - 2013-01-15 18:19:12 UTC
Natsett Amuinn wrote:
Murk Paradox wrote:
Natsett Amuinn wrote:
Murk Paradox wrote:



No.

We already established that null is a wartorn battlefield. We already established ccp designed it so. This is what we've been talking about for these last few pages. Even to the point we aren't even talking anymore about the mechanics, but the applications of those mechanics.

Otherwise, there is no need for a titan in the first place.

Now there is a bunch of bullshit.

You sir, are dead wrong.



Feel free to reread all the pages we used to get here.

I'm sorry, you're not very bright.

Maybe you should actually read the thread, and maybe count how many of the posts belong to me; which begins at post number 6, you troll.



I'm not trolling, I've been keeping up with the entire thread, even agree with you on many points and have said so.

"That is the misconception.
Null isn't intended to be a place of turmoil or chaos. It's intended to be the player run counterpart to high sec, where there can exist turmoil and chaos becuase the players make it so.

It seems people have come to this conclusion, that because there is no concord in null, that null is supposed to be the place players go to constantly fight with others. Diplomacy isn't a one way street though, you can negotiate peace a well as war.

If tomorrow, all of null turned blue and we started working together, null would be working as intended. Just like tomorrow if everyone reset, it would be working as intended"

You said that, and even mentioned saying you needed a titan to make it easier to go shoot someone. (That post was edited to be fair).

If I'm using your words, and told I'm not very bright... well.. you got me there I guess! Your forum diplomacy is a strong indication of how you play it seems. Again, I agree with you on many points, and you want to go insulting people.

I didn't think we wanted this thread locked, but there you go, escalating.

Please don't. I even mentioned using this thread to be contructive in the sense of growth and community.

You decided to act like an asshat.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

James Amril-Kesh
Viziam
Amarr Empire
#264 - 2013-01-15 18:20:50 UTC
Not sure if you completely misinterpreted what he said or you're just spinning his words to suit your own agenda.

Enjoying the rain today? ;)

Yusef Yeasef Yosef
Doomheim
#265 - 2013-01-15 18:22:01 UTC
Natsett Amuinn wrote:
Yusef Yeasef Yosef wrote:
It looks like this thread is getting a bit stale. Time to breathe some life into it.



A good fix for the power projection issue would be to remove jump drives from all ships, but leave the jump portals and reduce their range to the adjacent system.

Then allow Cap/Super Caps to use Null Sec gates and Caps to use Low Sec gates.

This will bring back some strategic thinking into the game as in "should I move my forces there?" "or will I get boxed in that dead end constellation by superior forces?"

Moving your forces somewhere will mean something again, and be closer to RL warefare.

This will make it far more difficult to maintain large patches of Sov and will remove the "hot drop o'clock" insta travel that has often broken games in the past. It is broken here, even though many will not admit it.

Jump drives and Jump Portals were interesting when they were rare, but now they are so common, it actually breaks the game by allowing and encouraging massive orgs to take over huge amounts of space.

This was not what Eve was meant to be. This is what Eve has become due to the Devs catering to the few, IMO. Blink


Silly way of breathing life into something.


Quick, bring me the dead horse!!!!!


It has been staring you in the face this entire thread. Lol

Meet the new thread, same as the old one, 2-3+ years ago.

Murk Paradox
Ministry of War
Amarr Empire
#266 - 2013-01-15 18:23:34 UTC
James Amril-Kesh wrote:
Not sure if you completely misinterpreted what he said or you're just spinning his words to suit your own agenda.


I'm not here to start a fight so I don't know if I'm on edge and meant to see that as a reply to me, or if it's just a kneejerk reponse to feel entitled.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Natsett Amuinn
Caldari Provisions
Caldari State
#267 - 2013-01-15 18:24:42 UTC  |  Edited by: Natsett Amuinn
Murk Paradox wrote:



I'm not trolling, I've been keeping up with the entire thread, even agree with you on many points and have said so.

"That is the misconception.
Null isn't intended to be a place of turmoil or chaos. It's intended to be the player run counterpart to high sec, where there can exist turmoil and chaos becuase the players make it so.

It seems people have come to this conclusion, that because there is no concord in null, that null is supposed to be the place players go to constantly fight with others. Diplomacy isn't a one way street though, you can negotiate peace a well as war.

If tomorrow, all of null turned blue and we started working together, null would be working as intended. Just like tomorrow if everyone reset, it would be working as intended"

You said that, and even mentioned saying you needed a titan to make it easier to go shoot someone. (That post was edited to be fair).

If I'm using your words, and told I'm not very bright... well.. you got me there I guess! Your forum diplomacy is a strong indication of how you play it seems. Again, I agree with you on many points, and you want to go insulting people.

I didn't think we wanted this thread locked, but there you go, escalating.

Please don't. I even mentioned using this thread to be contructive in the sense of growth and community.

You decided to act like an asshat.

I hardly encourage anyone to agree with me. I even openly posted my intent is to **** you off enough to come shoot me. Don't act suprised by my posts.

Null is not, nor has it ever been established, as the place of constant contlict.

It's taken 10 years of player activity for null sec to take shape. A year from now it could look completely different, and that's it's real beauty.


What the players have done, and the mechanics CCP has developed are in complete opposition to the idea that null is intended to be a place of constant conflict.

It is not possible for me to be wrong.
We wouldn't be having this conversation if I was, because null would be working the way you guys think it should, and it's not.


PS: I apologize for saying you're not very bright, you told me to read this thread, of which I may have the most posts in. Dur.
Natsett Amuinn
Caldari Provisions
Caldari State
#268 - 2013-01-15 18:30:03 UTC
Yusef Yeasef Yosef wrote:


It has been staring you in the face this entire thread. Lol

Meet the new thread, same as the old one, 2-3+ years ago.


I honestly don't know what you're trying to say.
Murk Paradox
Ministry of War
Amarr Empire
#269 - 2013-01-15 18:33:27 UTC
Who is "we"?

You keep saying "we". "WE" are all players in the same game, regardless what anyone thinks. CCP makes the decisions regardless of what "we" want.

You tell me I should learn to read, and I've read, and I've put my input to it. "I" don't care whether you agree to it or not. I have no problem giving "YOU" credit where it belongs.

It's quite simple. YOU are either going to be a part of the problem, or a part of the solution. Regardless of who else does what.

As it stands, "I" would like to see it be easier for a smaller corp to be able to get into Null and make a name and hold some space.

"I" do not want to have to have a 1,000 man corp to do it without getting my ass handed to me. We all know the polulation doesn't allow for simply get the manpower needed to do what you say, because well, they don't want to.

MOST of the population wants to be a part of the mob to piggyback into riches and content and that's fine. The game allows it.

But using it in a sort of offhand remark like it's easy is fallacy.

Especially when you have titans and hotdrops and further monsters of war encouraging you to leave.

And still I try, and will try. Even when in a corner of stain the one station gets caught by a bubble of 20+ goons to station camp until they got pushed out.

That's fine! I am ok with it. That's the turmoil and chaos of null!

But yet you are saying I'm wrong? Seriously? There is nothing in 6q for the goons to come take as their own. It's npc space. It's a place for me to station up, try to build something, and be a part of something. Yep, lost a ship. It happens. Again, cool that's why I'm there.

But you are trying to say it's a player ran highsec without concord, yet your corp is the one who came into npc null to bubble a station and pick off stragglers. Which again fits MY way of thinking. But you are professing somethign entirely different.

And that's the bullshit I'm calling you out of.

Goons were the ones creating the turmoil and chaos. And you are the one trying to say it isn't like that.

So remind me what "we" are we talking about?

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#270 - 2013-01-15 18:40:38 UTC
Any rate, back on track, I don't want this to be between me and you in a forum fight it's ********. I still want to know why it's "better" for a bridge to allow large fleets to span long distances as oppossed to focus fights on borders. (Which btw allows for better development of sov space for industry if industry ever becomes something worth its time in null).

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Natsett Amuinn
Caldari Provisions
Caldari State
#271 - 2013-01-15 18:46:06 UTC  |  Edited by: Natsett Amuinn
Murk Paradox wrote:
Any rate, back on track, I don't want this to be between me and you in a forum fight it's ********. I still want to know why it's "better" for a bridge to allow large fleets to span long distances as oppossed to focus fights on borders. (Which btw allows for better development of sov space for industry if industry ever becomes something worth its time in null).


Pardon me,

What war exactly are you talking about?
Ours against NCdot? Our neighbor?

Isn't IRC razors neighbor?

isn't AAA HBC's neighbor?

Who's solar fighting again?


What EVE are you guys playing? What war is the CFC jumping to the other side fo the map for?
When did AAA hot drop VFK? Or any GSF system?

Where are all these massive, long distance hotdrops occuring?
And who's fighting someone on the other side of the map from them, in an active campaign to take space?


And your small group can get into null!
It's called diplomacy.

Who's not letting you?


You guys do understand that the GSF isn't comprised of a bunch of Goonwaffe overflow corps right?
TnT isn't Goonwaffe, they're TnT.
Guys that hold sov in GSF space, aren't multithousand man corps.
Yusef Yeasef Yosef
Doomheim
#272 - 2013-01-15 18:48:16 UTC
Natsett Amuinn wrote:
Yusef Yeasef Yosef wrote:


It has been staring you in the face this entire thread. Lol

Meet the new thread, same as the old one, 2-3+ years ago.


I honestly don't know what you're trying to say.



This topic is a dead horse. There are players on both sides of the issue and rarely does anyone's postion change from bringing it up again. It always ends up like watching a dog chase its tail. It keeps going round and round with little resolved.

Insta travel has always been bad game design in a MMO and it is no different in Eve.

Insta travel is the direct cause of the issue with power projection in this game. Most of it is due to jump drives, but clone jumping has its evils as well. The both should be removed. Just make implants unpluggable every 24 hrs.

Many will not support this due to the drastic change, but I think it would in the long run, be one of the best changes for the long term health of the game.

It would make jumping through that stargate and moving to the big unknown mean far more than it does now.

More like what it used to, before jump drives and jump clones. Eve lost something as a result of those being added to the game.

Natsett Amuinn
Caldari Provisions
Caldari State
#273 - 2013-01-15 18:50:21 UTC
That is no "instatravel" in EVE, wtf.

How many titans does it take to get from one side of the map to the other? And what do you need to do to set that up?
Spurty
#274 - 2013-01-15 18:54:42 UTC
I always liked the idea of the cyno ships mass being part of the computation for what mass can be launched

Cyno frigate = here come frigates
Cyno cruiser = here come Cruisers and frigates
Exception for covert recons and black ops

Would require a minimal change to how the game plays today.
Would generate tears from the poor bridging alliances
Would also affect regular cap movement. No more noob ship cynos

I don't have an issue with force projection. I do see a gap in the richness of the game and strategy elements there.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Murk Paradox
Ministry of War
Amarr Empire
#275 - 2013-01-15 19:00:10 UTC
Natsett Amuinn wrote:
Murk Paradox wrote:
Any rate, back on track, I don't want this to be between me and you in a forum fight it's ********. I still want to know why it's "better" for a bridge to allow large fleets to span long distances as oppossed to focus fights on borders. (Which btw allows for better development of sov space for industry if industry ever becomes something worth its time in null).


Pardon me,

What war exactly are you talking about?
Ours against NCdot? Our neighbor?

Isn't IRC razors neighbor?

isn't AAA HBC's neighbor?

Who's solar fighting again?


What EVE are you guys playing? What war is the CFC jumping to the other side fo the map for?
When did AAA hot drop VFK? Or any GSF system?

Where are all these massive, long distance hotdrops occuring?
And who's fighting someone on the other side of the map from them, in an active campaign to take space?


And your small group can get into null!
It's called diplomacy.

Who's not letting you?


You guys do understand that the GSF isn't comprised of a bunch of Goonwaffe overflow corps right?
TnT isn't Goonwaffe, they're TnT.
Guys that hold sov in GSF space, aren't multithousand man corps.



I did not mention a war. But my small group isn't really that small of a group, but that's not the point.

And I totally know what you mean by TnT references to your coalition. Dvice is a small corp by itself. No Value is a bit bigger as it has quite a few corporations, of which fight quite often in Stain. Whether it be versus Test, Tribal, Goons, Solar, whoever.

Diplomacy aside, we all know it isn't up to the individual to make decisions, so I won't speak for any diplomatic entities. But I do know wars and fights start for far less.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Yusef Yeasef Yosef
Doomheim
#276 - 2013-01-15 19:03:46 UTC
Natsett Amuinn wrote:
That is no "instatravel" in EVE, wtf.

How many titans does it take to get from one side of the map to the other? And what do you need to do to set that up?



A jump drive, or jump bridge, is insta travel regardless of the distance limitations.
And as far as the difficulty of setting up a temp titan bridge network? Easier than many would like the average player to believe.

larger Orgs have an easier time doing it, which is the whole problem we are talking about.
Natsett Amuinn
Caldari Provisions
Caldari State
#277 - 2013-01-15 19:06:30 UTC
Murk Paradox wrote:
Natsett Amuinn wrote:
Murk Paradox wrote:
Any rate, back on track, I don't want this to be between me and you in a forum fight it's ********. I still want to know why it's "better" for a bridge to allow large fleets to span long distances as oppossed to focus fights on borders. (Which btw allows for better development of sov space for industry if industry ever becomes something worth its time in null).


Pardon me,

What war exactly are you talking about?
Ours against NCdot? Our neighbor?

Isn't IRC razors neighbor?

isn't AAA HBC's neighbor?

Who's solar fighting again?


What EVE are you guys playing? What war is the CFC jumping to the other side fo the map for?
When did AAA hot drop VFK? Or any GSF system?

Where are all these massive, long distance hotdrops occuring?
And who's fighting someone on the other side of the map from them, in an active campaign to take space?


And your small group can get into null!
It's called diplomacy.

Who's not letting you?


You guys do understand that the GSF isn't comprised of a bunch of Goonwaffe overflow corps right?
TnT isn't Goonwaffe, they're TnT.
Guys that hold sov in GSF space, aren't multithousand man corps.



I did not mention a war. But my small group isn't really that small of a group, but that's not the point.

And I totally know what you mean by TnT references to your coalition. Dvice is a small corp by itself. No Value is a bit bigger as it has quite a few corporations, of which fight quite often in Stain. Whether it be versus Test, Tribal, Goons, Solar, whoever.

Diplomacy aside, we all know it isn't up to the individual to make decisions, so I won't speak for any diplomatic entities. But I do know wars and fights start for far less.

Who uses titans outside of war, and how often?

The theme appears to be that people use titans to hotdrop a blob on a system far, far away and that prevents smaller groups from entering null.

The entire issue of small groups in null boils down to the idea that because they're small they can't survive a war, which they shouldn't.

Who in here is having their roaming gangs hotdropped by a blob, from a titan bridge, by a someone 30 jumps away? No one.



There's a perception problem, not a mechanics one.
fukier
Gallente Federation
#278 - 2013-01-15 19:06:59 UTC  |  Edited by: fukier
Natsett Amuinn wrote:
It's taken 10 years of player activity for null sec to take shape. A year from now it could look completely different, and that's it's real beauty.





indeed... but that is after 3 iterations of sov mechanics...

though in a year i am really excited to see all the drama... hopefully the hbc/cfc war will be all its cut out to be...
At the end of the game both the pawn and the Queen go in the same box.
Natsett Amuinn
Caldari Provisions
Caldari State
#279 - 2013-01-15 19:08:10 UTC
Yusef Yeasef Yosef wrote:
Natsett Amuinn wrote:
That is no "instatravel" in EVE, wtf.

How many titans does it take to get from one side of the map to the other? And what do you need to do to set that up?



A jump drive, or jump bridge, is insta travel regardless of the distance limitations.
And as far as the difficulty of setting up a temp titan bridge network? Easier than many would like the average player to believe.

larger Orgs have an easier time doing it, which is the whole problem we are talking about.

The fact that I can ask you,

How long does it take to go 20 jumps with a titan, makes it rather clear there is no instatravel in EVE.


You don't get to redefine how "instant" works.
Natsett Amuinn
Caldari Provisions
Caldari State
#280 - 2013-01-15 19:09:39 UTC  |  Edited by: Natsett Amuinn
fukier wrote:
Natsett Amuinn wrote:
It's taken 10 years of player activity for null sec to take shape. A year from now it could look completely different, and that's it's real beauty.





indeed... but that is after 3 iterations of sev mechanics...
...


Say that again please.
and again
and again
and again.


I want you to keep repeating that until it sinks in.

Do it.

PS: A large corporation in null is no more capable of holding space than a small one.

If most of Goonwaffes allies turned on us tomorrow, we would not be any better off than a 100 man corp in null.
That is working as intended.

You do nothing ALONE here. You have to have friends, and the more powerful the better.
Again, working as intended.