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SuperCapital and Force projection is way too easy in EvE

Author
fukier
Gallente Federation
#1 - 2013-01-14 16:21:26 UTC  |  Edited by: fukier
SuperCapital and Force projection is way too easy in EvE. As it stands you can hotdrop 40 Titians and 40 SC with a full subcap force with just one cyno.

My Proposal is to give mass limits on Cyno’s and Titan Jump Bridges to limit the ability to easily hot drop ship across the EVE Universe.

The idea is if you want to move more then 8 Titans or 10ish Super Carriers you will need to have more then one active Cyno.

A regular Cyno will now have a mass limit of around 20 billion kg.

Also if you want to Bridge your fleet you will need more then one Titan (Titan JB mass limit is independent from Cyno Mass limit)

Titan JB will now be a two way Worm Hole that has a mass limit of 10 billion kg which is ruff around 50ish battleships.

Hopefully if balanced correctly this will make it much harder to move mega fleets around and will allow for more flavor when doing fleet ops.

I am not sure if this should also include covert cynos this is up to debate.

Also an idea for cap ships is having an independent spool up time for Jump Drives that way you cant just use ET and cap rechargers to move cap fleets fast.

Also Now fow a titan to use its Bridge it needs to be sitting outside the pos shield.

TLDR:
Cyno now has a mass limit of 20 billion kg (just over 8 Titans or 10 super carriers)
Titan Jump Bridge now works as a two way Worm Hole that has a mass limit of 10 billion kg (about 50ish Battleships)
Jump Drives now have an independent spool up time to activate (time is 10 min with a new skill that can reduce to 5 min at lev V) Also if a titan wants to activate the Bridge it needs to be sitting outside the pos shield.
At the end of the game both the pawn and the Queen go in the same box.
masternerdguy
Doomheim
#2 - 2013-01-14 16:22:41 UTC
Titan bridging is fine, the issue if anything is how cheap the fuel to do it is.

Blame ice miners for making too much ice.

Things are only impossible until they are not.

fukier
Gallente Federation
#3 - 2013-01-14 16:23:46 UTC
masternerdguy wrote:
Titan bridging is fine, the issue if anything is how cheap the fuel to do it is.

Blame ice miners for making too much ice.



Balance should never be based on cost.

See Tiers and Titans for that reason.
At the end of the game both the pawn and the Queen go in the same box.
masternerdguy
Doomheim
#4 - 2013-01-14 16:27:21 UTC  |  Edited by: masternerdguy
fukier wrote:
masternerdguy wrote:
Titan bridging is fine, the issue if anything is how cheap the fuel to do it is.

Blame ice miners for making too much ice.



Balance should never be based on cost.

See Tiers and Titans for that reason.


You're right, it shouldn't be. But that has nothing to do with titan bridging.

Without a titan you lose a wide variety of tactics. You lose ambush and recon power, you lose force projection, and you lose logistics power. But you don't gain anything.

People who want titan bridging nerfed tend to come in 2 categories.


  1. Brawl or die. You seem to have some weird sense of honor that EWAR, force multipliers, etc are unfair or dishonerable and should be removed so the guy who "brawls" best wins.
  2. Losers. You're losing your space because you failed to play EVE properly and are trying to blame someone else.

Things are only impossible until they are not.

fukier
Gallente Federation
#5 - 2013-01-14 16:32:04 UTC
I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...

Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop...
At the end of the game both the pawn and the Queen go in the same box.
Natsett Amuinn
Caldari Provisions
Caldari State
#6 - 2013-01-14 16:34:18 UTC  |  Edited by: Natsett Amuinn
fukier wrote:
I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...

Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop...

Actually what you're asking for is to make it harder to conquer a sytem, when people keep crying that it's already to easy to defend with current sov mechanics.

You're also saying that the "proliferation" is a problem, and then saying that you should need to build MORE titans. WTF?

PS: Your alliance also holds zero sov apparently. Which means you're asking for nerfs to things that your alliance probably has no real use for.

Or is that the problem? You guys can't get sov, and think that this kind of nerf will make it easier for you?
baltec1
Bat Country
Pandemic Horde
#7 - 2013-01-14 16:35:50 UTC
fukier wrote:
I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...

Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop...


They dont sit outside a POS.
Natsett Amuinn
Caldari Provisions
Caldari State
#8 - 2013-01-14 16:39:26 UTC
baltec1 wrote:
fukier wrote:
I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...

Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop...


They dont sit outside a POS.

Why would he know this?

His alliance doesn't have any sov in null to park a titan safely anyways. What a shocker.
BoBoZoBo
MGroup9
#9 - 2013-01-14 16:41:16 UTC  |  Edited by: BoBoZoBo
fukier wrote:
I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...

Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop...



This makes a lot of sense. The bringe in question is essentially without limits and it makes sense that this technology would have some-kind of limit like that as you need power to transmit such mass and being able to transport unlimited mass means unlimited power. There are not many items like this in eve that DONT have limits. Hell, even NPC stargates have trouble after enough ships passing through it at one time.

I find it hard to argue with this logic overall from a logic/tactical/immersion/roleplay standpoint and it could make space "smaller"

Primary Test Subject • SmackTalker Elite

fukier
Gallente Federation
#10 - 2013-01-14 16:47:00 UTC
Natsett Amuinn wrote:
fukier wrote:
I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...

Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop...

Actually what you're asking for is to make it harder to conquer a sytem, when people keep crying that it's already to easy to defend with current sov mechanics.

You're also saying that the "proliferation" is a problem, and then saying that you should need to build MORE titans. WTF?

PS: Your alliance also holds zero sov apparently. Which means you're asking for nerfs to things that your alliance probably has no real use for.

Or is that the problem? You guys can't get sov, and think that this kind of nerf will make it easier for you?


What does my alliance affiliation have anything to do with my post. This is my personal opinion not one of my corp or alliance.. I dont care about sov... I have been in sov holding alliance before so whats your point? Or is it you are fixated on logical fallacy...
At the end of the game both the pawn and the Queen go in the same box.
masternerdguy
Doomheim
#11 - 2013-01-14 16:48:27 UTC
BoBoZoBo wrote:
fukier wrote:
I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...

Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop...



This makes a lot of sense. The bringe in question is essentially without limits and it makes sense that this technology would have some-kind of limit like that as you need power to transmit such mass and being able to transport unlimited mass means unlimited power. There are not many items like this in eve that DONT have limits. Hell, even NPC stargates have trouble after enough ships passing through it at one time.

I find it hard to argue with this logic overall from a logic/tactical/immersion/roleplay standpoint and it could make space "smaller"


If I recall every ship that jumps consumes fuel based on the mass of the ship. So there is a limit based on fuel availability.

And just bridging in doesn't guarantee victory. Yesterday we dropped on a SOLAR alpha mael gang with an AHAC gang, but we had to run because they managed to pop our cyno pilgrim before we all bridged, causing only 4 ships to bridge to the cyno (they died fast) and the rest of us to be scattered around and warping in at bizarre angles thanks to bubbles. I was in an Oneiros, and once me and the other logis were on grid we were holding reps, but we lost a good chunk of our DPS so the FC had us leave. We managed to save over half the fleet, but it is a great example of how one thing going wrong can ruin the plan.

As I said bridging is fine.

Things are only impossible until they are not.

fukier
Gallente Federation
#12 - 2013-01-14 16:53:24 UTC
Natsett Amuinn wrote:
baltec1 wrote:
fukier wrote:
I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...

Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop...


They dont sit outside a POS.

Why would he know this?

His alliance doesn't have any sov in null to park a titan safely anyways. What a shocker.


Wait you can activate a titan bridge inside a pos? Its been years since I used one so I figured the titan had to be outside the pos shield for it to work... If this is the case then titan bridging needs to be moved outside the pos also.
At the end of the game both the pawn and the Queen go in the same box.
Apocryphal Noise
Close Encounters of the EVE Kind
Goonswarm Federation
#13 - 2013-01-14 17:04:13 UTC  |  Edited by: Apocryphal Noise
Everyone always assumes there's a problem. There isn't. Force projection is fine as is and you didn't suggest anything that would change it. You've basically suggested a bunch of ways to make slight headaches for the logistics guys and not much beyond that. The logistics guys don't need anymore :ccp: bullshit to deal with, trust me.


e: capital proliferation? wut. Do you mean supercap proliferation? Welcome to a year ago. CCP listened and nerfed the bejeesus out of them. Next you're gonna start talking about jump bridge nerfs and blue list limits.
fukier
Gallente Federation
#14 - 2013-01-14 17:13:59 UTC
Apocryphal Noise wrote:


e: capital proliferation? .


Sorry used the wrong word... op has been updated. Thanks
At the end of the game both the pawn and the Queen go in the same box.
Xercodo
Cruor Angelicus
#15 - 2013-01-14 17:22:30 UTC
Apocryphal Noise wrote:
Everyone always assumes there's a problem. There isn't. Force projection is fine as is and you didn't suggest anything that would change it. You've basically suggested a bunch of ways to make slight headaches for the logistics guys and not much beyond that. The logistics guys don't need anymore :ccp: bullshit to deal with, trust me.


e: capital proliferation? wut. Do you mean supercap proliferation? Welcome to a year ago. CCP listened and nerfed the bejeesus out of them. Next you're gonna start talking about jump bridge nerfs and blue list limits.


I'd agree with the point that the suggestion wouldn't change much but disagree on the existence of the problem.

Here's what I suggest:
-Make POS JBs work for alliance only
-Require sov in the location the titan creates a JB from
-Allow titan JBs to be two way

This way an alliance can run around within their own space all they want but prevents them from very easily moving several regions over without having to travel the gate system themselves..... unless they want to use nothing but caps. This way the combat for a particular alliance will stay roughly around defending their own borders as well as pushing out on the edges.

Conflicts should be more localized and be less of ordering in half a dozen blue fleets from around the universe to roflstomp one group. When you attack or get attacked only the neighboring local groups will be helping or against you.

The two way JB should allow for the moving to your borders with a force and then jumping back.

Though I guess if they really wanted to they jump through a series of titans that are all blue to each other and are chilling within their own sov...

any other ideas?

The Drake is a Lie

Apocryphal Noise
Close Encounters of the EVE Kind
Goonswarm Federation
#16 - 2013-01-14 17:33:15 UTC  |  Edited by: Apocryphal Noise
Xercodo wrote:
Apocryphal Noise wrote:
Everyone always assumes there's a problem. There isn't. Force projection is fine as is and you didn't suggest anything that would change it. You've basically suggested a bunch of ways to make slight headaches for the logistics guys and not much beyond that. The logistics guys don't need anymore :ccp: bullshit to deal with, trust me.


e: capital proliferation? wut. Do you mean supercap proliferation? Welcome to a year ago. CCP listened and nerfed the bejeesus out of them. Next you're gonna start talking about jump bridge nerfs and blue list limits.


I'd agree with the point that the suggestion wouldn't change much but disagree on the existence of the problem.

Here's what I suggest:
-Make POS JBs work for alliance only
-Require sov in the location the titan creates a JB from
-Allow titan JBs to be two way

This way an alliance can run around within their own space all they want but prevents them from very easily moving several regions over without having to travel the gate system themselves..... unless they want to use nothing but caps. This way the combat for a particular alliance will stay roughly around defending their own borders as well as pushing out on the edges.

Conflicts should be more localized and be less of ordering in half a dozen blue fleets from around the universe to roflstomp one group. When you attack or get attacked only the neighboring local groups will be helping or against you.

The two way JB should allow for the moving to your borders with a force and then jumping back.

Though I guess if they really wanted to they jump through a series of titans that are all blue to each other and are chilling within their own sov...

any other ideas?


Once again, this is just adding headaches for logistics. Go look at Goon sov. They have systems from tenal to vale and back to dek. Guess what their purpose is? Jump bridges. There are very easy ways around your suggestion.

Like I said, I don't think anything is wrong. War is brewing. I don't think the political climate is right yet, but it's coming, and it's going to be bigger than anything we've seen before. And force projection is going to make for ridiculous battles and galaxy wide conflict on a scale we haven't seen before. I like to call it the Last Great War, and it's coming.
Murk Paradox
Ministry of War
Amarr Empire
#17 - 2013-01-14 17:50:08 UTC
fukier wrote:
Natsett Amuinn wrote:
baltec1 wrote:
fukier wrote:
I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...

Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop...


They dont sit outside a POS.

Why would he know this?

His alliance doesn't have any sov in null to park a titan safely anyways. What a shocker.


Wait you can activate a titan bridge inside a pos? Its been years since I used one so I figured the titan had to be outside the pos shield for it to work... If this is the case then titan bridging needs to be moved outside the pos also.



The nose of the titan can be barely poking out and that allows the titan to make a bridge and everyone inside the pos use the titan to jump, while the titan cannot be shot.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Eugene Kerner
TunDraGon
Goonswarm Federation
#18 - 2013-01-14 17:51:57 UTC  |  Edited by: Eugene Kerner
Ah yes, Here we go, a serious thread about serious Super Capitals...

This time I will really TRY HARD

Damn...well better luck next time.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

fukier
Gallente Federation
#19 - 2013-01-14 17:53:04 UTC
Murk Paradox wrote:
fukier wrote:
Natsett Amuinn wrote:
baltec1 wrote:
fukier wrote:
I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...

Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop...


They dont sit outside a POS.

Why would he know this?

His alliance doesn't have any sov in null to park a titan safely anyways. What a shocker.


Wait you can activate a titan bridge inside a pos? Its been years since I used one so I figured the titan had to be outside the pos shield for it to work... If this is the case then titan bridging needs to be moved outside the pos also.



The nose of the titan can be barely poking out and that allows the titan to make a bridge and everyone inside the pos use the titan to jump, while the titan cannot be shot.


That is lame...
there should be a min distance the entire titan has to be outside the pos for it to work somethink like 20 km or something reasonable...
At the end of the game both the pawn and the Queen go in the same box.
fukier
Gallente Federation
#20 - 2013-01-14 18:06:01 UTC
masternerdguy wrote:

If I recall every ship that jumps consumes fuel based on the mass of the ship. So there is a limit based on fuel availability.



This is true but the pos can hold enough stront to transport a fleet.

This is not a good enough limiting attribute...

Having a hard Mass attribute on top of that is a better option.
At the end of the game both the pawn and the Queen go in the same box.
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