These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Skill reallocation Option needs to finally be added and why

Author
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#161 - 2013-01-14 23:45:16 UTC  |  Edited by: Malcorian Vandsteidt
Nikk Narrel wrote:
Malcorian Vandsteidt wrote:
Nikk Narrel wrote:
No, I am pointing out a fact.

Pay2Win implies bringing a new item into the game for cash. Cash from outside the game, being used to gain an item not available by comparable means from within the game, if at all.

The ISK was made through someone's hard work. That character was skilled up according to the rules.

CCP created neither, and both were obtained by means inside the game available to all players equally.

This means no pay to win.



Wait.. Wait you might have a point......

ehhh uuhh....

Nope still trolling

CCP created everything in game and the game itself. Not the players the players simply use what CCP designed.

Now who is trolling?

The point of pay to win is that the item being purchased is not available through normal gameplay comparable to outside effort, assuming the item is available at all.

ISK and characters are specifically created by player effort, and if sold are done so at player discretion and cost.



Plexes are not available through normal game play. They must first be purchased with real cash through the account screen, and then added to game through the gift menu. It requires 100% player action and desire to spend real money on an in game item.

This is the only way a plex becomes available for a normal player to buy in game. And while yes A plex for ISK is a fair trade it still does not void the fact that a player can Buy a plex with real cash, and then in return for selling it in game receives a massive advantage in the form of plex over other people who can not afford to buy them.

This has been repeated over and over, if you still do not understand why a Plex is a pay2win Item, you need to google pay to win and read up on it and what classifies in game mechnic terms as such.

You will find that a Plex is in fact the very definition of a pay to win item, not simply a figment of our imagination.


And

Yes you are trolling. And you know it. I have seen your posts in other threads and I know you are intelligent enough to understand why this is the case.
Nikk Narrel
Moonlit Bonsai
#162 - 2013-01-15 00:57:00 UTC
Malcorian Vandsteidt wrote:
[quote=Nikk Narrel]Plexes are not available through normal game play. They must first be purchased with real cash through the account screen, and then added to game through the gift menu. It requires 100% player action and desire to spend real money on an in game item.

This is the only way a plex becomes available for a normal player to buy in game. And while yes A plex for ISK is a fair trade it still does not void the fact that a player can Buy a plex with real cash, and then in return for selling it in game receives a massive advantage in the form of plex over other people who can not afford to buy them.

This has been repeated over and over, if you still do not understand why a Plex is a pay2win Item, you need to google pay to win and read up on it and what classifies in game mechnic terms as such.

You will find that a Plex is in fact the very definition of a pay to win item, not simply a figment of our imagination.


And

Yes you are trolling. And you know it. I have seen your posts in other threads and I know you are intelligent enough to understand why this is the case.

No, I disagree with you, and you cannot resolve this except to say I am trolling.

A pay to win item is something that is purchased for real world currency, and gives the owner of it an advantage over other players.

A PLEX changes hands in order to be used. The player who purchased it ceases to be the owner at all, and possesses an amount of ISK established not by CCP, but by another player.

The fact that you can purchase in game items with in game currency goes without saying. The fact that a player purchased this game time token and resold it within the game does not make it pay to win.

It makes it an exchange within the game, since CCP stopped being involved before the player was able to even log into the game.

The selling of game time is exempt from consideration as a pay2win item, as every subscription game sells time as their business model.

By not intervening and allowing players to subsequently resolve the disposition between themselves, would implicate the playerbase itself, if any party were to be considered guilty of employing play2win aspects.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#163 - 2013-01-15 01:31:22 UTC  |  Edited by: Malcorian Vandsteidt
You said:

A pay to win item is something that is purchased for real world currency, and gives the owner of it an advantage over other players.

I said:

A pay to win item is something that is purchased for real world currency, and gives the owner of it an advantage over other players.

A Plex:

A. Is bought with real world money, this is the only way to attain one. All Plexes in game were purchased with RL Money.

B. By being Sold "For ISK" Allows the player to attain an Unfair advantage over other players. (Due to the Value and ISK amount being so High). The unfair Advantage being an ungodly sum of ISK which is enough to buy a full set of +5 Implants (Which cuts 90 days off training per year), or a Pirate Factions Fully Fit and Rigged battleship for example. Etc.

* Having a lot of ISK is an advantage in Eve, the more you have the easier it is for you to get by, just like real life.

* Why Mine? Why Mission? Why do anything except PvP? Just buy a few plex sell them for a few Billion Buy a 20 mil SP pvp Char, and fit him out with a T3 Crusier! All in a matter of minuets.

* Who cares that the average player can't afford to Buy plex and must work for weeks or months grinding ISK in order to do the same! Your rich buy a plex and hit the easy mode I WIN button!

C. Pay to win.

D. How is that^^^^^^ Not this: A pay to win item is something that is purchased for real world currency, and gives the owner of it an advantage over other players.
Crimeo Khamsi
Viziam
Amarr Empire
#164 - 2013-01-15 01:43:41 UTC  |  Edited by: Crimeo Khamsi
Anybody who doesn't understand that a PLEX is pay to win is an idiot, I'm sorry.

Hell, the only reason they use PLEX at all instead of just letting you buy isk directly is that doing it this way prevents inflation. (Actually, it also increases profits a bit by allowing players to choose their own perfect price point instead of CCP having to guess it, but that's beside the point)




However, the price to "win" (in terms of isk alone) is also extremely low. The exchange rate is something like 40 million ISK to a single dollar, or even more if bought in bulk. To make grinding pay more than a minimum wage job, you'd have to make almost 100,000 isk per second.

Ironically, this makes pay to win not really that big of a deal in Eve in my opinion. Almost anybody can afford 1-2 billion isk to play with, at which point isk is no longer the limiting factor in how successful you can be. Because once you have 1-2 billion isk, you can't become much more successful than you are without actually learning how to play the game well too.

So the fact that it is so cheap makes it so that virtually anybody can afford to remove isk as a limitation to their success if they so choose, and it is not a big fairness concern.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#165 - 2013-01-15 01:47:15 UTC  |  Edited by: Gizznitt Malikite
Quote:
Urban Dictionary: Pay-to-Win: Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.


Plex represents game time... you purchase game time from CCP (ultimately) and they either apply that to your account, or allow you to have it as an in-game asset (PLEX).

CCP allows you to sell PLEX on the market, using isk as the currency.
CCP allows you to sell characters on the market, using isk as the currency.

From one view point, a wealthy person could buy a ton of plex on day 1, sell it on the market for a large amount of isk, and use it to buy a character and any assets they coveted. This is why you think it is pay2win. You are wrong.

Isk is only accumulated via grinding in game. Every 0.01 isk in game* represents effort put into the game by a player.
SP is only accumulated by training skills in real time. Every Skillpoint on every character* represents time spent by that character training.

*ignore christmas gifts, starting sp, reimbursements, or other sources of isk / SP. There are a few cases, but they are not relevant here!

While the wealthy person may get items/SP instantly from their perspective, from the overall game's perspective... they did NOT. That isk, and those SP (on a character) were already earned via in-game processes that took the efforts of other players. PLEX is a tool that allows players to trade the efforts they put into the game for more subscription time. There is NO PAY-TO-WIN here.

Now.... back onto topic... HELL NO to SP redistribution.

It doesn't matter if CCP changes the game and makes your old ships less effective. You've already benefited from the SP you have. That is what you got for your investment. At no point do the SP you have acquired now guarantee your current in-game expertise will still be FOTM. Since the creation of this game, CCP has been changing stats of ships, game mechanics, etc, etc, etc.... That's how they keep the game going strong and alive, it's how they retain players. In a game with regular major expansions, things change... a lot!!! It's absolutely ridiculous that you think CCP should allow you to instantly respec your skillset to be top-of-the-line with the next FOTM.

In the end, your entire argument comes across as a bratty child throwing a temper tantrum over having M&M's instead of a snickers bar when they CHOSE the M&M's in the first place. As I'd tell any child, I don't care if you suddenly crave caramel and peanuts... STFU and live with your choices...
Crimeo Khamsi
Viziam
Amarr Empire
#166 - 2013-01-15 01:54:51 UTC  |  Edited by: Crimeo Khamsi
Quote:
While the wealthy person may get items/SP instantly from their perspective, from the overall game's perspective... they did NOT. That isk, and those SP (on a character) were already earned via in-game processes that took the efforts of other players. PLEX is a tool that allows players to trade the efforts the put into the game for subscription time. There is NO PAY-TO-WIN here.


You're explaining a macro economic concept, which is that PLEX do not contribute to inflation. This is why it doesn't completely break the market. But that has little to do with the micro economic reality that for an individual person, they are indeed getting massive amounts of isk from thin air for pennies.

And those massive amounts of isk contibute toward their winning (with an upper limit based on their level of skill at playing eve, but it still contributes)

Thus, pay to (almost) win.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#167 - 2013-01-15 02:46:05 UTC  |  Edited by: Gizznitt Malikite
Crimeo Khamsi wrote:
Quote:
While the wealthy person may get items/SP instantly from their perspective, from the overall game's perspective... they did NOT. That isk, and those SP (on a character) were already earned via in-game processes that took the efforts of other players. PLEX is a tool that allows players to trade the efforts the put into the game for subscription time. There is NO PAY-TO-WIN here.


You're explaining a macro economic concept, which is that PLEX do not contribute to inflation. This is why it doesn't completely break the market. But that has little to do with the micro economic reality that for an individual person, they are indeed getting massive amounts of isk from thin air for pennies.


huh....

I'm explaining the macro-economic principle: PLEX do not add, nor remove, isk and/or SP from the game. In comparison, most other pay-to-win games add Skillpoints, or Certpoints, or game-changing items directly into the game economy for RL money. In EvE, only game time is added to the "economy" for RL money... Somewhat uniquely, that gametime can then be traded to other players that want the gametime and are willing to give away the work they've already put into the game for it.

For Clarification, Plex is NOT related to ISK inflation. Isk Inflation is determined on a Macro-economic scale by the influx and outflux of isk, as well as the influx and outflux of goods, and the value added to goods from in-game services (like manufacturing, logistics, etc). We get various production indexes from these macro perspectives. Inflation has everything to do with the VALUE of ISK, and very little to do with the value of PLEX (although it is a coveted good that is a minor part of the overall equation). When isk is plentiful and very easy to accrue (from isk faucets), then the value isk falls and the energy put into acquiring resources becomes worth more isk (inflation) (and vice versa).

Plex is primarily a MICRO-economic product. The price of plexes is determined almost entirely by supply and demand. When there are a lot of plexes, and/or not a lot of people paying for their accounts via plex... plex prices drop. When there is a shortage of plex, and/or more people paying for their account via plex... plex prices rise.

Now, interestingly, the availability of plex is uniquely coupled to the RL economy, because the total amount of game time purchased from CCP is directly related the disposable income of the player-base, but that doesn't make PLEX a macro-economics entity.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#168 - 2013-01-15 03:10:44 UTC
Crimeo Khamsi wrote:
for an individual person, they are indeed getting massive amounts of isk from thin air for pennies.

And those massive amounts of isk contibute toward their winning (with an upper limit based on their level of skill at playing eve, but it still contributes)

Thus, pay to (almost) win.


From the PLEX purchaser's perspective, they might think they are getting massive amounts of isk from thin air for pennies... but their perspective doesn't matter....

It's my perspective I care about... and from my perspective, someone took time in game to earn every asset. From my perspective, someone payed for an account for a long time to accumulate every skillpoints on a character. I don't give a rats-ass about who controls those assets or that character... From my perspective, I have had the opportunity to train those same SP at the same rate, and I have had the opportunity to accumulate those same assets with the same effort.

The only asset a wealthy person can instantly get in this game, that I, a poor graduate student cannot, is additional game time. And frankly, they get that at a more expensive rate than I do!!! (because plex cost more than straight subscription time)!

So, from my perspective... which is the only perspective that matters (to me)... All non-PLEX assets and Skillpoints are on equal footing with my assets and skillpoints, irregardless of how much RL cash is spent by other players on game time... Hence, this is irrefutably NOT pay-to-win.
Crimeo Khamsi
Viziam
Amarr Empire
#169 - 2013-01-15 03:19:15 UTC  |  Edited by: Crimeo Khamsi
Quote:
It's my perspective I care about... and from my perspective, someone took time in game to earn every asset. From my perspective, someone payed for an account for a long time to accumulate every skillpoints on a character. I don't give a rats-ass about who controls those assets or that character... From my perspective, I have had the opportunity to train those same SP at the same rate, and I have had the opportunity to accumulate those same assets with the same effort.


What's your point?

The discussion is not about whether it is fair.
The discussion is not about whether it threatens game balance.
The discussion is not about whether or not this is a sustainable game model for a company.
The discussion is about whether or not a person can pay money to instantly gain a significant advantage in Eve.

And the answer is yes, they can.

Step 1) Drop $1000 on PLEX
Step 2) Buy an insanely good character and a fully fitted supercarrier or some ****, in less than a day.
Step 3) Go kick somebody's ass that you were unable to kick previous to step 1 (assuming you have a basic understanding of the game)

$$$$ led directly to ass kicking
Thus, "pay to win"




This is not a difficult concept.

Quote:
but their perspective doesn't matter....

Um yes it does. In the term "pay to win," both nouns refers to the same character: one particular human, only. They're the ones paying and the ones winning. It's all from their perspective, not the universe's.

Are you suggesting that "pay to win" means "The entire game community can pay to increase their average wealth?" Because if so, that's really dumb and trollish. Not gonna lie.
Nikk Narrel
Moonlit Bonsai
#170 - 2013-01-15 03:33:47 UTC
CCP only sells game time.

The playerbase, possibly a single player, sold any item described subsequent to that.

You did not describe pay 2 win. You described currently existing assets in EVE being exchanged by mutual consent.
ISK changed hands. Trades and exchanges occurred between players inside the game.

For Pay 2 Win to be valid, the game company itself must sell or guarantee the sale of the desired items which are wanted by the cash using player. CCP guarantees nothing beyond that the PLEX can be redeemed for game time.

Any value in the market is 100% player controlled.
Any assets sold for ISK is equally controlled by players.

Unless you want to declare the playerbase as the ones in charge of this Pay 2 Win conspiracy, it doesn't exist.

Regardless of what can or cannot be purchased with ISK, CCP only sells game time. Everything else is between players.
Joe Risalo
State War Academy
Caldari State
#171 - 2013-01-15 04:59:42 UTC
Lets look at a distinct case of P2W.

OK, an Item is provided for real world currency that is not attainable through any other means.

We'll say A battlecruiser.

Now, this battlecruiser can't be extremely powerful because this would negate balance and everyone would spend real money for that one ship. It needs to be destroyable because that is Eve.


However, this one ship is more powerful than other battlecruisers. It's basically a Pirate battlecruiser as an example.

Now, this is P2W because that player attained an item that is more powerful than comperable ships, but did so with real world currency.

Now, if the player sells that item, did he still pay to win?


YES

How?

Well, that specific ship wasn't "winning" for him.

Many people understand winning to be beating a boss, completing a game, getting the highest score, defeating your opponent, etc. etc...
However, "WINNING" can really only be determined by your goals.

If you went to a soccer match and lost, well, the other guys won, but if you went to the soccer match and your goal was to play your hardest, then as long as you completed that goal you won. Reguardless of what the score board says.

This is Even more so in Eve.
You can't win the game, so winning for you may be buying a new ship, having the skills needed to fly a ship, building up a powerful force, establishing a WH corp, or even more direct forms of winning such as defeating an opponent, forcing another corp to disband, ganking a miner, getting the highest priced killmail and/or podmail.


The PLEX program can give you an advantage towards attaining these goals by allowing you to trade that PLEX with another player for isk, which can be used to purchase ANYTHING.

So, what is the difference between this, and purchasing(with real money) a ship that is more powerful than comperable ships and selling it?

Well, the difference is, there is no difference.

Purchasing a PLEX is paying to win.

Lets say you wanted to flood the market with PLEXes in order to drive down the market costs, so you sign into the account screen and buy 100 PLEX with your tax return.

You can pile them up as a group and sell the at 300 mil each. Well, there's bound to be someone that's going to buy you out and put them back on the market at a higher price, but, there's also the chance that someone rich enough wouldn't come along in time and other players would come along and try to beat you in order to sell their PLEX in order to get fast cash.

Assuming the later of the two was the one that happened, then technically, you just won at your goal.

You could have spent isk on those PLEX, but if you wished to keep your isk instead of losing it, then purchasing them with real cash essentially allowed you to pay to win.

Reguardless of what you do with the item, and whether or not someone else spent time attaining isk to trade with you, or spent time building up the character you are trading the isk for, the point is YOU were only able to attain these items without the time investment because you spent real world cash.

If the PLEX program wasn't available there would be only 2 other ways you could have accomplished this goal.

1) Spending the time necessary to earn the isk to purchase the items you wanted and attain the SP you needed.

2) Be lucky enough to befriend a vet of Eve who doesn't want to maintain 8 accounts anymore and decides to give you one for free with everything you want.


In the case of number 2, this is just a gift. You're not paying to get ahead, you just got lucky in who you knew and being in the right place at the right time.


In the case of number 1, you earned all of this through traditional manners which took time and effort.

With the plex program it doesn't require any investment into the sandbox by you, other than the amount of time it takes to sell the PLEXes..

This is paying to win no matter how you look at it.
cytheras wrath
Caldari Provisions
Caldari State
#172 - 2013-01-15 05:32:39 UTC
Malcorian Vandsteidt wrote:
Noriko Mai wrote:
Malcorian Vandsteidt wrote:
Most of the replies against this are Assumptions, Which have never been stated by CCP.


Every Game in existence eventually puts in a way to respec. Eve will also, it's simply a matter of when. One of the reasons so many people stop playing is because they realize theyve spent 3 months putting skills everywhere and that they should have focused their sp.

Not only will this fix problems with the consistently changing ships, weapons, and items, but it will also encourage new players to stay since their time "learning" about the Skill system will not be wasted.

No! skills are never useless. People just don't get that EvE is not about Level 75 Paladin against lvl 80 Paladin...



Skills for Autocannons are useless if you new fly a Megathron.

Skills for Blasters are now useless if you now fly a Tempest.

Skills for Torpedos are useless if you now fly an Abadon.

Skills for lasers are useless, if you do not fly Amarr.

Etc

Galente skillsets are useless, if you fly caldari.

Caldari Skillsets are useless, if you fly Amarr.

Etc

Oh yes, many many skills are USELESS, if you "never" USE THEM., so why not put those unused skillpoints into something more usefull foir you as a player?


first, WHY THE F would someone train for autocannons if they are not minmatar?!?
your logic is flawed, please try again.

actually this makes perfect sense, your proving that a player with a very low ability to realize that their ship has bonus's for using specific types of weapons, SHOULD be subject to being stupid and having low performances compared to their smarter brethren who realize that bonus's are good, and skill accordingly and seem to have godly skills.

This is a game where your decisions ( no matter how stupid or smart ) will impact your character, or meatbag.

which! proves a point, you cant pretend to be smarter then you really are, because idiot and stupidity cant be cured with a 'oh shyt reset' button. if you made stupid decisions, live with them, or try to fix them by making better ones in the future.

and if CCP does something to 'respec' skill points, i would be a very sad high-sec panda-bear because then i would put all my points into social, and try to become a space bard in jita or something.
Astroniomix
School of Applied Knowledge
Caldari State
#173 - 2013-01-15 06:10:27 UTC  |  Edited by: Astroniomix
Do you have ANY ideas that aren't mind blowingly terrible?
Games that have re-specs have them because you CANNOT master everything on a single character.
EVE does not have re-specs because you CAN master everything (eventualy) on one character.
Additionaly, unless you stupidly limit yourself to only flying ONE ship and doing ONE thing with that ship. The amount of skills you never use is tiny. (it also helps that the majority of skills in EVE are support skills that help multiple ships/activities)
Crimeo Khamsi
Viziam
Amarr Empire
#174 - 2013-01-15 06:27:48 UTC  |  Edited by: Crimeo Khamsi
Nikk Narrel wrote:

You did not describe pay 2 win. You described currently existing assets in EVE being exchanged by mutual consent.
ISK changed hands. Trades and exchanges occurred between players inside the game.

Lolwut?

First of all, what you are describing is what most of us like to call "payment" :
Quote:
pay
/pā/
Verb

Give (someone) money that is due for work done, goods received, or a debt incurred.


In this case, you paid when you gave money (US dollars $$$) to somebody (CCP) in exchange for goods (game time). This is Step 1.
Step 2) That game time has a value in game. Currently about 580 million isk. yes, you have to trade for this.
Step 3) Use the isk you got to buy mods and ****.
Step 4) Win.


THUS:

You paid ... in order to help you win.
If you had NOT paid, then you would not have gotten the win (at not as easily)
It is a direct and CAUSAL relationship, regardless of the fact that there is a step in between the paying and the winning.

To suggest otherwise is the equivalent of suggesting that if I shoot a person, that I didn't actually murder them, because there were steps in between me pulling the trigger and their life ending (e.g., the gunpowder exploding, the bullet flying, wind affecting its trajectory, the paramedics being unable to save the guy, etc. etc.).

Thats stupid, and you should be ashamed of yourself for even thinking it, much less writing it down.


Quote:
For Pay 2 Win to be valid, the game company itself must sell or guarantee the sale of the desired items which are wanted by the cash using player. CCP guarantees nothing beyond that the PLEX can be redeemed for game time.


When I point a gun at somebody and pull the trigger, it isn't "guaranteed" that they will die, either. Yet if they DO IN FACT die, I will get charged for murder. Nobody gives a crap about "what might have happened." The insurance company doesn't. The spouse of the victim doesn't. The courts don't.

Similarly, if you DO IN FACT cause yourself to win more easily, then you did, in fact, "pay to win." Whether or not there was a statistical possibility that you might not have won is irrelevant. Again, nobody gives a crap about whether this was "guaranteed" to happen, or whether it might not have happened. What matters is what did happen. It matters for subscriptions. It matters for gameplay quality. It matters for balance and other players' experiences. It matters for the economy. "what ifs" and fantasy realities don't matter for any of those things, and nobody cares about them but you.

What's more, by your supremely twisted logic, it would be impossible for any game EVER to actually be an example of pay 2 win, because there is always a slight chance that after I pay them, an asteroid will fall from space and destroy their computer servers and prevent me from winning the (no longer existing) game. Thus, there is no guarantee of winning, ever.

fail Fail FAIL
Astroniomix
School of Applied Knowledge
Caldari State
#175 - 2013-01-15 06:33:09 UTC
Crimeo Khamsi wrote:
Nikk Narrel wrote:

You did not describe pay 2 win. You described currently existing assets in EVE being exchanged by mutual consent.
ISK changed hands. Trades and exchanges occurred between players inside the game.

Lolwut?

Quote:
pay
/pā/
Verb

Give (someone) money that is due for work done, goods received, or a debt incurred.


In this case, money (US dollars $$$) are being given to somebody (CCP) in exchange for game time. Step 1.
That game time has a value in game. Currently about 580 million isk. yes, you have to trade for this, which is Step 2
580 million isk goes a long way toward helping you win. This winning = Step 3.


THUS:

You paid ... in order to help you win.
If you had NOT paid, then you would not have gotten the win.
It is a direct and CAUSAL relationship, regardless of the fact that there is a step in between the paying and the winning.

To suggest otherwise is the equivalent of suggesting that if I shoot a person, that I didn't actually murder them, because there were steps in between me pulling the trigger and their life ending (e.g., the gunpowder exploding, the bullet flying, wind affecting its trajectory, the paramedics being unable to save the guy, etc. etc.).

Thats stupid, and you should be ashamed of yourself for even thinking it, much less writing it down.


Quote:
For Pay 2 Win to be valid, the game company itself must sell or guarantee the sale of the desired items which are wanted by the cash using player. CCP guarantees nothing beyond that the PLEX can be redeemed for game time.


When I point a gun at somebody and pull the trigger, it isn't "guaranteed" that they will die, either. Yet if they DO IN FACT die, I will get charged for murder.

Similarly, if you DO IN FACT have a higher chance of winning, then you did, in fact, "pay to win." Whether or not there was a statistical possibility that you might not have won is irrelevant.

In fact, by your supremely twisted logic, it would be impossible for any game EVER to actually be an example of pay 2 win, because there is always a slight chance that after I pay them, an asteroid will fall from space and destroy their computer servers and prevent me from winning the (no longer existing) game. Thus, there is no guarantee of winning, ever.

fail Fail FAIL

All of this is circumvented by the "diminishing returns" of higher meta equipment.
Example: an imperial navy heat sink is easily 10x the cost of a t2 heat sink, but it is certianly not 10x as effective.
The super short version of what I'm getting as is that while you CAN pay a stupid ammount of rl iskies to get plex and then sell them for in game iskies, then buy a rifter and fit it with officer mods. The chance that those officer mods would enable you to win a fight THAT YOU WOULD HAVE OTHERWISE LOST is nill.
Crimeo Khamsi
Viziam
Amarr Empire
#176 - 2013-01-15 06:36:49 UTC  |  Edited by: Crimeo Khamsi
Astroniomix wrote:

All of this is circumvented by the "diminishing returns" of higher meta equipment.
Example: an imperial navy heat sink is easily 10x the cost of a t2 heat sink, but it is certianly not 10x as effective.
The super short version of what I'm getting as is that while you CAN pay a stupid ammount of rl iskies to get plex and then sell them for in game iskies, then buy a rifter and fit it with officer mods. The chance that those officer mods would enable you to win a fight THAT YOU WOULD HAVE OTHERWISE LOST is nill.

No. A "diminishing return" is still a "return."

A return that you wouldn't have gotten if you didn't pay the $$$.

As long as you get ANYTHING that helps you win, as a result of paying $$$ (whether it is "diminished" or not), you are paying to help you win. I.e. P2W. Nobody ever said that it had to help you to win "as much as any other alternative income source." ... merely that it helps you win AT ALL.



Also, you are assuming that anybody who buys a PLEX will spend the isk on T2 modules, etc. You just made that up. Says who? I might spend it on 3 T1 battleships instead of 1 battleship that I would have afforded otherwise. As long as my playstyle involves crashing a lot of battleships, then there are no "diminishing" returns there. The second two battleships will be put to just as much good use as the first one. They allow me to, for example, spend 6 hours playing in fleet combat, which I enjoy, instead of 2.

That is a flat and linear return on investment, not a diminishing one.
Joe Risalo
State War Academy
Caldari State
#177 - 2013-01-15 06:37:39 UTC
Astroniomix wrote:
Do you have ANY ideas that aren't mind blowingly terrible?
Games that have re-specs have them because you CANNOT master everything on a single character.
EVE does not have re-specs because you CAN master everything (eventualy) on one character.
Additionaly, unless you try stupidly hard to limit yourself to only flying ONE ship and doing ONE thing with that ship. The amount of skills you never use is tiny. (it also helps that the majority of skills in EVE are support skills that help multiple ships/activities)


No one will ever be able to train every skill in eve to 5, and even if they could, CCP would introduce new skills in order to keep this from happening.

That said, allowing a reallocation once, or even once a year, is no different than the example you give.

No one in Eve will ever master everything, and every once in a while it's nice to change things up.
I have lots of sp in caldari ships and missiles.
Why is it wrong for me to want to change things up and try something different?

In Eve our heads are basically computers.
We can inject skills into our memories and learn how to use them without any direct training.
We can alter our attributes to suit our needs.

This is basically like saying that I can alter what makes me, me.

So, why can't we alter our memories so that we can focus them into something else?



How about this as an added penalty... any skills to which sp is removed from reducing the skill below lvl 1 will cause a loss in that skill from memory thus destroying that skill from injection, and you must inject the skill to which you wish to apply the sp into.

In other words, you lose the book you had, and have to buy the new book.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#178 - 2013-01-15 06:40:05 UTC
cytheras wrath wrote:
Malcorian Vandsteidt wrote:
Noriko Mai wrote:
Malcorian Vandsteidt wrote:
Most of the replies against this are Assumptions, Which have never been stated by CCP.


Every Game in existence eventually puts in a way to respec. Eve will also, it's simply a matter of when. One of the reasons so many people stop playing is because they realize theyve spent 3 months putting skills everywhere and that they should have focused their sp.

Not only will this fix problems with the consistently changing ships, weapons, and items, but it will also encourage new players to stay since their time "learning" about the Skill system will not be wasted.

No! skills are never useless. People just don't get that EvE is not about Level 75 Paladin against lvl 80 Paladin...



Skills for Autocannons are useless if you new fly a Megathron.

Skills for Blasters are now useless if you now fly a Tempest.

Skills for Torpedos are useless if you now fly an Abadon.

Skills for lasers are useless, if you do not fly Amarr.

Etc

Galente skillsets are useless, if you fly caldari.

Caldari Skillsets are useless, if you fly Amarr.

Etc

Oh yes, many many skills are USELESS, if you "never" USE THEM., so why not put those unused skillpoints into something more usefull foir you as a player?


first, WHY THE F would someone train for autocannons if they are not minmatar?!?
your logic is flawed, please try again.

actually this makes perfect sense, your proving that a player with a very low ability to realize that their ship has bonus's for using specific types of weapons, SHOULD be subject to being stupid and having low performances compared to their smarter brethren who realize that bonus's are good, and skill accordingly and seem to have godly skills.

This is a game where your decisions ( no matter how stupid or smart ) will impact your character, or meatbag.

which! proves a point, you cant pretend to be smarter then you really are, because idiot and stupidity cant be cured with a 'oh shyt reset' button. if you made stupid decisions, live with them, or try to fix them by making better ones in the future.

and if CCP does something to 'respec' skill points, i would be a very sad high-sec panda-bear because then i would put all my points into social, and try to become a space bard in jita or something.



You didn't understand the example, so I wont bother with a reply to this. However I will try to clarify something:

1. That was a reply to 3 different post and part of a conversation dating back a full page, you should read those before replying.

2. You are assuming every player knows the eve skill system in depth, they don't.

3. You insult me a lot in this post.. Did I kill you recently? Or something, because anyone reading this realizes your not even close to responding to my actually points but going off on some wild tangent.
Astroniomix
School of Applied Knowledge
Caldari State
#179 - 2013-01-15 06:42:42 UTC
Joe Risalo wrote:


No one in Eve will ever master everything, and every once in a while it's nice to change things up.
I have lots of sp in caldari ships and missiles.
Why is it wrong for me to want to change things up and try something different?


So train for it. You (should) already have all/most of the support skills so it won't take long to be able to train into that "new thing". Meanwhile the skill system prevents me from becoming the master of "insert activity here" and removing any chance of a newbie ever out specializing me "which isn't hard to do, my sp is all over the place", AND the current lack of "re-specs" prevents newbies from doing something idiotic with their skill points.
cytheras wrath
Caldari Provisions
Caldari State
#180 - 2013-01-15 06:43:10 UTC
Crimeo Khamsi wrote:
Nikk Narrel wrote:

You did not describe pay 2 win. You described currently existing assets in EVE being exchanged by mutual consent.
ISK changed hands. Trades and exchanges occurred between players inside the game.

Lolwut?

First of all, what you are describing is what most of us like to call "payment" :
Quote:
pay
/pā/
Verb

Give (someone) money that is due for work done, goods received, or a debt incurred.


In this case, you paid when you gave money (US dollars $$$) to somebody (CCP) in exchange for goods (game time). This is Step 1.
Step 2) That game time has a value in game. Currently about 580 million isk. yes, you have to trade for this.
Step 3) Use the isk you got to buy mods and ****.
Step 4) Win.


THUS:

You paid ... in order to help you win.
If you had NOT paid, then you would not have gotten the win (at not as easily)
It is a direct and CAUSAL relationship, regardless of the fact that there is a step in between the paying and the winning.

To suggest otherwise is the equivalent of suggesting that if I shoot a person, that I didn't actually murder them, because there were steps in between me pulling the trigger and their life ending (e.g., the gunpowder exploding, the bullet flying, wind affecting its trajectory, the paramedics being unable to save the guy, etc. etc.).

Thats stupid, and you should be ashamed of yourself for even thinking it, much less writing it down.


Quote:
For Pay 2 Win to be valid, the game company itself must sell or guarantee the sale of the desired items which are wanted by the cash using player. CCP guarantees nothing beyond that the PLEX can be redeemed for game time.


When I point a gun at somebody and pull the trigger, it isn't "guaranteed" that they will die, either. Yet if they DO IN FACT die, I will get charged for murder. Nobody gives a crap about "what might have happened." The insurance company doesn't. The spouse of the victim doesn't. The courts don't.

Similarly, if you DO IN FACT have a higher chance of winning, then you did, in fact, "pay to win." Whether or not there was a statistical possibility that you might not have won is irrelevant. Again, nobody gives a crap about whether this was "guaranteed" to happen, or whether it might not have happened. What matters is what did happen. It matters for subscriptions. It matters for gameplay quality. It matters for balance and other players' experiences. It matters for the economy. "what ifs" and fantasy realities don't matter for any of those things, and nobody cares about them but you.

What's more, by your supremely twisted logic, it would be impossible for any game EVER to actually be an example of pay 2 win, because there is always a slight chance that after I pay them, an asteroid will fall from space and destroy their computer servers and prevent me from winning the (no longer existing) game. Thus, there is no guarantee of winning, ever.

fail Fail FAIL


i pay ccp 15$ a month, i lose ships, thus do i pay monthly to lose? or Pay 2 Lose?

in reality, pay to win means this:
i am a noob, i buy 100$ worth of stuff, now i (with 0 or -9000 skill ) win everything i do.
or
i am a noob, i buy 100$ worth of stuff, now i ( with 0 play time ) am able to do endgame.

in eve:
i am a noob, i buy 2 plex's, now i ( in a frig ) am able to buy ships and stuff that i cant use, and have to wait to be able to use it.

i think eve auto-fix's the real pay to win issue. its more of like this:
i have less time to farm isk -> i spend money on PLEX cus i have a job -> i buy someones subscription, and they give me isk.
i have no money cuz i am a jobless bum that lives with my parents or friends -> i spend too much time in eve, and make billions of isk -> i buy plex's to keep playing.

as long as buying plex' and converting it into isk, is kept from unlocking noob players with more abilitys to use more equipment that they didnt spend time on, i dont care.