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Skill reallocation Option needs to finally be added and why

Author
Griffin Omanid
Knights of the Zodiac
#101 - 2013-01-14 14:39:42 UTC  |  Edited by: Griffin Omanid
Joe Risalo wrote:
Yes,

My reason for wanting this is simple.

I have trained into ships that I no longer use for my playstyle.

Example - Tengu

For a while I was using the tengu as my lvl 4 mission boat, but since all 4 strategic cruisers are bound to get nerfed due to their extreme power compared to their size(expecially the tengu), it no longer fits that role for me.
Some people could say I could simply use the tengu skills for something else, but since I'm not willing to waist 600 mil and more on a ship to use it for things I don't do such as scanning/WH/FW etc., and since i'm not going to drop that money into pvp either, then I feel I rightly deserve to use that SP elsewhere since it wasn't me just wanting something new, but rather planning for the innevitable nerf.


Fly a Caracal, it uses the same skills, except the subsystem skills, but 5 level 1 skills shouldn´t be worth a plex.

I am also quit sure that the Cerberus will rebalanced so that it will exceed the Caracal again, and then I am sure it will be the new Tengu, but for one third of the price of a Tengu.
Vince Grant
Federal Navy Academy
Gallente Federation
#102 - 2013-01-14 14:48:09 UTC
Griffin Omanid wrote:
Why do you need a skill reset?

Let´s recapitulate all posible skills.

All Drone Industry, Trading, Electronic, Engineering, Mechanic, Science, Corparation, PI, Leadership and Sozial skills won´t need to be reseted, cause if you used them before you will also use them after the rebalance. And if you want to change your profession, start learning a new profession. A reset would just be abused for this.

The only thing that is slightly adjusted is the strength of some ships and their weapon typ in combat. But I would say Drones should be known by all pilots doesn´t matter which race you fly. Missiles are only totally useless for Gallente, cause their missile ships are better used for EWAR or Interdictions and can also use hybrid guns. And finally if you trained one kind of turret so far that you can use large T2 guns, you only need 1 month to learn large T2 guns of an other typ.

So now finished with the Weapons, lets get to the ships. The Industrials and Haulers are quit immune against any kind of rebalance, or better saying it is hard to make them worser in Combat then they are now. If you can fly all T2 and T3 subcaps of one race perfect, you only need 3 month to fly another race as good as the first one. And the Capitals well I can´t fly any Capital but i would assume if you can fly a Capital, you invested enough time in it to not just erase all the skill. You would only do so if you lost your Capital and now are so pissed that you don´t want to fly it anymore, but need the SP somewhere else. It would be again just a change of profession, so why should this be supported.

I also have a lot of useless skills and some also maxed like Industrial for example. I trained cause i thought it maybe usefull for T2-Industrials or mining barges, but mostly only use the barges if I need some omber for storyline missions.


But why is it that people think that the second this feature got enabled, every player and his goat would suddenly drop all his/hers skills and magically transform into something else?

No i dont want to lose my Gallente BS 5, i dont want to lose assault ships 5, however i do want to get rid of Gallente dreadnought and capital hybrids and utilize those SP's elsewhere. Why? Because i dont fly caps anymore? No, simply because, there is no reason for me to be able to fly two dreads. I can fly Revelation, and i consider it a better ship than Moros. Was it a mistake and bad call from my side to train for both in the first place? Obviously it was - 5-6 years ago. Stuff changed.

@ Sam Korak: The scenario you descripe, covers maybe 1% of the player base, so one could argue that it is irrelevant. Also, why is a SP reset worse than being able to buy a character? A brand new player could theoretically grind enough isk in 4-6 months to be able to buy a titan pilot. Players getting a once-in-a-lifetime-SP-reset cant do this WITHOUT gimping his/hers character completely..
Mag's
Azn Empire
#103 - 2013-01-14 14:49:02 UTC
Joe Risalo wrote:
Yes,

My reason for wanting this is simple.

I have trained into ships that I no longer use for my playstyle.

Example - Tengu

For a while I was using the tengu as my lvl 4 mission boat, but since all 4 strategic cruisers are bound to get nerfed due to their extreme power compared to their size(expecially the tengu), it no longer fits that role for me.
Some people could say I could simply use the tengu skills for something else, but since I'm not willing to waist 600 mil and more on a ship to use it for things I don't do such as scanning/WH/FW etc., and since i'm not going to drop that money into pvp either, then I feel I rightly deserve to use that SP elsewhere since it wasn't me just wanting something new, but rather planning for the innevitable nerf.
So you want to break the skill system, so you can reclaim a maximum of 2.56 mil SP, because you feel they are 'bound' to nerf them? Roll

I want based on what may happen, are not reasons for change.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Joe Risalo
State War Academy
Caldari State
#104 - 2013-01-14 16:03:37 UTC
Griffin Omanid wrote:


Fly a Caracal, it uses the same skills, except the subsystem skills, but 5 level 1 skills shouldn´t be worth a plex.

I am also quit sure that the Cerberus will rebalanced so that it will exceed the Caracal again, and then I am sure it will be the new Tengu, but for one third of the price of a Tengu.



Yes, because the Caracal and Cerberus can solo lvl 4 missions.....

Apparently you missed the part where I said
Quote:

For a while I was using the tengu as my lvl 4 mission boat


I wouldn't use the tengu for pvp because I don't make isk fast enough to replace it yet...

I probably still wouldn't anyway.

However, the fact that CCP made the tengu capable of soloing lvl 4's and are now working towards taking that ability away means that I am not at fault for applying these skill points for my intended purpose, and since CCP will be removing them from my intended use means that they should allow me to determine if I wish for that SP to remain there, or be placed elsewhere.
Joe Risalo
State War Academy
Caldari State
#105 - 2013-01-14 16:24:08 UTC
Mag's wrote:
So you want to break the skill system, so you can reclaim a maximum of 2.56 mil SP, because you feel they are 'bound' to nerf them? Roll

I want based on what may happen, are not reasons for change.


It's not a MAY happen. T3 nerfs WILL happen. EXPECIALLY FOR THE TENGU!!!

Look at it this way.

All t3s are capable of bs class dps and tank with more utility, options for covert and nullifcation fits, all wrapped up with the size and velocity of a cruiser.

When you look at the tengu, it is the only t3 cruiser capable of of running lvl 4 missions with long range weapons.. At least, with high, ranged dps.

The other t3's require close range weapons in order to have the dps of the tengu and can't fit as strong of a tank either.

So, since I'm 100% certain the tengu will get nerfed out the @ss and about 80% certain that all t3's will get nerfed.

Then it's safe to say the SP I put into the tengu and hmls isn't going to work towards my intended use.



Also, as a newb I had trained towards gallente ships with my original account.
This was before I knew that you could cross train to any ship.
I also had no experience with ships, weapons, or anything.

So, all the SP that I had put into gallente ships and hybrid weapons is unused, and not my fault that I had no knowledge of any of this crap.

It was long before CCP had a decent training program, and even since then the game gives you no knowledge or experience before deciding which race, ships, or weapons would be best suited for you.

With that in mind, I think all players should be given at least one skill reallocation because It's CCP's fault that we all have waisted SP.
If they had a decent training program that gave you experience with different ships and weapon systems before you began applying SP, then many of us wouldn't have near as much waisted SP.

This lack of training that CCP gives players causes them to train ships and weapons that aren't usable in high sec, and/or don't suit their play style.

Hell, I was almost fully trained up to a Marauder before I knew that Capitals weren't allowed in high sec.

I'm sure there are players that have trained capital ships not knowing that they couldn't come into high sec, as well as not knowing that capital pilots are a dime a dozen and finding someone that wanted you to fly a capital was slim...
Mag's
Azn Empire
#106 - 2013-01-14 17:10:42 UTC
Joe Risalo wrote:
Mag's wrote:
So you want to break the skill system, so you can reclaim a maximum of 2.56 mil SP, because you feel they are 'bound' to nerf them? Roll

I want based on what may happen, are not reasons for change.


It's not a MAY happen. T3 nerfs WILL happen. EXPECIALLY FOR THE TENGU!!!

Look at it this way.

All t3s are capable of bs class dps and tank with more utility, options for covert and nullifcation fits, all wrapped up with the size and velocity of a cruiser.

When you look at the tengu, it is the only t3 cruiser capable of of running lvl 4 missions with long range weapons.. At least, with high, ranged dps.

The other t3's require close range weapons in order to have the dps of the tengu and can't fit as strong of a tank either.

So, since I'm 100% certain the tengu will get nerfed out the @ss and about 80% certain that all t3's will get nerfed.

Then it's safe to say the SP I put into the tengu and hmls isn't going to work towards my intended use.



Also, as a newb I had trained towards gallente ships with my original account.
This was before I knew that you could cross train to any ship.
I also had no experience with ships, weapons, or anything.

So, all the SP that I had put into gallente ships and hybrid weapons is unused, and not my fault that I had no knowledge of any of this crap.

It was long before CCP had a decent training program, and even since then the game gives you no knowledge or experience before deciding which race, ships, or weapons would be best suited for you.

With that in mind, I think all players should be given at least one skill reallocation because It's CCP's fault that we all have waisted SP.
If they had a decent training program that gave you experience with different ships and weapon systems before you began applying SP, then many of us wouldn't have near as much waisted SP.

This lack of training that CCP gives players causes them to train ships and weapons that aren't usable in high sec, and/or don't suit their play style.

Hell, I was almost fully trained up to a Marauder before I knew that Capitals weren't allowed in high sec.

I'm sure there are players that have trained capital ships not knowing that they couldn't come into high sec, as well as not knowing that capital pilots are a dime a dozen and finding someone that wanted you to fly a capital was slim...
So what if they are? You've had full use of them, for quite some time. How can you say they are wasted skill points? Just because they may get rebalanced, doesn't equate to you deserving of the SP back from that ship.

Sure new players will make some bad moves early on, but then that's why we have the help channel and corp chat. Then there is this forum and Evelopedia. There is also a plethora of websites run by fans.
Insinuating that you not knowing about Capitals until you almost had Marauders fully trained, is somehow CCP's fault, is laughable at best. It's also something, you probably should have kept to yourself tbh.

Still not seeing ANY reason for this change. Other than you not wanting your ship nerfed and not wanting to change with it, if it did. Like I said, 'I want' is not a reason for change.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#107 - 2013-01-14 17:11:58 UTC  |  Edited by: Malcorian Vandsteidt
Joe Risalo wrote:
Mag's wrote:
So you want to break the skill system, so you can reclaim a maximum of 2.56 mil SP, because you feel they are 'bound' to nerf them? Roll

I want based on what may happen, are not reasons for change.


It's not a MAY happen. T3 nerfs WILL happen. EXPECIALLY FOR THE TENGU!!!

Look at it this way.

All t3s are capable of bs class dps and tank with more utility, options for covert and nullifcation fits, all wrapped up with the size and velocity of a cruiser.

When you look at the tengu, it is the only t3 cruiser capable of of running lvl 4 missions with long range weapons.. At least, with high, ranged dps.

The other t3's require close range weapons in order to have the dps of the tengu and can't fit as strong of a tank either.

So, since I'm 100% certain the tengu will get nerfed out the @ss and about 80% certain that all t3's will get nerfed.

Then it's safe to say the SP I put into the tengu and hmls isn't going to work towards my intended use.



Also, as a newb I had trained towards gallente ships with my original account.
This was before I knew that you could cross train to any ship.
I also had no experience with ships, weapons, or anything.

So, all the SP that I had put into gallente ships and hybrid weapons is unused, and not my fault that I had no knowledge of any of this crap.

It was long before CCP had a decent training program, and even since then the game gives you no knowledge or experience before deciding which race, ships, or weapons would be best suited for you.

With that in mind, I think all players should be given at least one skill reallocation because It's CCP's fault that we all have waisted SP.
If they had a decent training program that gave you experience with different ships and weapon systems before you began applying SP, then many of us wouldn't have near as much waisted SP.

This lack of training that CCP gives players causes them to train ships and weapons that aren't usable in high sec, and/or don't suit their play style.

Hell, I was almost fully trained up to a Marauder before I knew that Capitals weren't allowed in high sec.

I'm sure there are players that have trained capital ships not knowing that they couldn't come into high sec, as well as not knowing that capital pilots are a dime a dozen and finding someone that wanted you to fly a capital was slim...



I agree with this Post, just a few corrections:

* Marauders are not capitals, the Battleships and you can use them in Highsec.

On t3's -

Yes they will get nurfed this is specifically why:

Proteus - Can have a carrier sized tank exceeding 500,000 EFHP
Legion - can maintain 600+ DPS while having a Carrier sized tank of 260,000+ EFHP + 80 - 90% resists across the board ( I fly one of these fits fro incursions)
Tengu - With Certain fits this ship is unkillable except by 10 v 1 Odds. ( My friend flies one and can attest to its effectiveness, he engages entire fleets just for the lols.)
Loki - Lesser Version of the Tengu, More utility, just as hard to kill.

The t3's "When fit correctly" are basically Mini Capital ships which run around at the speed of a cruiser with the sig radius of one, You better believe they will get nerfed to hell.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#108 - 2013-01-14 17:21:04 UTC
Oh and for all of you talking about pay to win,

When you can buy plex with RL money, then sell it for in game currency then buy all the High grade mods you desire, you are paying to win.

Eve is already pay to win, and it has 0 to do with skills. Being able to reset your skills has nothing to do with winning as you are not getting ANY MORE sp then you already have, you are simply relocating the SP you do have into more useful areas for your play style.
Nikk Narrel
Moonlit Bonsai
#109 - 2013-01-14 17:23:43 UTC
Malcorian Vandsteidt wrote:
On t3's -

Yes they will get nurfed this is specifically why:

Proteus - Can have a carrier sized tank exceeding 500,000 EFHP
Legion - can maintain 600+ DPS while having a Carrier sized tank of 260,000+ EFHP + 80 - 90% resists across the board ( I fly one of these fits fro incursions)
Tengu - With Certain fits this ship is unkillable except by 10 v 1 Odds.
Loki - Lesser Version of the Tengu, More utility, just as hard to kill.

The t3's "When fit correctly" are basically Mini Capital ships which run around at the speed of a cruiser with the sig radius of one, You better believe they will get nerfed to hell.

MAYBE they will be nerfed.

The fact that each race has one, and they have penalties no other ship needs to deal with, creates a possible impression they represent their own classification, that is exclusive.
From that, it could be suggested that they are not intended to be compared directly to anything except other t3s.

It is also a point that these vessels have a definitive relationship with WH space, in creation and usage.

Forget popularity for a moment, and consider if they are reasonably balanced. They are only considered cruisers as the easiest means to relate to them, and that probably from their relative size.

And for balance, they only need to be possible to counter by available means. Even if that means using other t3s to do it.
Mag's
Azn Empire
#110 - 2013-01-14 17:27:55 UTC
Malcorian Vandsteidt wrote:
Oh and for all of you talking about pay to win,

When you can buy plex with RL money, then sell it for in game currency then buy all the High grade mods you desire, you are paying to win.

Eve is already pay to win, and it has 0 to do with skills. Being able to reset your skills has nothing to do with winning as you are not getting ANY MORE sp then you already have, you are simply relocating the SP you do have into more useful areas for your play style.
You are of course wrong. Yet again.

Pay2Win, is when you can buy special items for RL cash, that cannot be gained in any other way. All that the Plex allows is, Pay2GetStuffWithoutGrindingOrWaitingForISK. Which is not the same thing.

Resetting your skills is not pay to win either, because a Plex can be bought with ISK. It is however game breaking and will favour old players over new. As well as all the other reasons, listed in this thread.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nikk Narrel
Moonlit Bonsai
#111 - 2013-01-14 17:31:37 UTC
Malcorian Vandsteidt wrote:
Oh and for all of you talking about pay to win,

When you can buy plex with RL money, then sell it for in game currency then buy all the High grade mods you desire, you are paying to win.

Eve is already pay to win, and it has 0 to do with skills. Being able to reset your skills has nothing to do with winning as you are not getting ANY MORE sp then you already have, you are simply relocating the SP you do have into more useful areas for your play style.

I would describe that as a gray area at best.

Is it to be a game requirement that you must grind PvE activities to do anything? After all, how else could you get ISK?
(Deliberately discrediting PvP as a source of income here is intended, as the base income is ultimately derived from players grinding, even if indirectly through PvP)

I would suggest that this PLEX mechanic allows a balance. Players who have obviously more time can grind excess PvE for ISK, then sell it to those who have obviously less time than they need, but still need ISK.

You still need the time spent on a paying account to get the skills, regardless of whether you are logged in.
(Yes, we all know about selling characters too, someone spent the time and got paid for it too)

Sometimes you know something is balanced and fair because noone is fond of it... it just frustrates everyone equally.
Mag's
Azn Empire
#112 - 2013-01-14 17:34:33 UTC  |  Edited by: Mag's
Nikk Narrel wrote:
Malcorian Vandsteidt wrote:
Oh and for all of you talking about pay to win,

When you can buy plex with RL money, then sell it for in game currency then buy all the High grade mods you desire, you are paying to win.

Eve is already pay to win, and it has 0 to do with skills. Being able to reset your skills has nothing to do with winning as you are not getting ANY MORE sp then you already have, you are simply relocating the SP you do have into more useful areas for your play style.

I would describe that as a gray area at best.

Is it to be a game requirement that you must grind PvE activities to do anything? After all, how else could you get ISK?
(Deliberately discrediting PvP as a source of income here is intended, as the base income is ultimately derived from players grinding, even if indirectly through PvP)

I would suggest that this PLEX mechanic allows a balance. Players who have obviously more time can grind excess PvE for ISK, then sell it to those who have obviously less time than they need, but still need ISK.

You still need the time spent on a paying account to get the skills, regardless of whether you are logged in.
(Yes, we all know about selling characters too, someone spent the time and got paid for it too)

Sometimes you know something is balanced and fair because noone is fond of it... it just frustrates everyone equally.
Indeed. I always thought the Plex was rather an elegant solution. Some people are time rich, whereas others are cash rich. Why not allow them to help each other out?

It doesn't make it Pay2Win, as the whole system relies upon ISK being able to be gained/made in other ways.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#113 - 2013-01-14 18:34:57 UTC  |  Edited by: Malcorian Vandsteidt
Nikk Narrel wrote:
Malcorian Vandsteidt wrote:
On t3's -

Yes they will get nurfed this is specifically why:

Proteus - Can have a carrier sized tank exceeding 500,000 EFHP
Legion - can maintain 600+ DPS while having a Carrier sized tank of 260,000+ EFHP + 80 - 90% resists across the board ( I fly one of these fits fro incursions)
Tengu - With Certain fits this ship is unkillable except by 10 v 1 Odds.
Loki - Lesser Version of the Tengu, More utility, just as hard to kill.

The t3's "When fit correctly" are basically Mini Capital ships which run around at the speed of a cruiser with the sig radius of one, You better believe they will get nerfed to hell.

MAYBE they will be nerfed.

The fact that each race has one, and they have penalties no other ship needs to deal with, creates a possible impression they represent their own classification, that is exclusive.
From that, it could be suggested that they are not intended to be compared directly to anything except other t3s.

It is also a point that these vessels have a definitive relationship with WH space, in creation and usage.

Forget popularity for a moment, and consider if they are reasonably balanced. They are only considered cruisers as the easiest means to relate to them, and that probably from their relative size.

And for balance, they only need to be possible to counter by available means. Even if that means using other t3s to do it.


You and I both know this is BS, You know full well T-3's are used 90% of the time in for pvp ganking, not Wormholes. They are an over powered ship class which is not being used for it's intended purpose.

Oh yes, they will be nerfed, It is inevitable, CCP has already made several Statements/Comments about it in other threads. The term "Rebalanceing" is used a lot. And everyone knows Rebalancing means - Getting the **** nerfed out of it.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#114 - 2013-01-14 18:39:44 UTC  |  Edited by: Malcorian Vandsteidt
Nikk Narrel wrote:
Malcorian Vandsteidt wrote:
Oh and for all of you talking about pay to win,

When you can buy plex with RL money, then sell it for in game currency then buy all the High grade mods you desire, you are paying to win.

Eve is already pay to win, and it has 0 to do with skills. Being able to reset your skills has nothing to do with winning as you are not getting ANY MORE sp then you already have, you are simply relocating the SP you do have into more useful areas for your play style.

I would describe that as a gray area at best.

Is it to be a game requirement that you must grind PvE activities to do anything? After all, how else could you get ISK?
(Deliberately discrediting PvP as a source of income here is intended, as the base income is ultimately derived from players grinding, even if indirectly through PvP)

I would suggest that this PLEX mechanic allows a balance. Players who have obviously more time can grind excess PvE for ISK, then sell it to those who have obviously less time than they need, but still need ISK.

You still need the time spent on a paying account to get the skills, regardless of whether you are logged in.
(Yes, we all know about selling characters too, someone spent the time and got paid for it too)

Sometimes you know something is balanced and fair because noone is fond of it... it just frustrates everyone equally.


You can slide it how ever you like, When you pay real money with the inevitable outcome of getting "Better gear" over people who can't afford to, and must "Grind" for it,

It is a Pay to win Game by Definition.

There is no "Grey area" to it.

As I said before adding this feature has nothing to do withpaying to win as it does not give you any advantage over anyone else since everyone can remap their skills just like you.

UNLIKE - Buying a Plex/ISK which Everyone IS NOT able to do or afford.

Plexes create an "Unfair" advantage for people who can Aford them, VS people who can not afford them.

Skill remap is Fair for Everyone, Since EVERYONE can do it.
Nikk Narrel
Moonlit Bonsai
#115 - 2013-01-14 18:43:08 UTC
Malcorian Vandsteidt wrote:
You and I both know this is BS, You know full well T-3's are used 90% of the time in for pvp ganking, not Wormholes. They are an over powered ship class which is not being used for it's intended purpose.

Oh yes, they will be nerfed, It is inevitable, CCP has already made several Statements/Comments about it in other threads. The term "Rebalanceing" is used a lot. And everyone knows Rebalancing means - Getting the **** nerfed out of it.

First off, I would classify most PvP as pretty much ganking.

Unless the opposing forces are unexpectedly matched to be equal, one side always has an advantage. This is rare enough to be not worth considering.

The moment both sides realize who has the advantage, the conditions are set. Unless one side can successfully avoid the other completely, fighting begins and losses start.

If t3's are so obviously superior, it would seem that the side putting fewer into the field either has better strategy, or poorer preparation. The fights they get into will be the judge of that.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#116 - 2013-01-14 18:45:13 UTC  |  Edited by: Malcorian Vandsteidt
Nikk Narrel wrote:
Malcorian Vandsteidt wrote:
You and I both know this is BS, You know full well T-3's are used 90% of the time in for pvp ganking, not Wormholes. They are an over powered ship class which is not being used for it's intended purpose.

Oh yes, they will be nerfed, It is inevitable, CCP has already made several Statements/Comments about it in other threads. The term "Rebalanceing" is used a lot. And everyone knows Rebalancing means - Getting the **** nerfed out of it.

First off, I would classify most PvP as pretty much ganking.

Unless the opposing forces are unexpectedly matched to be equal, one side always has an advantage. This is rare enough to be not worth considering.

The moment both sides realize who has the advantage, the conditions are set. Unless one side can successfully avoid the other completely, fighting begins and losses start.

If t3's are so obviously superior, it would seem that the side putting fewer into the field either has better strategy, or poorer preparation. The fights they get into will be the judge of that.


I agree with this, and in my experience 1 tengue can kill 4-7 other ships solo even if they are battleships and Battlecrusiers.

However:


What does this have to do with Skill Remap?
Nikk Narrel
Moonlit Bonsai
#117 - 2013-01-14 18:49:27 UTC
Malcorian Vandsteidt wrote:
It is a Pay to win Game by Definition.

There is no "Grey area" to it.

As I said before adding this feature has nothing to do withpaying to win as it does not give you any advantage over anyone else since everyone can remap their skills just like you.

UNLIKE - Buying a Plex/ISK which Everyone IS NOT able to do or afford.

Plexes create an "Unfair" advantage for people who can Aford them, VS people who can not afford them.

Skill remap is Fair for Everyone, Since EVERYONE can do it.

If PLEX were something sold for advantage by CCP, you might have a point.

After all, ISK is how you get in game items, and CCP is selling you ISK, right?
...except they aren't.

Selling you ISK, that is. The ISK comes from players, who earn it.
You are NOT gauranteed a return on your cash investment on that PLEX. It is possible that you might get a good price in the market, but that price is offered by other players, NOT by CCP.

If you pay members of your corp in ISK to help you do something in game, like run a complex, are you paying to win then as well?
Nikk Narrel
Moonlit Bonsai
#118 - 2013-01-14 18:50:50 UTC
Malcorian Vandsteidt wrote:
I agree with this, and in my experience 1 tengue can kill 4-7 other ships solo even if they are battleships and Battlecrusiers.

However:


What does this have to do with Skill Remap?

Because if the ship is not facing an obvious nerf worth refunding the skill points invested, the request has no legs by using it as an example of points that will need to be refunded.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#119 - 2013-01-14 18:58:55 UTC  |  Edited by: Malcorian Vandsteidt
Nikk Narrel wrote:
Malcorian Vandsteidt wrote:
It is a Pay to win Game by Definition.

There is no "Grey area" to it.

As I said before adding this feature has nothing to do withpaying to win as it does not give you any advantage over anyone else since everyone can remap their skills just like you.

UNLIKE - Buying a Plex/ISK which Everyone IS NOT able to do or afford.

Plexes create an "Unfair" advantage for people who can Aford them, VS people who can not afford them.

Skill remap is Fair for Everyone, Since EVERYONE can do it.

If PLEX were something sold for advantage by CCP, you might have a point.

After all, ISK is how you get in game items, and CCP is selling you ISK, right?
...except they aren't.

Selling you ISK, that is. The ISK comes from players, who earn it.
You are NOT gauranteed a return on your cash investment on that PLEX. It is possible that you might get a good price in the market, but that price is offered by other players, NOT by CCP.

If you pay members of your corp in ISK to help you do something in game, like run a complex, are you paying to win then as well?


Actually CCP states quite clearly that the intention of Plex is to sell it for ISK, it's in their advertisement for it. Along with being able to aford to play without the need to pay cash, since you can buy them with ISK.

So while CCP does not blatently say "We are selling this for the Advantage of Rich people"

The Effect on the game is the same as if they did. It gives rich people the ability to buy anything they desire or need instantaneously. Without grinding and without work. Which gives these individuals an Unfair advantage over those who can not afford to do such.

Which is "Pay to win" by definition.
Mag's
Azn Empire
#120 - 2013-01-14 19:00:28 UTC  |  Edited by: Mag's
Malcorian Vandsteidt wrote:


You can slide it how ever you like, When you pay real money with the inevitable outcome of getting "Better gear" over people who can't afford to, and must "Grind" for it,

It is a Pay to win Game by Definition.

There is no "Grey area" to it.

As I said before adding this feature has nothing to do withpaying to win as it does not give you any advantage over anyone else since everyone can remap their skills just like you.

UNLIKE - Buying a Plex/ISK which Everyone IS NOT able to do or afford.

Plexes create an "Unfair" advantage for people who can Aford them, VS people who can not afford them.

Skill remap is Fair for Everyone, Since EVERYONE can do it.
You can avoid the facts all you like. The fact is they are not gaining better gear, than anyone else can gain.

Pay2Win is very distinctive. It's payment with real life cash, for items you are unable to gain any other way. A Plex is not the same thing. Period.

A skill remap on the other hand, is ideal for older players and screws over the new. It breaks the game for reasons already listed.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.