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Player Features and Ideas Discussion

 
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Skill reallocation Option needs to finally be added and why

Author
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#581 - 2013-01-21 16:47:50 UTC
AFK Father wrote:
Malcorian Vandsteidt wrote:
Look up the Game: Perpetuum

It is Eve online, except with robots. Even their skill system is almost Identical (Except you earn SP per minuet, rather then for training skills, and you even earn this SP while logged off as long as your account is active like Eve Online's policy) You then spend that SP into skills you desire. (The Sp is also account wide until spent, so you can use it on any character)

And..

You can take 1 level out of a skill 5 times every 24 hours. (5 total levels and only 5 per 24 hours whether it be the same skill or another) Also many of their skills have 10 levels rather then just 5 like eve.

Their systems works perfectly, No one complains about it, or bitches, and it doesn't kill the game. (it's also free). And no one spams FOTM's or any of the other stupid reasons not to put this in game.

You all are simply paranoid.


if you like the game that players have only just recently reached 1 million ep then go play it.

you can either play boring alpha or nerfed to hell beta.
i suggest beta then you can whine on the forum when your stuff gets nerfed.


They have Gamma Islands also, Which are basically 0.0 in Eve. And honestly the Outpost systems and Industry in that game are more immersive and engaging then 0.0 Industry and Outposts in Eve.

Alpha Islands = Highsec
Alpha 2 Islands = More difficult Highsec
Beta Islands = Lowsec Can PVP anyone no restrictions.
Gamma Islands = 0.0 No rules, can Build Colonies.

And yea I play it also. I just miss Eve on occasion and come back to it, (who doesn't?)
Daichi Yamato
Jabbersnarks and Wonderglass
#582 - 2013-01-21 22:59:04 UTC
Anthar Thebess wrote:
This should be only allowed when CCP mess with a skills, or change something directly connected to this ( in a negative way).

For example if CCP decides to remove bombs from bombers - all main skill connected to a bomber should be able to be restored and relocated.
Im not talking about frigate skills but only bomb use connected.

When CCP nerfed missiles - all missile connected skills should be reimbursable.

I know for CCP this is businesses, but for the CCP the most important thing should be to keep their customers happy.
I don't own account - i only pay for ability to play - agree - but if game rules are changed in a drastic way - also I as CCP customer should have a way to respond to this change in other way than training for the next 1 year .

As change in businesses is important - forcing your customer to get the whole damage of this change - is not so good for the businesses.


CCP condones scams and greifing. its not really a happy hello-kitty customer kinda place.

the only missiles that were nerfed were HML's, the rest were buffed, so u should only be asking for ur heavy missile skills back if anything. and even then, they were nerfed to improve gameplay. bottom line, no reimbursements unless the skill is removed completely.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sven Viko VIkolander
In space we are briefly free
#583 - 2013-01-22 04:03:41 UTC
I've long though they should have such a SP reimbursement program, but very very limited much like the current neural remap limitations (e.g., you get one reimbursement of one skill per year and a few extra to start with when you are new). +1
Joe Risalo
State War Academy
Caldari State
#584 - 2013-01-22 04:07:23 UTC
Sven Viko VIkolander wrote:
I've long though they should have such a SP reimbursement program, but very very limited much like the current neural remap limitations (e.g., you get one reimbursement of one skill per year and a few extra to start with when you are new). +1



If they gave you a few extra when you first started, I would think it would need to wait till 1 year, or at least 6 months after you start.

This would be to keep new players from waisting their reimbursements on dumb things without knowledge of what they're doing.